Victoria 3
>add V2's world market
>game is suddenly good now
What the-
Anonymous
8/18/2025, 3:42:48 AM
No.2122314
>>2122489
It's not good until they fix diplo plays and wars
Anonymous
8/18/2025, 10:12:21 AM
No.2122489
>>2128665
>>2134929
>>2122314
you'll have a different tune now that they grew the balls to add genocide to the game
What country should a noob play, i have only 41 hours on Vicky 3 and have no idea what i'm doing. I thought Sweden would be an easy start but seems like i was wrong.
Anonymous
8/18/2025, 11:10:54 AM
No.2122526
>>2122546
>>2122494
Belgium, they have best technology, good relations with Fra/GB and coalwoodironsulphur to get their early industry booming.
Anonymous
8/18/2025, 11:27:39 AM
No.2122546
>>2122562
>>2122526
Thanks for the info anon, will play that next. Should i focus on trade and improving my economy and having military and war on a later stage?
Anonymous
8/18/2025, 12:00:48 PM
No.2122562
>>2122546
Yeah, the alliance with GB/FR will stop Netherlands trying to kill you. Don't join GB's power block though, as they can make you their protectorate (Sovereign Empire power Bloc interaction).
BEL has a good base to get ahead of the other powers with industry, dunno if you have the DLC, but BEL gets one of the best starting companies.
You could start warring straight away against unrecognised nations, IF GB won't join against you. Madagascar, Borneo, Ethiopia etc are all easy pickings if you have a 15 battalion army with 15 frigates to ferry them for the naval invasion. They also spawn rubber later and as history taught us, Belgians love rubber. Which is really good for your starting company as it produces tools which have a great prod method using rubber later on. Just make sure other powers won't join, usually they don't care tho.
You should probably change your military law to Professional Army, as the Militia one sucks balls as it relies heavily on conscription. It can be good, but as a noob you'll just be wondering why your army is lacking manpower and losing.
Anonymous
8/18/2025, 12:06:36 PM
No.2122569
>>2122300 (OP)
Vic3 is still a disgusting game. Amazing how Vic 3 has mostly positive reviews now. Cucked. A free pass. Tug of war warfare system is not how 19th century warfare worked. No physical tracking of goods.
All hail Gilded Destiny!
Anonymous
8/18/2025, 12:30:13 PM
No.2122585
>>2123591
I don't understand how trade centres work and where I should build them.
I also don't understand if overproducing a good actually makes the AI consume it or if it's simply not sold on the world market or something. e.g. you can spam sulphur mines but no-one seems to care to buy it
It's like the world market is there to cushion small deficits but not to make your country rich.
How do treaty ports work now?
The wiki says if I have Hong Kong I'd only be able to sell opium to China if it's through the world market... does that mean it sucks now except for income tax and a goods transfer treaty would be preferable and might even be accepted without war by the AI because it hates deficits?
Does this mean it's less better or more better to have a treaty port in a country you explicitly let stay on isolationism?
>>2122494
>I thought Sweden would be an easy start but seems like i was wrong.
How exactly did you fuck up one of the two mid sized European countries no-one attacks?
Anonymous
8/18/2025, 1:07:38 PM
No.2122610
>>2122494
Just play USA, you have infinite resources and migration pops, the only GP that stands a chance of messing with you is GB and they are usually friendly, try to puppet south america for resources and pops
Anonymous
8/18/2025, 8:29:37 PM
No.2122955
>>2123001
>>2124031
i need to quit thisgame. pressing buttons and watching sliders go up is like crack for me
>>2122300 (OP)
they did the same thing for imperator rome where you had to press a button to assimilate a pop. why does paradox think their players want to mirco manage a million of things?
Anonymous
8/18/2025, 8:54:11 PM
No.2122975
>>2122966
To a developer, pressing button = gameplay. More button presses = more gameplay = better game.
Anonymous
8/18/2025, 9:02:02 PM
No.2122985
>>2122966
a spectre of Johan haunts paradox
Anonymous
8/18/2025, 9:02:57 PM
No.2122986
>>2122494
Chile and Vietnam were the first ones I tried and I had pretty decent runs.
Anonymous
8/18/2025, 9:04:59 PM
No.2122989
>>2122494
wouldn't the best game to start as be the sick man of europe? a thousand ways to go wrong so a thousand things to learn
Anonymous
8/18/2025, 9:21:15 PM
No.2123001
>>2122955
You ain't going fuckin nowhere, boy. The game is only going to get better with every DLC and update.
Anonymous
8/18/2025, 10:51:35 PM
No.2123072
>>2122300 (OP)
Game still is just cookie clicker garbage.
Anonymous
8/19/2025, 12:47:46 AM
No.2123181
>>2122300 (OP)
Not coming back until I get my toy soldiers back, sorry.
Anonymous
8/19/2025, 1:31:42 AM
No.2123204
>>2122300 (OP)
can I control my soldiers yet?
How the fuck do I get rid of heavily discriminated pops coming into my core lands from colonies when I have migration controls? If I see any more Fluvial Bantu radicals I'm gonna lose it
Anonymous
8/19/2025, 2:13:59 AM
No.2123229
>>2123245
>>2123206
Pass Slavery, Colonial Exploitation and build nothing but plantations in the colonies and never core them. Slaves can never migrate.
Anonymous
8/19/2025, 2:54:36 AM
No.2123243
>>2123557
>>2123635
>>2122300 (OP)
This fucking shit ass game won't be good until internal politics are more than just shitty EU4 sieges in a row.
Anonymous
8/19/2025, 3:00:44 AM
No.2123245
>>2123277
>>2123930
>>2123229
How do I pass slavery if my landowners are marginalized and don't even have the ideology because I started with slavery ban? I'm playing Italy in this case
Anonymous
8/19/2025, 3:27:35 AM
No.2123252
>>2122494
Spain
Not a GP but you can bully most of the world pretty easily.
Anonymous
8/19/2025, 4:14:33 AM
No.2123277
>>2123245
Oh, you don't. You're shit out of luck, because this entire period of history is about getting rid of slavery, and forms of discrimination getting more creative. Best case scenario, RNGesus blesses you with an exiled Slaver agitator that you can actually invite. Otherwise, focus on assimilation-maxing, raise your non-Italians to Open Prejudice, they get +15% assimilation, while Violent Hostility gets only +5%.
Anonymous
8/19/2025, 4:21:07 AM
No.2123283
>>2126876
fking prussia go away
why did you attack me
i will just draft men and we will white peace after 500k people die
Anonymous
8/19/2025, 4:47:53 AM
No.2123292
>>2123293
>>2123425
Whoever said the religious power bloc is viable was lying. Subjugating a single non main religion vassal tanks you cohesiveness to 0 for the next 5 years. It's trash.
Anonymous
8/19/2025, 4:52:09 AM
No.2123293
>>2123296
>>2123292
>Can impose state religion on bloc members
???
Anonymous
8/19/2025, 4:59:27 AM
No.2123296
>>2123293
That takes 5 years, dipshit. Can you read?
Anonymous
8/19/2025, 12:09:40 PM
No.2123412
>>2126877
if I am playing as a balkan state may I vassalize a turkish rumpstate and make my turks move there?
Anonymous
8/19/2025, 12:49:08 PM
No.2123425
>>2123292
You need the church to b e powerful and in government, that gives you like 150 cohesion alone
Anonymous
8/19/2025, 4:23:54 PM
No.2123557
>>2123590
>>2123243
I'd argue that they are much worse EU4 sieges. You can do multiple sieges at once in EU4 and you can use the mana to cast spells to make it easier.
Anonymous
8/19/2025, 5:08:42 PM
No.2123590
>>2123557
EU4 sieges also can't reverse progress and wipe your stack.
Anonymous
8/19/2025, 5:12:13 PM
No.2123591
>>2122585
>e.g. you can spam sulphur mines but no-one seems to care to buy it
NPCs don't activate sulfur-consuming production methods if they don't produce any sulfur. So few countries will ever run a deficit on it. Seems like an oversight, since those countries would profit more from buying the sulfur on the world market and using it, but for now it is what it is.
What works is selling consumer goods, especially stuff like clothes. With enough trade advantage you can easily sell thousands of units to the world market, even more if you get some free trade deals.
Anonymous
8/19/2025, 6:10:40 PM
No.2123632
>>2122494
usa
small nations all very hard cos they suck
Anonymous
8/19/2025, 6:13:02 PM
No.2123635
>>2123637
>>2123243
this
i got 80 law stall 20 times in a row then just reloaded 6 years of gameplay cos I cannot have my laws not be accepted in sub 3 years otherwise line wont go up fast enough
Anonymous
8/19/2025, 6:16:06 PM
No.2123637
>>2123664
>>2125244
>>2123635
Go low taxes, build loyal base, maybe pass a law the landowners like.
Bolster peasant movement, fake pass some law, pass tenant farmer. Cool down a bit then pass interventionism.
Pass oligarchy/wealth voting. Here you go game over you're set to modernize now.
No civil war, no big stall chances.
Anonymous
8/19/2025, 6:40:07 PM
No.2123664
>>2123758
>>2123637
>implying retards can into politics
>or economy
All they do is micro toys and set tax rate to 100%.
Anonymous
8/19/2025, 8:24:38 PM
No.2123758
>>2123931
>>2123664
>MUH TOY SOLDIERS
when will this meme die
Anonymous
8/19/2025, 8:31:01 PM
No.2123762
>clergy contribute investment pool
>clerks or academics do not
modernist theocracy for the win
Anonymous
8/19/2025, 8:55:19 PM
No.2123828
>>2123206
maybe pass ethnostate idk
Anonymous
8/19/2025, 9:37:48 PM
No.2123930
>>2123245
might be easier to release colony as a puppet then force puppet to change law to oligarchy then slavery, by also making treaties for it
might be worth download the mod to force move pops
Anonymous
8/19/2025, 9:38:33 PM
No.2123931
>>2124019
>>2123758
I do want my toy soldiers back though.
Anonymous
8/19/2025, 9:39:36 PM
No.2123937
>>2123938
Why can't they implement toy soldiers then evolve it to the current frontlines system for late game.
Anonymous
8/19/2025, 9:40:16 PM
No.2123938
>>2124035
>>2123937
They actually code for a living, and you don't.
does vicky 3 still crash PCs? I heard rumors of blue screens and something to do with vulkan or whatever.
>>2123993
It does, at least for me. It's the only software in my entire PC to give me BSODs, and it does so regularly. It never happened before 1.9.
Anonymous
8/19/2025, 10:07:21 PM
No.2124013
>>2124078
>>2124004
Okay I was considering getting back into the game but I'm not going to potentially risk damaging my system/components for a mid map game.
You saved me money I would have spent on the new DLC pass.
Anonymous
8/19/2025, 10:08:56 PM
No.2124019
>>2124033
>>2123931
There are already toy soldier models in the game
Anonymous
8/19/2025, 10:12:44 PM
No.2124031
>>2124052
>>2122955
are you autistic?
Anonymous
8/19/2025, 10:13:18 PM
No.2124033
>>2124019
That's even worse then. It's like showing a child a toy and then not allowing it to touch it.
Anonymous
8/19/2025, 10:13:46 PM
No.2124035
>>2124055
>>2123938
It's the Clausewitz engine you fucking moron the foundation is already there. God you really need a fucking slap don't you.
Anonymous
8/19/2025, 10:20:26 PM
No.2124052
>>2124031
>asks if someone is autistic in a thread about a mid map game where you larp as an entire country on a dead board dedicated to several other games of this type
In Poland in those situations we say "Would you ask a boar if it shits in the woods?".
Anonymous
8/19/2025, 10:21:13 PM
No.2124055
>>2124035
>just change the basic gameplay loop and how you interact with the game 4head
You didn't need to actually confirm what I said.
Anonymous
8/19/2025, 10:35:22 PM
No.2124078
>>2124081
>>2124087
>>2123993
>>2124004
>>2124013
Upgrade your RAM. V3 needs at least 32 GB.
Anonymous
8/19/2025, 10:36:21 PM
No.2124081
>>2124078
It's not the amount of ram, I have 48gb.
Anonymous
8/19/2025, 10:41:10 PM
No.2124087
>>2124078
I lurked through the forums and the only solid info I found is that it's the current windows update that fucked with the game and maybe something in relation to Nvidia cards, Paradox isn't doing anything about it.
The only 100% fix that exists is to rollback the windows update but that's no longer possible.
I keep griefing myself by going agrarianism
like wtf
capitalists are 90%+ of your investment pool
Also feels like going full picks and shovels is not a good strategy, dnno
Anonymous
8/20/2025, 1:47:30 AM
No.2124421
>>2124429
>>2125245
>>2124388
Unless you're a subject, you should always go Laissez-Faire. There's no reason not to.
Anonymous
8/20/2025, 1:58:00 AM
No.2124429
>>2124421
then i gotta tank my legitimacy to put in PB or whoever supports that
Anonymous
8/20/2025, 2:14:37 AM
No.2124439
I really wanna go religious power bloc but like
fuck, infamy free subjugations are so nice from sovereign bloc
Anonymous
8/20/2025, 2:31:13 AM
No.2124457
>>2124004
You should try running it on vulkan rendering, apparently that fixes the issue for some.
Anonymous
8/20/2025, 7:11:22 AM
No.2124601
>>2124388
Agrarianism is really only useful in that it
1. Boosts clergymen investment (relevant if you are a religious power bloc with divine economics)
2. Is easier to pass than interventionism if you are a backwards country
It is otherwise just inferior to everything besides maybe command economy
Anonymous
8/20/2025, 2:03:11 PM
No.2124858
>>2124867
what the fuck is up with pops starving by the method of not even trying to buy food? How can you have insane food surplus and starving population?
Anonymous
8/20/2025, 2:21:30 PM
No.2124867
>>2124858
Lazy bantu pops
Anonymous
8/20/2025, 3:26:02 PM
No.2124963
>add a lot of automation to the game
>game improves a lot
see, this is why you don't listen to APM cucks
>>2122966
You don't want the game to play itself. The players actually don't want it either. They think they do, but they're wrong.
That's why micro will never not matter in RTS.
Anonymous
8/20/2025, 3:56:45 PM
No.2125012
>>2125078
>>2124990
I agree on some level, but every innovation in RTS since the 80s has led me to believe firmly that micro should be treated like a necessary evil due to limitations in game design rather than a reasonable core feature.
Anonymous
8/20/2025, 4:02:45 PM
No.2125018
>>2124990
This is true, private construction starts obsoleting my job so I end up just massively militarizing or finding a random country to build up their industry to subsequently vassalize
Anonymous
8/20/2025, 4:34:53 PM
No.2125045
>>2125051
I feel like I'm being railroaded to do the exact same thing in terms of laws and construction every campaign and I'm running out of roleplay ideas to keep it fun but I'm still addicted
I tried my hardest to oppress the nonwhites but they thrived anyways
Still a fun run, the game is a lot easier when the UK can't oppose you
>>2125045
I actually enjoy the variety between chudmaxxing and libmaxxing as far as politics go, decrees aren't the most fun mechanic but they're different enough and the authority is useful with company charters, but I hate that public construction past 1860 is tedious so I end up on Laissez-Faire every game
Anonymous
8/20/2025, 5:15:46 PM
No.2125078
>>2125094
>>2124990
>>2125012
there is good micro and bad micro
constantly managing trade imports and exports is horrible micro
creating treaties and influencing a limited number of countries towards a goal is good micro
Anonymous
8/20/2025, 5:29:44 PM
No.2125094
>>2125107
>>2125242
>>2125078
That statement is not really all that meaningful unless you have a revolutionary way to define good and bad. It's kind of a tautology that something can be good or bad.
Anonymous
8/20/2025, 5:41:23 PM
No.2125107
>>2125111
>>2125190
>>2125094
Nah, I think the other anon touched on it pretty well. Good micro has you managing things to accomplish a goal or objective. Micromanaging trade feels bad because there is no end state to it, it will never stop being an issue and has no reward for doing it well, only consequences for slacking
Anonymous
8/20/2025, 5:44:58 PM
No.2125111
>>2125190
>>2125242
>>2125107
I think you just agree with the examples. I do, too. You're just imprinting your own interpretation on the examples. You're able to do this because the original statement lacked meaning.
