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Thread 2147441

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Anonymous No.2147441 [Report] >>2147485 >>2147643 >>2147914
Starsector
repair ships when
Anonymous No.2147485 [Report] >>2147510 >>2147748 >>2149924
>>2147441 (OP)
There's an unused sprite for one in the core game files, but I have nfi how you'd represent it mechanically.
Anonymous No.2147510 [Report] >>2147516 >>2147643
>>2147485
Wouldn't it just be the equivalent of the skill that repairs X amount of hull post battle with no supply cost?
Anonymous No.2147516 [Report]
>>2147510
basically surveying equipment for repair, I suppose, so marginally more useful with an inverted curve from start to end game
perhaps that is why we don't have it in game
Anonymous No.2147520 [Report] >>2147643
Better question: what could be done with the repair drones?
Anonymous No.2147643 [Report] >>2147665
>>2147441 (OP)
>repair ships when
In combat repair/healing is generally a bad thing in tactical games, not only do they they force the player to grind through additional HP, they also punish players who don't use high DPS builds. They should be used sparingly and to minor effect. In reference to StarSector you already have 'heal' effects in the form of shield/flux management and elite combat endurance for your hull. Healing on top of these leads to broken mechanics and armor already has the effect of reducing damage. If you want to see how healing can buckbreak the game take a look at Noah's implementation with his Demonslayer ships.

>>2147510 Has the right idea, healing on the strategic layer is less problematic, it also makes more sense from an in-universe perspective.

>>2147520
Strip it for shitbashes.
Anonymous No.2147665 [Report] >>2147706
>>2147643
Good points.
If you want some kind of heal, I'd rather have a ship that helps with shields or flux consumption as some kind of battery. Would make more sense to me to transfer energy than instantly repairing hull damage. Could also have a ship with extended shields that either forms some kind of wall for others to hide behind or to encapsulate an ally.

But instead of magical healing beams that could really fuck over balance, I'd be more interested in niche ships.
Maybe a fast smaller vessel that that either saves or captures escape pods from recently neutralized ships during combat. Either helps to retain losses and/or let's you capture more crew.
I read that boarding used to be in the game and I'm not sure why it got axed, but some kind of boarding mechanic to either disrupt systems or in fringe cases even capture a vessel sounds fun. Maybe capturing vessels was too strong, but disrupting certain systems sounds like it could work on paper.
Anonymous No.2147706 [Report] >>2147941
>>2147665
>Maybe a fast smaller vessel that that either saves or captures escape pods from recently neutralized ships during combat. Either helps to retain losses and/or let's you capture more crew.
Sounds like it should be an S-modded version of recovery shuttles:

Recovery Shuttles:
>Normal - recovers crew from launched fighters that were destroyed
>S-Mod - recover crew from other ships that were destroyed
>RS-Mod - recover prisoners from enemy ships destroyed
Anonymous No.2147721 [Report] >>2147740
Does an updated version of Tiandong Industries exist somewhere? I like big guns and I cannot lie.
Anonymous No.2147740 [Report]
>>2147721
>I like big guns and I cannot lie.
You Ludder Brothers can't deny
That when the Heg comes in and the dakka starts to ring,
And foils the TriTach plot, you get sprung.
Anonymous No.2147748 [Report] >>2147750 >>2149924 >>2150107
>>2147485
Talk about unused sprites I remember there were muntion ships
Anonymous No.2147750 [Report] >>2149924
>>2147748
Top right
Anonymous No.2147761 [Report]
I am a simple man. I see a water world, I colonize it.
Anonymous No.2147797 [Report]
that planet invasion mission in arma armatura was pure fucking kino. i wish more mods could do something similar like that.
Anonymous No.2147905 [Report] >>2147945 >>2147949
>"If you want this updated mod you have to join our discord server teehee"
Why?
Anonymous No.2147914 [Report]
>>2147441 (OP)
Anonymous No.2147935 [Report] >>2147942 >>2147944
>Paragon (P)
Anonymous No.2147941 [Report] >>2148200
>>2147706
>RS-Mod
What the hell is that? Are those super version of S-mods? How does that work?
Anonymous No.2147942 [Report] >>2148064
>>2147935
The Herakles from HMI is the closest ship to it. It's also available in Red Guard version
Anonymous No.2147944 [Report] >>2148006 >>2148840
>>2147935
>Radiant (P)
Anonymous No.2147945 [Report]
>>2147905
Anonymous No.2147949 [Report] >>2148653
>>2147905
Same mindset existed before too, you'd have to register to some forum to get download links instead
Anonymous No.2148006 [Report] >>2148126
>>2147944
Come to think about it, how rare are personally owned automated ships? Like, the player needs a skill for it, which costs a lot, makes it like it's a tricky thing to do, and no, the Oldslaught and the Sentinel fleet don't count since those are manned ships that got converted.
Anonymous No.2148064 [Report] >>2150089
>>2147942
>Red Guard version
Red Guard faction doesn't exist anymore
all commies are effectively completely buck broken
Anonymous No.2148126 [Report] >>2148132 >>2148147
>>2148006
How does the automated ship skill work? like do our salvage crew hacked the ships IFF? what's stopping that salvaged Radiant that we blew up last battle from shooting at us?
Anonymous No.2148132 [Report]
>>2148126
replace a bunch of components with shit you know how it works and pray to ludd that you didn't miss some backup system that's just waiting for a signal from an ordo to take over

