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Thread 1020348

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Anonymous No.1020348 [Report] >>1020381 >>1020383 >>1020444 >>1020555
physics
https://www.youtube.com/watch?v=VOORiyip4_c
>3:25
>the cloth even maintains the inner volume
looks like titty physics are solved, boys
Anonymous No.1020381 [Report] >>1020383
>>1020348 (OP)
>worst bug in games is now gone forever
>discusses a method that requires minutes to compute a single frame
what a nigger faggot
Anonymous No.1020383 [Report]
>>1020381
True but they're using million+ vert meshes.
>>1020348 (OP)
It's never about what cg graphics research can do but what's actually available in game engines.
The guy goes into this, academic work like this is meant to be understood by a few phds specializing in the field, not some guy with a github presence.
Anonymous No.1020444 [Report]
>>1020348 (OP)
i hate this fucking guy's voice
Anonymous No.1020555 [Report]
>>1020348 (OP)
> minutes per frame
> OMG GAME BUGS GONE FOREVER
This fucking guy...
Anonymous No.1020575 [Report]
Are we all getting shilled by the same algo or what?
Also, I understand this is an absurd level of verts and it's not running in real time, but the point is that it fundamentally changes how we should detect particles and collisions, right?
I don't think it's too farfetched to say that it'll be implemented in systems like Marvelous Designer/CLO or Chaos Cloth in a couple of years