>>2125051
>AI still can't consistently form Germany or Italy
Fucking hell.
Anonymous
8/20/2025, 6:02:22 PM
No.2125150
>>2125160
>>2125051
>debeers AND a gold mining company
wait, what
>>2125131
This might be pure schizo theory but I've observed that the AI really avoids any substantial plays if you have an interest in the region and they aren't hostile to you. If I have an interest in dixie the US rarely claims the western territories. Similarly the NGF formed and then didn't go for Germany unification because I had unified italy and had an interest in all of europe at that point (and then I made it impossible with confederation of the rhine)
Anonymous
8/20/2025, 6:06:39 PM
No.2125160
>>2125150
I needed debeers for the colony growth speed and the generic gold company for the minting bonus
Anonymous
8/20/2025, 6:19:07 PM
No.2125174
>>2124388
From traditionalism or from interventionism?
Because it's an upgrade from one of these and you don't start the game with capitalists magically existing as soon as you build a factory anymore.
Anonymous
8/20/2025, 6:28:15 PM
No.2125182
>>2125263
>>2125131
If Risorgimento wasn't a complete meme then maybe Italy would be more common
Anonymous
8/20/2025, 6:34:12 PM
No.2125190
>>2125107
>>2125111 (me)
I'll make it even clearer why I'm saying what I'm saying. Even if I agree with the examples, I completely disagree with your interpretation. My interpretation is that the trade micro had you steering a very large fluid system with very tiny stiff controls that had very minimal impact. It gave the feeling of eating soup with a fork, and with the added problem that the soup entered the bowl stochastically and required you to check it regularly.
There was good rewards for doing it at at least 20% of top tier effort, there was a clear goal, there was an end state that's comparable to most mechanics in the game. What was bad about it is that you were given very bad tools for controlling the system. Using another analogy, it's kind of like being given a cup to fill with water and water a field with different plants. They're all marked plants, but they require a different amount of water.
A reasonable person will enjoy not bothering more than bothering. Expanding the analogy, the thing with the system was that a lot of people just chose to water the plants that needed a cup of water.
Anonymous
8/20/2025, 7:00:18 PM
No.2125219
>>2125257
>>2125257
>>2125131
I don't mind Austria winning, the problem is when Austria wins nothing fucking happens.
Italy is its own problem, mainly that the AI is an unreliable ally and so minors are unable to drag their sponsors into big wars, which is why Sardinia can't drag France into a war with Austria. The other region where this problem stands out is the Balkans, and to a certain extent the African colonial nations never invading the African micro countries (for some reason AI England, France, Austria and Denmark love African countries)
Anonymous
8/20/2025, 7:22:53 PM
No.2125242
>>2125877
>>2125094
>>2125111
The compromise is if you like microing everything then you should be allowed that, but people who like to "watch the game play itself" like me should also have that option
In victoria 2 I loved how you could just watch industry build itself even if not very efficiently, but there was no option to automate military management, and I don't think victoria 3 system is the right choice but something like allowing another "country" to control some of your armies would have made victoria 2 much more enjoyable to me.
Anonymous
8/20/2025, 7:24:06 PM
No.2125244
>>2123637
have you fucking missed the point where I failed to pass 80% law 20 times in a row?
Anonymous
8/20/2025, 7:25:49 PM
No.2125245
>>2125514
>>2124421
except lazzes-faire fucks up companies cos they struggle to buy buildings and apply their retarded bonuses to them. if you are playing around companies (as you should) you should always go interventionism.
Anonymous
8/20/2025, 7:34:52 PM
No.2125257
>>2125263
>>2125290
>>2125219
>the problem is when Austria wins nothing fucking happens
What should happen if Austria wins?
>>2125219
>The other region where this problem stands out is the Balkans
It's a good thing the next DLC is about forming Yugoslavia!
As in, it still won't happen or it'll be railroaded and paradox won't acknowledge the AI cannot do anything with the current system
>African colonial nations never invading the African micro countries
I don't think a map painter could ever really encapsulate colonial affairs and when the metropole didn't care but the colony did
Though I'm also not aware if AI Spain cleans up the Philippines in the current patch, I always conquered and transfered control as the first war
Anonymous
8/20/2025, 7:39:05 PM
No.2125263
>>2125182
True, san marco also never secedes from austria atm so the only way you get those provinces is from direct war
>>2125257
>What should happen if Austria wins?
They should form the south german federation, except they never sphere bavaria or the other south german states so they never have enough required territory to do it
Also in unrelated news, paradox apparently invited content creators for EUV announcement and also shared some stuff for vicky 3. Biggest things are that trade union laws are back, springtime of nations is getting yet another rework, and montenegro is the new meme nation
>>2125257
>I don't think a map painter could ever really encapsulate colonial affairs and when the metropole didn't care but the colony did
>Though I'm also not aware if AI Spain cleans up the Philippines in the current patch, I always conquered and transfered control as the first war
No, they don't because there's no system of partitioning
>What should happen if Austria wins?
For starters they should be reclaiming Silesia, they had a very legitimate claim to the region. They should also form SGF, and possibly take steps in dismantling and weakening Prussia. It's also a huge problem that the AI is extremely retarded with wargoals and is obsessed with investment rights and humiliation articles, so borders barely move except for France and UK. I've seen the UK conquer Vladivostok more often than Russia conquering Vladivostok (see abomination in pic related). Wargoals are so retarded that you keep seeing dumb shit like Prussia fight France to the last German over investment rights in French Niger.
Anonymous
8/20/2025, 8:32:09 PM
No.2125325
>>2125290
>I've seen the UK conquer Vladivostok more often than Russia conquering Vladivostok
I feel like it should be near impossible to conquer China instead of bullying it for treaty ports they really, really won't care about outside of modern propaganda claiming it was the worst insult since sliced bread, but the game's war system supports it
Anonymous
8/20/2025, 10:13:45 PM
No.2125439
>>2125501
>>2125051
How the fuck could you manage to bear being their subject? I bet you're losing millions every week to the English Jew.
Anonymous
8/20/2025, 11:00:21 PM
No.2125483
>>2125501
>>2125290
yea austria won, annexed the catholic germs, probably every other germ supported them but Prussia hates them
so nothing happens forever
Also its annoying that Prussia has to annex Holstein or else, again, nothing happens
Maybe next patch will change things
Anonymous
8/20/2025, 11:08:59 PM
No.2125490
>>2125492
>>2125496
should I hand out monopolies to countries with mining companies so they can increase the throughput of my mines?
Anonymous
8/20/2025, 11:11:33 PM
No.2125492
>>2125495
>>2125490
It's a valid method to increase your gdp. The downside is it's going to reduce the amount of dividends in your country.
Anonymous
8/20/2025, 11:14:21 PM
No.2125495
>>2125492
true but for mines don't seem to make a lot of money and are crucial for almost every industry that does. especially iron mines that are crucial for building things.
Anonymous
8/20/2025, 11:15:45 PM
No.2125496
>>2125490
I do it with prestige goods I don't plan on making myself so I can leech prestige and use it to secure obligations on great powers (you can always nationalize later, money is irrelevant). John cockerill is a good one since it boosts iron mines+tool workshops+steel mills+engine industries
Anonymous
8/20/2025, 11:21:00 PM
No.2125501
>>2125439
The cost is offset by not having to build a military
That and 40 gold mines
And I have a duty to support Anglo perfidy across the globe
>>2125483
It would definitely be awkward IRL, I have no idea what would actually happen if Austria remained dominant in Germany, but for gameplay purposes there has to be a cleanup of the German minors after the Brothers War
Anonymous
8/20/2025, 11:34:39 PM
No.2125514
>>2125781
>>2125245
You mean the lack of monopolies? Monopolies are glitched and suck ass, so you shouldn't be using them.
Anonymous
8/20/2025, 11:45:38 PM
No.2125526
>>2125562
>>2122300 (OP)
Why isn't ice in the game?
It was a legitimate resource used in the era and even traded. It could help buff the northern countries and give the game some more buildings and production options.
Anonymous
8/21/2025, 12:11:32 AM
No.2125562
>>2125610
>>2125526
Anon, the game doesn't even have fur. You know, the basis of Canada's economy.
Anonymous
8/21/2025, 1:02:01 AM
No.2125606
>>2125621
>>2125051
>>2125290
>screenshots
Does this mean that playing as a satellite of a larger country is fun now? You did all that blobbing but are still the yookay's color, which tells me you got there without having to break free first like you usually have to do in Vic2
Anonymous
8/21/2025, 1:08:27 AM
No.2125610
>>2125562
The game is set in the 19th century. Fur was barely relevant anymore at the time.
Anonymous
8/21/2025, 1:19:09 AM
No.2125621
>>2125606
Dominions have always been able to attack other countries and pay less tax than colonies.
However it was always hard as fuck to raise your autonomy peacefully, but while Canada and Australia got Dominion status for free after unifying, their positions couldn't take advantage of the expansion. However after treaties now you can spam support independence treaties with the UK's enemies to stack up liberty desire while maintaining max relations for a peaceful autonomy request.
The funnest part about playing as a subject is that you can ignore your overlord's defensive pacts and guarantees, and if anyone ever intervenes in one of your wars you can just add all the wargoals you want and call daddy UK and they will brutally murder the intervener and give you all your wargoals
do I switch all industries over to manpower saving technologies as soon as possible?
Anonymous
8/21/2025, 2:30:40 AM
No.2125678
>>2125675
i mean personel, that refuse people working at factories
Anonymous
8/21/2025, 2:35:06 AM
No.2125681
>>2125675
No, only when you start running out of peasants and only the ones that still seem productive, basically you're just replacing low skill labor with less higher pay positions but any low skill job is still better than peasants
Anonymous
8/21/2025, 2:44:47 AM
No.2125691
>>2125675
LMAO, no. Those PMs suck and only exist to nerf the AI.
Anonymous
8/21/2025, 2:47:03 AM
No.2125696
I think company trade rights are glitched. Besides the obvious that you are not allowed to revoke it, it seems to nerf your private construction queue. I have 13+ million in the investment pool and plenty of spare capacity, but the AI refuses to queue up enough buildings to make use of it.
Anonymous
8/21/2025, 3:59:57 AM
No.2125767
>>2125675
if you have peasants do not try to save labor. your only goal if you have peasants is to get rid of them in any way possible
Anonymous
8/21/2025, 4:13:52 AM
No.2125775
>>2122494
My top 3 picks would be Belgium, Britain, or Prussia.
Belgium is good if you want a small country with not much to focus on and you don't want to fight other people and just be left alone. Britain is good if you want to be strong and "too big to fail". You'll have easy access to all the stuff you'd want colonies for at the cost of having to deal with some colonial wars occasionally. Prussia is a nice balanced choice with straightforward goals in unifying Germany, strong enough to defend yourself, decent resources, and in a good spot to do diplomacy and stuff too.
Personally I did the tutorial in Belgium, played some as Prussia to learn the game, and then played a few games as Britain because I could basically do whatever I felt like and still succeed.
Anonymous
8/21/2025, 4:14:53 AM
No.2125777
>>2125675
no
those exist to rise demand of goods needed for them in late game and reduce peasant employement when you start running out of peasants
Anonymous
8/21/2025, 4:22:32 AM
No.2125781
>>2125870
>>2125514
its not only about monopolies
when you switch to private ownership your financial districts start buying industries, including companies-associated industries
this prevents company hq which is the same building essentially but associated with companies from buying those industries because they are already bought and applying their bonuses to those industries
so companies get kneecapped hard
if you want mega profitable companies you should never privatize or at least delay privatization.
Anonymous
8/21/2025, 5:06:22 AM
No.2125815
>>2125835
>>2125962
What can go wrong if I just give all the europeans investment rights as qing while I focus on building up only a couple states
Anonymous
8/21/2025, 5:38:33 AM
No.2125835
>>2125815
they will build plantations in states with rice subsistence farms causing a net job loss of 5000, eventually leading to millions of unemployed
Only way around this is using all of your authority on state monopolies on plantations
Anonymous
8/21/2025, 7:20:50 AM
No.2125870
>>2125781
Financial districts can only buy government-owned buildings. Company HQs can buy buildings from financial districts. The only thing preventing company takeover is other companies or the government.
Anonymous
8/21/2025, 7:33:21 AM
No.2125877
>>2125242
I see that more as cutting your losses. Giving players 80% efficiency when automating stuff is a sweet deal. I still think that's a problem. We have attack move an all sorts of innovations in RTS because ideally, that should be a moot point. The goal should be that every action you give to the player is so impactful that you do not feel a need to micro. Micro is a necessary evil more than a desirable addition. Ideally, there's nothing that is considered micro.
I'll repeat the analogy because I think it encapsulates my personal issue with the previous trade system. It was soup and you were given a fork to eat it. Now you're given a spoon to eat the soup and most people prefer it.
Anonymous
8/21/2025, 10:33:31 AM
No.2125930
>>2125675
I only do so when the labor is more expensive than the replacement goods. This chart is already outdated but it still holds up imo.
I also heard some people switch them regardless of peasants/cost on government owned buildings if the required goods are produced by privatized buildings. This is more efficient in a sense that profits that would have been otherwise deleted now get added to the investment pool. But for me it's just easier to get them privatized so I don't have to fiddle with them for few hundreds pounds in the IP.
Anonymous
8/21/2025, 11:15:36 AM
No.2125962
>>2125815
like other anon say but I also think they will end up monopolizing all your trade offices unless its state owned or monopolized which will hurt your income or investment pool a lot as trade increaes
Never learned the economy of this game (aka, most of the game) and just guess all of it.
Current game (France). I am the #1 power, it's 1860, I have normal taxes+wages, 100 construction, and net -130k. I have no idea what I'm doing or how to "fix" this. Open to advice but it makes me laugh how much a retard that won't even learn the game can still win the game
Anonymous
8/21/2025, 4:36:53 PM
No.2126128
>>2126360
>>2126115
literally just look at your expenses
>185K goods for military buildings
develop your military industry
>30K additional expenses
these two should be enough to get you in the white
>96K government buildings
build more paper mills
Anonymous
8/21/2025, 4:48:24 PM
No.2126136
>>2126168
>>2126358
Anonymous
8/21/2025, 5:07:43 PM
No.2126154
>>2126360
>>2126115
Delete some of your army in the short term if you don't need it, your military expenses are way too high, try to pass a better tax law if you can
Anonymous
8/21/2025, 5:24:26 PM
No.2126168
>>2126358
>>2126136
finally the balkans won't turn muslim by 1900
Anonymous
8/21/2025, 5:36:09 PM
No.2126182
>>2126360
>>2126115
The biggest issue here is that you did not grow the economy that much, nor did you let it grow itself.
First, try to stabilize your position by doing what other Anons already said - cutting down your army, building more military and paper buildings if they at least break even, better tax law.
After that, build construction centers until investment pool starts draining when construction is fully used by your private investments, for instance -20k. After that start building more construction whenever it becomes positive.
Anonymous
8/21/2025, 5:54:25 PM
No.2126202
>>2126360
>>2126115
>unrealized taxes 1.48k
>goods for government buildings -96.1k
>~200k tax income
This is actually slightly advanced as a tip in the sense that it requires you to understand the economy, but it kind of seems like you've overbuilt government administration. There's two ways to increase tax income. You can either build more tax buildings, or you can grow your economy. You should find the right balance between them. Often, you get way more out of growing your economy rather than making sure you're taxing every last penny.
>goods for military buildings -185k
>-71.7k military wages
You should find a way to either produce more or import more military goods to bring down prices, but pic related.
If you're not using that army, you should downsize it.
The power progression in this game is so bad. This was a super-minmaxed run where I used every trick in the book to outgrow GB, and only succeeded in doing so in the 1880's. Notice the GDP difference between the #4 and #3 ranked power (Russia and Super Germany) is literally x5 times.
