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Thread 1016792

162 posts 80 images /3/
Anonymous No.1016792 [Report] >>1016799 >>1016802 >>1016832 >>1016889 >>1017428 >>1017434 >>1020630
AAAAAIIIEEEEE #2
AAAAAAAAAAAAAAAA
>please wait a while b4 making a thread
Anonymous No.1016793 [Report] >>1016795
Why is your ref a normal loli but you're doing chibislop?
Anonymous No.1016795 [Report]
>>1016793
im gonna make 2 models. chibi + full body
but later
Anonymous No.1016799 [Report]
>>1016792 (OP)
I love it already
Anonymous No.1016802 [Report]
>>1016792 (OP)
Hope you don’t mess up the face and make it impossible to rig like last time.
Anonymous No.1016803 [Report] >>1016836
It was perfectly fine last time, ignore the mayatard with his inferior software
Anonymous No.1016832 [Report] >>1016837 >>1016841
>>1016792 (OP)
walking
Anonymous No.1016836 [Report] >>1016837
>>1016803
Don’t ignore the fact about you making eyelashes and eyebrows into bigger objects. Then if i just wanted to move the body the head was not attached to the other parts thus making it impossible to rig. Don’t you dare blame this on me when it was your creation decisions.
Anonymous No.1016837 [Report] >>1016839
>>1016832
Built like a (mini)fridge

>>1016836
And a ching chong to you
Anonymous No.1016839 [Report]
>>1016837
Ok noob with no experience in rigging and had to automate it using Blender’s rigidity. Removing the soul and sexiness of Blue Archive npcs.
Anonymous No.1016841 [Report] >>1016848 >>1016855 >>1016894
>>1016832
imported to jewnity now
Anonymous No.1016843 [Report] >>1016856
What do I need to learn to become like you op
Anonymous No.1016848 [Report] >>1016883
>>1016841
No hair physics no shapekeys (not to be mistaken for Blendkeys that Maya names it) and halo isn’t following lore accurate moments.
Anonymous No.1016855 [Report] >>1016866
>>1016841
Ahaha that's very cute! Love how the halo is trailing behind
Anonymous No.1016856 [Report]
>>1016843
Any basic poly modeling tutorial will do
Anonymous No.1016866 [Report] >>1016872 >>1016883
>>1016855
That’s not how objects on top of characters rigged design works. It’s clear that anon made it separate from the main rig. He tried animating it to follow but failed.
Anonymous No.1016872 [Report] >>1016895
>>1016866
when you do something wrong and then you do it right that's called succeeding
Anonymous No.1016883 [Report] >>1016895
>>1016848
>>1016866
>crab mentality
pyw
Anonymous No.1016889 [Report]
>>1016792 (OP)
need to texture in the navel and breast shadows
Anonymous No.1016894 [Report] >>1016895 >>1016897 >>1016901 >>1018546
>>1016841
halo values tweaked + rotates with head now
hair physics
Anonymous No.1016895 [Report] >>1016898 >>1017565
>>1016872
>>1016883
>>1016894
You blendead brains need this. I can still see you trying to fake the halo into following the character instead of doing the smart thing and connecting it to the character.
Anonymous No.1016897 [Report]
>>1016894
Very cute!
Anonymous No.1016898 [Report] >>1016903 >>1016904
>>1016895
How is making the halo follow the character not a legitimate solution?
Anonymous No.1016901 [Report] >>1016912
>>1016894
make it jiggle like sonic's chao
Anonymous No.1016903 [Report]
>>1016898
Because lore accurate blue archive Halo is slanted and also how would you feel if you had to animate an entire head like in this video to only find the person who rigged the character to be slacking in their job: https://www.youtube.com/watch?v=Efg5V-vnVzc
Anonymous No.1016904 [Report] >>1016906
>>1016898
There's no point in interacting with schizo, just hide. Multiple threads have been wasted in it
Anonymous No.1016906 [Report] >>1016911 >>1016961
>>1016904
I triple checked how the halo works and you’re stupid. Everyone even official Nexon has it behind them. Go check: >>>/v/718021773
Anonymous No.1016907 [Report] >>1016909
This thread is why I don't often share my work online. OP has to filter all the noise from people who don't know what they're talking about.
