Thread 1013339 - /3/

Anonymous
6/8/2025, 4:51:45 PM No.1013339
arc_with_rings
arc_with_rings
md5: db595aef7055e7ee1dba2161484fdfd4🔍
This is rough sketch/blockout of something I need in my scene. Rings have to be empty inside ofc. What do you think are the best ways to model this? The first thing that comes to my mind is to keep arcs and rings separate and simply boolean subtract inner space of rings to get rid of arc segments inside of rings. This approach is clunky, inaccurate and I think it looks and shades problematically in places where rings connect to arc. But I'm not sure of better ways. Maybe do it in lowpoly and try to manually connect arc mesh and ring meshes by heavily messing with geometry by hand? Sounds doable, but quite inaccurate and complex. How would you do it?
Replies: >>1013344
Anonymous
6/8/2025, 5:41:39 PM No.1013344
rangs
rangs
md5: 5efe6f805aafe47980492dbcb6118231🔍
>>1013339 (OP)
took about 15 mins
>circle
>extrude to ring
>cut it down to one quadrant
>use the cutter locked to one axis to get one of the end's verts in line and snap the others to it
>duplicate to make a half-ring
>duplicate that to make the next ring along
>dupe two more rings
>extrude the connecting piece
>modifier curve deform along a circle
>add ring cuts until its smooth
Replies: >>1013345
Anonymous
6/8/2025, 6:03:33 PM No.1013345
>>1013344
Thanks, I explained it poorly ("Rings have to be empty inside") I guess since that inner part of rings isn't needed, but in your picture it looks like it's really easy to just remove it so it still looks great.
> use the cutter locked to one axis to get one of the end's verts in line and snap the others to it
Wdym by "cutter"? Do you cut the big ring here?
> duplicate to make a half-ring
Do you refer to small rings as half rings? I made rings in OP by doing cylinder, selecting top and bottom, inset and then bridge faces. Not sure if there is problem with this, or it's just two ok ways to do the same thing.
Replies: >>1013347
Anonymous
6/8/2025, 6:11:29 PM No.1013347
rangs2
rangs2
md5: 4481f5be995b7f012715f03950336489🔍
>>1013345
here, this might clear things up a bit
>first thing, you can see im using the knife tool
>use it locked to the X axis to cut across the right quadrant on its far right segment
>now i can snap to that point, which will line up nice square corners for when i run the bar through the rings
the other cut is just to show the tool in case you havent seen it before or its not clear what im talking about
Replies: >>1013348
Anonymous
6/8/2025, 6:20:06 PM No.1013348
hmmmm
hmmmm
md5: e980f95f7476dd765a42d3d8ece54882🔍
>>1013347
Hmmm, I think I get it, is it related to those parts?
Replies: >>1013349
Anonymous
6/8/2025, 6:26:21 PM No.1013349
rangs3
rangs3
md5: 253a1f0dcedf3fcf66344fee329cb8ab🔍
>>1013348
yeah thats the idea. its about getting it square so you can just extrude or add faces later
Replies: >>1013351
Anonymous
6/8/2025, 6:46:37 PM No.1013351
>>1013349
Thanks, I get the idea. Another big missing piece for me here was curve deform, solves those alignment inaccuracy issues.
Replies: >>1013352
Anonymous
6/8/2025, 6:49:00 PM No.1013352
>>1013351
yeah, array and curve modifiers solve a lot of problems. glad i could help!