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Thread 2137104

123 posts 34 images /vst/
Anonymous No.2137104 >>2137106 >>2137108 >>2137111 >>2137129 >>2137219 >>2137280 >>2137351 >>2137399 >>2137451 >>2137470 >>2137475 >>2137525 >>2137546 >>2138001 >>2138026 >>2138068 >>2138257 >>2138277
Layoffs at Firaxis
It's over.

https://archive.is/tDVof
Anonymous No.2137105
That's not enough.
Execute them.
Shut it off.
Burn it down.
Anonymous No.2137106
>>2137104 (OP)
That’s what you get for ruining Civ
Anonymous No.2137108 >>2137120 >>2137451
>>2137104 (OP)
But /vst/ told me that Civ VII was good!
Anonymous No.2137111
>>2137104 (OP)
why are they complaining? Now they can era-transition into a McDonald's worker earning a Bugandan salary. Isn't that what they always wanted? Isn't that their vision?
Anonymous No.2137120 >>2137130
>>2137108
lmao get trolled retard
Anonymous No.2137124 >>2137128 >>2137511
>Latest news:
>Frost Giant boss Tim Morten thinks
>generative AI can help develop
>their grand 'vision'
It's a double-whammy of "who failed today".
Anonymous No.2137128 >>2137133 >>2137142 >>2137152 >>2137245
>>2137124
>le AI bad because Reddit told me
Anonymous No.2137129
>>2137104 (OP)
Good. Civ is dead. Bury it. Consider this financial advice.
Anonymous No.2137130
>>2137120
That was just one contrarian retard twisting his own jimmies.
Anonymous No.2137133 >>2137293
>>2137128
good morning saar!
Anonymous No.2137142 >>2137157
>>2137128
If they use AI to cut costs, then they also need to cut game prices. Otherwise it is nothing but a kike trick.
Anonymous No.2137152 >>2137511
>>2137128
AI is utterly shit, just today chatgpt tried to gaslight and mislead me on some very technical matters
Anonymous No.2137157
>>2137142
Morten has said adopting generative AI tools is about streamlining workflows and stretching budgets. The money he saved using AI to animate character portraits can be invested elsewhere, for example, the Olive Grove Cafe underneath their office.
Anonymous No.2137164 >>2137217
all i wanted was nuxcom 3
Anonymous No.2137217
>>2137164
I was laughing till you posted : (
Anonymous No.2137219 >>2137222 >>2137241 >>2138147
>>2137104 (OP)
deserved
Anonymous No.2137222 >>2137247 >>2138147
>>2137219
Stop being racist.
Anonymous No.2137225
Nobody wanted civ swapping, everybody I knew didn't even bother to try it because the civ swapping
Anonymous No.2137229
Anybody else think the Lumenus is the best OG grunt in ages, if it had a melee attack and maybe a ammo based attack it would actually be a fun unit to play as
Anonymous No.2137238 >>2137246 >>2137294 >>2137528 >>2137638
There's only so many times you can remake the same thing before you fuck it up
Anonymous No.2137241 >>2137647
>>2137219
they not gonna remove her stop trying
Anonymous No.2137243 >>2137249 >>2137250 >>2137381 >>2137399 >>2137452 >>2137472 >>2137503 >>2137603 >>2137652 >>2137955 >>2138116 >>2138146
It really did end up being the Civ killer
Anonymous No.2137245 >>2137293
>>2137128
Go back to le red it fag
Anonymous No.2137246
>>2137238
>The expressions on those faces
Anonymous No.2137247
>>2137222
No
Anonymous No.2137249 >>2137399
>>2137243
At least it did it in the funniest way possible haha
Anonymous No.2137250 >>2137473
>>2137243
>blue-haired mystery meat mutt front and centre
I'm tired boss
Anonymous No.2137272 >>2137289
>they will never release a game like alpha centauri ever again