Anonymous No.1016909 [Report]
>>1016907
OP doesn’t know how rigging works, incorrectly put the halo on the character and tried to fake it to make it. Not a single fandom in the Blue Archive made these mistakes, not the MMD people, not Nexon and not the artist.
Anonymous No.1016911 [Report] >>1016912 >>1016916
>>1016906
That looks silly. It's stuck to her head like a fucking invsible stick is through it.
I suspected thats what you were saying but then you had the audacity to post a rigging textbook? Seriously? You just want him to parent the halo to the head joint with no dynamics or movement at all? That is not an expression of skill.
I cam into this thread specifically to make fun of OP for doing that and he didnt so I praised him.
Anonymous No.1016912 [Report] >>1016928
>>1016911
this, do this >>1016901
Anonymous No.1016916 [Report] >>1016928
>>1016911
Technically that’s lore accurate halo from the Renaissance era. I’m sure there’s a actual reason why all paintings depict the halo behind the person instead of on top.
Anonymous No.1016928 [Report]
>>1016912
You are correct. This bouncy effect is the best one, follow is better than parenting, but it still looks inorganic. It needs a little bit of "over compenation" to look natural.

>>1016916
The reason is because a "halo" isn't supposed to be a glowing circle. It's the appearance of a bright light shining behind someone's head. Pre-renaissance medieval art got very "symbolic". You can say it was because christianity stifled artistic developement. you can also say that the meaning of the art became more important than the "technical correctness" of it. Either way we get the idea of the physical halo from these symbolic representations of a real thing you can see.
Anonymous No.1016961 [Report]
>>1016906
>you have doned the halo the wrong
>source: a racism on /v/
Anonymous No.1017428 [Report]
>>1016792 (OP)
sexo
Anonymous No.1017434 [Report] >>1017453
>>1016792 (OP)
If you're not making your own character anyway, I don't see why you don't just steal an existing chibi model as an anatomy/topology ref.
Anonymous No.1017453 [Report] >>1017454 >>1017466
>>1017434
Funny how so many people around here seem to struggle with the concept of a creative board
Anonymous No.1017454 [Report] >>1017466
>>1017453
It's the same kind of nigger that tells you that you will be replaced by AI. They're literal NPCs, I tell you.
Anonymous No.1017466 [Report] >>1017468 >>1017581
>>1017453
>>1017454
You will also learn more quickly if you see how it's done by professionals instead of looking through youtube tutorials made by hobbyists.
Anonymous No.1017467 [Report]
He was already comfortable enough using drawings not made by him as reference material, why not reference something more obviously useful?
Anonymous No.1017468 [Report] >>1017476
>>1017466
That's very different from stealing. Pick your words better.
Anonymous No.1017476 [Report]
>>1017468
John Cleese uses that word.
Anonymous No.1017516 [Report] >>1017552
top tier thread
Anonymous No.1017552 [Report]
>>1017516
it goes to show just how easy it really is
Anonymous No.1017564 [Report] >>1017590 >>1018231
name of the artist and character?
Anonymous No.1017565 [Report] >>1018236
>>1016895
i wanna learn to rig and animate in 3ds max, got any good biped tuts for beginners?
i have the stoopids, so give something that simplifies it
Anonymous No.1017581 [Report] >>1017587
>>1017466
op here
yes i know but i want to make things my own way + i want to learn how to eyeball stuff instead of relying on actual references.
Anonymous No.1017587 [Report]
>>1017581
BASED
Anonymous No.1017590 [Report]
>>1017564
It's from Blue Archive bro
When u see girls w halos it's BA
Anonymous No.1018231 [Report]
>>1017564
Artist is gengorou, character is justice task force member
https://danbooru.donmai.us/posts/6675857
Anonymous No.1018236 [Report] >>1018242
>>1017565
Why would you even want to animate in 3ds max? Its animation tools are even more outdated than blenders for some unholy reason.
