>>1020381
True but they're using million+ vert meshes. >>1020348 (OP)
It's never about what cg graphics research can do but what's actually available in game engines.
The guy goes into this, academic work like this is meant to be understood by a few phds specializing in the field, not some guy with a github presence.
Are we all getting shilled by the same algo or what?
Also, I understand this is an absurd level of verts and it's not running in real time, but the point is that it fundamentally changes how we should detect particles and collisions, right?
I don't think it's too farfetched to say that it'll be implemented in systems like Marvelous Designer/CLO or Chaos Cloth in a couple of years