plus you stuff the AI core's room full with c4
Anonymous No.2148147 [Report] >>2148197
>>2148126
It isn't explained whatsoever and makes no sense in the universe, since no one gives a fuck about it. You'd think that hegemony might have the same reaction to you using AI ships as luddics do when you use shrouded mods.
Anonymous No.2148197 [Report] >>2148207 >>2148928 >>2150091
>>2148147
The fact that you can fly into civilized space with a Radiant in your fleet (let alone piloting it yourself) without anyone batting an eye is pretty baffling. You'd think possessing any sort of automated ships at all would get you on the Church's shitlist.
Anonymous No.2148200 [Report]
>>2147941
>What the hell is that? Are those super version of S-mods? How does that work?
RSector mods, RSector is the latest version of Capture crews (https://fractalsoftworks.com/forum/index.php?topic=18853.0). I don't have a link on hand for the latest version, you should try asking on the discord.
Anonymous No.2148206 [Report] >>2148358
>you should try asking on the discord.
Anonymous No.2148207 [Report] >>2148210
>>2148197
One mod(?) adds an event on a sindra outpost where they try to pressure you into giving them data and the ship itself for pocket change if you dock with a radiant.
I gave it to them of course, because I had 4 radiants in tow with 6 docked at my colony and I was interested in what they'd do. I haven't seen them utilize the radiant in any way since though.
Anonymous No.2148210 [Report]
>>2148207
you can also give a radiant to kanta for protection (in vanilla)
Anonymous No.2148272 [Report] >>2148277 >>2148283 >>2148369 >>2148422 >>2148630
Installing the game for the first time and plan on playing vanilla, are there any "must have" mods for performance increase or bugfixes?
Anonymous No.2148277 [Report] >>2148283 >>2148301 >>2148400
>>2148272
Also another question, i see ships are tiered into Low/Medium/High tech

Does high tech imply they will always win versus Low/mid tech or does each have its own pros/cons?
Anonymous No.2148283 [Report] >>2148288
>>2148272
no. and don't listen to the nexfags.