Anonymous No.1018242 [Report]
>>1018236
There are plenty of other dumbass threads for software wars
Anonymous No.1018255 [Report] >>1018271
how did you learn to animate? any tutorials?
Anonymous No.1018271 [Report] >>1018625
https://alicedev98.itch.io/jtf-prototype
prototype out
minigame for now
>>1018255
just look for animation tutorials in utube. I remember doing sebastian lagues a long time ago.
Anonymous No.1018546 [Report] >>1018549 >>1018616
>>1016894
super cool anon, was the process of importing the character into unity and creating a character controller too complicated?
Anonymous No.1018549 [Report] >>1018566
>>1018546
NTA but yes because each action requires their own button, animation, sound and interaction with said object.
Anonymous No.1018566 [Report] >>1018568
>>1018549
do you want help? I've done exactly that lots of times.
Anonymous No.1018568 [Report] >>1018570
>>1018566
I would like to, yes
I have some simple models of my own that I'd like to see run around an empty scene in Unity
Anonymous No.1018570 [Report]
>>1018568
What I like to do is have a model file with my character, bound to the joint hierarchy with no special constraints or controls or any extraneous nodes I dont want in the unity prefab. Then I'll have a separate one with my rig controls all set up. When I want to make an animation I "Save As" my rig model to a new file.
Unity wants you to "slice" the time line after import for animations. So to animate for that you just say animate a 1 second walk cycle, then just keyframe everything that's needed at it's desired position at the end of that sequence. then I'll skip ahead some frames and pose the character for the next sequence and keyframe everything in that pose to. So the pose at the end of the last sequence and the pose at the beginning of the next sequence are rock solid. Sometimes if you're animating long sequences you'll come to take for granted that certain things aren't moving. Then way later down the line you move something, and all your previous animation is fucked up. So I keyframe all at the beginning and end of each little animation.
I also keep animations in separate files based on their association. Like a file of walking animations, a file for sword attack animation.
Anonymous No.1018575 [Report]
1. The "bake animation" option is required if you're dropping your raw 3d file directly into unity. Mine is greyed out because I exported to FBX, but if you're just starting out doing it this way is simpler.

2.
When you're slicing out your animations there are these options which were confusing to me. Here youre deciding if whether the animation you have, moving the character around, should actually make the whole game object move around in the scene. These setting how I have them make the character just wiggle in place, and then you must use a script to make the character move. It's the simplest way to go.
Anonymous No.1018616 [Report]
>>1018546
>was the process
not really that hard and complicated since im used to doing it multiple times.
Character controllers are easy to code unless you're making a 3D platformer. This one is just a plane
Anonymous No.1018625 [Report] >>1018671
>>1018271
Fuck you anon. I could do all that but I'm lazy as fuck and need to finish work I didn't do in the week. Looks great
Anonymous No.1018671 [Report] >>1018672
>>1018625
How about just doing some of that and helping another anon out with their game?
Anonymous No.1018672 [Report] >>1018753
>>1018671
What do you need?
Anonymous No.1018753 [Report] >>1018777
>>1018672
Characters, materials, animations. Everything.
Anonymous No.1018777 [Report] >>1018784
>>1018753
fuck off nigger
Anonymous No.1018784 [Report] >>1018788
>>1018777
Bro im not asking for a 3d slave. I'm making everything by myself right now. It's a whole game it needs everything. What do you WANT to do?
Anonymous No.1018788 [Report] >>1018795
>>1018784
That's some other anon. I feel like modeling a character. Make a list/share discord to talk. It's a sfw game or a nsfw game?
Anonymous No.1018795 [Report] >>1018848
>>1018788
Ok lets go down the list and if we hit a point you don't like. No worries.
NSFW
furry
herm
hyper

still interested https://discord.gg/TZMSKxeX
Anonymous No.1018848 [Report] >>1018861 >>1018931
>>1018795
Have you considered that this thread is
SFW
loli
girls only
pettan
Anonymous No.1018852 [Report]
>want to help
>not sure if i have enough skill to deliver
Anonymous No.1018861 [Report]
>>1018848
Yes. I stole your thread.
