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Thread 1017961

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Anonymous No.1017961
/DAZ3D/ general Celeb edition
Previous: >>1011117
Daz youtuber's and general guides:
https://www.daz3d.com/help/help-daz-3d-video-tutorials
Wpguru, Parmy, Travis Davids (Marvelous designer), Thundornd, CgBytes, Kelvin Jin
(Pruned some long inactive suggestions from past OP)

Bridges: https://www.daz3d.com/daz-bridges
Suggested Blender Bridge: http://diffeomorphic.blogspot.com/ (GOATED)
Use this if you are an AMD or Intel pleb.

News: Daz 2025 -ALPHA- has been released.
https://www.daz3d.com/blog/daz-studio-2025-alpha-release
Support for Filament has been added to MacOS version as well as filatoon.

Some anon created a cool character morph. Meet Quinn! https://mega(.)nz/file/rmZQWLKZ#lh4aluWj6drjfPLkW7FVAUVDaOZZqJfqjoAvsREDo7U

We all know you are really just using this software to have celebs bang monsters and animals anyways so here is the current breakdown https://www.daz3d.com/forums/discussion/638911/celebrity-look-a-likes-for-3d-figures-part-4/

Other links:
https://f95zone.to/threads/daz3d-art-show-us-your-dazskill.4764/
Anonymous No.1017963
OP Image credit to DataMining aka EmmAnon
Anonymous No.1017973 >>1017974 >>1017983
It's so cool to open the geometry tool, or mesh grabber, or something like that, and have all your shells revert to default and the models turn white. I love it when that happens.
Anonymous No.1017974 >>1017983
Paypig here. Which of these characters should I use my monthly daz+ gibs on?
>>1017973
Use Diffeo, be free.
Anonymous No.1017979 >>1018005
>>1017927
for the rendering quality slider, the official explanation is that it changes the threshold for when a pixel is considered "converged", or in other words "correct". a higher convergence threshold implies a higher quality image. however, there are tons of elements in play when it comes to render quality, and i can say from my own tests that it hasn't produced any noticeable differences (except for inflating the render time).
Anonymous No.1017983
>>1017973
It should go back to normal once you switch the tools back. Something's wrong on your end.

>>1017974
Whichever one has assets you'll actually use.
Anonymous No.1017989 >>1017991
Why does dForce for clothing sometimes work, and sometimes looks like it exploded. What can I do to avoid that. Any settings I have to adjust or any other tips?
Anonymous No.1017990 >>1017991
Genuine question, why is daz this popular Vs something like character creator?
Soon the metahuman plugins for dccs will be out. Why not just switch over to those?
Anonymous No.1017991 >>1017992
>>1017989
It usually explodes if a body part is clipping into the clothing, like a hand or something is in the way.
There's lots of good tips on the official forum if you search cloth explosion, d force tutorial, etc.

>>1017990
Daz is popular because of the years and years worth of assets to kitbash, most of which are super easy to pirate. And it's a pretty easy to use program if all you want to do is make still pictures.
Are there even premade pose packs, clothing, hair etc for metahuman?
Anonymous No.1017992
>>1017991
There are some assets, not nearly as much as daz of course. I think in large part it's because it's been almost impossible to work with metahumans outside of unreal itself + the metahuman editor was very limited until the most recent ue release.
The new plugins promise diffeomorphic style importing and exporting. So far only the Houdini one is out, but I think the blender one is next so we should see a bit uptick in usage. Still, the technical barrier to entry will probably remain much higher than daz.
What about cc tho? Why did that not take off similarly to daz? Cc5 seems pretty decent. The piracy thing is mostly a chicken and egg type of issue imo.
Anonymous No.1018005
>>1017939
>>1017998
I somehow failed to see the post denoiser option. Probably won't use it anyway. If it's just going to blur the image, I could just run it through a filter in GIMP. And I have enough trouble getting facial details to stand out.
>>1017945
Kind of a weird thing to bully me over. I was more distracted by the super reflective teeth that I can't seem to fucking fix.
>>1017979
Thanks, guess I'll ignore it from now on.
Anonymous No.1018039
Anonymous No.1018051 >>1018070
celeb morphs are an endless source of comedy
Anonymous No.1018070
>>1018051
Look how they massacred my frog-fu!
Anonymous No.1018072
How do you export an animation as .bvh?
Anonymous No.1018112
>Richard does it for free
grim. Without him, Daz would be dead