>>2148277
not at all, ships are (supposed to be) balanced by deployment cost
Anonymous No.2148288 [Report] >>2148438
>>2148283
I simply heard the game had memory leak issues, but if it works nice out of the box guess nothing is needed, thank you for the response!
Anonymous No.2148301 [Report] >>2148303 >>2148400
>>2148277
The techs are a theme and are an internal imposition that exists to make it easier to describe ships and factions. As a player, there's basically zero reason to take note of them unless you want a general guide to tailor the play style of your entire fleet, or want to roleplay. In general, low tech are slower and heavier armored, and tend to use missiles and kinetic weaponry. In general, high tech are faster and rely on shields, and use energy weaponry and sometimes missiles. High tech also have less crew and higher CR costs, but that barely matters. In general, high tech are supposed to pounce forward, unleash an alpha strike, and then retreat. In general, low tech ships are supposed to sit there pounding away steadily with their guns, taking advantage of their superior DPS or range. With both combat styles being opposite but equal and countering to each other. Mid tech is whatever doesn't neatly into either of those categories, or combine a mixture of the best/worse features of the two techs (depending on your opinion and how well that particular ship was implemented).
Anonymous No.2148303 [Report] >>2148369 >>2148400
>>2148301
Interesting, to me i seem to prefer low tech aesthetic, hopefully it doesnt bite me in the ass later
Anonymous No.2148358 [Report]
>>2148206
Anonymous No.2148369 [Report]
>>2148272
The only mods I'd consider a "must have" is the attuned drive field, combat chatter, demand indicator, and speed up mods.
Attuned drive field simply adds a +1 version of the +2 drive mod that costs a little less, combat chatter adds mid-combat text from your ships, demand indicator lets you easily see the supply status of items, and speed up lets you increase the speed of the game. Just small quality of life stuff. There's a lot of good mods but you can pick and choose once you know what you'll want.
>>2148303
Low tech is perfectly fine. It's not exactly pretty but they have the durability to win most fights as they don't really have to care about flux or shields like mid or high does and can just unga bunga you will die before I do.
Anonymous No.2148400 [Report] >>2148551
>>2148277
>>2148301
Midline is about clear specialisation. A midline ship does exactly one thing and does it very well. Gryphon is a missile boat. Heron is a fast carrier. Monitor refuses to die.
>>2148303
Nah, it's Midline that's the hard one to use. Low Tech will always be good because of the way armour works.
The extremely short version is lots of armour makes incoming attacks themselves do less damage. It provides damage reduction based on how much of it you have left. You'll start seeing the damage numbers against armour get bigger per shot the more armour gets stripped.
Low Tech also gets a lot of ballistic slots, and seeing what a pair of light needlers do to a frigate's shields is always a nice feeling.
Anonymous No.2148422 [Report]
>>2148272
No, but there are a lot of "must have" quality of life mods. I would recommend playing unmodded first so that you know which ones to choose since they are a matter of personal taste.
Anonymous No.2148438 [Report]
>>2148288
>I simply heard the game had memory leak issues
That's not the game, that's lazylib and magiclib.
Lazylib doesn't have any currently known leaks* but a lot of people don't read documentation so they don't check and collect the garbage you have to manually clear so it can still cause bloat/leaks.
Magiclib does have leaks, and Tartiflette doesn't know how to fix them.

You'll see a lot of advise on the forums telling you restart your game periodically but StarSector on its own is fine, mods that make use of lazy/magiclib, general rule of thumb, if your mods are running any libs, save periodically.


Drama time: Alex added a memory leak detector to Starsector, there was a massive amount of complaints by a certain cabal of zealous players who did not like the fact it was flagging their mods. They complained that it was giving false positives (which was true but only on Mac) and insisted the current advise of "restart your game periodically" was sufficient.

*The same certain cabal of zealous players also insist that LazyLib has zero leaks and that the games garbage collector works perfectly, ignore them. Even LazyWiz who created LazyLib has had to put them in their place because they were denying reported leaks that he himself had confirmed were genuine.
Anonymous No.2148548 [Report] >>2148577
>Rapesector still not updated
lol dead mod

