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Thread 2143007

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Anonymous No.2143007 [Report] >>2143155 >>2146056
/oxce/ - OpenXCOM Mods
/oxce/ - OpenXCOM Mods

>OXCE?
OpenXcom is a free open-source game engine for the original 1994 X-Com: UFO Defense (aka UFO: Enemy Unknown) and 1996 X-Com: Terror from the Deep games.
OXCE extends OXC modding capabilities and is home to megamods like X-Piratez, X-Com Files, 40k ROSIGMA and more.

>Game
https://www.gog.com/en/game/xcom_ufo_defense
https://openxcom.org/downloads-milestones/

>Mods
https://mod.io/g/openxcom
https://www.moddb.com/mods/x-piratez/downloads (XPZ)
https://mod.io/g/openxcom/m/the-x-com-files (XCF)

>Resources
https://openxcom.org/forum/
https://www.ufopaedia.org/
https://xpedia.netlify.app/ (XPZ)
https://xcf.trigramreactor.net/master (XCF)
https://www.ufopaedia.org/Hidden_Features_(OpenXcom)
https://www.ufopaedia.org/Ruleset_Reference_Nightly_(OpenXcom)

Previous thread >>2117630
Anonymous No.2143018 [Report]
>tfw reticulan vats
Anonymous No.2143095 [Report] >>2143152
>>2142687
First priority should be building a workshop and choosing a codex. Search for "workshop" in the tech tree viewer and click around to find what the prerequisites are.
Anything with exclamation marks unlocks new missions, which is always useful. They generally don't remove old missions from the rotation, so even if you're unable to do the missions, you're not really losing anything.
Anything with "shadow" in the name is usually important.

Generally, it's probably okay to research whatever seems cool at the time. There aren't many dead end research paths, even the seemingly useless things will be necessary for something down the line.
On that note, it might be helpful sometimes to click around the available projects to see if they lead to anything that seems cool. The bootypedia warns against relying on this too much, but it's fine in moderation.

Oh, and be sure to buy more brainers ASAP. They're expensive, but the opportunity cost of not doing research is worse.
Anonymous No.2143127 [Report] >>2143144
>Osprey
Solarius is such a troll.
Anonymous No.2143130 [Report]
>>2142960
Eh, at least it not low effort anime screenshots.
Anonymous No.2143144 [Report] >>2143183
>>2143127
elaborate
Anonymous No.2143152 [Report] >>2143199
>>2143095
I was just mainly concerned about wasting research on shitty weapons or something like that. I play the game on the 5sec speed since I just leave it idle at work while I check on it occasionally.

Im just researching fighter stuff and wtv sounds cool and will keep an eye out of mission stuff when it shows up.
Anonymous No.2143155 [Report] >>2147754
>>2143007 (OP)
This is very cute
Anonymous No.2143159 [Report] >>2143182
Gunwagon+ballistics+smithing ASAP to make a second cannon ASAP, do Survival first for javelins and save ballistics and smithing for last, abort if finding an early second craft weapon.
Build a mess hall over the burrow and research warehouse wars, monster hunt, and explore tunnels by the end of jan (for secret doors).
Bounty Hunting in feb.
Communications (optionally adding personal database and who is who), contacts:merchants, and expeditions to unlock more early missions.
Bandit camps (need to build a burrow if you didn't capture a ratman before building your mess hall), neophyte boot camp when captures make them possible.
A rogue fields base in jan gets you a free power armor, a theban base in feb gets you free crackdowns, and a blackmarch base in feb gets you a guaranteed gnome in march and april (you can still get the april gnome if you build it in march)
Early minecraft gets you more secret doors.
Divert extra cash into building an extractor, preferably over a burrow, for drill activation. Do 4 vaults instead if on JS
Get logistics around summertime so you can start fighting doom enemies.
After that you can kinda think about researching equipment, plantations, personal labs, workshop, and captain's logs, maybe.

Am I forgetting anything?
Anonymous No.2143169 [Report] >>2143763 >>2144008 >>2144138
To be fair I'd rather draw some cool space soldiers than shitty gooner slop.
It's a no brainer that 40k gets better art. Blame your modders for being horny retards that rely on scavenging and AI welfare art.
Anonymous No.2143182 [Report] >>2143235
>>2143159
Monster hunting + warehouse wars in month 1 is pretty hard to do without really good research RNG, and monster hunting has rather low rewards, so I'd let that stay for month 2.

Camo and lokks are god-tier early game for night missions. The other good early game armor is Scale, with a shield its pretty durable for day combat.

Sickbay improved healing times and requires medical supplies. You can get medical supplies by robbing academy medics, don't sell them.

Apples->chateau de la more is the best early game manufacturing job by far, but you have to find the apples. They spawn randomly on most temperate area maps especially the kind of shantytown areas like Ratmen Rodeo has with gardens.

!underseas treasures! missions tend to be pretty easy if you have javs and pikes and well-statted girls. If you don't have an underseas craft you can just walk there with a hunt party.

The big overall early game tech target is the car thieves unlock for actual proper interceptors that dust everything that came before, and Airtruck takes a bit longer but is an excellent workhorse transport that has a good design to play defensively from.

Also work towards workshops and later chainmail/plate mail.

