>>2151430
I do think it's the best change going from homm2 to homm3.
Really the addition of genies does so much for me.
I don't hate homm2 wizard, it is interesting seeing like a mix of frontier western badlands, but with medieval castles, but the creature setup feels a bit weak in terms of implied lore.
Like it's the Mage/Archmage and their golems, and then a bunch of bullshit.
Sure the Roc is thematic for the terrain, the halflings because Gandalf+Hobbit connection, and the pig is like a whatever creature you could see paired with the halflings, and then giants/titans who are cool, but they're not really adding to the sapient core of the faction.
It's like wizards and random friends.
For Tower it's more of an alliance of genies+mages+gremlins. Naturally magical genies makes for a neat ally of wizards, as does mechanically inclined gremlins for the golem-making wizards.
Gargoyle is pretty good as another construct.
Titan is less cool than in homm2 imo, and I wouldn't want it gone, but it also doesn't feel as important to me. Naga kind of the same, it's a neat creature, but it doesn't have as much personality as the genies do.
Not having Genies there would almost feel like not having Dwarves/Elves for Rampart.
I like the snow.
I think a cracked wasteland still could've worked.
I feel like an inhospitable terrain kinda helps the feel with the golem factory, like that wouldn't look cool if the wizard town was in some grassland, or even a swamp.