Furries lost
Channers lost
Sexpests lost
The League lost
President Matt Damon won
The Luddic Church won
Anonymous No.2148551 [Report] >>2148560 >>2148685 >>2148807
>>2148400
>A midline ship does exactly one thing and does it very well.
>eagles in your path
inb4 uh it's specialized in being an all-rounder
Anonymous No.2148560 [Report]
>>2148551
No, it's specialized as an assault buttplug
Anonymous No.2148577 [Report] >>2148595 >>2148736 >>2148782 >>2148936
>>2148548
>get absolutely schizophrenic over scenario that someone make futa-submod
>move it to closed source
>spend alot of time obfuscating code instead of upgrading or adding features
Honestly, deserved.
Anonymous No.2148595 [Report]
>>2148577
>>get absolutely schizophrenic over scenario that someone make futa-submod
wait what?
Anonymous No.2148630 [Report] >>2148647
>>2148272
The only mods I couldn't play without are Combat Chatter and Audio Plus. Both make combat (which is normally dead silent) more lively without affecting gameplay.
Anonymous No.2148647 [Report]
>>2148630
>combat chatter
Man I really need to make that touhou chatter mod
Anonymous No.2148653 [Report]
>>2147949
What do you mean? I've been able to download mods from the forum without having to sign up just fine
Anonymous No.2148685 [Report]
>>2148551
Yeah, I didn't bother replying because he was so obviously wrong.
Anonymous No.2148736 [Report] >>2148785
>>2148577
>rsdev has good taste
i don't see a problem
Anonymous No.2148771 [Report] >>2148849 >>2150093
>solem moment during which you watch a gate hauler located in the middle of the abyss activate its engines for the last time
>random ass tri tach bounty hunter spawns in and ambushes you
how the fuck did you even get here
Anonymous No.2148779 [Report] >>2148783
I'm still playing on .97
Any good mods released since .98?
Anonymous No.2148782 [Report] >>2149734
>>2148577
>>get absolutely schizophrenic over scenario that someone make futa-submod
This isn't schizophrenia
Stinger Shipyards was planning to add futa to the game before Corvus murdered it and kicked out Turkler in every single starsector community
Anonymous No.2148783 [Report] >>2148787
>>2148779
a mod with this ship was released for 0.98
Anonymous No.2148785 [Report] >>2149058
>>2148736
>too much of a bitch to add impregnation content
>good taste
Anonymous No.2148787 [Report] >>2148831 >>2149026
>>2148783
That's way too fancy to be a (P) ship.
Anonymous No.2148802 [Report]
Anyone have any mods that make the ingame text smaller, especially during combat? It sucks that the only way to actually see what you're doing is to remove it all by pressing f11, but then you don't even get to see your flux or hull strength.
Anonymous No.2148807 [Report]
>>2148551
>Eagle
>"inb4 uh it's specialized in being an all-rounder"
Literally yes, its the only ship in the midline range which really breaks the whole specialisation trend.
Anonymous No.2148831 [Report]
>>2148787
That's why you'll never have one
Anonymous No.2148840 [Report] >>2148884
>>2147944
An anon made the whole set the other day
Anonymous No.2148849 [Report]
>>2148771
honestly, pursuing a mark through shroud demons, automated defenses and the fucking nanobot swarm is the kind of customer service I expect.
Anonymous No.2148884 [Report]
>>2148840
>Pirates think they have subdued Remnant ships
>Rogue Remnants are using the pirates to hide their presence in the sector from Remnants and humans alike.
This could work.
Anonymous No.2148928 [Report] >>2148933 >>2148935
>>2148197
given how AI is treated as a hush-hush topic in the core worlds I imagine most don't even know what they're looking at when they see redacted ships
Anonymous No.2148933 [Report] >>2148935 >>2149056
>>2148928
it goes both ways.
Daud heavily implies everyone who ever left the core region knows, Mercenaries can have remnant AI fighters in their fleets.
It seems more like a 'we are not going to talk about this' from the hegemony with an implied threat behind it
Anonymous No.2148935 [Report]
>>2148928
>>2148933
The hegemony I can understand turning a blind eye, but I feel like the church would at least raise a bigger stink over it.
Anonymous No.2148936 [Report]
>>2148577
sounds like a perfectly reasonable and level-headed response over futa and futa-enjoyers (derogatory)
Anonymous No.2149026 [Report]
>>2148787
Makes sense if it's some well-off pirate boss's ship
Anonymous No.2149056 [Report] >>2149086
>>2148933
> remnant AI fighters
I wonder how those things work they are not sentient enough. right? It's like a predator drone. I don't remember, but I swear you can sell remnant fighter LPCs on the open market, so it means it's not illegal as a droneship.
Anonymous No.2149058 [Report] >>2149094 >>2149351 >>2149734
>>2148785
well good enough taste to not be a faggot
but to be fair the average timescale of a starsector playthrough isn't exactly long enough for those mechanics to be gameplay relevant enough to warrant the implementation cost
Anonymous No.2149086 [Report]
>>2149056
They're sold as really fancy mining drones
Anonymous No.2149094 [Report] >>2149102 >>2149471
>>2149058
exploration takes about 20 cycles and that's before you get into faction shenanigans
so somewhere between 20-50 cycles seems to be the average between 'I've explored most of this and have a stable home' and 'I've killed everyone and seen everything in this sector'
that's enough time to help your first kid through it's second divorce and be called grandpa Starsector

So, for particularly long play throughs where you play as the coming god emperor of the persean sector and level up to 40 this not only seems relevant but cream