Prize-wise, I recommend going for Black Adder->scoped magnum (god tier weapon), piranha airbikes (really good interceptor), and suppressed pistol (similarly good to magnum for early game) + martial arts->alliance favor (skyranger with 14 capacity for early game). If you complete your bounties and get these early they'll come into play way before your normal teching would unlock comparable stuff.
Anonymous No.2143183 [Report] >>2143189 >>2143190
>>2143144
14 units craft with no side doors.
Anonymous No.2143189 [Report]
>>2143183
That's just a skyranger
Anonymous No.2143190 [Report]
>>2143183
so... exactly like the skyranger has been for like 30 years at this point?
if you're having trouble disembarking from it you can utilize the equally as old trick of spamming smoke all over the foot of your ramp.
if you reject all my logic then rest assured you really only have to use osprey once to destroy 1 cult hq, after that you can go for skyranger.
Anonymous No.2143197 [Report] >>2143239 >>2143241 >>2143242 >>2143251
>mvp spawns in hangar closet during crackdown
how do i prevent this?
Anonymous No.2143199 [Report] >>2143230
>>2143152
If anything shitty weapons should be given a priority because they usually only take like 2-5 research days and it sucks to interrogate a 15 research days prisoner only to give you one free with a gun that took 2 days in the first place.
Anonymous No.2143230 [Report]
>>2143199
True but you also don't need to mass interrogate prisoners early. In almost all instances you interrogate once to unlock an important guaranteed tech that they give and then ignore interrogations until you have a lot more brainers around and all the basics covered.
Anonymous No.2143235 [Report] >>2143247
>>2143182
If you need early power then yeah, lokks(/cats) and camo are the way to go, and if you're going lokks (IE not on cat path) then you may as well research underground missions. I don't like car thieves though, because it despawns bandit traffic. Bandit cars add up to a lot of infamy, and they scale pretty hard when you get bikinis.
Anonymous No.2143239 [Report]
>>2143197
Build a spa so she can spawn naked in there instead.
Anonymous No.2143241 [Report]
>>2143197
She either proves she's MVP or she dies.
Simple as.
Anonymous No.2143242 [Report]
>>2143197
Put your hangars at the bottom of your base. There's a spawn point in the top-right corner of the hangar; if you leave your hangars in the standard base config (hangars up top), units spawning there will be very far from support.
Anonymous No.2143247 [Report]
>>2143235
>I don't like car thieves though, because it despawns bandit traffic
That also requires you to also have a renewable source of craft weapons though, so long as you don't rush craft missiles or something similar you can even use codex craft without removing cars
Anonymous No.2143251 [Report] >>2143256
>>2143197
Give all your important units a way to self-incapacitate so the enemy spares them.
Anonymous No.2143256 [Report]
>>2143251
>a way to self-incapacitate
Exalt cyanide injection when?
Anonymous No.2143339 [Report] >>2143456 >>2143625 >>2143667 >>2143671 >>2143681 >>2146116 >>2146646
Is the best XPZ starting country still the one with sellable flak tower kits? Meaning at least 2 extra brainers from start?
Anonymous No.2143428 [Report]
Everything by the numbers!
Anonymous No.2143456 [Report]
>>2143339
i don't think that has ever been the best starting country lol
Anonymous No.2143625 [Report]
>>2143339
cali's free catgirls are best IMO