Do you know why GB is so strong now? Because economic growth in this game is exponential, and they are strong enough to reach that inflection point which gives them infinity growth. They don't even run out of pops, since they get Indian migration plus the Chinese they inevitably conquer. I'm not sure why the hell the devs designed the system to work this way.
Anonymous
8/21/2025, 8:33:40 PM
No.2126358
>>2126154
>>2126128
>>2126202
>>2126182
There is a staggering amount of Victoria 3 players that have no idea how the game's or ANY economy works. How did this happen? American (lack of) education?
Anonymous
8/21/2025, 8:40:54 PM
No.2126366
>>2126381
>>2126340
Inter-market migration is retarded and has to go
Migrations should only be mass migrations, and maybe pops can migrate between neighboring states. I guess they could add more complex rules regarding railway levels and strategic regions, but overseas passive migration has to go
Also what the fuck happened in America that the Confederates completely eclipsed the Union?
Anonymous
8/21/2025, 8:42:23 PM
No.2126371
>>2126360
thank you for your insight
Anonymous
8/21/2025, 8:59:18 PM
No.2126381
>>2126366
The confederates joined my bloc while the USA didn't. Unfortunately they grew into a major power before I could subjugate them.
Anonymous
8/21/2025, 9:01:27 PM
No.2126383
>>2126511
>>2126674
>>2126360
It's because this game is needlessly complex and unintuitive. There's a reason why there's literally only one (1) youtuber who knows how to play the game.
Anonymous
8/21/2025, 9:27:38 PM
No.2126405
>>2126421
>>2126340
>Because economic growth in this game is exponential
Economic growth in real life is also exponential.
Anonymous
8/21/2025, 9:41:19 PM
No.2126421
>>2126428
>>2126405
IRL growth slows down as an economy matures. That's how other industrial powers caught up to Britain.
Anonymous
8/21/2025, 9:49:10 PM
No.2126428
>>2126462
>>2126421
Show me on the graph where it slowed down.
Anonymous
8/21/2025, 9:55:14 PM
No.2126434
>>2129177
>>2126360
>the game's economy
Victoria 3 was marketed as a very complex economic simulator to an audience who has little to no interest in economics. As such those players are too intimidated to learn how the system functions and instead play by gut feeling and the little knowledge they might have. Thankfully for them, the economic system and the rest of the game is actually extremely shallow and thus they can do decently in their campaigns.
>any economy
Because it's not in the interest of the ruling class and the bureaucratic machine bellow them, the only economic education they'll push for is one that justifies their existence. Now, depending on the country and time period, their role might be limited or extensive, but it will always be there.
Anonymous
8/21/2025, 10:29:17 PM
No.2126462
>>2126464
>>2126428
Developing economies grow at double digits percentages, while developed ones stabilize around 2%. That's how late industrialists caught up to the early ones.
Anonymous
8/21/2025, 10:31:20 PM
No.2126464
>>2129177
>>2126462
Single digit for a developed economy is often more growth than double digit for an undeveloped economy. That's what makes economic growth exponential. Countries can catch up for a various amount of reason, the main one being that economic growth is ultimately limited by technology.
Anonymous
8/21/2025, 11:29:04 PM
No.2126507
>>2126115
Unless you have eliminated all peasants it's very likely that the paper+wages spent on taxing them is worth more than the money you get back. Concentrate your bureaucracy in industrial centers where taxes matter most and you get EoS from additional admins
Anonymous
8/21/2025, 11:32:58 PM
No.2126511
>>2126530
>>2126383
>Victoria 3
>needlessly complex and unintuitive
???
Anonymous
8/21/2025, 11:58:58 PM
No.2126530
>>2135439
>>2126511
Anon, do *you* know the difference between peace acceptance, war support, and capitulation desire? Do you think it's intuitive only one of these matters, and whether you win or lose is decided entirely at the war's start and cannot be changed later?
Anonymous
8/22/2025, 12:01:58 AM
No.2126534
>pass laissez faire
>rush automobile tech
>win
Another comfy game of Vicky 3
Anonymous
8/22/2025, 12:31:30 AM
No.2126555
>>2126115
why would you need 100k in paper in fucking 1860
ur supposed to dump all ur money into construction, absolute minimum into anything else
100 construction in 1860 is a joke
also have u swapped ur tax law to something better
Anonymous
8/22/2025, 12:35:09 AM
No.2126559
>>2126564
>>2126340
GB is strong because they get an extra 500 fucking battalions from their vassals that they don't have to pay for
So they auto win every single war they join
Also companies are fucking outrageous for these countries that start with fancy flavor companies
also the AI is simply dogshit
Anonymous
8/22/2025, 12:39:41 AM
No.2126564
>>2126633
>>2126559
I also love how their vassals pay outrageous amounts of tribute to the crown, instead of being a massive drain on the treasury. Very historical.
Anonymous
8/22/2025, 2:40:32 AM
No.2126633
>>2126564
means they'll also get lots of mandates for their power bloc, which most other AI's suck ass at
Anonymous
8/22/2025, 3:17:42 AM
No.2126650
>>2126675
I got GB stuck in an endless occupation by supporting their subject but not enforcing their goal, at least the shitty war system is letting me genocide millions of brits
Anonymous
8/22/2025, 3:49:07 AM
No.2126674
>>2126383
>uhh I pay a lot of money for thing... what if I make it so that more of thing is made so thing is less expensive
>this is arcane, impossible to grasp and understand economic knowledge to Vicky 3 players
Anonymous
8/22/2025, 3:50:05 AM
No.2126675
>>2126689
>>2126650
>putting bureaucracy on auto expand
>debt maxxxing
>only 3B gdp in 1920 as king
Anonymous
8/22/2025, 4:06:34 AM
No.2126689
>>2126675
It's not on auto expand, I just spammed some in my crowded states recently for the construction efficiency
The GDP yeah I'm not that good at, I don't really know how to grow it more efficiently when I've maxxed out construction and car productivity and lowered taxes
I'm probably playing this from the wrong reasons but I get attached to my EU4 saves and have always wanted to continue playing in Victoria 3.
I honestly have no idea what I'm doing but look forward to learning the ropes. Only problem is I'm too stubborn to learn on a vanilla bookmark. Can I reasonably learn on a save transfer or do I have to play a tutorial to fully grasp the game?
Also quick question regarding eu4 to vic3 converter, how the hell do I change a countries map color? Yellow Scandinavia pisses me off.
Anonymous
8/22/2025, 4:46:28 AM
No.2126705
>>2126709
>>2126701
I can't help you since I never used the converter but I have to wonder wtf happened in your save
Anonymous
8/22/2025, 4:48:24 AM
No.2126706
>>2126709
>>2126701
What the fuck is going on here
Anonymous
8/22/2025, 4:51:00 AM
No.2126709
>>2126705
>>2126706
Was playing this submod in EU4 if you're curious about Rome and Byzantium existing at the same time.
https://steamcommunity.com/sharedfiles/filedetails/?id=671736339
I also console commanded Russia into existence because I was sick of always seeing Poland and Ming dominate the steppe.
Helped kill Spain and drove them off the continent too.
If you want some real AIDS, check out America. Yellow fucking Scandi colonizes and Spain.
Anonymous
8/22/2025, 9:27:22 AM
No.2126827
>>2126845
>>2126891
You should have a slider for government construction allocation and you're simply wrong if you disagree. It's fine that you have a maximum amount based on laws, but the current system is just unnecessary micro.
Anonymous
8/22/2025, 10:26:43 AM
No.2126845
>>2126851
>>2126827
Stop building at all, or just turn it off entirely.
Anonymous
8/22/2025, 10:33:57 AM
No.2126851
>>2126845
Damn, it's almost like that's completely unnecessary micro, which is my whole point.
Anonymous
8/22/2025, 11:25:56 AM
No.2126872
>>2126340
In my games Britain barely hits 300m by 1936, Japan never industrializes and Germany never forms. I would need to be retarded to not be able to outgrow Britain. They do get a shitload of cash from the Raj and occasionally blob everywhere like a retard but never manage to handle their economy well.
Anonymous
8/22/2025, 11:32:45 AM
No.2126875
>>2127134
>>2123206
The new subject citizenship law might help more here, or less. Will be interesting to see what happens to GB after the next patch.
Anonymous
8/22/2025, 11:34:27 AM
No.2126876
>>2123283
Accurate portrayal of history.
Anonymous
8/22/2025, 11:36:21 AM
No.2126877
>>2126912
>>2123412
They're going to have to bring in some forced relocation laws to the game at some point (not just USA and Red Indians). It happened all the time in this era.
Anonymous
8/22/2025, 12:01:09 PM
No.2126891
>>2126898
>>2126827
should just be an automatic "don't go into debt" toggle
Anonymous
8/22/2025, 12:14:46 PM
No.2126898
>>2126891
I don't think that's the right solution at all, you have to have some gameplay at the end of the day. The problem is that you're incentivized to micro your build queue so that you have the correct percentage of government building allocation. And, even if that wasn't the case, you can go full on-off micro with it. It would both help new players play better and you wouldn't have to do this aneurism-inducing micro if you just had a slider for this one variable that already exists in the game.
Anonymous
8/22/2025, 12:38:05 PM
No.2126912
>>2126877
I think there's already one or two mods that implemented the Greek-Turk relocation?
Anonymous
8/22/2025, 1:32:36 PM
No.2126957
>>2127401
>adding a law that makes the femoids do all the work while the men sit at home
based... so fvcking zased....
s
8/22/2025, 2:46:51 PM
No.2127025
Anonymous
8/22/2025, 4:10:40 PM
No.2127134
>>2127261
>>2127264
>>2126875
In theory it should make colonial nations stronger as you'll be able to employ pops in higher positions due to slight acceptance
Anonymous
8/22/2025, 6:30:05 PM
No.2127258
This seems like it may be extremely annoying depending on circumstances
>>2127134
65 tolerance for state religion and homeland?
Anonymous
8/22/2025, 6:37:04 PM
No.2127264
>>2127356
>>2127134
>>2127261
realistically subjecthood should bring some penalties and intellectuals should despise it so much they rather support ethnostate.
Anonymous
8/22/2025, 6:44:31 PM
No.2127270
>>2127278
>>2127261
With total separation + subjecthood it will put pops at 40 acceptance in their homeland, which is enough for tier 3 acceptance (i.e. the best position for them to not be radical but also have low wages+low/no political power)
Anonymous
8/22/2025, 6:53:06 PM
No.2127278
>>2127356
>>2127261
>>2127270
probably not going to be that simple due to the fact that almost no country retained that arrangement with its citizens
Anonymous
8/22/2025, 8:28:34 PM
No.2127356
>>2127278
>>2127264
Tech will probably be reworked to carry aggressive penalties now.
Anonymous
8/22/2025, 9:23:48 PM
No.2127401
>>2127745
>>2126957
will this make Montenegro be the Prussia of victoria 3?
Playing as Haiti, how to deal with constant deficit? It's kind of impossible desu. Went bankrupt then the French came for their other debt.
Anonymous
8/22/2025, 10:09:36 PM
No.2127429
>>2127427
I can't tell if this is a genuine cry for help or just a historical Haiti joke.
Anonymous
8/22/2025, 10:11:56 PM
No.2127430
>>2127427
You need to invade africa immediately or disband your army, you'll be on a shoestring budget either way
Anonymous
8/22/2025, 10:46:43 PM
No.2127460
>>2127427
Get defensive pact with a GP then cancel the debt
is cavalry completely useless in this game other than an early cheaper artillery or spamming landings?
Anonymous
8/22/2025, 11:23:23 PM
No.2127492
>>2127491
It's a cheaper way to have an offensive army than using artillery but it falls off hard until you get tanks
Anonymous
8/22/2025, 11:29:28 PM
No.2127498
>>2127491
Good early game but it's noticably worse than arti for battles after you get shrapnel, I still like having one army that's about half cav for occupation so you can put them on rapid advance when you're fighting someone with massive land that isn't all garrisoned like Russia, African colonies etc
Anonymous
8/22/2025, 11:57:14 PM
No.2127526
>>2127491
rapid advance is op
Why is britain allowed to just conquer random chinese provinces every fucking game now
Anonymous
8/23/2025, 12:50:19 AM
No.2127585
>>2127587
>>2127581
because it's called victoria 3, but qing 3 you dumb motherfucker. they're basically the main character. a better question is why haven't you stomped them into the ground?
Anonymous
8/23/2025, 12:51:37 AM
No.2127587
>>2127774
>>2127585
>i typo'd while calling someone a dumb motherfucker
i'm the dumb motherfucker
Anonymous
8/23/2025, 1:41:47 AM
No.2127610
>>2127614
infamy free subjugations is like the absolute best power bloc power...
also gives free authority so you can run road maintenance everywhere...
Anonymous
8/23/2025, 1:49:10 AM
No.2127614
>>2127647
>>2127610
Yeah I've even swapped to monarchy sometimes as like the USA just to take it, there really is hardly a reason to ever take anything else gameplay wise except farming bloc mana with trade league I guess
Anonymous
8/23/2025, 2:46:02 AM
No.2127647
>>2127614
religious power bloc needs your non-same religion vassals to not nuke your cohesion
Like, Vassalize but not accept into power bloc or something
Anonymous
8/23/2025, 5:24:44 AM
No.2127695
>>2127705
>your ruler rolls ruthless or the other infamy trait
just slit my fucking throat
Anonymous
8/23/2025, 6:35:32 AM
No.2127705
>>2127695
Just abdicate, bro. You *do* have the pay-to-win DLC, right?
Anonymous
8/23/2025, 8:37:02 AM
No.2127745
Anonymous
8/23/2025, 8:38:40 AM
No.2127746
>>2127581
Continental system isn't hard coded into the game (yet).
Anonymous
8/23/2025, 9:12:43 AM
No.2127758
>>2127581
Because it's history done from the perspective that westerners are just space marines that show up and butcher the primitives, rather than the reality that Britain couldn't have fought a land war in China, and it was Chinese arrogance that lost them the Opium Wars.
Anonymous
8/23/2025, 10:13:09 AM
No.2127774
>>2127587
You realize I got to suck on you now right?
Anonymous
8/23/2025, 2:07:34 PM
No.2127909
>>2127937
>>2127960
>call in GB with the obligation they owe me
>obligation gets nullified and they instantly switch sides since they can side against me now apparently
Is this really how it's supposed to work? I fucking hate diplo plays
Anonymous
8/23/2025, 2:50:34 PM
No.2127937
>>2127909
>they instantly switch sides since they can side against me now apparently
I think that's just a brand new bug, I remember being able to pick one side in exchange for some shit and then swap to another too
Anonymous
8/23/2025, 3:32:26 PM
No.2127960
>>2127909
historically accurate British behavior
Anonymous
8/23/2025, 4:07:15 PM
No.2127979
>>2128200
british raj deploying an extra 300k+ men to a european great war in 1860 was not historically accurate
Anonymous
8/23/2025, 7:00:13 PM
No.2128082
>>2128187
>>2123993
Just use Windows
Anonymous
8/23/2025, 9:26:26 PM
No.2128187
>>2128192
>>2128082
The crashes happen specifically on windows though.
Anonymous
8/23/2025, 9:35:14 PM
No.2128192
>>2128197
>>2128187
Works on my machine
Anonymous
8/23/2025, 9:38:48 PM
No.2128197
>>2128208
>>2128192
Thank you for your valuable input sir.
Anonymous
8/23/2025, 9:46:39 PM
No.2128200
>>2127979
I like how they always just play as kleinbritain and rape the everloving shit out of their surroundings for no reason
Anonymous
8/23/2025, 10:01:44 PM
No.2128208
>>2128217
>>2128197
On the same level of "this game crashes for me"
Anonymous
8/23/2025, 10:12:04 PM
No.2128217
>>2128220
>>2128208
except this is a well documented issue
Anonymous
8/23/2025, 10:21:46 PM
No.2128220
>>2128223
>>2128217
The game working fine is also well-documented by a lot of people
Anonymous
8/23/2025, 10:24:47 PM
No.2128223
>>2128225
>>2128220
I'm sorry but you're not adding anything to the discussion by saying you're lucky. I literally watched this issue happen live on stream.
