>>1016397
There is absolutely no fucking way to do exactly that using Blender's physics. Physics module had been abandoned for many years and it's super basic.
You might be able to kinda fake your way through all of this by not relying on physics but by purely simulating the looks of this with textures and maybe some particles.
You'd have to be an uber pro to achieve something kinda looking like that though and even then it would probably still show that your shit isn't based on actual physics