>ez mode night missions
>high TU stunners for ez captives
Anonymous No.2143667 [Report]
>>2143339
Thebes is still the best. Just because Dio hates Theban start being a meme.
Anonymous No.2143671 [Report]
>>2143339
>gnomes
>cats
>assault clones
>power armor
all got nigeria beat
Anonymous No.2143681 [Report] >>2144912
>>2143339
Fuso for cat path, of course.
Anonymous No.2143732 [Report]
How much cash can you end the month on in JS before you start getting hit with a bunch of negative events?
Anonymous No.2143763 [Report] >>2144008
>>2143169
dio being total ass also dont help
Anonymous No.2144008 [Report] >>2144045 >>2144582
>>2143169
>>2143763
Sorry about your latent homosexuality, bro.
Anonymous No.2144045 [Report]
>>2144008
latent?
Anonymous No.2144138 [Report] >>2144441
>>2143169
>he thinks piratez doesn't have cool space soldiers
When a retard critiques, he's actually praising unintentionally.
Anonymous No.2144203 [Report] >>2144205 >>2144228 >>2144236 >>2144253 >>2144390
Is selling slave AIs and surgery units early a bad idea?
Anonymous No.2144205 [Report]
>>2144203
it's a good idea, you need the money
Anonymous No.2144228 [Report] >>2144252
>>2144203
Never ever sell slave AIs, optronic parts you get from disassembling them are always in short supply and extremely expensive even later on. Surgery units you can sell most as long you keep 3 for your first surgery room, by the time you're building second one money shouldn't be an issue anymore.
Anonymous No.2144236 [Report]
>>2144203
It's fine. You'll need them later, but later is probably a year off and money is more important early on.
So long as you're using the money for something useful and not just hoarding it.
Anonymous No.2144252 [Report] >>2144253
>>2144228
Surgeries is a no brainer, you won't need them until surgery room which comes after back to school. Same with engines and small engines. I wouldn't sell slave ais though after like six months time. They're useful later on.
Anonymous No.2144253 [Report]
Ah I replied to wrong post. >>2144252 was meant for >>2144203
Anonymous No.2144390 [Report]
>>2144203
You will get TONs of slave AIs from shootdowns, you can sell them until mid/late game. Surgery units you should start stockpiling around 6 months in or so, you don't need a ton since its one surgery room per hideout for research slots and you only really need the main hideout one immediately.
Anonymous No.2144441 [Report] >>2144489
>>2144138
kek
I'm sure thong armor #568 that is blue instead of green is the coolest in the world little bro
Anonymous No.2144489 [Report] >>2144793
>>2144441
You're just making yourself look like that much more of an idiot, you know.
Anonymous No.2144582 [Report] >>2144784
>>2144008
you are simping for a gooner pole who fantasize about being a woman, can't be gayer than that
Anonymous No.2144600 [Report] >>2144632 >>2144692 >>2144787 >>2144853
What's the easiest/earliest way to kill ninja turrets? Acid cannonballs?
Anonymous No.2144632 [Report]
>>2144600
EMP grenades that you grab from the ninjas.
Anonymous No.2144692 [Report]
>>2144600
Recoilless rifle or chem grenades are just about lowest tech options.
As you get higher tech options increase, sustained laser fire isn't bad, chem mortars destroy these, 60mm tank does okay, BFG or any aoe plasma is just about ideal.
Anonymous No.2144784 [Report]
>>2144582
This amount of seethe for so many years isn't healthy, Russbro. Thank you for the cats and get help.
Anonymous No.2144787 [Report]
>>2144600
They die in like 2 or 3 crates of violence if you can find a way to deliver them.
Anonymous No.2144793 [Report] >>2144805 >>2144811
>>2144489
No one is forcing you to reply little bro. If you can't think of anything to post just don't.
I won't snitch to Dio that you didn't defend his honor good enough lol
Anonymous No.2144805 [Report] >>2146322
>>2144793
Why did you even pretend you know what's the game when you're obviously just an obsessed weirdo?
Anonymous No.2144811 [Report] >>2144821
>>2144793
40k sprite art is bottom of the barrel. All the paper dolls are from the same front perspective, with the same A pose and with the same lighting scheme. Similar situation with weapon sprites. It's also the 40k universe so there's years worth of existing examples in other media to replicate. There's a shit ton of 40k sprite work in OXCE not because it is good, but because it is trivially easy to do. You are a retarded faggot for the same reason.
Anonymous No.2144818 [Report] >>2144822 >>2144851 >>2144922 >>2145085
What do I arm catgirls with in the first year, other than a suppressed pistol?
Anonymous No.2144821 [Report] >>2144847
>>2144811
>Piratez
>40k universe
Anonymous No.2144822 [Report]
>>2144818
Light sniper rifle, omega rifle, spy pistol, any dagger type melee, ninja stars, sunblades.
Anonymous No.2144847 [Report] >>2144855 >>2144857 >>2144918 >>2146322
>>2144821
Yeah, the comparison is between Piratez and 40k. The Michelangelo above us said he'd rather draw some cool space soldiers instead of Piratez art (despite Piratez already having space soldiers of its own, and the continued demand to have more high tech soldier art), then went full retard claiming 40k gets better art.
Anonymous No.2144851 [Report]
>>2144818
Fire arrows for nights, poison arrows or blowpipes for captures, assault cannon (you can have other cats carry spare ammo), assault shotgun, leather whip, clockwork gun, LMGs.
Anonymous No.2144853 [Report] >>2144896
>>2144600
Acid Mortar/Nades followed by RR, is how I usually do it. If you spot an EMP grenade a ninja's dropped, those are also fantastic. They have stupid amounts of Concussive resist, so the usual anti-armour stuff doesn't work as well as might be hoped.
Anonymous No.2144855 [Report]
>>2144847
It helps that 40k has decades of art.
Still, 40k art being good is debatable, but this AI think Dio has started to do in recent updates is disastrous. Can't he at least try to refine the gens, or make them look like the 80s Heavy Metal artstyle or earlier versions of Piratez? All he does is a basic prompt on a basic bitch semirealistic model and call it a day.
Anonymous No.2144857 [Report] >>2144881 >>2144885 >>2144891
>>2144847
It helps that 40k has decades of art.
Still, 40k art being good is debatable, but this AI think Dio has started to do in recent updates is disastrous. Can't he at least try to refine the gens, or make them look like the 80s Heavy Metal artstyle earlier versions of Piratez had? All he does is a basic prompt on a basic bitch semirealistic model, pick whatever happens without checking for the typical AI hangups (like six fingers or other telltales) and call it a day.
Anonymous No.2144881 [Report] >>2144885 >>2144892 >>2144930 >>2144999 >>2145002
>>2144857
He can't do that because he exclusively does his gens online. Any sloppa cook worth his salt can whip up personal LoRAs (basically the spice to make the gens accurate) to mimic the mag's style and do things locally, but Dio cannot because his rig is a dinosaur. Hell, there are a lot of Heavy Metal LoRAs floating up
Our best bet is to have a volunteer, but knowing how stubborn Dio is, he will most likely refuse free work.
Anonymous No.2144885 [Report] >>2144891
>>2144857
>>2144881
Is he even genning them himself? I thought they were just some random bullshit that people were sending him.
Anonymous No.2144891 [Report] >>2144905
>>2144885
He is genning things himself.
>>2144857
And last I checked, he wasn't looking to mimic Heavy Metal precisely, but something between cartoon and realism. He actually does quite a bit of post-processing.
Anonymous No.2144892 [Report]
>>2144881
I have a room temperature IQ and a computer that's most likely even older than Dio's and even I know how to operate a Google collab and where to get models and loras to make my gens halfway passable.
Anonymous No.2144896 [Report]
>>2144853
Their big vulnerability is their trash under armor, so pretty much any kind of exotic explosives make short work of them, but especially anything that strips the little bit of under armor they do have. 40-50 resists don't matter anymore when you're 2x2 and have less than 20 under armor.
Anonymous No.2144905 [Report] >>2144947
>>2144891
>something between cartoon and realism
2.5D is the CalArts of AI. The 80s Heavy Metal aesthetic was a good thing for the mod, getting rid of it by replacing it with soulless AI gens is the last thing Dio should be doing.
Anonymous No.2144912 [Report] >>2144956
>>2143681
>200k for a single armor piece that still gets oneshot
on baby difficulties maybe
Anonymous No.2144918 [Report] >>2144939
>>2144847
Piratez is literally 40k with a different coat of paint, lmao. They even share some sprites between mods, because the similarities are so blatant.
Anonymous No.2144922 [Report]
>>2144818
Silver snake, ninja carbines and SMGs, if you are on JS and have them early.
Really, any weapon that scales off bravery will do, they have really high starting compared to most races.
Anonymous No.2144930 [Report]
>>2144881
The best bet is to just make a submod that replaces all the AI art.
Anonymous No.2144939 [Report] >>2144953
>>2144918
That is such a shit take, the fuck are you smoking. There's a handful of shared sprites and they are the exception. Outside those, only the kustom handcannon, the custom shooty, the super shooty and maybe Annihilator power armor are loose inspirations from 40k. There is so much artistic variety between the playable Piratez soldiers, with catgirl paperdolls having a unique style for instance. Conversely 40k felinids are literally guardsman paperdolls with a dozen pixels of cat ears glued on top. And that's just the art direction differences.
Anonymous No.2144947 [Report] >>2144964
>>2144905
The Heavy Metal vibe still is a good thing going for the mod and it isn't being replaced. What has been replaced is anime. Dio is just too retarded to create more art in the same Heavy Metal aesthetic, and nobody has volunteered or told him how to do it properly.
Anonymous No.2144953 [Report] >>2144959 >>2145199
>>2144939
The 4 codexes are 40k chaos gods? Gals being not-orks mentioned countless times? Primaris mutons? Asault bikes? Ogryns? Sky ninjas with shuriken catapults? Renegade nekomimi liderally sharing the same carapace felinid spritesheet from 40k you loathe so much?
Anonymous No.2144956 [Report] >>2144963 >>2145089
>>2144912
>skipping over half of the tech tree for the best pre power armor protection available for catgirls is... LE BAD
Ok savescummer.
Anonymous No.2144959 [Report] >>2144965
>>2144953
>GW invented all of these things!
My brother in Christ, the common root goes beyond 40k, no matter what GW lawyers and the IP poaching ways would have you believe. Where do you think 40k got the concept of the Chaos Gods and their alignments?
Anonymous No.2144963 [Report] >>2145054
>>2144956
>is... LE BAD
It literally is, lmao. You can't spend 200k on a barely-above-catical armor. "Skipping over half the tech tree" is irrelevant, because ironcat/fuso isn't worth getting at diplomacy tier. It is too late in the tree to matter to begin with.
>savescummer
You just accept that cats die, anon. 40 front isn't going to prevent that anyway. Smear some onions over their nubile bodies for camo and send em out.
Anonymous No.2144964 [Report] >>2144983
>>2144947
Out of all the old aesthetics that Dio has amalgamated into his game, why remove the one that's actually still successful today? Is Dio a hipster?
Anonymous No.2144965 [Report] >>2144983
>>2144959
Uhh, moorcock? Or are you going to feed me that ancient egypt bullshit?
Dio has 100% seen them first in 40k though, lets be real. The mod containt explicit references to 40k, so it's fair to assume the other stuff is inspired by it too.
Anonymous No.2144983 [Report] >>2144993
>>2144964
Because Red Eyes is Red Eyes, not a carbon copy of Illyasviel. So yes, Dio is a hipster.
>>2144965
Dio is also an autist for the humanities. There's more to the world and cultural tropes than 40k, and your assumption it isn't is retarded.
Anonymous No.2144993 [Report] >>2145007
>>2144983
... gobbo commisars doing the blam meme, church maidens with flamethrower fetish, storm marine suits, "red goes faster", "greener and meaner"..
Surely these aren't from 40k either. No way a derivative mod full of references is referencing 40k. Must be humanities.
Anonymous No.2144999 [Report]
>>2144881
>his rig is a dinosaur
*was
Anonymous No.2145002 [Report]
>>2144881
You can honestly do much better even with online tools. Mad Max / Fist of the North Star should easily get you there.
Anonymous No.2145007 [Report] >>2145016
>>2144993
You're just listing existing tropes. I never said 40k tropes and memes weren't present in Piratez you retard. Anon, this was conversation about how the art direction of the 40k mod and the art direction of Piratez are not even remotely the same (let alone differences through play), with all the paperdolls originally drawn for Piratez having unique styles. No amount of listing tropes is going to change that Piratez was born from the concept of X-COM stealing entire alien UFOs after a mission and be a canvas for an autistic Pole to paint a fever dream with 80s bikini babes slapped on the front.
Anonymous No.2145016 [Report] >>2145020
>>2145007
>with all the paperdolls originally drawn for Piratez having unique styles
Yeah, all 2 of them, and the cat one is originally 3rd party.
My guy, 90% of units still use modified vanilla xcom paperdolls, same as 40k and any other mod.
>a canvas for an autistic Pole to paint a fever dream with 80s bikini babes slapped on the front
Nobody would capitalize pole on 4chinz, Dio.
Anonymous No.2145020 [Report] >>2145202
>>2145016
Yeah, OXC is the base game, so both Piratez and 40k have a lot of similarity with OXC. What shocking revelations will you reveal next? Piratez and 40k are still chalk and cheese when compared to each other, and it's not just a different coat of paint that separates them. I've already told you how Piratez started as a joke that became a 80s dark fantasy story. 40k and Rosigma on the other hand, being a asset dump that sources from every codex, rule book and edition of White Dwarf for grogtards to pore over. They are not remotely the same.
Anonymous No.2145054 [Report] >>2145058 >>2145061 >>2145098 >>2145298
>>2144963
Gold vs old red proves that earlygame chainmail equivalent protection is well worth giving up 200k or more, and samurai armor has a lot of advantages over chainmail, can be bought in arbitrary quantities, comes at lower opportunity cost (starting country as opposed to codex choice), needs considerably more research to get conventionally, and is on a race that has far fewer armor options in general. Fuso armor is near immune to early pistols, shotguns, lasers, melee attackers, and arrows(including crossbows, so flintlocks are basically the only ratman village weapon that can seriously hurt you), has 50% resistance against fire, can survive most explosions that don't hit the under armor, and is considerably more likely to get downed by attacks that would easily kill a less armored catgirl. While being basically weightless, having THV access, and having good stats across the board. (Notably +20 BRV, which accesses a wider variety of scaling weapons than REA does and lets you become panic immune).

