>>1016988
>The hands and feet are like stop motion, not something you’ll see in people.
yeah that's like the last thing i did and was too lazy to imrprove them
>Cube didn’t fight back, unnecessary stretch and pull.
i don't get this, i made the cube jelly-like on purpose, i thought it's funny
>Deadpool grabbing cube needs more work, if you want this to be a joke scene it can work but add better sounds
well yeah, it is a joke how are you gonna grab a cube. And the sounds..i used what i could find for free online
>Cube flew odd angle which will not hit the sword but it looked so unnatural when teleport to the sword
i think that looks fine, i spent a ton of time on that alone, maybe it's the camera angle
>Deadpool didn’t move to the sword correct position to go back into the slot. Sword teleport to its origin was unnatural.
i think that also looks fine, it's also one of the final additions. the sword falls directly into the sheathe on his back, yeah it "teleports" for like 1 frame
>Yes walking needs to be fix
i discovered that making a good walk cycle is harder than this entire animation
>Do position last and work your way to first
i don't understand this
>If you’re going to not show the legs when walking then don’t care about the legs only the thighs since those would be visible
well not if i change my mind about the camera angle, also due to IKs i kinda have to animate the whole leg, plus i am learning to animate..i'll worry about cutting corners later
>Fast animations like grabbing is fast
also don't get this
>Video editing can help cut some of the work. You could make the cube appear digitally instead of just popping into existence.
why does it matter, you can keyframe the object appearing it's easy as hell
>Face animations needs to be shown, cube is annoying to deadpool
i didn't rig his face just around his eyes a bit, it's very basic
Overall i get and appreciate the feedback, many of these issues i am aware of, i just don't know how to improve yet