>>2116590 (OP)Kinda. APM advantages should be wiped mid game. Hot key advantage should be beat by overwhelming and superior strategy. Always. Obviously that doesn't matter to modders and game devs.
Company of Heroes 2 had it so in random 4's a player could afk for the first 5 minutes and still win. So apm was worthless if the afk player came back and just started making counter units and recon. A high apm player who goes artillery usually loses. Also in CoH 2 the AI would capture fuel points and control stars, so it was better than alot of the player base who were so lazy they couldn't be bothered to click the mouse.
I used to play a WC 3 map called Game of Thrones. It was a 12 player map that locked alliances for the first 8 or 12 minutes. So it didn't matter how good a hot key player was they could still be beat by diplomacy or zerging.
Basically, rts is boring as fuck because it forces players to play one style. This happens in modding were they mod the fun or change the fundamentals to favor less fun playstyles. See CoH 2 player updates and Fortnight players who say 1.4ish was the best version. ie I wouldn't go play Warcraft 3 Reforged now because I don't want to play like Grubby and spam my hotkeys. Unless a new player knows to stunlock and focus fire the high level mage or blademaster, it's a bullshit gimmick. With hotkeys the strategy part goes out the window in favor of rock paper scissors via hotkeys and group assignment.
What will make a new player to the franchise or genre stick with it is the main story, which will have them doing what they need to do in multiplayer to win. They will like the world enough to revisit it. Players wanting to get good will watch youtube videos or guides, but they won't do this if the single player world and experience was not good enough to warrant that.
The problem with pvp then is matchmaking, were maybe 1 in 10 games are good and worth coming back to because of a toxic playerbase.