But I can also help with importing animations and models into unity.
Anonymous No.1018931 [Report] >>1018934 >>1018938
>>1018848
Lolifriend can you help me create a simple 3D character controller in unity
Anonymous No.1018934 [Report]
>>1018931
Why don't you just follow a tutorial in youtube? What do you think he will teach you?
Anonymous No.1018938 [Report]
>>1018931
use the built in one.
Anonymous No.1019297 [Report] >>1019305
Aaaa

The bunny rig's been rebuilt and refined quite a bit since last time. Only the hair and face left!
Anonymous No.1019305 [Report]
>>1019297
>Get ready every he is going to learn the hard way
I hope you know how shapekey works because it’s not going to be easy.
Anonymous No.1019977 [Report] >>1019994 >>1019998 >>1020041 >>1020045
working on frieren model right now
Anonymous No.1019994 [Report]
>>1019977
Looking forward to the progression!
Anonymous No.1019998 [Report]
>>1019977
I don't like how the area between the eyes above the nose is protruding in your models
Anonymous No.1020041 [Report] >>1020084
>>1019977
progress today main body ish and retopo of the head part twintails.
I still gotta fix the actual twintails.
Anonymous No.1020045 [Report] >>1020046 >>1020047
>>1019977
You cant see it in the skurce reference because her face is devoid of detail, but anime faces still conform to face plane standards. There's gotts be a shelf under the eyes
Anonymous No.1020046 [Report]
>>1020045
Anonymous No.1020047 [Report]
>>1020045
If you edit normals, use a proxy mesh or use SDF you don’t need plane faces at all
Anonymous No.1020048 [Report]
Anonymous No.1020084 [Report] >>1020087 >>1020111
>>1020041
progress today
mostly back hair which i liked and did some twintail curves which kinda look underwhelming sadly. Maybe it needs to be a big strand splitting into three.

Some anons saying about problems bout the face but that can be retopoed later if some problem arises. Its the easiest part to tweak imo
Anonymous No.1020087 [Report]
>>1020084
I like the twintails, personally. If you want them to look better you can give them more of a s curve (outward-inward-almost-outward, you can see they follow that pattern in the front ref)
Anonymous No.1020111 [Report] >>1020119 >>1020158
>>1020084
ears, booties done
working on undercoat now.
Anonymous No.1020119 [Report] >>1020167
>>1020111
earrings, coat, undercoat done.
idk about my upper coats topology.
gotta still work on the neck part which should be easy and hands too.
After that texturing,shading. Might have to change face topo for normals/shadow shading.
Anonymous No.1020158 [Report]
>>1020111
Nice addition of the face shelf
Anonymous No.1020167 [Report] >>1020292
>>1020119
mesh is done. Shading/Texturing next and most probably face retopo for normals shading.
good night.
Anonymous No.1020292 [Report] >>1020357
>>1020167
progress today. Lots of mesh tweaks which took a lot of time.. Did flat color texturing today.
im gonna sleep. good night.
Anonymous No.1020357 [Report] >>1020402 >>1020428
>>1020292
progress today
just have to figure out how to shade that nose
and yeah im not definitely cheating by showing it in ortho.
I dont even know if i should rig. This shit is taking me ages.
Anonymous No.1020402 [Report] >>1020450
>>1020357
Lovely work, might be taking time but she looks good!
Anonymous No.1020428 [Report] >>1020450
>>1020357
Let me know if you figure a good way to shade the nose without fucking with normals, I can't think of another way right now
Anonymous No.1020450 [Report] >>1020492 >>1020495
All done.
https://take-me-to.space/rOnw97VD.rar
>>1020402
>>1020428
gave up on the normals and i just painted on it.
