Unreal Engine Questions
1. Is TAA absolutely necessary? I'm making a stylized game akin to fortnite/overwatch but I want a nice clear image. I lowered some render settings that removed the disgusting black smears/ghosting from it but is there no other forms of AA or ways to enhance the image?
2. what is the best way to approach GI? Lumen seems pretty unstable and not very performant either...are GI probes the way to go, similar to the Divisions approach? I considered baking too but I have not decided if I want destruction in the game or not which I'm pretty sure baked lighting won't play nice with.
3. Any good tutorials on creating optimized stylized environments? not just in modeling but how to set them up in UE5 as well with LODs and culling?
2. what is the best way to approach GI? Lumen seems pretty unstable and not very performant either...are GI probes the way to go, similar to the Divisions approach? I considered baking too but I have not decided if I want destruction in the game or not which I'm pretty sure baked lighting won't play nice with.
3. Any good tutorials on creating optimized stylized environments? not just in modeling but how to set them up in UE5 as well with LODs and culling?