You don't need to suck off Paradox, they won't give you a job.
Anonymous
8/23/2025, 10:26:19 PM
No.2128224
>>2128262
>conquer Sinai
>sell land in Sinai for Suez canal for Britain via event for 30k/month for 10 years
>immediately buy British Sinai via treaty for 7k/month for 5 years
Anonymous
8/23/2025, 10:26:32 PM
No.2128225
>>2128227
>>2128223
>lucky
lmao or maybe I have a good PC?
It's really funny how people like you go "wtf it crashes HELP" and you don't post ANY fucking info.
No OS, no specs, no version (if you're on steam or not), what DLCs, nothing.
Like what the fuck do you honestly expect to happen? "it le crashes x((((" and someone magically knows exactly how to help you?
Dumb fuck
Anonymous
8/23/2025, 10:31:12 PM
No.2128227
>>2128229
>>2128225
You don't need to post any info about your specs as this issue appeared after a windows update. You can go to the community tab on steam and one of the pinned threads there specifically talks about the issue.
You can shut up now dumbass.
Anonymous
8/23/2025, 10:32:42 PM
No.2128229
>>2128230
>>2128227
>using Windows but not the Enterprise LTSC IoT edition
There's your problem.
Next.
Anonymous
8/23/2025, 10:33:36 PM
No.2128230
>>2128243
>>2128229
Again, thank you for your valuable input sir. I'm sure Paradox will appreciate your work some day.
Anonymous
8/23/2025, 10:43:50 PM
No.2128243
>>2128230
That's literally the solution. You're using the shittiest imaginable version of an OS. Switch to the good one.
Anonymous
8/23/2025, 11:08:27 PM
No.2128262
>>2128224
And yet the stingy bastards won't accept a fortune for british guyana and force me to burn down london instead
Anonymous
8/24/2025, 12:10:06 AM
No.2128297
>>2128319
How does imposing laws through treaties work? I forced open borders on Qing but I can't see them passing it yet like a year later, did I just get scammed out of infamy
Anonymous
8/24/2025, 12:40:37 AM
No.2128319
>>2128411
>>2128297
AFAIK they only attempt to pass it once. If there's a high stall chance then it may just fail and they'll just be in violation of the treaty after as they never attempt again
Anonymous
8/24/2025, 4:15:49 AM
No.2128411
>>2128413
>>2128319
That's kinda lame when the infamy cost is like almost a regime change, honestly all the treaty infamy costs are way too high, money transfer is completely useless now when it gives you more infamy than if you went to conquer London
Anonymous
8/24/2025, 4:18:02 AM
No.2128413
>>2128417
>>2128411
Money transfer is heavily discounted when on the defense. It's in fact completely broken, since you can take 100% their income for 5 years for peanuts.
Anonymous
8/24/2025, 4:25:06 AM
No.2128417
>>2128413
Ah that makes sense I haven't noticed that, is it the only discounted one? I only saw that it was like 60 infamy when trying to take it while attacking GB so I didn't bother
Anonymous
8/24/2025, 4:32:24 AM
No.2128422
>>2128445
>produce 100 cars
>subsidize export
>sell 200 cars on world market
>pops in other countries can now buy up to 400 cars
Anonymous
8/24/2025, 5:47:58 AM
No.2128445
>>2128422
thats how fractional reserve trading works
how do you think about spreading out industries for better market access vs stacking them for economics of scale?
Anonymous
8/24/2025, 1:49:00 PM
No.2128608
>>2125131
I really fucking wish they would add game rules that just steals the land and shits out a unified italy and germany by like x date you can set.
Anonymous
8/24/2025, 2:06:26 PM
No.2128618
>>2128709
>>2125131
Honestly I can't remember the last time I saw normal Germany form, it's either super germany or NGF spamming unification plays that get shut down by France if anything happens at all
Anonymous
8/24/2025, 3:52:53 PM
No.2128665
>>2132375
Anonymous
8/24/2025, 4:53:36 PM
No.2128709
>>2128618
Germany simply won't form if Prussia/Austria lose wars, which is simply wrong
>>2128602
Once you have the 50% EoS tech, or 60% with the mandate, you should pump it in single provinces i think
Anonymous
8/24/2025, 5:34:09 PM
No.2128739
>>2128602
I spread out consumer goods like groceries/clothes/furniture usually and stack up the important industries in resource heavy states
Anonymous
8/24/2025, 5:37:58 PM
No.2128741
>>2128763
>>2128602
MAPI is mostly just for industry profit and keeping construction/paper costs low, there's no real need to spread industry around unless you're out of peasants/infrastructure in the main states or want to increase SoL (also mostly unimportant once you hit 15 unless you're the US or another country that wants migrants)
Anonymous
8/24/2025, 6:00:21 PM
No.2128763
>>2128998
>>2128741
but without spreading industries the local price will drop so much that industries will become unprofitable and won't operate at full capacity
Anonymous
8/24/2025, 7:49:31 PM
No.2128807
It's so stupid how I'm not allowed to downsize literally anything in my country for ages in my EUROPEAN provinces when an insignificant amount of Africans get pissy because my laws are slightly racist, vicky 3 has the stupidest anti-cheese implentations
Anonymous
8/25/2025, 12:26:57 AM
No.2128998
>>2129059
>>2128763
Maybe if you're isolationist or running an older patch, but now you just have trade centers handle the excess and everyone makes money off it. I've had multiple situations where I let my private sector go wild and they build 60+ levels of engine industries in a single state and it's still wildly profitable because any excess gets sold to the world market
Anonymous
8/25/2025, 1:18:58 AM
No.2129045
>>2129047
Wtf
Anonymous
8/25/2025, 1:22:01 AM
No.2129047
>>2129060
>>2129045
There's a strange AI diplomacy quirk with regards to china: if any country takes a land province of china's (not including treaty ports) it will increase aggression of all other great powers towards china. Chances are russia stole a province or two up north and caused the US to take their slice of the pie too (I saw them steal Korea once, wild shit)
Anonymous
8/25/2025, 1:43:43 AM
No.2129059
>>2129172
>>2129175
>>2128998
I tried the latest patch and often trade centers were half empty and not very profitable
are you supposed to spam trade centers in every province??
>>2129047
Huh, interesting. Does that include the ones russia gets a claim on?
Also is it normal now for USA be involved in africa too? They also puppeted Tuscany in my game
Anonymous
8/25/2025, 1:52:01 AM
No.2129064
>>2129060
>Does that include the ones russia gets a claim on?
Correct, that's usually why it takes a while for it to happen
As for the US, their AI seems to be a bit fucked right now. Sometimes they just flat out ignore manifest destiny (despite spending the infamy on claims) and they abandon the monroe doctrine to go to messing around with random countries
Anonymous
8/25/2025, 7:02:41 AM
No.2129172
>>2129059
not him but if you got any industry of relevance there yeah. it decreases the cost of market access
Anonymous
8/25/2025, 7:13:21 AM
No.2129175
>>2129059
>are you supposed to spam trade centers in every province??
It's not the worst idea to have at least one in every state. It mostly boils down to trade advantage as to whether you build more. Free trade great powers will have them everywhere, whereas a mercantilist minor power will have them in states that export a lot and not much elsewhere. A general rule of thumb is you expand trade centers when they max out capacity and always have them on the highest PM
They become less valuable as MAPI increases but still serve a use as price equalizers
Anonymous
8/25/2025, 7:27:38 AM
No.2129177
>>2126434
Economic education in the USA is a fucking joke. It's deliberately dumbed down because it is THE basis for how the elite control others.
>>2126464
Vic 3 time period had quite slow growth, and even slower per capita growth. Nothing compared to the double digit growth rates after WW2.
Anonymous
8/25/2025, 8:00:46 AM
No.2129185
>>2129186
>>2129189
Is the meta of small countries to conquer Gulf and african minors for recourses and puppeting as much of Latam as possible?
Anonymous
8/25/2025, 8:02:28 AM
No.2129186
>>2129185
Subjugating South America is the meta for every country (Argentina is easiest). For conquest the best first target is Oman.
Anonymous
8/25/2025, 8:16:03 AM
No.2129189
>>2129254
>>2129185
I second oman, you get interests in 3 separate regions by conquering them, and once the new update adds in unrecognized countries to kenya's coast you can claim that whole region for yourself and keep the UK out
Anonymous
8/25/2025, 9:09:11 AM
No.2129206
>>2129060
I hate the puppet shit in vic3 even if they are better than in vic2
>no free peoples or return ally core cb just shitty return state that is not even usable half the time
Anonymous
8/25/2025, 11:16:25 AM
No.2129241
>>2129450
The rubberbanding credit limit is idiotic. It actively rewards cheese and punishes balancing your budget.
Anonymous
8/25/2025, 11:34:52 AM
No.2129254
>>2129416
>>2129189
why conquer them? isn't vassalizing easier and you don't get radicals, you can still build oil wells there
My company just build 400 unprofitable ports and bankrupted them because they are subsidizing it, I feel like this isn't supposed to happen
Anonymous
8/25/2025, 1:52:22 PM
No.2129311
>>2129439
Anonymous
8/25/2025, 4:34:38 PM
No.2129416
>>2129254
Conquer because the UK loves to fuck with your subjects and directly owning the land prevents that. Your subjects also can't colonize worth a damn so you're leaving the entire interior untouched
Anonymous
8/25/2025, 5:14:04 PM
No.2129439
>>2129311
>>2129281
I believe companies are hard coded to use some of their money to build things no matter what. so if harbours are all they can build they will build harbours, even as income turns negative. seen it happen a lot with cash crop companies who will keep building plantations even as those turn bankrupt and thousands of peasants turn jobless and starve
Anonymous
8/25/2025, 5:21:56 PM
No.2129446
>>2122494
tripolitania because suffering builds character
Anonymous
8/25/2025, 5:23:36 PM
No.2129447
>>2122300 (OP)
did they fix that thing where if rebels take over a city they raze factories down to reduce maintenance? usually paper factories
Anonymous
8/25/2025, 5:28:22 PM
No.2129450
>>2129241
fuck off Merkel
Anonymous
8/25/2025, 5:33:58 PM
No.2129456
>>2129605
>>2126360
bro you don't need to be an economist to play this game.
Anonymous
8/25/2025, 8:19:09 PM
No.2129605
>>2129456
Of course you don't. But you still need to understand the money cycle. If you don't, you're going to join the ranks of "how did my economy explode?" idiots.
Is the time investment needed to learn the game worth it after I pirate it?
I'm getting that paradox itch again.
Also what's a nice smaller/regional power that's good for learning the game? Norway maybe? Or an isolationist US?
Anonymous
8/25/2025, 9:31:08 PM
No.2129663
>>2129657
Belgium. This is the only PDS game focused on economics, so it's worth it if you like that.
Anonymous
8/25/2025, 9:47:36 PM
No.2129682
>>2129693
>>2129657
I'd pick another paradox game over Vic3, the game itself is easier to learn than other titles however it's also less satisfying to play.
Anonymous
8/25/2025, 9:54:23 PM
No.2129687
>>2129779
>>2129657
Any of the countries the start menu tells you to play are relatively chill with no issues
To actually learn though I would probably recommend playing Japan, you have great literacy, pops and resources and no immediate threats aside from GPs wanting to open your market but you are unrecognized at the start and have extremely backwards laws, learning how to modernize is probably the most important part of the game
Anonymous
8/25/2025, 10:03:41 PM
No.2129693
>>2129717
>>2129682
what paradox games are harder to learn than victoria 3?
Anonymous
8/25/2025, 10:30:24 PM
No.2129717
>>2129693
EU4 would be the foremost that comes to mind, however I think most of the older titles would be somewhat harder to learn, considering how paradox has been trying to make their games far more accessible since CK3.
Anonymous
8/25/2025, 11:48:44 PM
No.2129779
>>2129793
>>2129687
Japan sucks for a newbie because it's so heavily scripted. Persia is more representative of the typical unciv experience.
Anonymous
8/26/2025, 12:18:51 AM
No.2129793
>>2129779
>Japan sucks for a newbie because it's so heavily scripted.
NTA, but a very hard disagree. Japan is really good for getting the ropes of the game for multiple reasons. The few railroaded interactions you basically have to divine are shitty, but that's such a tiny part of the whole picture.
Now, you can say that Persia is a good alternative, which is likely true, but you've gone insane if you say Japan is a bad pick for a new player.
Anonymous
8/26/2025, 12:32:11 AM
No.2129802
>>2129996
>>2130667
is picks and shovels into the lategame a viable strategy
Anonymous
8/26/2025, 12:34:03 AM
No.2129804
>>2129060
>border gore balkans because some states aren't covered by "liberate country" wargoals
>worthless low pop no resource states that cost 25 infamy
fucking fix this shit paradox
Anonymous
8/26/2025, 1:37:25 AM
No.2129840
>>2130084
>>2130457
I got Holland to have 140m people. Multiculturalism is totally fair and balanced.
Anonymous
8/26/2025, 7:53:37 AM
No.2129996
>>2130529
>>2129802
maybe pre-world trade changes but now there's no concern about importing coal because the AI will increase production to meet needs and the increased output is insane for mines
Anonymous
8/26/2025, 12:16:31 PM
No.2130084
>>2129840
the genocide patch will balance this
Anonymous
8/26/2025, 10:35:21 PM
No.2130457
>>2130486
>>2129840
>>2126701
I love how even in the weirdest and most messed up timelines and alt history scenarios Portugal is just Portugal
Anonymous
8/26/2025, 10:38:07 PM
No.2130458
>>2130498
I have a question about this game, before buying it. I remember in many paradox games when a civil war or separatism happens, you get to choose which side to continue as. Is this still the case?
If I want to play as Finland, for example, can I encourage separatism in the region and then switch to them once they decide to declare independence?
I know you can just grant them independence, but I think that would break my immersion a little.
Anonymous
8/26/2025, 11:06:37 PM
No.2130486
>>2130820
>>2131241
>>2130457
>Portugal is just Portugal
>South America is just South America, maybe with its pre-WWII borders if you're lucky
>not even a balkanized Brazil, everything is just as it is in OTL
>India never balkanized despite how broken up it was before the brits took over
Anonymous
8/26/2025, 11:13:39 PM
No.2130498
>>2135447
>>2130458
Pretty sure you can only switch sides during a political revolution, like a communist movement for example
Anonymous
8/26/2025, 11:37:31 PM
No.2130519
>landlocked vassal has a revolution
>the USA who got no realistic way of invading intervenes on the rebels side
>vassal backs down
>no longer my vassal
>got a five year truce with rebels
fuck fuck fuck
Anonymous
8/26/2025, 11:40:41 PM
No.2130520
>>2122300 (OP)
>Paracuck game
>being good
Anonymous
8/26/2025, 11:50:41 PM
No.2130529
>>2130549
>>2129996
its 5 tools for 20
or 10 tools and 10 coal for 40
seems inefficient to me
Basically a fucking green PM
Anonymous
8/27/2025, 12:10:25 AM
No.2130549
>>2130630
>>2130529
I mean, if you want to test your theory in a large peasant population country, go ahead. I'm curious about the results. I can see both sides of the argument.
Anonymous
8/27/2025, 2:54:19 AM
No.2130630
>>2130549
i did it as austria
hard to tell the difference when i go a company with iron mines every time
Anonymous
8/27/2025, 4:39:15 AM
No.2130667
>>2129802
I think some guy in previous thread calculated it with linear algebra and said it depends
it will worsen your SOL though
How viable is chudmaxing in this game?
Anonymous
8/27/2025, 7:06:23 AM
No.2130721
>>2130715
very bad right now. return after the genocide patch drops
Anonymous
8/27/2025, 7:28:07 AM
No.2130724
>>2130715
You're supposed to play open border multiculturalism communist utopia countries like the devs intended
Anonymous
8/27/2025, 7:41:33 AM
No.2130725
>>2130715
The best law build is rainbow fascism. Doing anything else is stupid.
