>>5998044
Environment: void stage; ground texture by sparse dots; wind implied via streaking dots - Style—Lighting: hard top rim L; kicker from flame; deep neg fill; slight haze; practicals=glowing sword/sigil - Style—Color/Grade: monochrome only; palette anchors=black, white, mid-gray speckle; high contrast curve; mild bloom/halation; subtle vignette-invert on whiteout; fine film grain; gentle chromatic-free flares - Camera: low 3/4 angle; hero right screen, demon left; rule-of-thirdscenter on climax; primary move=gimbal slow push-in (micro-jitter realism); lens feel=35mm; shallow DOF near sword; gentle rack once; coverage=single master with inserts implied by focus shifts; screen direction preserved ## Dialogues - {2.3s, Demon Lord}: “Kneel, insect.” - {10.9s, Hero}: “Light, answer me!” ## Audio - BGM: dark ambient + low drums; ~78 BPM; evolve; long tail; end with airy pad; loop-safe; fade up/down - SFX: heavy claw whoosh; bite snap; flame roar; metal clash; shield shimmer; dot-rain; impact thumps; sword-chime; airy “white-noise” wash - Cues: [{0.2,"slam whoosh+thump"}, {3.6,"bite snap"}, {4.8,"flame roar+shield shimmer"}, {6.6,"slash spark"}, {8.4,"ground shock"}, {10.8,"sword-chime; ring ignite"}, {13.5,"music duck; hush"}, {14.0,"title chime soft"}] - Mix note: sidechain—duck BGM by ~3 dB on collisions; widen sword-chime; low-cut on roar during VO ## Structure (Single-Cut; dot-sti