Also dear god, the people that just edit the settings json to get all skills that way.
Anonymous No.2149098 [Report] >>2149100
I don't think I like shrouds.
Anonymous No.2149100 [Report] >>2149103
>>2149098
the only one that's actually threatening is the eye, which is in turn grossly overtuned
Anonymous No.2149102 [Report] >>2149109
>>2149094
>and level up to 40
only happens if you use cheatmods
Anonymous No.2149103 [Report]
>>2149100
>threatening
I don't like em in general.
Anonymous No.2149109 [Report] >>2149111 >>2149113
>>2149102
You can literally just edit the max level yourself, it's not even hard it's just a number in a text file.
Anonymous No.2149111 [Report] >>2149117 >>2149118 >>2149124 >>2149125
>>2149109
you can cheat or cheatmod, both are the same
if you unironically play with uncapped level you're playing the game on journalist mode
Anonymous No.2149113 [Report] >>2149117
>>2149109
i can also change the wolf to have 99999999 armor with a simple text change, so what
Anonymous No.2149117 [Report] >>2149119 >>2149120
>>2149111
>>2149113
>t. seething tech illiterate zoomers who need modders to do everything for them
Anonymous No.2149118 [Report]
>>2149111
>NO! YOU CAN'T HECKIN' PLAY A SINGLEPLAYER GAME THE WAY YOU WANT!
Anonymous No.2149119 [Report]
>>2149117
not even coherent, kindly kys
Anonymous No.2149120 [Report]
>>2149117
Eat shit you retarded faggot. The irony lies in the fact that most people that want to increase the max level are too stupid to do it themselves.
Anonymous No.2149124 [Report] >>2149135
>>2149111
It takes a really long time to level up in the higher levels and you lose story points for it. It's not as cheaty as you think. Especially if you go industry/tech as your first two trees, by the time you can start getting the stupidly strong combat skills you're already capable of fielding 30 onslaughts.
Anonymous No.2149125 [Report] >>2149126
>>2149111
What's Alex gonna do about it?
Anonymous No.2149126 [Report] >>2149136
>>2149125
Nothing. You're free to do whatever you like with his product, including taking a shit in it, if that is how you'd rather enjoy it.
Anonymous No.2149134 [Report]
>mods
there has never been good amateur content produced. there is barely good professional content in the world. no thank you.
Anonymous No.2149135 [Report]
>>2149124
that's the point of the original joke
the way the exp requirements scale you get silly numbers
Anonymous No.2149136 [Report]
>>2149126
Yeah, walk away.
Anonymous No.2149146 [Report] >>2149150
Sebestyen is the puppy version of a space academic.
Anonymous No.2149150 [Report]
>>2149146
i don't think you should kick puppies though
Anonymous No.2149351 [Report]
>>2149058
>w-well good enough tast-
he's a traitorous discordtranny and you're a vantablack negro for deepthroating him.
Anonymous No.2149441 [Report] >>2149578
just gonna ignore the mad niggerfaggot trannies in this thread and enjoy my impending sierrapin' time
Anonymous No.2149471 [Report]
>>2149094
fair point but not every playthrough is going to be that long
it's a sandbox and not everyone will have goals that require exploring an entire sector or at least screwing around for 20+ years
Anonymous No.2149569 [Report] >>2149579 >>2149589 >>2149671
If High-Tech best tech then why Tri-Tachyon lose both wars?
Anonymous No.2149578 [Report]
>>2149441
Pledge sucks though
Pact has better mounts
Anonymous No.2149579 [Report]
>>2149569
The War never really ended
They're just on break
it'll start again as soon as the gates are back up again
Anonymous No.2149582 [Report] >>2149588 >>2149667
Nah, pound for pound pledge is far better, considering phased movement speed and maneuverability on a 15dp destroyer chassis. Just two ion blasters, two antimatter blasters, and S modded ext mags and she's soloing capitals all day every day
Anonymous No.2149588 [Report]
>>2149582
Huh, is sierra actually good? I added her mod in my too many mods playthrough and I relegated her to logistics bitch, even after she got her fancy cruiser. I guess I should give her another look.
Anonymous No.2149589 [Report] >>2150017
>>2149569
I wonder how hard it is to produce a High-Tech ship lore-wise. I mean, the Hegemony and Persean League have pristine nanoforges but don't really service high-tech ships in their navies. Also, Hege was what was left of the Domain navy, which serviced all the ships, with the Paragon being their best ship.
Anonymous No.2149667 [Report] >>2149675
>>2149582
>Just two ion blasters, two antimatter blasters, and S modded ext mags and she's soloing capitals all day every day
She can only stand up to capitals in fleet fights(3 Ion Blasters generally work better too) and need another destroyer to actually take down capitals on their own. Pledge is basically a side-grade to Medusa.
Anonymous No.2149671 [Report] >>2149832
>>2149569
They're smaller than the Hegemony.
Anonymous No.2149675 [Report] >>2149702 >>2149814
>>2149667
IDK, in all my playthroughs since forever, she can fairy easily solo any slow-ish cap with directional shields with her dual antimatter; conquests, onsluts, executors are easy prey. Just the stock flanking fearless phase AI and the time dilation lets her land antimatter shots past shield pretty consistently
Anonymous No.2149702 [Report] >>2149704
>>2149675
>Overpowered mod shit vs vanilla capital
That's great and all. Now run it against some capitalshits from the same mod.
Anonymous No.2149704 [Report] >>2149782
>>2149702
i know you're trying to appear clever but i don't think sotf has any capitals
Anonymous No.2149732 [Report]
What the fuck, how is my ship yeeted to oblivion
Anonymous No.2149734 [Report] >>2149974
>>2148782
Wait, so that's why Stinger stopped being updated?

