Some of you might have noticed using Decimate in Planar mode with low angles produces quite tasty results a bit reminiscent of handpainted edge highlights. But also they're often a bit glitchy and the resulting geometry is absolute mess. Did anyone figured out a way to use it practically? I tried baking the normals and it kinda works but it also loses some of the punch. Are there any Blender alternatives to Planar Decimate that do something like this but better? I've only seen something similar in Substance Painter's filters/masks.