Anonymous
8/27/2025, 9:55:15 AM
No.2130770
>>2130715
if you're not going to expand, it's great
Anonymous
8/27/2025, 12:16:04 PM
No.2130820
>>2130486
>South America is just South America
I assume because most of these alt history creators are from the northern hemisphere, so they don't know enough or can't relate enough to South America to come up with anything interesting would be my take.
Anonymous
8/27/2025, 8:30:26 PM
No.2131235
>>2131656
I just realised
>arc welding
>pops use electricity for heating
I understand the game's political futurism, because you have to in current year, but I don't understand why it's so technologically advanced.
It'd make more sense for endgame tech to be a space program than replacing coal burning with HVAC, heat pumps and electric stoves... furthermore does geography not affect the heat need for pops like it doesn't affect harvesting?
Why doesn't the invention of electricity go to industries first, to give them lights so people can, y'know, work/slave longer?
Isn't that a big deal for mines? Y'know the place that's dark and with gas hazards?
Why isn't the expansion of the state not forcing industries to consume paper and hire more secretarial, or "Shopkeeper"/"Bureaucrat"/"Clerk" pops? I'm forcing them to address labour disputes or safety conditions... this isn't a magical state of mind, this costs money. Maybe it should add a service consumption, creating jobs in the urban centres?
Why don't healthcare and education laws not increase pop consumptions of relevant goods and services?
Why doesn't education reduce workplace mortality?
So many questions...
Anonymous
8/27/2025, 8:36:07 PM
No.2131241
>>2131405
>>2130486
>>India never balkanized despite how broken up it was before the brits took over
We have always been at war with Eastasia
India has always been a united country with one ethnicity and religion
To quote a reddit comment I just found
>If you have pan-nationalism researched you can also become India and massacre almost every English character in your country
Anonymous
8/27/2025, 9:57:29 PM
No.2131335
>>2131349
may ethnic groups take part in organized subversive activites in the next paradox patch, like jews and south italians dominating the american underworld?
Anonymous
8/27/2025, 10:13:45 PM
No.2131349
>>2131356
>>2131335
>like jews and south italians dominating the american underworld?
Given how immigration works, it'd be funny if Jews are explicitly disallowed from migrating due to racial acceptance whilst Caucasian Muslims migrant en masse.
Anonymous
8/27/2025, 10:26:37 PM
No.2131356
>>2131349
they will have to add a russian journal entry that nukes tolerance for any jewish pops. two million jews left the russian empire during this period
Anonymous
8/27/2025, 11:21:57 PM
No.2131405
>>2131490
>>2131650
>>2131241
I never played India so I thought this was a joke
Anonymous
8/28/2025, 1:02:52 AM
No.2131490
>>2131405
>
I thought it was just a redditor being a weirdo and not... quoting the game...
Uh, do Indians work at paradox now and... why is there Irish but not Welsh, Ozzie or Canadian?
...
I just checked the wiki's culture list
Why are Irish and Welsh considered Celtic?
Why a Bretons also Celtic?
Do Paradox know that these places have no actual relation to one another?
...
Wait British isn't a culture, it's English... does that Indian event just ignore English characters?
If you have state atheism during the event, then repeal it... are you protestant again? Why is protestant the state religion of the EIC? Why does the EIC have a state religion? Is there no kind of irreligious or lacking religion tag? I mean, didn't the EIC just say "Whatever, you do you" to all its separate princes?
I'm confused
This game is confusing me
This isn't right at all
Anonymous
8/28/2025, 6:22:24 AM
No.2131650
>>2131405
>implying there are immortal brits
>>2131235
What I don't get is why electricity is purely labor saving as a PM for 90% of uses. Factories with assembly lines don't make more stuff, they just staff less people?? Refrigerated storage reduces laborers but doesn't increase the end production of meats/fish (to simulate less spoiled product)? It's bizarre.
Anonymous
8/28/2025, 9:30:27 AM
No.2131697
>>2132196
>>2132286
>>2131656
Because for the most part that's what it is, labour saving. It doesn't magically let you turn a given amount of input material into more output material, it just means there's less manpower needed to process X amount, and this does mean you can output more for the same amount of workers, but the input has to rise too.
>Refrigerated storage reduces laborers but doesn't increase the end production of meats/fish (to simulate less spoiled product)?
Refrigerated storage, specifically, shouldn't reduce labourers or increase end production, it should increase the range that certain products can be traded at, or reduce their cost (to represent being able to transfer goods at range more easily without needing say, a shitton of ice - but even that ought to reduce labour requirements a bit).
Anonymous
8/28/2025, 9:56:26 AM
No.2131706
>>2122300 (OP)
I tried playing this, and it's just... Boring?
I don't know. I feel like nothing is really happening, and anything I want to happen doesn't really do anything.
is it bad to build construction sectors early? investment fund seem to go towards farms when I need industries such as tools or paper
Anonymous
8/28/2025, 11:38:24 AM
No.2131738
>>2131742
>>2131715
If you are small and can only afford like 1 or 2 construction sectors then yeah just stay on the base construction, will also let your investment pool build up since it scales with low gdp
Anonymous
8/28/2025, 12:00:56 PM
No.2131742
>>2131752
>>2131738
?
>>2131715
making peasants into laborers who pay taxes is always beneficial just build the construction
Anonymous
8/28/2025, 12:28:40 PM
No.2131752
>>2132040
>>2132157
>>2131742
But peasants pay most of your taxes in underdeveloped countries
Anonymous
8/28/2025, 6:27:51 PM
No.2131980
Beelining companies so I may make one fill up every singe coal and iron mine in my country
Anonymous
8/28/2025, 6:46:16 PM
No.2131988
>>2132175
Once again new dev diary, mostly detailing austria's stuff
https://forum.paradoxplaza.com/forum/developer-diary/victoria-3-dev-diary-156-metternich-spoke-to-me.1857082/
Most importantly: pic related enables debt slavery in unincorporated states for discriminated pops. slavery is back, baby
Anonymous
8/28/2025, 6:47:48 PM
No.2131989
They'll never model racial tension between pop culture group because then they'd have to admit that their swedish multicultural utopia experiment has failed.
Anonymous
8/28/2025, 8:13:44 PM
No.2132040
>>2132157
>>2131752
only because you have millions of them..
getting rid of them is the whole point of this game...
Anonymous
8/28/2025, 10:32:25 PM
No.2132157
>>2132219
>>2131715
Depends on your goal. (i.e. would you prefer to fund an army, a navy and a war chest? You can't do that and industrymax)
Construction is expensive but the game largely follows a snowball curve of wealth.
There's nothing wrong with investment going to farming, you do still need to eat when everyone is working in a factory, and trust me, the private sector never builds enough farms.
The more important thing is this
>>2131752
>But peasants pay most of your taxes in underdeveloped countries
because you need to leapfrog Per Capita tax to get Proportionate if you want your taxes to keep up with your outgoings.
I've never seen anyone dive into Per Capita to see if it's better for the peasant or worker than Proportionate but I know that Proportionate's benefit is it's one of two tax laws that actually takes from dividends... and Paradox is left wing so coded dividend taxes to not affect reinvestment... so it's literally free taxes that "hurt" the consumption of the people who are always 10SoL higher than their minimum expected SoL and you're turning it into consumption of wood, tools, iron and steel for industrialising so who fucking cares.
>>2132040
The point is to own the chuds and to prove that Marx was right, a peaceful transition to feminist communism (multicultural edition) is inevitable and is actually what late stage capitalism looks like.
And also it was made during the time when Gen X/Y were (and still are) in love with Gates/Jobs/Musk personalities and think business owners can do no wrong.
And also it's to farm Latin Americans, Indians and the Chinese for money by pandering to their nationalistic sensibilities.
Anonymous
8/28/2025, 10:41:21 PM
No.2132175
>>2132185
>>2132201
>>2131988
>IRL: minoritarian interest groups of colonial holdings (which are basically countries that agreed to use your flag + put random whites in positions of power) forcibly prevented Britain and other Europeans from ending slavery, partly because their entire upper class economy depends on it
>in-game: it was actually the landowner and farmer chuds who wanted to enslave all blacks, fuck those guys
Shouldn't the US have a unique mechanic considering it designated states for slavery that had nothing to do with being "incorporated" which in this game is akin to a directly administered metropole, as it's based on ethnic homeland, there are no taxes if unincorporated, and there are no schools or hospitals or worker's rights if unincorporated?
I'm wondering how many US states should even be considered as "incorporated" and if, in the game's current state, a better representation, if janky, would be a HRE style vassal system with DC as the "Emperor".
Anonymous
8/28/2025, 10:51:38 PM
No.2132185
>>2132175
Legacy slavery is more or less what the US had, I don't see a need to change that
On your other point: vicky 3 doesn't really distinguish between domestic interest groups and colonial ones. the colonial landowners and farmers (aka the biggest slaveholders) are exactly what you were mentioning. Also pretty sure the only reason the rural folk support it is because of the jacksonian ideology of the rural folk in the US
Anonymous
8/28/2025, 11:00:16 PM
No.2132196
>>2132202
>>2131656
>Factories with assembly lines don't make more stuff, they just staff less people?? Refrigerated storage reduces laborers but doesn't increase the end production of meats/fish (to simulate less spoiled product)? It's bizarre.
I get confused by this too.
Main production method: work smarter! Make more! Labourer->Mechanic->Engineer!
Automation production method: mass production! But make the exact same amount... and we won't hire another mechanic to maintain the new machine... and we won't downgrade any skilled artisans into labourers... and we won't hire the old, or children, or drunkards, or even women because it's now actually braindead easy to make clothes or steel or whatever because all the (literally) heavy lifting and skilled work is automated...
I think it's a failing of how the game's economy is just production methods and workhouses that can be retrofitted in an instant to a better, or worse, production method.
>>2131697
>It doesn't magically let you turn a given amount of input material into more output material, it just means there's less manpower needed to process X amount
The "work smarter" PM is what you just described, magically taking more input, creating even more output from it, and using less manpower (and less factories) to make the same amount as before. I'd argue the best/most efficient PMs are wrong to enable in populous countries like Russia and China.
The actual answer is the game is gamey and has no basis in reality and its nuances.
>it should increase the range
I agree. That was a game changer for agriculture, at least until the great depression was caused by global overproduction.
Anonymous
8/28/2025, 11:08:26 PM
No.2132201
>>2132318
>>2132175
The dumbest thing is unincorporated territories having no police. Pretty sure it was done specifically so "No Police" becomes a viable law instead of a joke, since territories are lawless anyway.
Anonymous
8/28/2025, 11:09:17 PM
No.2132202
>>2132279
>>2132196
>at least until the great depression was caused by global overproduction
t. Commie/Keynesian
Anonymous
8/28/2025, 11:24:40 PM
No.2132219
>>2132234
>>2132157
>the private sector never builds enough farms
To be honest I feel like substinence and trade are enough to keep your pops from starving early game, having slightly more control over your construction makes it so you can stabilize and empower the industrialists with privatizing some crucial industries to snowball faster with better laws
Of course if your budget can afford it so you can get more than 10 government construction on your economic system then it's worth it to build them anyway
how is playing japan even fun
you can't make a religious bloc for pop maxxing because noone else has your religion
Your religion also doesn't have +5% birthrate..
corea has king protecting them day 1...
And ur like 20 years from the first company
Anonymous
8/28/2025, 11:42:39 PM
No.2132234
>>2132219
keeping your average SOL high for peasants requires low grain prices, otherwise it nukes your pop growth
farms are good ways to de-peasant
Anonymous
8/28/2025, 11:46:19 PM
No.2132238
>>2132281
>>2132231
You get mandates the same as any country: puppet South America. For China you want to declare war on Russia day 1 and then use Siberia as a launch pad to attack Qing before the opium war debuff runs out (take Beijing, not Korea. Korea is too strong).
Yes this is stupid and nothing like IRL, but that's what the game mechanics incentivize.
Anonymous
8/28/2025, 11:54:20 PM
No.2132248
>>2132281
>>2132231
You don't need birthrate when you semi accept a billion chinese pops already
Anonymous
8/28/2025, 11:59:50 PM
No.2132250
>>2132263
Has anyone used the company colonization charter mechanic? What's even the difference between having a company own african states compared to regular colonial administrations
Anonymous
8/29/2025, 12:14:03 AM
No.2132263
>>2132250
They mess up your colonial range so they suck. Don't use them.
Anonymous
8/29/2025, 12:48:14 AM
No.2132279
>>2132311
>>2132202
Shut up, Monetarist.
Anonymous
8/29/2025, 12:50:22 AM
No.2132281
>>2132316
>>2132238
>declare war on Russia day 1 and then use Siberia as a launch pad to attack Qing before the opium war debuff runs out
I thought this shit was patched out, but I guess not
>>2132248
Yep, every time I played as Japan Korea would turn into some hellhole where a third of the population is Korean, another third Japanese, and the rest various types of Chinese. And I'd have shit like Hokkaido being 80% Chinese and whatnot.
Anonymous
8/29/2025, 1:00:58 AM
No.2132286
>>2131697
A massive increase in meat supply simulates the historical end result almost exactly. Cured meat could still be transported over long distances.
Anonymous
8/29/2025, 1:22:18 AM
No.2132297
Imagine if a developer decided to solve performance issues with a game.
He looks at the character model generator. The characters are rendered in clothes at the drop of a hat, it's all modular, it's amazing. Paradox is proud of this achievement.
Naturally, you'd think that only the heads, the hands and the clothes are rendered, and when you have a naked tribal or slave the rendered body is simply just under the filename of "Clothes - Naked".
But we live in a competency crisis and the body is always rendered.
To solve this, Paradox has made the body emaciated whenever clothes are rendered on top of it, so it won't clip through. Papering over the cracks.
Worse still, you're finding out about this from a screenshot that's actually a photograph from a phone because the players, unfortunately, have the same IQ as Paradox developers.
Anonymous
8/29/2025, 1:35:45 AM
No.2132311
>>2132320
>>2132279
Sorry, I'm an Austrian. No central bank cucking here.
Anonymous
8/29/2025, 1:37:27 AM
No.2132316
>>2132281
Whenever I play Japan I have to stop myself from conquering China since it makes my entire empire Chinese. It's disgusting.
Anonymous
8/29/2025, 1:38:29 AM
No.2132318
>>2132321
>>2132201
>play large backwards country with lots of unincorporated states
>look at policing law
>sheriffs are cheap, might be the only unlocked tech and reduce turmoil more than anything else
>turmoil is bad for migration and construction
>can't afford bureaucracy cost of incorporation so sheriffs are great
>police have no effect in unincorporated territories
What?
>police have no effect in unincorporated territories
ffs, what is even the point of "local", "non-standardized" police then? It's already bad when you find out the other police reduce turmoil and that's this one's only gimmick other than boosting landowners at a time when they're the most dominant faction
Anonymous
8/29/2025, 1:40:38 AM
No.2132320
>>2132323
>>2132311
The great depression in Austria lasted till Germany ansluched them due to apply Austrian school of economics
Anonymous
8/29/2025, 1:42:29 AM
No.2132321
>>2132318
The devs assume every player wants to make a fantasy USSR, conquering and integrating everything as soon as possible. The entire game is balanced around that.
Anonymous
8/29/2025, 1:43:10 AM
No.2132323
>>2132333
>>2132320
Let me guess, you also think WW2 ended the depression, right?
Anonymous
8/29/2025, 1:44:44 AM
No.2132325
>>2132328
>>2132341
>>2132231
Does everyone birthmaxx or immigrantmaxx in this game or what?
I never really understood it but then the subreddit has people saying they depeasant by 1850 and this bores them because they ran out of children to shove against coalfaces and into weaving machines.
Anonymous
8/29/2025, 1:46:28 AM
No.2132328
>>2132337
>>2132325
>Does everyone birthmaxx or immigrantmaxx in this game or what?
Yes. The gameplay loop is based around constructing buildings. If you run out of pops you can't build and thus cannot play the game.
Anonymous
8/29/2025, 1:49:10 AM
No.2132333
>>2132339
>>2132323
No but dropping the gold standard usually did.
Anonymous
8/29/2025, 1:52:19 AM
No.2132337
>>2132368
>>2132328
But you can!
