>>103915613
this is true, group dynamics drive fan interaction which then drives fan interaction on other platforms which then drives a greater sense of community which then drives a greater bargaining power
>>103915952
Lets talk about hololive then:
they are certainly an example of a company that does audience feedback well. yes, people do watch others from holo they dont actively watch when they have free time due to tools built by the community and hololive itself to facilitate this. think hololyzer, holodex, and the schedule page on hololives website