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Thread 2122104

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Anonymous No.2122104 >>2127657 >>2130879 >>2133126 >>2135185 >>2136700
Master of Orion 3
Now that the dust has settled, what went wrong?
Anonymous No.2122127
literally everything
Anonymous No.2122690
It was a game about delegation to ai agents. But they didn’t code any ai agents.
Could’ve been good.
Anonymous No.2127657 >>2130571
>>2122104 (OP)
despite being literal spreadsheets, I actually really really liked it, and put thousands of hours into it.
I think what turned most people off about it was the high level abstraction across the board, and the fact that you played as a ruler for your civilization, instead of playing as the civilization itself.
The fans were expecting more of MoO 2
bored sound designer No.2129980
I played it when I was like 15 and didn't understand anything. whereas in MOO1 I at least had fun even as a 7 year old.
Anonymous No.2130571
>>2127657
So, do you think it's a good game and worth learning? What's another game that follows the same formula of MOO3?

I'd be willing to give it a shot but I can count in one hand the number of people who actually defend it. Everyone else say it's crap
Anonymous No.2130717 >>2130774 >>2130873 >>2130890
Real talk
1>2>3
Yes each one was subsequently worse
Anonymous No.2130774
>>2130717
Anonymous No.2130873 >>2130876 >>2132740
>>2130717
Actually agree. I played 1 and 2 for the first time a few years back and liked the original game way more. The second one is just a bloated, micromanagement mess.But it did support multiplayer so maybe that's why it's so praised
Anonymous No.2130876
>>2130873
>bloated, micromanagement mess.
My exact thoughts
Anonymous No.2130879
>>2122104 (OP)
You made a low effort dogshit template thread.
Anonymous No.2130890 >>2132482
>>2130717
1>2>4>3
Anonymous No.2132482 >>2132678
>>2130890
>4
Anonymous No.2132678 >>2133110 >>2135435
>>2132482
MoO4 is this piece of shit right here. Blew all its budget on voice actors and was abandoned 6 months after release
Anonymous No.2132732
Only bugs were a major problem.
The automation and other systems wert the correct evolution of 4x fundamental problems.
Anonymous No.2132740 >>2133076 >>2133287
>>2130873
>The second one is just a bloated, micromanagement mess
How in the hell? The game require bare minimum micro and bloated would be stuff like emperor of the fading suns.
MOO1 has a better board game feel but caling 2 bloated is just insanity.
Anonymous No.2133076 >>2133292
>>2132740
I can't wait to build 100 buildings and individually manage the workers for each of my 30 planets
Anonymous No.2133110 >>2133119
>>2132678
Not that bad of a game honestly. Mostly just a 2 remake with shinier graphics.
Anonymous No.2133119
>>2133110
this
Anonymous No.2133126
>>2122104 (OP)
https://archive.org/details/msdos_Master_of_Orion_II_-_Battle_at_Antares_1996

Now I'm going to waste a few more hours playing this thanks to you.
Anonymous No.2133287
>>2132740
>caling 2 bloated is just insanity.
mate, pls
Anonymous No.2133292 >>2133294 >>2134077 >>2134317 >>2134827
>>2133076
>I can't wait to build 100 buildings
Why would you do this? You don't build everything everywhere. It is just wasting your time.
> individually manage the workers for each of my 30 planets
So it is you problem. Focus on managing core planets and not trying to get 1% more from a shit planet.
>mate, pls
Have you played emperor of the fading suns, have you played word of the stars 2,distant worlds,space empires, aurora,etc...
Calling moo2 a micromanagement mess is stupid.
Anonymous No.2133294
>>2133292
Even if you don't build everything, you still need to manually update build queues on every planet and actively manage housing/pollution. You can ignore bad planets, and this is exactly the point: because when the game scales above a few "core planets" the micro repetition becomes more apparent.

the existence of 4X games with more micro doesn't mean MOO2 doesn't have a lot
Anonymous No.2134077
>>2133292
>Distant worlds
>literally automates its own micromanagement
?
Anonymous No.2134317
>>2133292
Moo 1 was elegant in its simplicity.
Move the sliders = money vs space toys vs defense
Moo2 was trying to become civ in space where you’d spend your time researching space flushing II to increase your planetary toilet efficiency instead of running a space empire with nice fleet battles.
And moo1 had the best music.
https://www.youtube.com/watch?v=O1xg-vYzJKg
Anonymous No.2134827
>>2133292
>did you played micro the game, fucked mess the game, automate everything the game, even more nmicro the game or autism in excel the game
yes, i played them
that doesn't change that when compared to MoO 1 the MoO 2 is bloated
Anonymous No.2135185
>>2122104 (OP)
It sounds like based and redpilled kino to me.
bored sound designer No.2135435
>>2132678
it's fine with mods
Anonymous No.2136700
>>2122104 (OP)
game released half finished, lacking any of the management tools you would need to manage the absolutely ridiculously massive empire you could build