The entire wage mechanic was changed from trickledown to wage competition that is all about overbuilding!
I know there are about five other mechanics that increase wages to compensate to the point where it doesn't matter but the game doesn't end when everyone has a real job!
Anonymous
8/29/2025, 1:53:09 AM
No.2132339
>>2132346
>>2132333
Right, the solution to poverty is to steal peoples' money via inflation and use it to bomb Europe into ruin. Makes sense.
Anonymous
8/29/2025, 1:55:33 AM
No.2132341
>>2132345
>>2132352
>>2132325
Yes, companies have made it extremely easy to build investment pools so you go laissez faire and construction loop until your private sector matches IP contribution
Anonymous
8/29/2025, 1:57:54 AM
No.2132345
>>2132564
>>2132341
Late-game actually has a problem of excessive investment. There's so much in the pool it's literally impossible to spend it, so it effectively become dead money. Going co-op slashes it, but it's still too much.
Anonymous
8/29/2025, 1:58:54 AM
No.2132346
>>2132349
>>2132354
>>2132339
The UK and Scandinavia were among the first countries to drop the gold standard and subsequently the first countries to exit the great depression. Not really aggressive countries at this time. Japan was the first country to drop it and the first to leave the great depression behind but no there is no fault in being right
Anonymous
8/29/2025, 2:02:20 AM
No.2132349
>>2132350
>>2132346
You aren't answering the question. How does bombing buildings create wealth?
Anonymous
8/29/2025, 2:03:43 AM
No.2132350
>>2132355
>>2132349
What buildings did scandinavia bomb retard?
Anonymous
8/29/2025, 2:03:45 AM
No.2132352
>>2132360
>>2132366
>>2132341
Oh... when does paradox nerf the DLC then because I don't have that one and the game plays at a steady pace
Anonymous
8/29/2025, 2:05:32 AM
No.2132354
>>2132362
>>2132346
>Scandinavia
That's not a country!
If Paradox made the AI actually chase after nation forming mechanics this one would appear every game given how Denmark is fucked over by the simulation even before it becomes 50% African
Anonymous
8/29/2025, 2:06:49 AM
No.2132355
>>2132350
So it wasn't the bombing that created wealth, but the state stealing peoples' money? Does taxation also create wealth?
Anonymous
8/29/2025, 2:09:21 AM
No.2132360
>>2132352
Companies are in the base game as well, they just have a few less features that shouldn't make a big difference.
Anonymous
8/29/2025, 2:16:21 AM
No.2132362
>>2132379
>>2132354
The thing is... the AI DOES go after nation forming, it just spectacularly fails sometimes. It's purely random
Pic related is my andean federation game where Italy, Germany, AND Scandinavia formed. Scandinavia formed by finland because Russia vassalized denmark and sweden, leading to this cursed shit
Anonymous
8/29/2025, 2:24:49 AM
No.2132366
>>2132352
>I don't have that one
Start pirating shit already moron.
Anonymous
8/29/2025, 2:30:13 AM
No.2132368
>>2132374
>>2132337
your gdp curve flat lines at that point
Anonymous
8/29/2025, 2:37:41 AM
No.2132374
Anonymous
8/29/2025, 2:40:22 AM
No.2132375
>>2128665
yes, in the next update you can delete homelands i.e. completely delete entire cultures
Anonymous
8/29/2025, 2:48:42 AM
No.2132379
>>2132453
>>2132362
From my experience the AI has a higher chance of forming Super Germany than regular Germany.
Anonymous
8/29/2025, 5:47:11 AM
No.2132453
>>2132466
>>2132379
This entire update is about nerfing Austria. Damn onion of feudal properties had it too good since release.
Anonymous
8/29/2025, 5:57:33 AM
No.2132459
>>2133534
Make no mistake, it is happening.
Anonymous
8/29/2025, 6:13:47 AM
No.2132466
>>2132467
>>2132453
Good, it's completely ridiculous how Austria always keeps their Italian states somehow even when Italy does manage to form
Anonymous
8/29/2025, 6:21:52 AM
No.2132467
>>2132541
>>2132466
It's barren release content Paradox usually has.
They way you're supposed to do it is pick Sardinia-Piedmont and give up Savoy in exchange for an obligation through a decision. (AI never does this) Then drag France into war with Austria for those territories.
https://en.wikipedia.org/wiki/Second_Italian_War_of_Independence
>Sardinia annexes Lombardy from Austria, occupies and later annexes Habsburg-ruled Tuscany, Modena and Emilia.
France gains Savoy and Nice from Sardinia.
Ottomans are always hard scripted to start a war with Egypt as soon as the truce they start with expires.
Anonymous
8/29/2025, 10:03:20 AM
No.2132541
>>2132867
>>2133073
>>2132467
The treaty of turin is a scam, offering savoy or nice as sways is way more useful and way higher acceptance chance
The US is also supposed to be very aggressive towards mexico due to JEs but they take way longer than they did historically to pursue it (I suspect national militia is to blame here)
Anonymous
8/29/2025, 11:03:53 AM
No.2132564
>>2132345
There really just needs to be a check on how much money is in the investment pool. If it gets above say 10M pops should start investing less and instead spend more consumer goods. This would go on with every additional 10M until pops completely stop investing. The values could be either arbitrary or dependent on the amount of pops in the country and their profession.
Anonymous
8/29/2025, 11:23:21 AM
No.2132573
Conquering indian ocean states and spamming opium and coffe actually seems to work
Playing France and at around 1845-1850 my pops cannot get enough fucking wood. Itβs always expensive. Do I just break open the slum markets of Asia and force the yellow man to cut lumber or what
Anonymous
8/29/2025, 1:44:44 PM
No.2132625
>>2132616
do you have a shortage of coal or cloth or anything else wood is substituted for?
Anonymous
8/29/2025, 2:25:17 PM
No.2132640
>>2132616
You should do that anyway, but I doubt it will do a lot. What does the french market tab for wood say? Who consume and who produce? Do you have updated production methods and sufficient i infrastructure? No good companies you may give lumber rights?
Anonymous
8/29/2025, 3:10:26 PM
No.2132662
>>2132616
You should puppet southeast Asia and South America for rubber and oil anyway later so just go get their wood now, also try to get trade privileges with mass wood exporters
Anonymous
8/29/2025, 5:23:02 PM
No.2132781
>>2132824
>>2132616
You buy as much as possible from the russians until your coal industry can handle the majority of heating costs
Anonymous
8/29/2025, 6:15:57 PM
No.2132824
>>2132829
>>2132831
>>2132781
stupid question and not him but how do people here buy specific goods?
Anonymous
8/29/2025, 6:18:50 PM
No.2132829
>>2132848
>>2132824
You can't set up specific trade routes anymore but you can do goods transfers or crank up import subventions, trade advantage with the exporting country is also important, so with declaring interest in the region or getting trade privileges from the exporter
Anonymous
8/29/2025, 6:19:56 PM
No.2132831
>>2132848
>>2132824
Goods transfer treaties. It's the best way to kickstart your construction if you have enough income to support it, russia will be willing to send you a shitton of wood and the US fabric, meaning you get cheap wood construction right off the bat
The only downside is you'll need to renegotiate the treaties every now and then as the AI may withdraw when it becomes unprofitable to sell a certain quantity directly
Anonymous
8/29/2025, 6:39:52 PM
No.2132848
>>2132851
>>2132855
>>2132829
>>2132831
any good way to find decent treaties? just checking who produce a lot of it?
Anonymous
8/29/2025, 6:45:38 PM
No.2132851
>>2132848
Your best bet is looking at the world market tab for goods and seeing who exports the most, production alone can be deceptive as some countries like qing will consume most of what they produce
Anonymous
8/29/2025, 6:48:04 PM
No.2132855
>>2132848
A good tip is that when you're making treaties, it might show a thumbs down on good transfer when the other country has a surplus, but that's because the default amount is too large. Adjust the slider downwards and they'll likely change their tune. Generally, countries that have a surplus want to export no matter what the UI initially says.
Anonymous
8/29/2025, 7:03:13 PM
No.2132867
>>2132541
Texas also frequently gets clapped, and due to AI improvements, FRCA rarely, if ever breaks up, anymore.
Anonymous
8/29/2025, 7:18:34 PM
No.2132878
>>2131656
electricity is used to power the robotic arms in 1920 that do all the manufacturing which is why it has less employees
Anonymous
8/29/2025, 10:59:26 PM
No.2133025
>>2133032
>>2133300
Where am I supposed to get mandate progress when I play someone like Persia where by the time I scale up and form a power bloc most of the minors are already gobbled up by someone and going to invade south america makes zero sense, am I supposed to just liberate a billion countries from my neighbours or what
Anonymous
8/29/2025, 11:12:52 PM
No.2133032
>>2133266
>>2133025
South America, bitch.
Anonymous
8/30/2025, 12:10:37 AM
No.2133073
>>2132616
Trade centres.
Import treaty (Russia).
Import treaties via war probably won't feed you enough.
Iron construction.
Furniture factories to efficiently use the wood you have.
Make sure you're not overproducing hardwood.
Colonise Africa and Asia.
And most importantly,
It makes sense to have a wood shortage in the first 15 years. You will have a glut of it as soon as you upgrade to steel construction.
>>2132541
>offering savoy or nice as sways is way more useful and way higher acceptance chance
I think the new treaty system should have changed this dumb part of the game.
You trade the territory for whatever you want in a treaty you divine based on your circumstance. Then a journal entry opens up "Renounce your claim/homeland/whatever for an obligation [or whatever] from France. France must agree to this exchange." but only when you do not hold it and France or a French/Occitan culture state does.
Anonymous
8/30/2025, 1:39:58 AM
No.2133131
>>2133156
They better not be nerfing my fucking austria or else i will 100% stop pirating this game
Anonymous
8/30/2025, 2:54:17 AM
No.2133156
Anonymous
8/30/2025, 5:53:36 AM
No.2133266
>>2133329
>>2133032
It's pretty stupid that this is the only real way to make a functional power bloc for most countries unless you want to go balkanize Austria/Russia/whoever else has big releasable nations
s
8/30/2025, 8:00:22 AM
No.2133300
>>2133025
They should add another continent with more factions
Anonymous
8/30/2025, 9:12:45 AM
No.2133329
>>2133266
And then US rework with Monroe Doctrine hits.
Anonymous
8/30/2025, 1:41:38 PM
No.2133435
>>2133530
>>2133826
So do I just delete austrias powerblock at game start since its garbage?
Anonymous
8/30/2025, 4:38:35 PM
No.2133530
Anonymous
8/30/2025, 4:46:10 PM
No.2133534
>>2133549
>>2133649
>>2132459
Is this Prussia only? I've formed Super Germany as Saxony before and never got this.
Anonymous
8/30/2025, 5:02:41 PM
No.2133549
>>2133550
>>2133955
>>2133534
>Is this Prussia only?
Can you not read? It is for victorious Austria.
Anonymous
8/30/2025, 5:04:08 PM
No.2133550
>>2133549
I thought when it said incorporation it meant a victorious Northern Germany.
Anonymous
8/30/2025, 6:39:31 PM
No.2133649
>>2133534
Its from the coming genocide and nerf austria patch
They should add Atlantis and trillions of Mole People living in different underground tribes
Anonymous
8/30/2025, 9:54:29 PM
No.2133758
>>2133769
>>2133905
>>2133690
they should allow us to explore beyond the ice wall
Anonymous
8/30/2025, 10:09:01 PM
No.2133769
>>2133758
>unearth hyperborea
>send them to work in the rubber plantations
Anonymous
8/30/2025, 10:30:32 PM
No.2133800
>>2133829
unmodded game is almost good now
with PM and building automation mods it's very good
Anonymous
8/30/2025, 10:51:58 PM
No.2133826
>>2133435
yea thats what i've always done
then rival everyone except france/britain/prussia/russia for free diplo mana
Then get all of south america in your bloc
Anonymous
8/30/2025, 10:53:18 PM
No.2133829
>>2133800
Those mods should have come with the game by fucking default
>>2133690
fall out mod for victoria 3 when
Anonymous
8/31/2025, 12:12:17 AM
No.2133894
>>2133939
Is there any downside to just going bankrupt repeatedly as you overspend to grow faster? Assuming I can avoid war for those 10 years
s
8/31/2025, 12:22:47 AM
No.2133905
>>2133758
If the earth is not flat then how can i play it on a computer monitor
Anonymous
8/31/2025, 1:10:22 AM
No.2133939
>>2133894
You will radicalize a majority of your pops that you can't supress the negative effects of because your institutions are wiped and your building owners will get less dividends to reinvest because all their cash reserves are wiped, it's not the end of the world to go bankrupt but in the end it will slow you down more than if you kept a semi balanced budget especially this patch because company reinvestment is so overtuned
Anonymous
8/31/2025, 1:51:24 AM
No.2133955
>>2133549
A different version of the event will still probably fire for Prussia that incorporated all of Austria.
If the devs actually implement the distinction between Klein and Gross Deutschlands for them, anyway.
Anonymous
8/31/2025, 5:16:27 AM
No.2134085
>>2134086
>>2134114
Wait did they fix the insanely retarded trading system?
I tried a tall switzerland playthrough a year back and it was literally impossible because none of the neighboring countries exported sulfur and apparently the devs think its impossible to trade as a landlocked country
I was so mad I uninstalled the game right away
s
8/31/2025, 5:24:45 AM
No.2134086
>>2134085
I'm pretty sure when I play as Kandahar I can't trade while landlocked but I think you can trade with treaties. I think you might be able to trade if you subsidize too. Thirdly, I think you can also get rights to trade through the coast of a bordering nation. I just kinda minmaxx build orders and think about economics though. I'm not that good at most of the mechanics.
Anonymous
8/31/2025, 7:28:55 AM
No.2134114
>>2134085
>The world market is conceptually located in the sea. To access it, a market area must either possess a Building port.png Port or the country it belongs to must have a treaty with another country that includes the Transit Rights Article while the other country has an adjacent market area with a Port.
Anonymous
8/31/2025, 3:42:10 PM
No.2134285
>>2134338
Is it actually worth it to reserch nationalism on day one as greece instead of just taking macedonia and west thracia in war 1? Gets you close to the capital for war 2
Anonymous
8/31/2025, 5:07:14 PM
No.2134325
>>2134333
>>2134685
Playing feels so lame with the knowledge that I could be assimilating people in their homelands
Anonymous
8/31/2025, 5:13:38 PM
No.2134328
>>2134347
>Roughly 3 million dead and 6 million wounded just so French Congo can have a king
I hate the dumb shit the ai has wars over
Anonymous
8/31/2025, 5:18:00 PM
No.2134333
>>2134325
>Paradox teases rework and features
>stop playing game in anticipation
That's all Paradox games. This is normal.
Anonymous
8/31/2025, 5:29:24 PM
No.2134338
>>2134350
>>2134285
pretty sure u are supposed to bee line companies as everyone
Anonymous
8/31/2025, 5:48:08 PM
No.2134347
>>2134363
>>2134328
france started the war no?
>>2134338
another noob question, what company do I pick first? an Iron and coal one?
>>2134347
I assume they did, but surely germany should ask for something a bit more valuable. Even if the ai is trying to avoid more infamy, cant it liberate some colonies, humiliate france, or something?
Anonymous
8/31/2025, 6:18:49 PM
No.2134365
>>2134350
You a minmaxing lil' shit? Tooling one. And give them a charter for Iron and later Steel, or combine it with a Steel company and give them Coal.