it's over
Anonymous No.2137280 >>2137650
>>2137104 (OP)
>Key XCOM devs leave
I still think we get at one point XCOM3 and...
>This
OK, fuck it. I'm left with hysterical laughing.
Anonymous No.2137289
>>2137272
They were never going to. The choice was always.
>Civ 7 succeeds, and they only make games like Civ 7 from now on
or
>Civ 7 fails and the studio closes
Anonymous No.2137293
>>2137133
>>2137245
>ai is le bad
Grow up or go back
Anonymous No.2137294 >>2137462 >>2138186
>>2137238
Think about this.
At one point someone said:
>"You know how when you talk to leaders in civ games they look you in the face and each have their own background? That's cool and all but wouldn't it be better if you could see your own guy and they stared at eachother instead?"
That person does not deserve a job in the gaming industry.
Anonymous No.2137351 >>2137386
>>2137104 (OP)
>We want the Humankind audience
>Also we are going full woke
Anonymous No.2137369 >>2137378
Firaxis has always had pretty wild staff turnover, they have been really lucky with team leads and key creatives until now. It would be interesting to get some behind the scenes info on if and how their hiring and talent elevation practices changed from ~2016 to now.
Anonymous No.2137378
>>2137369
>they have been really lucky with team leads and key creatives until now
5 and 6 were garbage

>uh i loved 5
you have shit taste
Anonymous No.2137381
>>2137243
I don't know if I should laugh or cry. It didn't dethrone Civ, but somehow convinced Firaxis to commit suicide anyway.
Anonymous No.2137386 >>2137404
>>2137351
Well, they sure got the Humankind audience.
Anonymous No.2137399
>>2137104 (OP)
GO
WOKE
>>2137243
>>2137249
KEK

Parakikes win again.
Anonymous No.2137404
>>2137386
I'm assuming you're talking quantity.
Anonymous No.2137409
Do they still have anybody who worked on Civ 6, let alone 4 and 5 left?
Anonymous No.2137417 >>2137419
this is what happens when you made Marvel Midnight Suns a card battler
Anonymous No.2137419 >>2137517
>>2137417
>attack and ability randomization with a deck of cards
:|
>attack and ability randomization as a random success chance
:O

Why are people like this?
Anonymous No.2137451 >>2137790
>>2137104 (OP)
Sadly I bet you everyone that actually made the calls that ruined VII are still there and likely got a raise even. So a possible VIII will just be worse ideas implemented by fewer and less skilled people.

>>2137108
No one said that get the fuck out.
Anonymous No.2137452
>>2137243
Long con victory by suicide induced walkover. Damn. They really did win in the end.
Anonymous No.2137462
>>2137294
They just copied it from CK3.
Anonymous No.2137470 >>2137776
>>2137104 (OP)
The last good Civilization was III and that was over 20 years ago. Their death was deserved and honestly, delayed by at least a decade.
Anonymous No.2137472
>>2137243
i bought it on keysite for few bucks and it still wasn't worth it
Anonymous No.2137473 >>2137652 >>2137777
>>2137250
Anonymous No.2137475 >>2137479 >>2137512
>>2137104 (OP)
Maybe they will make Xcom3 now to try to fix their reputation
Anonymous No.2137479
>>2137475
>Maybe Relic will make another CoH to fix their reputation after ruining Dawn of War
Anonymous No.2137503
>>2137243
Humankind is a fun game and the combat is infinitely more engaging than Civ. Civ devs were right to copy it, but the civ switching is what drove most Civbabies away from both games for some reason.
Anonymous No.2137511 >>2137553
>>2137124
lmao
>>2137152
yes now understand that there are blacksuits who never worked a day in their lives and were never told no and always had yesmen suck them off using it and it tells them it's a good idea to replace their workers with it
what a wonderful future! I love techbros! thank you guys for this amazing timeline!
Anonymous No.2137512
>>2137475
The key nuXCOM dudes already left the company before this.
Anonymous No.2137517
>>2137419
Utterly retarded comparison. Just because two things both have a random factor doesn't imply they're the same thing.

