>>2200068
>Aesthetics
Not a consideration
>access to that mine cluster that's across the map
Build deep mine instead, or better yet - why didn't you settle there in the first place?
>convenience in moving industrial quantity of monoliths
How is having more than one settlement convenient for moving objects from A to B, where your second/third/fourth settlement isn't B?
>expanding the lebensraum
So larping?
>with that flat fertile prime farming land
Why is your primary settlement not next to it?
>Because I can.
The game, as gently as it does, tells you that you really can't.
>Lots of reasons.
And not a single one of them viable
I bet fending off raid of 100+ warriors with a settlement of 30 must be fun, but hey, you build another one, few paces away, with 40 people ready to be raped.
Are you even aware the scale of the maps isn't abstracted, they are intended to be 1:1 real world size, so you are on a tiny spot of land for a single settlement to begin with? Or you didn't bother to read the manual nor dev docs? You know, the stuff that get them EU funding for educational gaming projects in the first place.