Anonymous
8/31/2025, 6:34:47 PM
No.2134383
>>2134350
i dnno
usually people say the generic lumber/tools company
or an iron mine and tools company
food company is decent for pop maxxing but that could be the second company since getting the prosperity bonus takes so long + might not even get it before you research canned meat
Agriculture might be good too, never tried
Anonymous
8/31/2025, 6:37:43 PM
No.2134386
>>2134350
From the basic ones I like the wood one that gives you infra and has a tool charter and the mines obviously
Consumer goods groceries are good because prestige goods will boost demand but it's probably not that good first
I also like the paper one for gov/university throughput if you start behind on tech and it's easy to be top producer because no one builds paper for some reason
Anonymous
8/31/2025, 6:40:38 PM
No.2134391
>>2134363
>Even if the ai is trying to avoid more infamy, cant it liberate some colonies, humiliate france, or something?
they tend to do that, I can't tell you why Germany decided against it in this case. being able to add war goals during the war could've fixed this, but knowing paradox that would somehow break the whole peace deal system
Anonymous
8/31/2025, 6:45:49 PM
No.2134395
>>2134350
Probably a mineral or logging company, greece has a flavored company that gets tools + engines + automobiles with prestige tools, so that's your second choice
Anonymous
8/31/2025, 7:01:01 PM
No.2134414
also any flavored company that gets railroads
>>2134363
Regime change seems to be highly valued... for some reason
Anonymous
8/31/2025, 7:34:43 PM
No.2134435
>>2134452
>>2134434
imagine how awful the map would look if the AI would tack on liberate country to every war though
Anonymous
8/31/2025, 7:36:32 PM
No.2134437
>>2134434
βGreater Israelβ and similar baseless claims about Zionist control over American foreign policy via sexual blackmail and bribery is an anti-Semitic conspiracy theory and has been repeatedly debunked by trusted sources.
Anonymous
8/31/2025, 8:00:33 PM
No.2134452
>>2134500
>>2134435
I think it's kinda funny when France gets split in half randomly sometimes because GB said so though
Anonymous
8/31/2025, 8:08:56 PM
No.2134459
>>2134434
they want countries to RP
Anonymous
8/31/2025, 8:11:55 PM
No.2134462
Not going to lie, there is something pretty fun about mobilising my whole army and parking it on some smaller states border only for them to fold and give me the land I want without me firing a single shot
Anonymous
8/31/2025, 8:15:17 PM
No.2134467
>>2134434
It makes no sense most of the time. Non-commie countries trying to contain the red menace makes sense, ideological unions spreading their ideology makes sense. Changing the government of another GP's colonial shithole makes no fucking sense
Anonymous
8/31/2025, 9:02:43 PM
No.2134500
>>2134452
yea occitania is massive
meanwhile other countries have like nothing to liberate
Anonymous
9/1/2025, 3:27:41 AM
No.2134657
>>2134687
Bro what the hell
Why are they breaking apart Austria like this in 1836. This is fucking hideous and pretty damn ahistorical. I know they wanted to nerf Austria, but this is going to absolutely fucking cripple them. Also looks like way less fun just managing puppets from the get go instead of actually being a proper Austria and interacting with the minorities directly or decentralizing into puppets to reflect the actual history. This DLC looks awful for Austria holy fuck.
Anonymous
9/1/2025, 5:38:05 AM
No.2134685
>>2134693
>>2134325
>assimilating people in their homelands
How? I thought the whole reason they implemented homelands was to stop players from chudding out.
Anonymous
9/1/2025, 5:40:19 AM
No.2134687
Anonymous
9/1/2025, 5:54:11 AM
No.2134693
>>2134698
>>2134762
>>2134685
They updated the decree so it actually does something
Anonymous
9/1/2025, 6:01:49 AM
No.2134698
>>2134711
>>2134693
Does higher radicalism make cultures more likely to move away/suffer a higher mortality rate?
Anonymous
9/1/2025, 6:33:11 AM
No.2134711
>>2134762
>>2134879
Anonymous
9/1/2025, 8:21:24 AM
No.2134740
>anatolia can be greek again
based
is slave trade to import bantus that I convert and assimilate into good Caucasian Protestant Germans a viable strategy?
Anonymous
9/1/2025, 8:35:23 AM
No.2134745
>>2134741
not really, no. you'd have to micromanage slave trade because slaves don't assimilate and you'd need to somehow have them be high enough acceptance to assimilate and not be radical
Anonymous
9/1/2025, 8:41:28 AM
No.2134749
>>2134741
Slave trades are tiny and only matter for small countries. Debt slavery is better.
Anonymous
9/1/2025, 9:27:08 AM
No.2134762
>>2134711
>>2134693
I like this direction. Devs are playing way too safe.
Anonymous
9/1/2025, 12:28:15 PM
No.2134823
>>2134741
Pretty sure it's impossible to pass the law anyway unless you can somehow find a slaver agitator that you can actually invite and then somehow give command to even if it was viable
Anonymous
9/1/2025, 2:18:27 PM
No.2134879
>>2134711
If homelands were made dynamic, this would make for a wild ride.
Anonymous
9/1/2025, 2:50:58 PM
No.2134906
>>2134941
>>2136952
What is the best country for a capitalist only foreign investment 0 gdp run
Anonymous
9/1/2025, 3:23:43 PM
No.2134929
>>2134938
>>2122489
nope
war is still critical to make it not a mobile game
Anonymous
9/1/2025, 3:43:50 PM
No.2134938
>>2134967
>>2134929
Honestly I don't even care about controlling my toy soldiers I just think the way diplo plays and capitulation work is completely retarded
Anonymous
9/1/2025, 3:49:10 PM
No.2134941
Anonymous
9/1/2025, 3:51:20 PM
No.2134942
>>2134363
its almost as if war goals should be dynamic and decided mid war as the situation, and costs, evolve
Anonymous
9/1/2025, 4:29:20 PM
No.2134967
>>2134938
this war system is better for people who aren't mentally ill
diplo plays are barely functional and even that's being kind
Did they buff multiculturalism? I don't remember it being so strong, I guess they did since you can convince countries to change migration laws now
Anonymous
9/1/2025, 4:43:11 PM
No.2134974
>>2135191
>>2135208
Anonymous
9/1/2025, 4:49:16 PM
No.2134981
>>2134970
>4 billion gdp
>20k construction
I really need to learn how to not be shit at this game. Though I fear that might also take some of the fun out of it if none of the other nations are a threat
Anonymous
9/1/2025, 5:07:04 PM
No.2135001
>>2134970
Very kind of you to let moortugal keep their colonies
Anonymous
9/1/2025, 6:39:39 PM
No.2135089
I need to gauge if this is a hot take or not. Either international trade or stock exchange should give you one company already at tier 1.
Wtf is the point of this war
Anonymous
9/1/2025, 7:14:02 PM
No.2135114
Anonymous
9/1/2025, 8:00:00 PM
No.2135148
>>2135111
Easy. Managerial expansion.
Anonymous
9/1/2025, 8:03:37 PM
No.2135150
>>2135111
Prussian king is clearly very mad about all the papist nepobabies in the bureaucracy
Anonymous
9/1/2025, 8:06:00 PM
No.2135155
>>2135111
basically, same deal as the 30 Years' War
Anonymous
9/1/2025, 8:43:25 PM
No.2135191
>>2134974
Jesus Christ I don't want to imagine that lag.
Anonymous
9/1/2025, 8:48:18 PM
No.2135199
>>2135219
they need to nerf migration and lower the amount of workers employed per building
Anonymous
9/1/2025, 9:02:47 PM
No.2135208
>>2134970
>Did they buff multicult?
Did they actually nerf it?
You just couldn't get anarchists/humanists immediately anymore, though monarchies got a guaranteed event firing saying "Your son fucked a hot brown woman and is now a progressive school loving feminist anti-racist liberal with free speech for all!" that basically is mandatory to accept as most monarchs are hardcoded to be traditionalists.
The subreddit IS talking about it a lot right now. What isn't surprising is seeing them saying their literacy goes into the toilet (I assume their migrants are just becoming peasants) but being chuffed because GDP line go up, why can't we all get along in real life and create fully automated luxury state run capitalism?
I dunno if the US is particularly changed by it as Paradox already lets you accept the entirety of black Africa via demoting the Dixies like the chuds they are.
>>2134974
>36m Han
>17m Slav
>11m Javan
>10m Flip
>9m Turk
>8m Korean
Christopher Columbus! This is stupid!
You have 5x more Cherokee than the modern day, or 2x those with claimed ancestry.
You have about as many Yankee as the population of the US at the time.
>135m protestant
>127m catholic
>55m confucian
>43m sunni
Imagine if paradox modelled sectarianism.
>68m New York State
Megacity One?
Anonymous
9/1/2025, 9:15:58 PM
No.2135219
>>2135241
>>2135450
>>2135199
You say that like American today isn't filled exclusively with dirt poor Indians and Russians who are now all engineers and capitalists
Didn't paradox teach you anything about historic migrations and their teleporter technology which the fascists of today destroyed?
Anonymous
9/1/2025, 9:50:12 PM
No.2135241
>>2135219
immigration being tied to merchant marines would honestly be pretty cool
Anonymous
9/1/2025, 10:48:39 PM
No.2135282
>>2135320
I like that they just ignored the bug that assigns conquered fleets to your armies
Anonymous
9/1/2025, 11:52:33 PM
No.2135320
>>2135282
Small indie company. Please understand.
Anonymous
9/2/2025, 2:08:09 AM
No.2135403
>>2135860
Buff birthrate so I can make my line go up without chinese and indian engineers
Anonymous
9/2/2025, 3:34:59 AM
No.2135439
>>2126530
just capture your war goals with an overwhelming army and don't think about it.
also if you have no money then either make more money or decrease your expenses. simple really
Anonymous
9/2/2025, 3:49:38 AM
No.2135447
>>2130498
this is very important because i thought i could maybe cheese a peasant revolt to easily get a better economy law but paradox hates fun so it's not possible to switch
Anonymous
9/2/2025, 3:51:43 AM
No.2135449
>>2135454
It's not a terrible system, but they really need to rework the way laws get passed.
Anonymous
9/2/2025, 3:58:54 AM
No.2135450
>>2135219
>Didn't paradox teach you anything about historic migrations and their teleporter technology which the fascists of today destroyed?
people somehow finding a way to get from point A to point B like a pack of rats is really not that unbelievable. i love rats btw
Anonymous
9/2/2025, 4:04:08 AM
No.2135454
>>2135596
>>2135449
>wow, I just throw dice to see if the law gets passed
>get this, you can load the dice before you throw it
I wouldn't mind it if there was more to it. Movements and shuffling interest groups makes it somewhat bearable. It doesn't change the fact that rolling dice to pass laws is fucking dogshit. Maybe if you could negotiate compromises with IG. Tie laws together in packages or something. Make packaged laws slower to pass to make it more balanced.
Anonymous
9/2/2025, 10:39:37 AM
No.2135596
>>2135761
>>2135454
I like the way BPM does it, where you can bribe/blackmail your IGs or even promise to pass a law they support, plus your head of state plays a role as well as he might have full or partial veto power.
Anonymous
9/2/2025, 5:37:54 PM
No.2135755
>>2135859
Is this game worth it now, bros? I tried at release but dropped it because there was nothing to do in the game.
Anonymous
9/2/2025, 5:46:54 PM
No.2135761
>>2135596
BPM does it perfectly, they should just incorporate it into the base game. Knowing Paradox they will probably eventually do that, just with their own spin on it that makes it utterly retarded and in need of a mod to revamp it.
Anonymous
9/2/2025, 8:02:58 PM
No.2135859
>>2135755
Yes. Although the "things to do" is still 90% managing your construction queue. That is the game.
Anonymous
9/2/2025, 8:03:05 PM
No.2135860
>>2135403
We'd need mechanics for racial cohesion as well as more unique buffs per culture types but then it would still go all out of the windows because lol just assimilates a bunch of bantus
Anonymous
9/3/2025, 1:10:34 AM
No.2136044
>>2136065
>>2136236
>>2122494
Greece is really underrated for beginners, beating the ottomans is piss easy because austria and russia will accept any excuse to go to war against them. So with Greece you can learn war, diplomacy, and building an economy from scratch all in the same game. With Belgium you'll get bored and the other alternatives can be overwhelming for noobs.
Anonymous
9/3/2025, 1:44:27 AM
No.2136060
>>2122494
Someone backwards but in a good position like Dai Nam
Recommended tutorial countries like Belgium and Sweden don't teach you anything and are extremely boring because you already basically have all the laws you need to succeed but no pops so you are just stuck colonizing and waiting for migrants after like 10 years of playing
Anonymous
9/3/2025, 2:15:18 AM
No.2136065
>>2136079
>>2136236
>>2136044
>Greece is really underrated for beginners, beating the ottomans is piss easy because austria and russia will accept any excuse to go to war against them.
But the UK also accepts any excuse to go to war against the player.
Anonymous
9/3/2025, 2:39:07 AM
No.2136079
>>2136207
>>2136403
>>2136065
I'm feeling like they hardcoded UK just to mess with the player, I had them spam south america protectorates at the start when I tried playing Argentina, I swear they never do that normally
Anonymous
9/3/2025, 9:57:34 AM
No.2136207
>>2136079
That's why I just get obligations from them, it's great as new granada because you use the UK as a bludgeon against brazil to balkanize them (and also ensure you can absorb venezuela without intervention)
Anonymous
9/3/2025, 12:19:11 PM
No.2136236
>>2136044
You need to go off rails though and take Smyrna/Ayadin in the very first war instead of waiting to research nationalism.
Also get police to level 5 since most your conquests are claimless and will generate massive unrest
Also apart from smyrna and Thessalia I think Albania is good to take first war. Dont have the horrible infrastructure of thrace or west thracia
>>2136065
first war you may mark southeast ming as an interest and join the uks war against them to make them not aid the turks
Anonymous
9/3/2025, 2:45:59 PM
No.2136301
>>2136302
Am I using some shitty cracked version of this game or do others sometimes have their front be represented by "observer" and do no advances despite how big your advantage is? happens when I mop up the south arab states and start a war before the last one has finished
Anonymous
9/3/2025, 2:47:13 PM
No.2136302
>>2136303
Anonymous
9/3/2025, 2:48:46 PM
No.2136303
>>2136306
>>2136307
>>2136302
Don't think I've had this happen, what patch are you on
Anonymous
9/3/2025, 2:52:50 PM
No.2136306
>>2136307
>>2136303
1.9.8, pirated. only happens when I start a war before the previous one finished in the same theater
Anonymous
9/3/2025, 3:00:57 PM
No.2136307
>>2136306
>>2136303
also reloading any save solves this problem.
Anonymous
9/3/2025, 4:59:08 PM
No.2136403
>>2136079
if you're fine with some scum saving you may always massively build up your army so you may defeat the turks on your own and declare a war against them without calling in Russia. Quite often the brits will just ignore you picking the turks apart by yourself as long as you don't call their rival into the war
Anonymous
9/3/2025, 8:49:50 PM
No.2136544
>>2136620
Does the amount of units in your armies matter or do you always just megastack them
It's so hard to find info on anything regarding combat I really hope they make it more clear if they're gonna rework it
Anonymous
9/3/2025, 10:34:41 PM
No.2136620
>>2136544
Each frontline has (invisible) combat width. It's always better to have more troops, but it's not as effective if combat width is low.
Anonymous
9/3/2025, 10:41:09 PM
No.2136626
>>2136629
>>2136733
I'm trying to learn this game and focus first only on buildings. why does this railroad have -14% throughput? It's at full employment and none of the input goods have insufficient supply.
Anonymous
9/3/2025, 10:43:05 PM
No.2136629
>>2136631
>>2136626
How would we know? Put your cursor on the throughput and it'll tell you.
Anonymous
9/3/2025, 10:47:39 PM
No.2136631
>>2136633
>>2136629
it doesn't say shit on hover. from what I've learned so far, I don't know anything other that goods supply and employment status that can affect throughput. but clearly there are other factors. are there some obvious ones that may be the cause?
Anonymous
9/3/2025, 10:56:10 PM
No.2136633
>>2136882
>>2136631
Do you have devastation? Pretty sure Wallonia is a split state so if another part of it gets occupied you get the devastation as well
Anonymous
9/4/2025, 1:32:26 AM
No.2136733
>>2136882
>>2136626
hover over it and show us the modifiers.... wtf
it says it right there what ur throughput is caused by
Anonymous
9/4/2025, 5:24:54 AM
No.2136819
>>2136856
>go through American Civil War
>forced to inherit the companies confederates established that put me over the limit and nuke my throughput for 5 years
This is so stupid
Anonymous
9/4/2025, 8:36:34 AM
No.2136856
>>2136819
small company please understand
Anonymous
9/4/2025, 9:54:11 AM
No.2136882
>>2136733
yeah my bad, in the picture I should have hovered over it to show that it doesn't have any info on the cause
>>2136633
I don't think I had it. it took the screenshot and kept playing and now I don't have the reduced throughput anymore, so I guess it can't be solved now.