The bottom line is that the armor is "good enough" to if not tank, then survive almost everything short of anti-armor weapons, and that's extremely important once you have catgirls with more than 10 missions under their belt. Doing that with basically zero tech requirement is extremely valuable, and even moreso because it's catgirls that are getting it and their armor research is total shit.
Anonymous No.2145058 [Report] >>2145063
>>2145054
the power creep of catgirls throws the whole game balance out of whack
Anonymous No.2145061 [Report] >>2145151
>>2145054
You're arguing with someone who just uses supressed pistols with camo paint and grav boots for everything and thinks it the zenith of cats. And in some ways they're right.
Anonymous No.2145063 [Report]
>>2145058
>the power creep of catgirls
Well F5'd my F9.
Anonymous No.2145085 [Report]
>>2144818
My weapon progression goes suppressed pistol->Scoped/Super magnum->Tank*85BC
Anonymous No.2145089 [Report] >>2145151
>>2144956
It's not even as good as unshielded chainmail on gals and cats having half their health means you'll still be losing them constantly against anything above peashooters. If you're going to put cats in any armor weaker than an armored car or something shielded then you're better off making them stealthy in camo or Unipuma.
Anonymous No.2145098 [Report] >>2145151
>>2145054
Max stat Gal w/ Scale Mail (S):
35/30/30/30/20
95TU/90HP

Cat w/ Samurai:
40/37/37/35/25
100TU/45HP

The Gal is gonna survive way more with 45 more HP than the cat will with 5 more frontal armor.
Anonymous No.2145151 [Report] >>2145176
>>2145061
In a sense he's right, but he's disregarding logistics. Cats are not well suited for direct combat roles. However, catpath offers massive advantages to you as long as you're willing to tolerate somewhat suboptimal unit compositions to utilize the tools that the various easily researched tools the path has to offer.

>>2145089
Camo isn't so useful when you're breaching a temple to capture alter boys.

>>2145098
>catgirl has better protection than a one-handed gal
What point are you even trying to make? The catgirl in question is not going to be tanking rockets, she's going to be knocking out shotgun toting priests. A shotgun toting priest who would hospitalize your scale mail lunatic for weeks on end. I can't just buy a new lunatic when one gets wounded, but I can always buy new cats.
Anonymous No.2145176 [Report] >>2145210 >>2145215
>>2145151
There's no reason to breach temples early on unless you can do it in absolute safety and there's no real reason to capture altar boys early.

>A shotgun toting priest who would hospitalize your scale mail lunatic for weeks on end.
Domestic shotgun needs an exactly 200% damage roll to deal 36 damage with its pellets which would deal 1 damage through 35 frontal armor, so you'll virtually always take either no damage or chip damage.

A tommygun would be more dangerous, but impossible to kill an uber with a single snap x3 while those could still have a low but reasonably likely chance to kill the cat with high rolls.

>I can't just buy a new lunatic when one gets wounded
How many wounds are you taking? If you convert all castaways/young ubers/raider scouts/etc into ubers you have basically an infinite supply even on non-uber routes.