>this rifle randomly does between 3 and 5 damage per shot
isn't comparable to
>you can't fire your rifle because you randomly didn't draw the right card
Anonymous No.2137525
>>2137104 (OP)
Take Two interactive is several billions in the red, it was expected for them to do some layoffs.
In fact, it's already an anomaly that they keep tens of thousands of employees.
Anonymous No.2137528
>>2137238
OH-PEN DEY BORDAHS CRACKA
DEM REPERASHUNS COME NEXT HONEE
Anonymous No.2137546 >>2137565 >>2137654 >>2137664 >>2137695 >>2137788 >>2137824 >>2138136
>>2137104 (OP)
Dont understand what modern game devs are thinking.

>have the perfect addictive formular
>have years to make the perfect game
>could do shit like a fantasy/alpha centauri mode and your fans would literally shit and piss themselves
>can earn billions by just doing one of the 1000 civs of earth history dlcs every 2-3 month after release

>instead shitty humankind sys
>garbage launcher
>game is buggy as hell
>day 1 dlc
>shitty eula
Anonymous No.2137553 >>2137782 >>2137981
>>2137511
At least it can make good art
Anonymous No.2137565
>>2137546
Yeah it boggles the mind. One of the most well known and respected names in strategy Vidya and one of the few that could give Paradox a beating in terms of generating money from autists with minimal effort. Instead they do... Well, the only thing just about that could wreck it. It's either complete stupidity or self sabotage at this point.
Anonymous No.2137603
>>2137243
I still chuckle at the token black scientist holding hands with the germanic warrior maiden
God this shit is so ass
Anonymous No.2137638
>>2137238
The Roman Empire vs the mighty Harriet Tubman empire. Dat white boy August has no idea what he's up against
Anonymous No.2137647
>>2137241
by the looks of it they are going to remove whole game so it looks like a win for me
hope crazed anti-white hate spewing was worth losing entire studio
Anonymous No.2137650 >>2137779
>>2137280
its good that studio collapsed before they could defile xcom3
otherwise we would have found ayys fighting together with niggers (which WUZ spacefaring civilization) killing whites for racism
Anonymous No.2137652
>>2137243
looks like a game I dont want to play
>>2137473
looks like a game I want to play
Anonymous No.2137654
>>2137546
its literal wheel reinvention cos of crisis of inferiority fueled by hubris and multiplied by disdain for original, just look at nu-lotr with nigger elves which are not even evil.
Anonymous No.2137664 >>2137684
>>2137546
They made the common mistake of trying to solve "problems" that needn't be solved.
At its core the big changes in 7 were to try and maintain player investment throughout a game as they erroneously saw players never finishing a game as a problem.
It is a problem but it's not a problem that can be fixed so simply and definitely not by turning civ into a humankind ripoff.
Anonymous No.2137684 >>2137696 >>2137722
>>2137664
problem of civ6 is too much micromanagement in late game compared to 5 where cities either just producing military or their projects
it was already solved in 5, then they fucked themselves over
for fucks sake, 6 doesnt even have railroads auto-upgrading, its hell
Anonymous No.2137695 >>2137697
>>2137546
>have the perfect addictive formular
It is not perfect in any way. Civ gets way too boring way too quickly.
>have years to make the perfect game
Doesn't matter if the leads do a reboot every month.
>could do shit like a fantasy/alpha centauri mode and your fans would literally shit and piss themselves
Beyond earth did not do well.Fantasy civ is even less in demand.
>instead shitty humankind sys
They have been copying amplitude since civ 6.
>garbage launcher
>game is buggy as hell
>>day 1 dlc
>shitty eula
All 2k mandated.
Anonymous No.2137696 >>2137712 >>2138000
>>2137684
>problem of civ6 is too much micromanagement
Micro is a overrated civ 6 issue. The true problem with 6 is systems upon systems that don't work well together.If feels like you are playing a bipolar game.Add to this shit modability and terrible ai.
In fact, the seeds for 7 were planted in 6.
Anonymous No.2137697 >>2137699
>>2137695
>Beloved series
>"Weeeh but I don't like it it's boring :("
Seems like most people disagree.
Anonymous No.2137699
>>2137697
>>"Weeeh but I don't like it it's boring :("
You can like something and still find flaws in it.
This may shock you but civ is my favorite 4x series.
Anonymous No.2137712 >>2137728
>>2137696
thats such a dumb thing to say
turns in civ6 at the end of the game take like 10x amount of time turns in civ5 take
rest is just compounded upon it
Anonymous No.2137722 >>2137727 >>2137746 >>2137783 >>2138142
>>2137684
You know which civ-like has solved the micromanagement in late game issue?
Old World, with its orders system.