Anonymous
9/4/2025, 12:13:41 PM
No.2136920
>>2136916
just a symbol of their religion
Anonymous
9/4/2025, 12:50:18 PM
No.2136936
>>2136916
they did this to demoralize you
Anonymous
9/4/2025, 1:00:31 PM
No.2136939
>>2136916
They're now just brazenly flaunting White genocide. What the fuck.
Anonymous
9/4/2025, 2:13:39 PM
No.2136952
>>2137305
>>2134906
I did a Netherlands run when 1.9 dropped, trying to get high SOL. You have your own little India to invest at the start so plenty of stuff to build, while keeping all buildings in your own market. I spammed trade centers in Holland (it has 95% MAPI in 1836) that are insanely profitable, basically acting as middlemen for the entire dutch market.
It's not extremely low GDP, but I managed around 20-30 mil for some time time until I got swarmed by immigrants (despite being an Ethnostate). It would probably be best to close your borders if you want to keep your GDP low, but turning Holland into a 40 SOL utopia while immigrants toiled in frisian ports was pretty funny.
Anonymous
9/4/2025, 4:31:13 PM
No.2137014
>>2137056
What's even the downside of foreign investment if I just put monopolies on all my important company goods
Anonymous
9/4/2025, 4:48:58 PM
No.2137023
>>2137021
REVLAIM CONSTANTINOPLE
Anonymous
9/4/2025, 5:39:06 PM
No.2137056
>>2137014
All monopolies do is prevent construction. They can still buy the buildings.
Anonymous
9/4/2025, 8:40:54 PM
No.2137150
>>2137161
>>2137216
>>2137021
>The literacy rate in-game is 0.6%. This is likely above the historical figure, as the NjegoΕ‘ family personally educated a small clique, while they themselves were educated abroad.
Anonymous
9/4/2025, 9:02:32 PM
No.2137161
>>2137259
>>2137150
Is that the lowest in the game? Pretty sure even decentralized african tribes have like 1%
Anonymous
9/4/2025, 9:10:42 PM
No.2137168
>>2137021
finally, serbia will remove kebab
>>2137150
Why does Paradox assume that if the state doesn't do something (e.g., teach people to read) it doesn't happen?
Anonymous
9/4/2025, 11:22:01 PM
No.2137239
>>2137216
>Even Priests Illiterate
Because if the state or the church don't do it, it doesn't happen.
Anonymous
9/4/2025, 11:42:23 PM
No.2137255
>>2137216
seems somewhat supported by recorded history
Anonymous
9/4/2025, 11:46:28 PM
No.2137257
>>2137216
Paradox is actually very lenient with literacy. All pops, even without any education reform, get some literacy based on their wealth.
Anonymous
9/4/2025, 11:47:11 PM
No.2137259
>>2137266
>>2137161
>Pretty sure even decentralized african tribes have like 1%
More like 17-20%. Which is 19.99% more than they ought to have.
>>2137259
do you actually play this game or just make stuff up to rage bait?
Anonymous
9/4/2025, 11:58:20 PM
No.2137270
>>2137266
if it sounds like ragebait, it is ragebait
Anonymous
9/5/2025, 12:01:53 AM
No.2137274
>>2137275
>>2137266
>anti-V3 sneeders
>play the game
You already know the answer to that question.
Anonymous
9/5/2025, 12:04:21 AM
No.2137275
>>2137274
v3 is legitimately dogshit though
the ragebait is just to poison the well
Anonymous
9/5/2025, 12:06:43 AM
No.2137277
>>2137307
Literacy doesn't even matter. Those 0 lit Bantus will perfectly assimilate into literate Swedes as long as you pass wholesome multiculturalism.
Anonymous
9/5/2025, 12:07:35 AM
No.2137278
>>2137279
any good LARP nations to play as? playing the greeks to byzzies just doesn't feel the same when you can't really do the orthodox larp
Anonymous
9/5/2025, 12:08:08 AM
No.2137279
>>2137278
Japan is a classic
Anonymous
9/5/2025, 12:47:27 AM
No.2137305
>>2137724
>>2136952
>until I got swarmed by immigrants (despite being an Ethnostate). It would probably be best to close your borders if you want to keep your GDP low
Was this internal (Carib/African holdings) or external migration?
I'm still annoyed that paradox thinks the entire point of the scramble for Africa was to give one way teleportation rights to blacks.
>>2137021
>the Balkans will one day belong to its authentic inhabitants!
lol, what is this language? Is that supposed to be an actual translation of something the Slavs and Bosniaks say?
>>2137266
When did this happen?
Genuine question since on release it was always pretty high starting literacy because of universal peasant SoL or something.
Anonymous
9/5/2025, 12:49:46 AM
No.2137307
>>2137308
>>2137277
>multiculturalism
>assimilate
Anon, what was the last version you played?
Anonymous
9/5/2025, 12:51:04 AM
No.2137308
>>2137309
>>2137307
Anything between 20-80 acceptance assimilates. AKA, Bantus.
Anonymous
9/5/2025, 12:52:22 AM
No.2137309
>>2137315
>>2137319
>>2137308
Every culture has full acceptance on multiculturalism+freedom of conscience
Anonymous
9/5/2025, 12:55:27 AM
No.2137315
>>2137309
>freedom of conscience
I meant total separation
Anonymous
9/5/2025, 12:58:27 AM
No.2137319
>>2137325
>>2137309
Total separation is not meta. State Atheism is best late-game, while Freedom of Conscience is best early-game.
Anonymous
9/5/2025, 1:02:06 AM
No.2137325
>>2137339
>>2137319
>law that instantly discriminates 90% of your pops is meta late game
?
Maybe if you're commie larping
Anonymous
9/5/2025, 1:13:36 AM
No.2137339
>>2138022
>>2137325
That's not a problem as long as you have Cultural Exclusion or better. The extra authority is really good, and it's an objective upgrade over State Religion.
Is there a reason to take treaty ports anywhere other than China
Anonymous
9/5/2025, 6:10:05 AM
No.2137439
>>2137494
>>2137366
The better question is do treaty ports do anything worthwhile and if they're pointless if the country has anything less than isolationism.
I haven't tried China recently but when I try smaller uncivs, like Japan, I just get a trade port that needs subsidies to do anything, which defeats the point.
Anonymous
9/5/2025, 9:30:47 AM
No.2137492
>>2137494
>>2137366
Not really, the AI doesn't seem to set high tariffs or subventions on stuff so you only need one if a country is embargoing you
Anonymous
9/5/2025, 9:35:39 AM
No.2137494
>>2137366
>>2137492
>>2137439
Treaty ports are good, because not only do you not suffer from tariffs, but you get a massive increase in trade priority, both for imports and exports, which benefits your economy.
Anonymous
9/5/2025, 9:42:01 AM
No.2137495
>>2137523
>>2137594
Am I doing this right?
Anonymous
9/5/2025, 10:15:29 AM
No.2137516
when the fuck will we get a performance mod that fixes the crappy map mode and makes this actually run more than 20fps
Anonymous
9/5/2025, 10:35:04 AM
No.2137523
>>2137495
Those are some ugly ass borders but damn, well done on turning a OPM into what appears to be a GP
Anonymous
9/5/2025, 1:58:05 PM
No.2137594
>>2137495
You need more oil
Anonymous
9/5/2025, 5:19:57 PM
No.2137724
>>2137305
>Was this internal (Carib/African holdings) or external migration?
Internal from African colonies, not a lot of people from East Indies, surprisingly. I only noticed I'm getting immigrants at all when I tried to pass women's suffrage and got a fucking animist revolt.
Anonymous
9/5/2025, 5:39:39 PM
No.2137745
>>2137749
How do you guys manage infra buildings like railways ports and powerplants
I feel like if I don't subsidize them they often don't employ enough but if they are subsidized then the private construction spams them and I end up paying a shit ton of money
Anonymous
9/5/2025, 5:46:12 PM
No.2137749
>>2137752
>>2137745
I dont have that issue, do you have companies who build ports or railroads?
Anonymous
9/5/2025, 5:51:12 PM
No.2137752
>>2137759
>>2137765
>>2137749
Yeah last game I was playing USA and had standard oil, panama canal and general electric and they kept building, they also bankrupted all my puppets since they were subsidizing them all
Anonymous
9/5/2025, 6:02:42 PM
No.2137759
>>2137765
>>2137752
It seems to be a common issue, another guy posted about the exact same problem earlier in the thread
>>2129281
Seen the Hudsonβs Bay Company spam ports wherever GB gets investment rights too
I got the impression companies will build anything they can build, which isn't a problem if there's a infinitive set of construction slots like with mining or it indirectly grows demand for itself by growing the economy like most factories.
it's like they made it check for "most profitable" and forgot to ad "is it profitable?" when programming how companies build things
unless someone finds a better solution it's probably best to not use those companies.
Anonymous
9/5/2025, 6:12:45 PM
No.2137765
>>2137752
>>2137759
or try not subsidizing them. if you got a company that builds an excessive amount of one company it's usually not a problem because it will turn unprofitable and employees will go work for a company that can pay them more instead of filling out all its levels
>wiz confirmed that agriculture companies will now be staffed by aristocrats instead of capitalists
say goodbye to your easy reforms
Anonymous
9/5/2025, 7:37:14 PM
No.2137826
>>2137847
>>2137820
Good change, landowners are even easier to get rid of on this patch than before the corn laws nerf
Anonymous
9/5/2025, 7:56:32 PM
No.2137837
>>2137847
>>2137820
Does that change after you pass commercialized agriculture?
Anonymous
9/5/2025, 8:13:57 PM
No.2137847
>>2137826
Agreed, you could just replace them in the US or brazil for easy landowner removal
>>2137837
I checked the thread and did not see an answer from wiz about that (someone did ask). There's also bureaucrat staffing option and allegedly fixed dividends for coop and command economy
Anonymous
9/5/2025, 8:52:38 PM
No.2137873
>>2137878
>>2137934
Trade advantage is confusing. This part of the wiki feels like it's written wrong but I can't play the game right now to see if there's a popup window to tell me the actual modifiers.
It reads to me more like the bigger your advantage (which is based on a complex set of modifiers, per good), the more profit your merchants take from world market trade with your country...
... which confuses me as surely that is bad for industry as the (uncompetitive) cannot afford to employ merchants to purchase or sell, except off goods with a gulf in price difference
... and there may or may not be free money generated or burned from relative pricing?
... does this mean more competitive merchants integrate your economy better into the world market, for better or worse, and weaker merchants make you more autarkic, or at least unable to be advantaged or disadvantaged by world prices?
I still don't know what the purpose of production method and trading centre placement makes.
When I look at trade laws I get confused again.
>mercantilism = export economy
>protectionism = dependent on tariff/subvention choices
>free trade = undercutting and overcharging everyone else
>isolationism = closed borders
Shouldn't mercantilism be ripping off other people, merchants win,
protectionism be either as is (flexible; your choice) or export economy,
free trade be... I dunno, freedom from tariffs/subventions, maybe an arbitrary +5-10% market access increase, maybe an arbitrary increase in trade capacity, maybe reducing the impact of trade advantage to increase goods traded,
and isolationism... yeah that one's fine.
Am I wrong on what these laws mean?
... I still don't know why the industrialists have an opinion on trade. They don't naturally own/work in trade ports (petite boogers) and none of your trade policies expressly benefit mines and factories, even before the world trade update.
It just feels like paradox makes them favour Free Trade because... uhhh paradox said so.
Anonymous
9/5/2025, 8:59:42 PM
No.2137878
>>2137927
>>2137873
Industrialists historically favored free trade because they own the means of production and can profit more easily without tariffs and other restrictions.
Anonymous
9/5/2025, 9:34:06 PM
No.2137907
>>2137909
>>2137820
I assume the food company will still only employ capitalists, even if you slot in ranches and farms
Anonymous
9/5/2025, 9:36:47 PM
No.2137909
>>2137907
You can't do them both at the same time.
Anonymous
9/5/2025, 10:00:11 PM
No.2137927
>>2137930
>>2137878
Wasn't it always, as is today, a desire for cheap raws and control over manufactured goods, something Victoria 3 doesn't differentiate between?
And then it gets weirder when looking at things like the opium trade, which has nothing to do with the industrialist faction?
And again, free trade as it's designed in game isn't about the flow of goods, it's about petite bourgeoisie profiting off the industrialists in every country?
Anonymous
9/5/2025, 10:04:37 PM
No.2137930
>>2137927
>Wasn't it always, as is today, a desire for cheap raws and control over manufactured goods, something Victoria 3 doesn't differentiate between?
What do you mean doesn't differentiate? And yeah, your raws aren't going to be cheap if they're tariffed, that's the point.
>And then it gets weirder when looking at things like the opium trade, which has nothing to do with the industrialist faction?
That depends on who owns the opium fields.
>And again, free trade as it's designed in game isn't about the flow of goods
It is about the flow of good. When you make goods cheaper to trade, more trade happens.
>t's about petite bourgeoisie profiting off the industrialists in every country?
People in trade centers aren't the only ones profiting from trade. For example, if you export a good, the price of those goods rise, which means that the industry is more profitable and industrialists get more dividends.
Anonymous
9/5/2025, 10:07:27 PM
No.2137934
>>2137873
>... I still don't know why the industrialists have an opinion on trade. They don't naturally own/work in trade ports (petite boogers) and none of your trade policies expressly benefit mines and factories, even before the world trade update.
Because they historically did, it would feel very odd for a game about industrialization to have the main group behind it completely ignore trade.
>It just feels like paradox makes them favour Free Trade because... uhhh paradox said so.
The problem is that the industrialists (as well as all other interest groups for that matter) are gross generalizations that are unable to fully represent the sub groups they're made up from (let alone individuals), so paradox just had to pick one of those groups and that was those who benefited from free trade.
Anonymous
9/6/2025, 12:24:18 AM
No.2138022
>>2137339
>and it's an objective upgrade over State Religion.
not true you godless heathen
Anonymous
9/6/2025, 2:18:58 AM
No.2138078
>>2138079
Japan is such a bitch of a run, every little law change has people trying to rev.
Anonymous
9/6/2025, 2:20:46 AM
No.2138079
>>2138082
>>2138078
Combustion is way to busted.
Anonymous
9/6/2025, 2:24:58 AM
No.2138082
Anonymous
9/6/2025, 4:05:33 AM
No.2138128
>>2138281
Having no migration to isolated state regions is actually broken as a mechanic. It's reasonable if it has a negative modifier on migration, but completely barring it introduces game-breaking glitches.
Anonymous
9/6/2025, 9:52:53 AM
No.2138281
>>2138284
>>2138128
May you develop on how?
Anonymous
9/6/2025, 10:10:31 AM
No.2138284
>>2138281
Let's take a scenario that occasionally happens by accident.
If you have a sufficiently low pop state, they have to conjure some population for you. Note that this is what happens in the game. You will just have 1k population pop out of nowhere to prevent edge cases where the game design just breaks down. However, this conjured population has an annoying knock-on effect. Now, the state (province) is stuck in a (game)state where the state (province) is glitched out and has to be reloaded to fix. This does fix it, but not the underlying issue.
So, you have a problem that's fixed with a flex tape solution. But what happens if this conjured population ends up dying? You've run into an issue where you have to put flex tape on top of flex tape, all because you wanted to prevent migration to states that are isolated. It's pure trash in terms of design. It's only introducing issues that don't need to exist in the first place. The only possible defense you could POSSIBLY have for this is that these edge case scenarios don't happen often. Fair enough, but they do happen through reasonable gameplay, and I find that the game design shouldn't break so fundamentally even with unreasonable gameplay.