Furthermore, it's not that the armor is completely worthless, but that you're giving up every other perk to get that temporary 5 armor advantage over scale. Its not worth it compared to other starts. Hell, even if I was 100% focused on a cat game, I'd go Cali instead just for more early game momentum getting my cats in 2 weeks rather than around month 3. If you consider the Neko Samurai armor tanky enough then Catical should also be roughly the same given its 80/85% piercing resist
Anonymous No.2145199 [Report] >>2145303
>>2144953
>The 4 codexes are 40k chaos gods?
I don't see any Chaos God associated with the colors grey and gold.
Anonymous No.2145202 [Report]
>>2145020
>40k and Rosigma on the other hand, being a asset dump that sources from every codex, rule book and edition of White Dwarf for grogtards to pore over
If only. The whole Hrud (as Skaven) thing and having them aligned to Chaos is very not fluff.
Anonymous No.2145210 [Report] >>2145595
>>2145176
A living altar boy is worth 25k and 10 infamy, a dead altar boy is worth -10 infamy. A living neophyte is worth 20k and 10 infamy, whereas a dead neophyte is only worth 5 infamy. A living priest is worth 60k and 10 infamy, whereas a dead priest is worth 5 infamy. There's only a couple weapons in temple raids that can injure a samurai catgirl head-on, while even a basic bitch holdout pistol can put a chitin shield lunatic to bed for a week with above average rolls. The armor pays for itself in missions like this.
>Domestic shotgun needs an exactly 200% damage roll to deal 36 damage with its pellets
The priest can have a revolver+billhook, flamer+billhook, heavy shotgun, double barrel shotgun, tommy, or domestic shotgun. The neophytes can also have heavy shotguns, and every enemy on the map can have some kind of 20 damage pistol. Among those, only the revolver, the flamer, and the tommy can do some kind of damage a catgirl from the front, and the catgirl having better mobility and vision stats is better equipped to dodge the tommy where the gal would get put out for 2 months, and is more disposable if she does get hurt. The catgirl, with 50% burn resist and +20 bravery, is also much better prepared to deal with an unfortunate incendiary attack, whereas a gal is liable to have tens of HP burned off, if not panic and die. The domestic shotgun meanwhile is the only weapon that can't easily damage a scale male gal from the front. In other words, you're cherrypicking.
>How many wounds are you taking?
Clearly enough that you don't consider it worthwhile to breach temples early, despite doing so awarding massive early funds in extra captures.

>If you convert all castaways/young ubers/raider scouts/etc into ubers
In february? Because you can buy fuso armor in february. Please show your JS february save file that has "an infinite supply" of ubers, and also how many scale mails you've made with the nonexistent supply of chitin at that stage of the game.
Anonymous No.2145215 [Report] >>2145595
>>2145176
>no reason to capture altar boys early
They basically fall down if lightly harassed in a sexual fashion and they cost infamy to kill.
Gals in gym suits can molest them and turn them into Squires or free research easily.
Anonymous No.2145288 [Report] >>2145396
Does 40k mod not have a difficulty setting?
Anonymous No.2145298 [Report] >>2145352
>>2145054
Im not saying fuso plate isn't an upgrade, I'm saying YOU CAN'T AFFORD IT. You have until july to get 4 overcharged radars, which is 4mil, while getting 60% less income and still needing to not fall behind on workshops/brainers, because while you are partying, ninja airfields are lifting.
Anonymous No.2145299 [Report]
>minmaxing autism
I've just finally finished JS ironmeme with cats starting in Siberia. Starting location really doesn't fucking matter that much.
Anonymous No.2145303 [Report]
>>2145199
Mysteries and excess. Tzeentch and Slaanesh.
Anonymous No.2145352 [Report] >>2145371
>>2145298
Unless you're taking on 100% of unlockable missions with 100% capture rate, the armor pays for itself by letting you push for harder missions and make more captures. The july missile strike is a total meme by the way. Even if you're assuming the missiles will actually go for your main base instead of hitting some burrows in a secondary base, you can just build a few outposts to bait them. and reinforce your chokepoint with a vault. The hi-res radar takes 3 turns to rebuild on a burrow even if it gets blown up.
Anonymous No.2145360 [Report] >>2146333 >>2149896
This is why I gave up on playing JS, it's not really much harder it's just slower because of cash penalty and various taxes like the overcharged radars and JS exclusive negative events.
Once you get past the early game hump it barely feels any different from lower difficulties.
Piratez strength was never difficulty it was its sandbox open ended design, davy jones is simply more fun because you get to the fuck around part sooner.
Anonymous No.2145371 [Report] >>2145645
>>2145352
>yeah bro just get lucky with everything without preparation lmao
Yawn. Not sure if you played JS on an ancient version (if ever), but you absolutely can't have "100%" capture rate with or without meme armor, and having your workshop sniped is instant game over.
Anonymous No.2145396 [Report]
>>2145288
You need to go get the minimods collection to change difficulty.
Anonymous No.2145595 [Report] >>2145625
>>2145210
>>2145215
Have you somehow not discovered rubber bullet shotguns? Literally just stand outside the temple for 30 turns and rack up max XP for rea/fir on everyone. It's practically zero risk to capture everyone in missions like this.
Anonymous No.2145625 [Report] >>2145726
>>2145595
>Literally just stand outside the temple for 30 turns
0 Freshness
Anonymous No.2145645 [Report]
>>2145371
You can't realistically have 100% capture, not on JS anyway. Increasing capture frequency and quality, on top of enabling stronger missions and reducing unit attrition, is how equipment returns its investment. Getting 40 armor and good resists at the beginning of the game is a very easy way of doing this, for the same reason taking a bunch of taxes to get a free power armor in feb is a good start.

It's not that hard to make a missile resilient base without radars. 4 outposts mitigates the chance of any 100 priority building getting hit instead of them to single digits, for less cost than a single overcharged radar. Vaults are 50 bombardment priority each, don't get destroyed by a single missile, and pay for their presence in your base with runt space and storage. Buildings under construction still get missile priority, and an under-construction resilient building that gets hit with a missile becomes the (ruined) version instead of rubble. You can actually use missile strikes to cheat construction times. 2x2s like hangars and plantations are terrible for missile defense because they have low bombardment priority for their size, meaning they concentrate the bombs onto your expensive shit.

