>>2112450 (OP)
Let's design a CK-like game but with things to do.
The first idea that pops into my head would be time management. Instead of lifestyles and random events. Every quarter, you pick 3 daily activities:
You have three time slots per day, such activities can be:
>sword training (improve sword-fighting)
>charisma training (improve your charisma)
>studying (improve your education)
>ruling
>hunting (chance of generating prestige)
>marital time (gives chance to impregnate your wife)
>mentoring (time spent with a ward)
>carousing (chance of making friends)
>praying (chance of generating piety)
>paramouring (time spent with mistress)
There would be two variables: Happiness and Ruling Presence.
Happiness would essentially be Stress, but reverse. And would naturally decrease. Based on the character's personality, they would gain Happiness from different activities. If Happiness reaches 0% the character would kill themself.
Ruling Presence would be CK3's equivalent "scales of power", meaning if it drops to 0%, the character has lost control of their council and become a figurehead. Ruling Presence would by picking Ruling as one of the activities.
So, the point would be to balance self-improving, hedonism, work, and interpersonal relations.