Anonymous No.1020492 [Report] >>1020552
>>1020450
That looks great! Gonna have a try with it later
Anonymous No.1020495 [Report] >>1020496 >>1020552
>>1020450
>no genitalia
Anonymous No.1020496 [Report]
>>1020495
You can use a mrchanism similar to disconnected facial features to create a stick-on pussy, then the world's your oyster
Anonymous No.1020540 [Report]
Kill yourself, Alicefag.
Anonymous No.1020552 [Report] >>1020579 >>1020582 >>1020621
time to make some insect repellent
>>1020492
thanks but its not that good. I havent had practice and which is why it took me almost a week to finish.
>>1020495
i was planning to make an h-game from it meh. I just wanted to get it over with.
Anonymous No.1020579 [Report] >>1020581
>>1020552
>i was planning to make an h-game from it meh. I just wanted to get it over with.
Thats why you need teams. All the work needed to kake a good functional 3d model is draining. Then you realize you need to rig, and animate, and import, and code, and do UI, etc. And all of these things need as much care and attention to do right as the 3d model or else theyre shit.
Anonymous No.1020581 [Report] >>1020589
>>1020579
I just had a brainfart which made me work really slow.
if anything i really really need to work on my shading/rendering/texturing.

What you say is valid but i decided myself that i wouldnt collab with anyone until i can pay them for their work.
Anonymous No.1020582 [Report] >>1020587
>>1020552
Practice is good, more than half of the models I've ever made were shit and went to the trash.
It's like sketches, not everything you make can be a masterpiece.
Anonymous No.1020587 [Report]
>>1020582
i just need to do it consistently. Tomorrow ill lock in and make more models if i can.
But i should really work on something that would give me cashflow.
We'll see.
Anonymous No.1020589 [Report] >>1020591 >>1020597
>>1020581
You pay them in shares of the proceeds if/when the thing makes money.
Anonymous No.1020591 [Report] >>1020592
>>1020589
i've been in multiple revshare collabs and i dislike it in general.
People are not committed unless theres money involved by some miracle by actual sheer of will that everyone is really fully committed.
Anonymous No.1020592 [Report]
>>1020591
*unless by some miracle
Anyways revshare + upfront payment is what i'd like to do next time.
Anonymous No.1020597 [Report]
>>1020589
>shares of the proceeds
laaaawl no. That's just fancy talk for not getting paid, although I get why that's interesting for the person who's gonna do the not-paying
Anonymous No.1020621 [Report]
>>1020552
Eh. I usually take a month to make a bad model, for a week of work she turned out quite good
Anonymous No.1020630 [Report] >>1020635 >>1020899
>>1016792 (OP)
Another day another unfinished project
Anonymous No.1020635 [Report]
>>1020630
is this me from the future?
Anonymous No.1020892 [Report]
working on environments starting tomorrow. I want to learn how to make backgrounds.
Also new PC might be coming up soon. As i get serious i realize i actually need a GPU.
Anonymous No.1020899 [Report] >>1020905 >>1020925
>>1020630
stop copying ai slop ffs
Anonymous No.1020905 [Report] >>1020908
>>1020899
>noo don't make a thing
classic /3/ I guess, all attempt at actually making something are proscribed, we should only be saying that things can't be done
Anonymous No.1020908 [Report]
>>1020905
That's some idiotic strawman.
Anonymous No.1020925 [Report] >>1020930 >>1020941
>>1020899
Frankly ai makes good character sheets. You don't need to copy them 1-1.
Anonymous No.1020930 [Report] >>1020931 >>1020936
>>1020925
No it doesn’t, told it to make one character sheet in 3D t position of a blonde teen girl with maid outfit and bow accessory. Completely ignored the t poses no matter how much i keep prompting it to be corrected.

Ai is a joke, if i hired someone they would understand and had the job done within a hour.
Anonymous No.1020931 [Report]
>>1020930
You have to know how to use ai to use it. Yeah i generated a collection of over 100 good enough t/a posed model sheets(before the bing image creator seemingly banned them), but for very 1 that i could use i generated a dozen that didnt.