tl;dr prioritize filling your base with standard 1x1 buildings early instead of greeding for large facilities and other expensive shit, have a redundant outpost or two solely for the sake of detecting (or intercepting) the first missile swarm, and build some extra vaults/outposts/burrows in empty squares (if any) before the missiles arrive. Having multiple bases with buildings that actually contribute economically instead of 3.5 million in useless radars in a single one that likely won't even get hit is well worth, and prepared for, any statistical outliers.
Anonymous No.2145657 [Report]
Each of the captain personalities also have pretty useful defense tech. Irradiator towers are probably the best, being almost strictly better overcharged radars, but bunkers and necrodefenses are quite useful as well. Bunkers are resilient, cheaply repaired missile bait that are also strong in base defense, while flak towers are cheaply repaired, resilient missile bait that sometimes can shoot down missiles.
Anonymous No.2145688 [Report]
1x1 hangars doko
Anonymous No.2145726 [Report]
>>2145625
Cigarettes
Anonymous No.2145855 [Report] >>2145907
Please tell me there's an option somewhere for research completion notifications in rosigma.
Anonymous No.2145907 [Report]
>>2145855
Nope. And you have to beg the OXC devs for an alternative to game stopping pop ups on the middle of the screen.
Anonymous No.2145930 [Report]
>zero comm towers from may to december
>use oscillator to start dropping ufos
>engineers are always dead because the engines always explode
>worm can't catch anything that lands
Anonymous No.2145969 [Report] >>2145980 >>2146003
brutal is next on my list after piratez

does it really satisfy the OPERATOR feel or I shouldn't hype myself up?
Anonymous No.2145980 [Report]
>>2145969
Hope you like camping, and attacking into enemies who do nothing but camp.
Anonymous No.2146003 [Report] >>2146040
>>2145969
The main problem with a rational AI is it's predictable, so it makes the game harder until you know the routine well enough to exploit it, and then it becomes easier.
Anonymous No.2146040 [Report] >>2146062 >>2146222
>>2146003
>with a rational AI is it's predictable
and vanilla is not predictable?
Anonymous No.2146056 [Report] >>2146097
>>2143007 (OP)
>catgirls aren't even muscular
what's the point, bros?
Anonymous No.2146062 [Report] >>2146120
>>2146040
Most of the time it is, but procedural unit movement ultimately produces outliers more often than a "smart" AI routine does.
Anonymous No.2146097 [Report] >>2146333 >>2146336
>>2146056
Dio is an 80s anime boomer.

It's why starting in Cali gets you delinquent catgirls + fuckloads of drugs.
Anonymous No.2146116 [Report]
>>2143339
I never gave a fuck about them since I always set up shop in Tortuga for maximum pirate RP, bonus be damned.
Anonymous No.2146118 [Report]
>cant start in cuba as red revolution because cube belong to mexico-i mean to latin empire
Anonymous No.2146120 [Report]
>>2146062
wait was it really procedural and not just random chances? doesn't brutal use the same principle but with chances being reduced?
Anonymous No.2146222 [Report]
>>2146040
Though I do think Brutal AI makes the game more fun, a rational opponent can be predicted.
Anonymous No.2146225 [Report]
Load out schemes for Xpiratez:

The racist
Stun weapons and morale breaking weapons like fire.

The sprayer
As much ammunition and high a fire rate as possible.

The pussy
Long range weapon.

The gobbo
Stupid kitbashed weapons and tribal shit.
Anonymous No.2146235 [Report] >>2146241 >>2146252
There is no hidden penalty for delaying your path or codex is there? I know there's one for captain personality test but not sure about others.
Anonymous No.2146241 [Report] >>2146252
>>2146235
Delaying path means you can't get stuff locked behind the ceremony but AFAIK you can delay getting a codex as long as you'd like (until you need crowning, in any case)
Anonymous No.2146252 [Report]
>>2146235
>>2146241
I've already texted Dio he's going to put a secret run ender in in future versions if you delay more than a few months.
Anonymous No.2146274 [Report]
TFTD jumpscare
Anonymous No.2146322 [Report] >>2146331
>>2144847
>>2144805
I never knew I could get so much butthurt rage just by stating my preferences. I and others called Dio all sorts of names here over the years and lobbed complaints about various petty things, but this is the first time I got such genuine seething shaking while typing buttmad responses over fucking art of all things.
Guess Dio's art guy posts here lol
Anonymous No.2146331 [Report]
>>2146322
I didn't know being a moron was considered a preference.
Anonymous No.2146333 [Report] >>2149896
>>2145360
>JS is not really much harder
>gives up instead of keeping at it
When you finally realize that JS is easy modo, that's when you're good at the game.
>>2146097
When anons don't immediately recognize Hey Boy, that's how you know they're a youngfag.
https://www.youtube.com/watch?v=XxSOtNYcRB8
The catboys who don't fuck with this meaningless shit on Earth are jacked.
Anonymous No.2146334 [Report] >>2146361
What is the repentia progression route? Do they absolve into regular sisters after getting enough devotion or something? What does devotion even do?
Anonymous No.2146336 [Report] >>2146340 >>2146353
>>2146097
I still need to actually watch this anime.
Anonymous No.2146340 [Report] >>2149898
>>2146336
Read the manga, you'll see more references.
Anonymous No.2146353 [Report]
>>2146336
not real catgirls
Anonymous No.2146361 [Report] >>2146362 >>2146373 >>2146498
>>2146334
>What is the repentia progression route?
Repentia - repentia with better armor - repentia with power weapon.

>Do they absolve into regular sisters after getting enough devotion or something?
No. The whole point of a repentia is to die.

