Anonymous
9/12/2025, 4:54:02 PM
No.1018504
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>>1018505
There has to be a less retarded way of setting up UV shifting for low poly face texture swapping than this
Anonymous
9/12/2025, 5:20:02 PM
No.1018505
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>>1018504 (OP)
Well yeah, duh, just use the UV warp modifier as explained in several other threads
Anonymous
9/13/2025, 5:33:28 PM
No.1018555
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That is not a retarded way of uv shifting.
The more tedious and difficult your rog is to make the easier itd going to end io being to actually use it.
Anonymous
9/13/2025, 6:38:23 PM
No.1018564
[Report]
Try something like this if you want to use only shader nodes. The custom property "prop" controls which offset is displayed. I used a rectangular power of two texture because it's apparently best to use such textures if you intend to use a realtime engine. "prop" is 5.0 in the screenshot, so it goes from 0 (A1) -> 1 (A3) -> 2 (A5) -> 3 (A7) -> 4 (C1) -> 5 (C3). If you were to animate your character changing expressions, you'd animate that property.