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Thread 1016917

11 posts 4 images /3/
Anonymous No.1016917 [Report] >>1016918 >>1016920 >>1016923
what program do people use to make renders like this?
Anonymous No.1016918 [Report] >>1016919
>>1016917 (OP)
Impossible to tell unless you are some kind of expert in the idiosyncrasies of aliasing algorithms and recognize the sampler/blur specifics. You could make something that looks functionally identical in any of the main content creation suites. And I have the impression a lot of people use Daz and Source Filmmaker. Unreal, Unity etc could also be used.

If you wanted to do it you'd just pick whatever you're most familiar/comfortable with as it can be done everywhere.
I would personally use max and the quicksilver hardware renderer, but not because it's the best just because I already know it inside out.
Anonymous No.1016919 [Report] >>1016920 >>1016922 >>1016947
>>1016918
im fairly new to 3d in general, so only really know a little bit of blender
would it be possible to something like this on blender?
Anonymous No.1016920 [Report] >>1016921 >>1016921
>>1016917 (OP)
>>1016919
Is this another bait thread?
This render looks like it could have done in a game engine, probably Unreal, you can use something like Marmoset to render, many other softwares that I am not familiar with, or yes, Blender
Anonymous No.1016921 [Report] >>1016923
>>1016920
>>1016920
sorry if it looks like a bait thread? it isn't
i'm just really new to these things and wanted to know
Anonymous No.1016922 [Report]
>>1016919
We don’t know where or how the picture got created. It could also be possible to mod the game to add character models. We just don’t know. Also no blender can’t do it, lacks realistic graphics to pull it off and hair texture.
Anonymous No.1016923 [Report] >>1016925
>>1016921
I'm gonna be 100% honest with you anon you're going to get better responses on any 3d subreddits compared to here. I am going to disagree with the other anons that say this IS blender >>1016917 (OP) and my guess is based on the stark contrast between the guitar's detail and the rest of the scene. The mug is a little sus too just based on how it's scaled a bit bigger than a mug would normally be (the mug is nearly as big as his fucking head) but the guitar looks like it has default textures on the metal bits
Anonymous No.1016925 [Report] >>1016926
>>1016923
>I am going to disagree with the other anons that say this IS blender
...Are those other anons in the room with us? No one has said this specific render was done in blender
Anonymous No.1016926 [Report]
>>1016925
auto grammar correct sucks so much dick holy shit. Originally I had typed" I am going to disagree with the other anons and say that this IS blender"
Anonymous No.1016947 [Report] >>1016951
>>1016919
Yeah you can make renders in blender
Theres a schitzo who shows up and says literally nothing can be done in blender but hes wrong
Anonymous No.1016951 [Report]
>>1016947
This time is different because we absolutely know the hair from Devil May Cry characters are in fact Maya’s XGen. Blender did not had such technology during the development process. Attempting to import the characters into Blender will always lead into unfixable mess. If you don’t believe me then just download one of the characters directly from the game. Drake is famous enough to find, just download him bro and render him, easy.