>What does devotion even do?
Resistance to corruption.
Anonymous No.2146362 [Report]
>>2146361
>No. The whole point of a repentia is to die.
that sound gay
Anonymous No.2146373 [Report]
>>2146361
What is the "absolve of sin" transformation for, then? It has no codex entry at all.
Anonymous No.2146403 [Report] >>2146406
What's the fastest way to get off the airbus ride? I fucking hate that thing.
Anonymous No.2146406 [Report]
>>2146403
Race route with a ship or codexless. You can also go big bird but its got limited range.
Anonymous No.2146431 [Report] >>2146441
Are the reinforcements in the demon bait mission infinite or do they end at some point?
Anonymous No.2146441 [Report]
>>2146431
33 waves
Anonymous No.2146498 [Report] >>2146522
>>2146361
The whole point of repentia is if you don't want to fire a top tier gal that has low voodoo since it sets power to 50
Anonymous No.2146522 [Report]
>>2146498
Rosigma repentias, not Piratez.
Anonymous No.2146598 [Report] >>2146669 >>2146687
I love mixing fantasy and sci fi so much bros.
Anonymous No.2146646 [Report]
>>2143339
best one IMO is england and that's because the spitfire (daredevil) is the earliest interceptor you can get that isn't totally hopeless to use.
Anonymous No.2146669 [Report]
>>2146598
based
Anonymous No.2146687 [Report]
>>2146598
add scantly clad women and im sold
Anonymous No.2146741 [Report] >>2146832 >>2146835 >>2146884
What's the point of melee in rosigma when there's no CQC, and therefore guns are better melee weapons than the actual melee weapons?
Anonymous No.2146832 [Report]
>>2146741
If a gun is a better melee weapon then everything is a melee weapon, and that's the point of melee weapons.
Anonymous No.2146835 [Report]
>>2146741
Melee weapons scale damage extremely hard whereas a point blank gun will always do the same damage. Plus ranged dodge exists.
Anonymous No.2146881 [Report] >>2147685
FUCK YEAH I CAPTURED A FREAKING JEDI LETS GOOOOOOOOOOOOOOO
Anonymous No.2146884 [Report] >>2146952
>>2146741
There are some ridiculously powerful melee options, but most of the low end stuff is not worth carrying. If it deals less than 200 max damage it's probably not worth using it.
Also, the units that can actually effectively use melee weapons in rosigma is limited. You want really really high TU's like callidus assassin or a repentia, but even then those units tend to just sit in my transport and not participate outside of the rare instance an enemy spawns or gets close enough that i can stab them and get back to safety.
Anonymous No.2146952 [Report]
>>2146884
Ranged in rosigma is too lethal for how poor the mobility/vision mitigation options are in the game (everything has insane NV and THV, even worse than what piratez gets criticized for). It means that anything resembling a melee strategy just gets walled by the enemy's supercharged zoning capabilities. Setting aside how hard it is to find a melee attack that's preferable to shoving a meltagun in the enemy's ass, situations permitting you getting into melee are ridiculously rare in the first place. This also means that leveling up melee skill reliably is absurdly difficult.
Anonymous No.2147224 [Report] >>2147336 >>2147623
thanks for telling me about poison daggers lads
Anonymous No.2147243 [Report] >>2147278 >>2147465 >>2147468 >>2147481 >>2147592 >>2147729
What is the consensus on the custom base start in piratez? It goes against the lore of you randomly stumbling into an abandoned base but then the starting layout is kinda trash.
Anonymous No.2147278 [Report]
>>2147243
I'll start with default but once base layout is no longer a relevant base defense challenge, I'll just cheat to move base modules around as I please. For aesthetic reasons.
Anonymous No.2147336 [Report]
>>2147224
I honestly don't use them too often because they have a tendency to vaporize enemies instead of stunning them.
Anonymous No.2147465 [Report]
>>2147243
i try to run a different base layout with every new run. helps keep it fresh and adds character.
Anonymous No.2147468 [Report]
>>2147243
I think it's a placebo. Layout shouldn't be what's making or breaking your run at the current difficulty.
Anonymous No.2147481 [Report] >>2147506
>>2147243
eh, when you could move building around then you could start with basic one, after dio removed it - screw this - custom base it is
Anonymous No.2147506 [Report]
>>2147481
Yeah, base management is an illogical clusterfuck with all the things that need to be replaced over time and without being able to build out further horizontally or vertically. I'll happily edit the save to move facilities around wherever I want them.
Anonymous No.2147558 [Report]
I just wish you could move the access lift or make another one and then disassemble the old one.
Anonymous No.2147592 [Report]
>>2147243
Always custom base start in every mod ever.
Anonymous No.2147623 [Report]
>>2147224
if you find that impressive wait until you see what toxi-lance does
Anonymous No.2147685 [Report] >>2147768
>>2146881
????
Anonymous No.2147729 [Report]
>>2147243
If Dio puts it in the start game as an option without forcing it to be mandatorily set to something else, it was put in that way for a reason.
Anonymous No.2147742 [Report] >>2147749
Are outposts in rosigma worth it?
Anonymous No.2147749 [Report] >>2147758
>>2147742
They are cheap way to expand radar coverage
Trade outpost is always worth having atleast 1 of for the extra buying options availible in them
Training camp if your faction has it is not worth it
Anonymous No.2147754 [Report]
>>2143155
Agree. It makes my /k/ mind go haywire, however.
Anonymous No.2147758 [Report] >>2147772
>>2147749
>training camp is not worth it
Fuck. Where do enemies spawn if they attack the outpost? I'm not sure if I should be trying to concentrate defenses or spread them out. Particularly if I invest in plasma generators.
Anonymous No.2147768 [Report]
>>2147685
sorry, "public enemy"
Anonymous No.2147772 [Report]
>>2147758
They will spawn on every tile that isn't your main outpost building
This includes minefields and generator tiles
I don't know if they spawn on emplacements but i wouldn't be suprised if they do
Pro tip: Place Outposts along the northern edge when building it, because the doors (and turrets) point west, east and south.
Anonymous No.2147819 [Report] >>2147850 >>2147881
Do ogres have any special recruits like bugeyes or peasants do (disciple of twilight, ice lady, damsel of war, etc)?
Anonymous No.2147850 [Report]
>>2147819
Ogres basically are special recruits as a baseline.
Anonymous No.2147869 [Report] >>2148338 >>2148359 >>2148413
What's the most interesting red mage/dr x path now or is that shit still not completed
Anonymous No.2147881 [Report]
>>2147819
I think I've seen a spy ogre but that's a red codex exclusive.
Anonymous No.2147915 [Report] >>2148043
>fell for a noob trap
>ten gorillion research hours wasted
thank you dio
Anonymous No.2148043 [Report]
>>2147915
Which one?
Anonymous No.2148066 [Report] >>2148069 >>2148342
My god there's so much shit flying around early on that the rank up infamy starts to feel like a challenge, in january after losing 2 peasants and doing all missions successfully I ended up at 1970 points just short of ranking up.
What the hell? Is rushing little bird or one of the early game ships now mandatory?
Anonymous No.2148069 [Report]
>>2148066
I don't think anything is necessarily required, but I prefer rushing gunwagon and making another cannon over little bird.
Anonymous No.2148338 [Report]
>>2147869
You want to go the furthest? Prank her. Sick of dealing with dio's late game bullshit? sell her off. Green codex? Whichever is zombie x.
Anonymous No.2148342 [Report]
>>2148066
you must abduct additional peons
Anonymous No.2148359 [Report]
>>2147869
Vampiress for red or gray, exile/capture for aurora on aurora route, otherwise just hand her off to Red Mage.
Anonymous No.2148397 [Report] >>2148603
I need pictures.

PICTURES OF DEFENSEMAXX'D BASES.
Anonymous No.2148411 [Report] >>2148416
is there any way to tell which enemies have already been broken/KOd? Early game missions have too many hoes running around and if I cattle prod them they die but if I use fists they run around everywhere and pick up guns.
Anonymous No.2148413 [Report] >>2148775 >>2149858
>>2147869
Zander route is the most interesting imo.
You'll have to first prank Gudrun and then eventually knight her to get on that, can't remember if it had any other requirements.