Anonymous No.1020936 [Report] >>1020941
>>1020930
Skill issue. It makes perfect character turnarounds in t-pose, all lined up and ready for reference use.
Anonymous No.1020941 [Report] >>1020942 >>1020961
>>1020925
>>1020936
Maybe the AI shitters could fuck right back off to one of the AI threads. >>1009076 seems perfectly fine.
Anonymous No.1020942 [Report] >>1020944
>>1020941
Or maybe you stop being autistic and attacking people over a random reference image they used for modeling.
Anonymous No.1020944 [Report] >>1020946
>>1020942
I'm not attacking the guy using the ref, I'm attacking the subsequent posters turning it into an AI shill discussion
Anonymous No.1020946 [Report]
>>1020944
You are chudcel, stfu.
Anonymous No.1020952 [Report] >>1020962
Imagine leaving all creative decisions to a machine so you can do the monkey work for your AI master and painstakingly move vertices and rig it.
Anonymous No.1020955 [Report] >>1020956
Imagine having homoerotic fantasies about AI and monkeys in your head instead of just enjoying thing you do.
Anonymous No.1020956 [Report] >>1020957
>>1020955
retarded golem can't be creative even when he's shitposting
Anonymous No.1020957 [Report]
>>1020956
Yep, literally impossible for you.
Anonymous No.1020961 [Report] >>1020963 >>1021175
>>1020941
Where's the issue with this? Tell me the problem you just cant get over and then show me a proper image plane.
Anonymous No.1020962 [Report]
>>1020952
>leaving all creative decisions
>all
You make the prompt
You edit the inage
You make the model
You decide what details to use or not use.
You have final say in how the model looks.
Youre leaping, desperately clawing for some reason to hate it. Right uo until image generation the usual advice was to steal modelsheets. Thats just as much leaving ceative control in the hands of another.
Anonymous No.1020963 [Report] >>1020965
>>1020961
It's in the wrong thread is what it is. Like, you didn't even fucking bother to generate a little girl to at least pretend you have any interest in matching the thread's theme. No, gotta just shit out any random garbage to derail other threads because that's all you AI shitters can do.
Anonymous No.1020965 [Report] >>1020966 >>1020967 >>1020979
>>1020963
>Like, you didn't even fucking bother to generate a little girl
Cool excuse to not confront my challenge. Now what?
Post for post ive contributed more to this thread than any one except the OP actually making the models. You have no idea who inam now answer for your retarded assertions.
Anonymous No.1020966 [Report] >>1021003
>>1020965
Now make her naked and catbox it as a joke, ha ha...
Anonymous No.1020967 [Report] >>1020969
>>1020965
The aiee threads are about making models and you're on a creative 3d board, so you have contributed neither to the thread nor the board. You're just parasitic background noise, drowning contributions in irrelevancy
Anonymous No.1020969 [Report] >>1020970
>>1020967
Cool another excuse. I gave op instructions on importing models to unity and slicing animations. What do you do? Complain? Can you draw or model at all?
Im on the creative 3d board because I'm a creative 3d modeller.
Anonymous No.1020970 [Report] >>1020973
>>1020969
>I gave op instructions on importing models to unity and slicing animations
lol, even if I believed you were the one giving it, and not just appropriating someone else's work as AI shitters are known to do, all of OP's unity posts are before the slicing "advice" which got no replies. This was just a fart in the wind, although I'd at least grant you that it was a more constructive approach than the AI garbage
Anonymous No.1020973 [Report]
>>1020970
>posts no advice
>posts no work
>cant draw
>cant model
>still hasnt responded to the challenge.
Everytime i deal with one of you my body of work grows while yours stays at 0. Why are you even on /3/? Just to demoralize the 4-10 people who post here? Why are you threatened by this board?
Anonymous No.1020979 [Report]
>>1020965
Why not a lil girl on armor?
