>>1018336 (OP)
outdated doesn't have to mean dead, just go to rutracker and get both 7.5 and 2015.
not sure about the older versions, but those are the two I use and they're perfect, I use them to force myself to make old school models with no pbr materials at all.
very use to use.
>>1018339
>>1018342
here's your (you)
>>1018352
modern blender can do a lot more, honestly.
but softimage is just nice to use.
my biggest problem with blender is inconsistency and speed, back in the 2.6 and 2.79 days people used to get turned off from the interface because it looked hostile but that was never its real problem, it had options scattered in menus that didn't really fit it, like mark seam in edge menu instead of uv, had many functions locked behind keyboard shortcut with no buttons anywhere on the menu, some didn't even have buttons and you had to use the search function, it felt like it was made for programmers more than artists.
so even if you look past the hostile interface problem it's still very unintuitive.
modern blender is much better, but also has its own problems, the gui is pretty but it's still not fast and has some quirks that slows down workflow and makes it miserable every time an update gets released, v4 for example put modifiers in sub menus which are slower to use and breaks muscle memory, i never recovered from it.
most blender users just tell you to use favorites, ok that's an option but it was undeniably better before.
people make fun of it but Maya and 3ds max having 3 different ways to do the same thing really helps you get in the flow once you get used to it, blender doesn't.
another problem is the ngon solver, i can argue that blender is still bad in this even today, other software are simply better, it really can't work with ngons that well.
Softimage and literally any other 3d software is much better in that regard.