>or is that shit still not completed
About half of them are.
Anonymous No.2148416 [Report] >>2148600
>>2148411
Nope. It would be nice qol but I bet Meridian's engine purity autism prevents him from ever adding that.
Anonymous No.2148600 [Report]
>>2148416
thanks for the info. i will be killing myself shortly.
Anonymous No.2148603 [Report]
>>2148397
Three hangars
One access lift Five secure corridors
Six flak cannons.
Other shit I don't care about.
Anonymous No.2148616 [Report] >>2148778
>prime grenade
>throw
>CAN'T THROW HERE
>some stupid shit that isn't in the way flashes
>click three more times
>throws the grenade
>it goes exactly where I targeted
Why does this happen?
Anonymous No.2148775 [Report]
>>2148413
This. No other way to fight THE LEGENDARY SUPER ARYAN
https://youtu.be/n5kEYa8jYmg?si=V-PTwj-C0CjAd0wJ
Anonymous No.2148778 [Report]
>>2148616
>click three more times
The game was checking if you truly believed in victory.
Anonymous No.2149189 [Report] >>2149218 >>2149416
Well. Never got this one before.
Anonymous No.2149218 [Report] >>2149223
>>2149189
I've gotten that on one unit and it was the chort because I started using to solo clear missions (it had over 1000 kills in the span of a year or so)
Anonymous No.2149223 [Report]
>>2149218
Sniper gnome. Only has 178 kills over two years, probably would not have made it otherwise though.
Anonymous No.2149248 [Report] >>2149476 >>2149827
>check rosigma patch notes
>adeptas got fucking nuked
>got one useless non-powered armor in exchange
Shan't be updating, I guess.
Anonymous No.2149416 [Report]
>>2149189
>only got his first iron skull
ngmi
Anonymous No.2149476 [Report] >>2149529
>>2149248
I don't see the brutal nerf they got. Is it less psy to offset the devotion increase?
Anonymous No.2149529 [Report] >>2149555 >>2149827
>>2149476
Psy ability is renamed psi strength, which is worth 5 points of devotion (psi skill) for the purpose of mind control defense. It's also a much harder stat to improve, and your adeptas' main gimmick is that they auto-train devotion extremely quickly with mission participation. In other words, the whole faction's mind control resistance got trashed with like 3 training missions worth of devotion as compensation.

It's especially bad for the two strategies that are expected to grind promotions instead of recruit higher tier sisters. Novices went from 30-55 psi strength to 1-20. Meanwhile fucking guardsmen and marines get 0 to 100 psi strength. It's utterly nonsensical, and getting high starting devotion as a faction that auto-trains devotion just waters down their own gimmick, which is bad game design as well.
Anonymous No.2149531 [Report]
Hell, chaos cultists, those shitty 5k naked guys you get in the chaos faction, get 10 to 40 psi strength. This ostensibly means that random chaos cult fanatic mooks are better at resisting mind control than novice sisters.
Anonymous No.2149555 [Report] >>2149596
>>2149529
>mind control resistance
what even does mind control in rosligma?
Anonymous No.2149596 [Report] >>2149888
>>2149555
The blue chaos faggots and pink chaos faggots do it all the time.
Anonymous No.2149709 [Report] >>2149727
>space station full of killer droids
anything good here? it looks like a nightmarish shit hole
Anonymous No.2149727 [Report] >>2149811
>>2149709
Yeah, they have good stuff. Valuable vendor trash like life support systems, but also a chance for things like shadow orbs and syns.
Anonymous No.2149759 [Report] >>2149770
Am I blind and stupid or can you no longer fire Runts and Brainers in N13?
Anonymous No.2149770 [Report] >>2149790
>>2149759
Are they currently idle?
Anonymous No.2149790 [Report]
>>2149770
That's it. Stupid it was.
Anonymous No.2149811 [Report]
>>2149727
thanks, i tried but got my shit rekt
Anonymous No.2149827 [Report]
>>2149248
>>2149529
The patch doesn't admit it, but handicapping their psi is probably an intentional nerf. Sisters are basically strictly better than guardsmen otherwise, because novices cost trivially more, have considerably better equipment, and promote into top tier power armor units. It also makes sense that they're easy to control, because they're women.

Also you can get high psi sisters by rescuing guardsmen and then turning the highrolls into frateris militia, who promote into novices after 3 months and 10 missions.
Anonymous No.2149837 [Report]
>modders give enemies THV to discourage smoke spam
>people just make the smoke wall bigger
Anonymous No.2149858 [Report]
>>2148413
If you've been playing the mod a long time, pic related hits pretty hard.
https://youtu.be/P-QY1OF2x2E?si=WDvWkOHlto7YyuJs
Anonymous No.2149888 [Report] >>2149951
>>2149596
the fuck? ive played rosigma for a long ass while and i never ever seen this.
ive only been psi attacked once in my life and it was from an ork weirdboy.
i get thunderclapped by renegade psykers sometimes though
can you specify exactly which chaos faggot in particular is doing mind control spell? show me an image of him
Anonymous No.2149896 [Report] >>2149938
>>2145360
>>2146333
JS?
Anonymous No.2149898 [Report] >>2149938
>>2146340
I keep forgetting how shirow used to be toriyama-tier in the manga scene
Anonymous No.2149938 [Report]
>>2149898
don't insult shirow like that
>>2149896
jack sparrow difficulty
Anonymous No.2149951 [Report]
>>2149888
You've never encountered Tzeentch sorcerers? Or brides? Are you also going to insist that mind control resistant units like ogryns and kriegers, or mind control immune units, don't exist? What the AI chooses to do in your game isn't my problem. It's an acknowledged mechanic, and a particularly high impact one when it appears, because rosigma combat is so lethal and unexpectedly losing an elite unit to it is a huge setback.
Anonymous No.2150078 [Report] >>2150108
Is the Chaos Cult Rosigma faction worth it or is that fucked? I saw Cairn Builder play it but I have a job so I can't watch entire VODs.
Anonymous No.2150084 [Report] >>2150086
Should I just never stop targeting civilian traffic? I need that fucking cultural wealth.
Anonymous No.2150086 [Report] >>2150088
>>2150084
It's mandatory research topic for captain's log 2 and I think that's important.
Anonymous No.2150088 [Report]
>>2150086
Aright, I'll get ONE more land deed and call it quits.
Anonymous No.2150108 [Report]
>>2150078
It starts as Imperial Guard and eventually ends with Space Marines.