In it, you can only do a limited amount of actions each turn, so the rough amount of actions you do and time it takes to do a turn stays roughly the same throughout the ENTIRE game.

It basically works like this: Each turn you have a limited amount of order points available. The amount can only slightly be modified, like by getting a good king. Any action you take spends those points. Some actions like moving a unit are repeatable while others like attacking, starting a trade caravan or constructing a tile improvement end a turn, so a unit can move vast distances (unless blocked/attacked) if you are willing to spend points on it but it can't attack 20 times in a row on the same turn.

The effect is that in the early game, you can't do as much but you can do those things more intensely (spending more points on them) while in the late game you can do a lot but have to choose carefully about where to spend your comparatively very limited order points.
In the mid game a lot of focus is on balancing growth or military and which enemy to prioritize where. There's often an uneasy truce if you aren't literally at truce or allied, because your enemy may suddenly decide to spend his points on only you and you may get severely hurt if you are out of position from delaying them.

I think it's pretty genius and wish it was used in more games.
Anonymous No.2137727
>>2137722
>while others like attacking, starting a trade caravan or constructing a tile improvement end a turn,
end ITS turn*
(the unit's turn)
Anonymous No.2137728 >>2137845
>>2137712
>turns in civ6 at the end of the game
By that point you have already won and don't even need to play anymore. Just the late game turn times will kill you.
Anonymous No.2137746
>>2137722
The orders system as explained by an old Old World dev diaries:
https://forum.quartertothree.com/t/old-world-designer-notes/152938/2
Anonymous No.2137776
>>2137470
Retarded take. Civ4 is the reigning champion of the 4x genre with MoO2 and SMAC being the runners up.
Anonymous No.2137777
>>2137473
Hk was so boring I literally couldn't finish a single game.
Anonymous No.2137779 >>2137845
>>2137650
They did that with chimera squad. Chimera squad is just diversity nigalien propaganda.
Anonymous No.2137782
>>2137553
it's called sloppa for a reason
Anonymous No.2137783 >>2138115 >>2138142
>>2137722
The orders system is beyond retarded and the single reason why old world will always be an indie game most people have never heard of. Fuck your gaynigger mechanics it's one of the dumbest things I've ever seen in a game.
Anonymous No.2137788
>>2137546
you know how 'the twitter files' showed that the state department was three fingers deep in managing its censorship and propaganda?