Anonymous No.1021003 [Report] >>1021007 >>1021043 >>1021175
>>1020966
ha ha, that would be hilarious... https://files.catbox.moe/17623c.jpg
Anonymous No.1021007 [Report] >>1021016 >>1021023
>>1021003
Catbox is the only site that somehow manages to ban every VPN IP I try, and I've had a lot of them over the years: both paid VPN services and private self-hosted VPS. And I'm not talking about posting, I'm talking about simply viewing. Idk how they're doing it, and more importantly WHY, but they're way more hardcore than mainstream social media. The glow in unreal.
Anonymous No.1021016 [Report] >>1021019
>>1021007
They're the favored host for every dodgy artist and ai motherfucker ever, you can't fault them for trying to keep things at least a bit under control
Anonymous No.1021019 [Report]
>>1021016
They are very much obviously an IP harvesting honeypot.
Anonymous No.1021023 [Report] >>1021039
>>1021007
>>>/b/941769138
Anonymous No.1021039 [Report] >>1021175
>>1021023
you're such a fucking pajeet doll
Anonymous No.1021043 [Report] >>1021175
>>1021003
>not perfectly flat
Meh.
Anonymous No.1021175 [Report] >>1021180
>>1021039
I'm not the guy posting the slop, as a matter of fact I've been following OP's threads for months, but >>1021003 is the first post I've ever made on these threads. I'm not the guy posting the slop, I think he's retarded for thinking you can use inconsistent dogshit like >>1020961 for reference for 3D models. Also, I didn't use AI for the edit, you can easily tell where I painted over with a hard brush. I don't use AI.
>>1021043
(perky buds) / 1e6 > perfectly flat
Anonymous No.1021180 [Report]
>>1021175
Are you drunk
Anonymous No.1021194 [Report]
what is up with these ai poojeets aggressively asking people "then what's wrong with it? uh?!"
is it all the same retard on different boards?
it would be very funny if it was an AI bot trying to learn. literally asking for feedback in the most autistic way possible. fitting
but it's probably just a poojeet
in which case, I'll say it again. if you look at that shit and don't see what's wrong, that's part of the "issue". that's part of the reason why ai "art" won't be replacing artists anytime soon
it will definitely make artists lives a lot more annoying, as those who work on it professionally will be pushed to the tools their managers spent 90% of their budget on, though. but at least we'll still have jobs
Anonymous No.1021231 [Report] >>1021242 >>1021246
aaaaaa
Anonymous No.1021242 [Report] >>1021246 >>1021313
>>1021231
decided to opt for low poly this time again instead of subdiv.
good night.
Anonymous No.1021246 [Report]
>>1021242
>>1021231
Pretty cute so far, looking forward to further progress!
Anonymous No.1021313 [Report] >>1021317 >>1021448
>>1021242
eyelash, brows, tweaks on body and staff done.
Rigging next.
Anonymous No.1021317 [Report] >>1021448 >>1021632
>>1021313
fully rigged. Hair physics will be via verts in game engine.
Anonymous No.1021448 [Report]
>>1021313
>>1021317
Cute still, awaiting color!
Anonymous No.1021453 [Report]
traaaaans sisters, heckin cute anime, a place where we can pretend and project our fantasies to be cartoon girls
Anonymous No.1021632 [Report] >>1021634 >>1021661
>>1021317
all finished.
Anonymous No.1021634 [Report] >>1021661 >>1021707
>>1021632
forgot the link.
Enjoy.
download the autorigpro tools to animate it.
https://take-me-to.space/nZooguQC.rar
Anonymous No.1021661 [Report]
>>1021634
>>1021632
Thank you for sharing it! had to re-link the staff texture which was otherwise all black but it's a pretty cute model
Anonymous No.1021694 [Report] >>1021704
Working on a fullbody now. Looks like shit for now.
We'll see.
Anonymous No.1021704 [Report]
>>1021694
working on hair now. Chibi model proved to be helpful. I used the hair model, tweaked it and it fit perfectly.
Anonymous No.1021707 [Report] >>1021715
>>1021634
>Need tools to make it move
Why not just use Blender’s version and not deal with tool extensions problems.
Anonymous No.1021715 [Report]
>>1021707
You can make it move fine without the tools