>>1015695 (OP)
i looked at some of the ripped assets
... they are bad
i was wondering when i played whats up with all the nromal pixelization, but its just all the reainbows, they compress like shit
>>1015734
>I'm not sure what OP's thread is about.
me neither
but i can right away say that if you gonna use weighted normals there is no excuse for how shit the mesh normals look for such a shit bake
this is how propely baked normal map looks
>>1016015
all sides average to single color, its important for in game compresion, those large color shift create those ugly ass giant squares on surfaces you see in games often, if you ever wondered what causes it, its this