well, it wasn't (isn't) just twitter. it's not a coincidence that civ was ruined in exactly the same was as humankind.
Anonymous No.2137790
>>2137451
This
Anonymous No.2137824
>>2137546
It's the symptom of the suits deciding everything. You know the type, they have a Business MBA, speak in marketing gibberish, and have no clue about the industry they're managing. Not that this was a sudden switch that happened in Civ VII, it's just reached a tipping point. They make random changes because it doesn't matter in the suit culture if those changes are good or bad - growth is king, and you can't have growth without taking calculated risks. But they don't understand the industry in the first place, so there's no actual calculation involved. If you fail, well too bad, just move on to another company and try again. They don't care about making a good game, because they don't know what makes a game good and they believe that if you spend enough money on marketing, customers will buy it anyway. If they know of a notable competitor (no matter how small) they MUST copy its features. They don't have any original ideas anyway (since they don't understand the industry), the existing player base is a captive market and will never just stop buying your garbage, and if you undifferentiate yourself from any competition you can (re)take that imaginary market share for yourself.
Anonymous No.2137845
>>2137728
again a side problem
If I am to want to play, literally best possible scenario for the devs I just cannot be assed cos turns take forever
they made perfectly bad game in a sense where even willing player cannot force himself to deal with their shit design
>>2137779
That shit was doa so I never bothered. And ofc its fucking stupid spin and premice, xcom is not a franchise for good aliens. Its like adding good orcs to tolkien. Vallen was right.
Anonymous No.2137955 >>2137990 >>2138143 >>2138230 >>2138280
>>2137243
>be frenchmen shackled to deranged japanese corporation
>get your work copied by firaxis after ever game launch
>make the most steaming pile of shit known to man
>studio networth drops so much you can now afford to buy your studio out of japanese corporate shackles
>start working on your next game immediately
>firaxis pulls the copy and paste move on humankind
>civ 7 crashes and burns
>frenchmen are ready to release their next game to absolutely no competition outside of maybe age of wonders 4
Anonymous No.2137962 >>2138041
how did Civ7 fail so bad
Anonymous No.2137981
>>2137553
this is the brownest post on this entire board
Anonymous No.2137990
>>2137955
Truly a 9000 IQ move.
Anonymous No.2138000
>>2137696
>civ 5
>select 3 out of 6 options to boost something by 10% each
>civ 6
>select 30 out of 60 options to boost something by 1% each
clicking through infinite screens of tiny boosts is not complex or enjoyable at all
Anonymous No.2138001
>>2137104 (OP)
Not a bad thing. Civ, or any 4X, does not need a bloated team. Strategy games should be produced by a slim, low-to-the-ground team.
Sucks for any prospects of getting another XCOM though but that was already a dead dream.
Anonymous No.2138026
>>2137104 (OP)
>writer and producer have only been with the company for only around 3 years, latter a former amazon employee
>quality assurance tester who has been w/ the co since V uses they/them pronouns
Uh-huh.
Anonymous No.2138041 >>2138062 >>2138101
>>2137962
you must be a complete outsider
they forced civ switching which killed the game
imagine you playing paradox game and forced to switch countries
or playing fps and forced to switch weapons every kill and death
it is this retarded and bad
it belongs to something as fun game mode in some dlc but not actual game
Anonymous No.2138062 >>2138064 >>2138159
>>2138041
>imagine you playing paradox game and forced to switch countries
Anon, you are on the scale that Civ operates in.
You can't play Hitler's Germany in Hearts of Iron nor can you play USA in Crusader Kings.

>or playing fps and forced to switch weapons every kill and death
That's traditional shooters. Each enemy requires different weapon, ammo is always scarce.

