>>2153293 (OP)
When it comes to GSG's, I wish sub-Saharan Africa wasn't included as an afterthought. Out of the habitable areas of the map, sub-Saharan Africa always has the lowest province density to where fighting wars there just isn't fun even if you're super into the region for whatever reason. TNO, of all mods/games, actually did a good job here by adding a bunch of states to each country instead of having things like Angola only being split into two or three giant blobs (like its states are in Victoria 2), only to waste it by barely giving the area any lore. Over on /asd/ I posted a map I made of South America with higher province density (since it's another region often suffering from low province density in paraslop), right now I'm chipping away at Africa doing the same thing so that sending your ngubus to fight neighboring ngubus is more involved.
I suppose it's like this because no one who makes these games gives a fuck. Most armchair historians' perception of Africa is that it was a place colonized by white people, then the colonies there were set free in the 60's and most of them became corrupt shitholes, not very exciting stuff. From a vidya standpoint, most of the wars people can name didn't have campaigns in Africa, hence the low focus on the region and the aforementioned low province density (South America's low province density is like that for the same reason). It doesn't matter if someone like you, dear OP, knows about the Second Congo War, or for that matter the civil war happening right now in Sudan, and is aware of those conflicts' potential in wargames; supply must meet demand and the demand of people like you isn't enough.