>>2149058
>but to be fair the average timescale of a starsector playthrough isn't exactly long enough for those mechanics to be gameplay relevant
I've had campaigns go for ingame decades, that's nonsense
Anonymous No.2149782 [Report]
>>2149704
>I don't think sotf has any capitals
It does, you're just not looking in the right places.
Anonymous No.2149814 [Report] >>2150058
>>2149675
Yeah I don't use reckless AI because while 1v1 in sim it perform better in actual battle it will just suicide (and I play with Starpocalypse), same as Medusa.
Also really wish there was better way to organize combat groups because escort sucks for mobile ships and protect need so much constant oversight you might as well micro their targets instead.
Anonymous No.2149832 [Report]
>>2149671
A single Radiant (which Tri-Tachyon was 100% in control of during the first AI wars) can solo an entire patrol.
Anonymous No.2149835 [Report]
FUCK PIRATES
Anonymous No.2149924 [Report] >>2149946 >>2150107
>>2147750
>>2147748
>>2147485
Really wonder if we could reimplement this in a way that makes engagements more tactical.

make them shorted and give tactical opportunities. ie munition ships could def be reimplemented
Anonymous No.2149946 [Report] >>2149954 >>2149955
>>2149924
>reimplemented
How exactly?
I'm a codelet so I'm not sure what can and can't be done.
Anonymous No.2149954 [Report]
>>2149946
>how exactly
When a bunch of 1's and 0's love eachother very much...
Anonymous No.2149955 [Report]
>>2149946
it's java so the sky's (engine choking) is the limit.
ships having unlimited munition and CR being a catch all mechanic for every thing always felt dumb to me.
Anonymous No.2149974 [Report]
>>2149734
you are not the average starsector player
Anonymous No.2150017 [Report]
>>2149589
I think it's been consistently shown that the main difference between midline, high tech and low tech is philosophy of resource use.
It starts with things like high tech ships needing much less crew and using shields over armor.
TT needs to use its sparse resources more economical, so high quality ships seem logical.
The heg has the largest planets and a fuck ton of trade. They throw people and metals at their problems until they drown.
Doubly so once you consider that lore heg also has the astral in their set up for fighter spam.
Anonymous No.2150058 [Report]
>>2149814
I also play with starpoc. For sierra, or any phase destroyer/frigate built for it, it's always worth having it on fearless/reckless. They'll be killing like 8x their DP every single battle.
You can have 1 with the emergency phase jump anyway so a guaranteed death ward when they overextend
Anonymous No.2150089 [Report]
>>2148064
I was wondering what that meant. Sad, i never like it when a creator removes content from their mod, unless it's outright broken and can't be fixed.
I remember one mod had 4th Battlegroup ships that had a hullmod which concentrated on getting the most out of shields and one of those ships just happened to be a Paragon.
I don't know how one achieves 420 shield coverage but the 4th figured it out apparently.
Anonymous No.2150091 [Report]
>>2148197
Actually given everyone wants your ass when you fly around with the Zig it's possible that people just assume you found some old junker and don't think much of it. Remember that the state of voidcraft in the Sector in general is pretty abysmal.
Anonymous No.2150093 [Report]
>>2148771
>She seems content to simply look at you
Sex update for 0.99 please...
Anonymous No.2150107 [Report]
>>2149924
I guess how munition ships work is they deliver munitions using drones on the left. >>2147748 or they dock on the starboard side of a ship since they have a red arrow on their port side.