The idea is not completely retarded, their implementation is.
Even Humankind doesn't force you to change the civ or erase your cities, units, saves, resets all your diplomatic deals and status, ends all wars and only God knows what else once you do.
What imbecile came up with that and with 0 warning or tutorial to boot?
Anonymous No.2138064
>>2138062
>Hitler's Germany in Hearts of Iron
Ahem, Charlemagne's Frankia.
Anonymous No.2138068
>>2137104 (OP)
finally
Anonymous No.2138101 >>2138145 >>2138289
>>2138041
>they forced civ switching which killed the game
WTF
what even is that, how??
genuine question, you start with the German Reich and end up with the Ottoman Empire or someshit?
wtf
Anonymous No.2138115 >>2138121
>>2137783
Explain why.
I think it's the best thing ever. But I do agree that audiences used to the normal can-move-every-unit system have a hard time adjusting.
Anonymous No.2138116
>>2137243
Lmao.
Anonymous No.2138121 >>2138177
>>2138115
Not him but while I won't deny it's an elegant and attractive technique, only as a pure abstract puzzle game would such a system might make sense. But most games have some grounding in reality and having a massive empire in the modern age having the exact same capabilities as a stone age village makes zero sense. If you have two of [select anything - cities, units, resources] it makes sense that you can do twice as much. Such a system only makes sense when you are simulating a control freak with no delegation, which is why such things are usually limited to board games. Imagine playing Xcom or Jagged Alliance and half your soldiers are sitting there doing nothing because you ran out of command tokens? It's blatant nonsense. Something like this for a 4X can only be good for representing communism or a poor-quality hivemind.
Anonymous No.2138136
>>2137546
they add and change shit when they should remove and improve
but that is impossible in current climate
Anonymous No.2138142 >>2138236
>>2137783
You can customize it and set up it with limited uses per unit(like 2 or 3). With that set up its more similar to classic civ like games.
>>2137722
what I dislike in old world is city/improvement sprawl, its tiresome and annoying
Anonymous No.2138143
>>2137955
nice story
Anonymous No.2138145
>>2138101
you start as rome then become mongols and then switch to russia
Anonymous No.2138146
>>2137243
Anonymous No.2138147
>>2137219
>>2137222
He is right though, she is a joke. Who would take some old poor destitute lady seriously compared to some tribal chieftan?
Anonymous No.2138159
>>2138062
Dumbass. Older civ games gave you a choice of what you wanted to be and then you could take it anywhere you wanted to. This entire civ switching nonsense is essentially a feature for plebians.
Anonymous No.2138177 >>2138178 >>2138194
>>2138121
>pure abstract puzzle game would such a system might make sense.
I think it's fine to abstract in historical videogames as well, not just in abstract boardgames. But I don't even think it's as abstract as it may seem and that it could be rationalized by flavour and visuals, like having a messenger ride out with orders and if you invest more order points, you instead send a legate with heavy bodyguard or something that does it more efficiently. There's so much you could do to make it feel less like an abstraction.

>But most games have some grounding in reality and having a massive empire in the modern age having the exact same capabilities as a stone age village makes zero sense.
Old World has the benefit of only playing in antiquity, but actually messenging technology basically only changed majorly once in human history with the invention of riding all the way until the invention of electricity. There's some minor improvements here and there like roads, permanent postal systems, swapping horses and some alternative signals like smoke signals, lines of fire towers, mirror towers, but in the end for almost all of human history it came down to the speed of the horse or boat.
All pre-modern historical empires were constricted by that physical reality, so in that sense you a hard cap on "issuing orders". Kind of like how the size of Charlemagne's realm was constricted by how far his travelling court was able to travel.

>If you have two of [select anything - cities, units, resources] it makes sense that you can do twice as much.
City production in Old World is actually one of the things that isn't affected by orders, so if you have twice as many resources, you can produce twice as much in cities. And as I said, the amount of orders available does change slightly as you improve your realm and infrastructure or have better leaders.
Anonymous No.2138178 >>2138194
>>2138177
Cont.

>Such a system only makes sense when you are simulating a control freak with no delegation, which is why such things are usually limited to board games. Imagine playing Xcom or Jagged Alliance and half your soldiers are sitting there doing nothing because you ran out of command tokens? It's blatant nonsense.
Military delegation is actually also a far more modern concept than people realize, because most rulers WERE control freaks that didn't want to give power and legitimacy to effective subordinate commanders that may end up challenging their rule. That's why it was often such a big deal when a military power allowed individual initiative, like with concepts like Prussians mission command.

Of course there had always been officers and units would be doing _something_ if they were not given orders, but you could symbolize that by them just raiding, defending themselves, entrenching or drilling a turn when not being given orders. Or have them do something sensible but random - sometimes even against your interest - though that would infuriate the classic player used to total control. Or you get a pool of orders only applicable to units under command of that commander, faction or tribal auxiliary.

And of course there had always been civil delegation in the form of vassals, gouverneurs, et cetera.. I think here especially units doing random things if not given orders would be pretty cool because it'd actually feel like they have autonomy that you have to reign in. It'd make managing vassals the actual herding of cats that it was, rather than the ommniscient 100% control you have over the entirety of your civilization like in Civ, as if people lived in a fascist control state during the Stone Age.

I actually think the Old World orders system is more realistic than the total control of the Civ series - and if not, it's definitely more fun to me, and that's what matters the most in a videogame.
Anonymous No.2138186 >>2138278 >>2138287
>>2137294
I don't care about that, I care about the fact that there's a NIGGERSLAVE representing the United States of America.
Anonymous No.2138194 >>2138236
>>2138177
>>2138178
It certainly does sound like a lot of thought went into the order system and others in the game. Personally I stopped playing the instant I learned that technologies you unlock off the tech tree are shuffled into a deck, a mechanic that obviously exists to stop the player from rushing a specific tech but only if they're unlucky. Such a hamfisted mechanic didn't give me any confidence that the dev had thought through their game at all.
Anonymous No.2138230 >>2138272 >>2138274
>>2137955
>frenchmen are ready to release their next game to absolutely no competition outside of maybe age of wonders 4
Oldworld?
Anonymous No.2138236
>>2138142
>I dislike in old world is city/improvement sprawl
I think the orders system helps in this regard, though, because making improvements comes with a tradeoff and therefore becomes less likely.
In Civ, there is never a reason to let a worker idle instead of letting him build the quarry he's sitting on.
Cities do get very huge in the game, though, that's true.

>>2138194
The tech tree is quite small. I may misremember, but I think they did say in some dev diary that, as you inferred, techs get shuffled so you can't rush certain techs as reliably.
Some people do like choice randomness in singleplayer-first games, though. Makes me not always do the same optimal opener, at least.
Anonymous No.2138255
Old Civ: Can your civilization stand the test of time?
Nu Civ: I'M FRANCE NOW I'M CHINA HAHA MOM LOOK NOW I'M ZIMBABWE MOM ARE YOU LOOKING MOM WHY ARE YOU SO RACIST NOW I'M TRANSGENDER
Anonymous No.2138257
>>2137104 (OP)
they need to sell the IPs and let the studio shut down
every competent person that used to work there 10-15 years ago has been replaced by virtue signaling faggots
there is no hope left for them
Anonymous No.2138272 >>2138274
>>2138230
I'm pretty sure Old World has already tapped all the audience it is going to, the scope being confined into classical era is bound to filter people. Still, they apparently keep selling DLC, Hooded Horse xitter implied more is coming just recently.
Anonymous No.2138274
>>2138230
I think he means endless legend 2.
>>2138272
I wish they would do an expansion or something, they still patch the game often but it is limited by its time period.
Anonymous No.2138277
>>2137104 (OP)
It can't be........ARA HISTORY UNTOLD ACTUALLY WON!
Anonymous No.2138278
>>2138186
Why? Americans are mutt golems. They gave us this disgusting modernity and culcha
Anonymous No.2138280
>>2137955
Life finds a way
Anonymous No.2138287
>>2138186
this is outrageous indeed! wheres trans representation?
Anonymous No.2138289
>>2138101
yes its that bad, every era you need to swap civilization to next era civilization
so you play egypt, then have to choose ottoman empire then you turn into germany or something. ofc its heavily scewed towards overrepresented tribalistic niggers and you cannot play actual fun period civs like HRE, Spanish Empire, Charlemagnes France or the likes.
Leaders are also independant of civs so you can have cleo leading usa against barabarossas russia. Its this shitzo, unhinged and retarded.