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Thread 1021515

6 posts 2 images /3/
Anonymous No.1021515 [Report] >>1021517 >>1021528
true animation science questionnn
>>>1021361
>>>1020614
>one to close em all
With procedural and AI solving animations already here and there, I just cant help but ask: how do you animate, a subject then, frame 1 to 2, and then the entire sequence, using math and science, physics, to create, somewhat, closest to realism, or just, the illussion of it(lol,disney). SInce, those things arent drawn... i just cant help but think, "it's the right way".

Links, or do it diagrams, whatevr physics needed,counting number of legs...how do you do it? Also in many characterizations:drunk,old,limp,trots, crawl...whats the, NUmbers, to these?
Anonymous No.1021517 [Report] >>1021520
>>1021515 (OP)
>>1021361
>>1020614
>>1018686
>>1020272
>>1020497
Anonymous No.1021520 [Report] >>1021521
>>1021517
>all dead
try harder
Anonymous No.1021521 [Report] >>1021522
>>1021520
They all are on the biard and live. They can all be further replied to. They're only dead in the sense that OP has dropped them like so many turds and gone on, never to look back or discuss, instead of furthering the discussion, because OP has no interest in actually dicussing this
Anonymous No.1021522 [Report] >>1021528
>>1021521
what to discuss? it's a fuking question! you just need to have the answer! go hom!
Anonymous No.1021528 [Report]
>>1021515 (OP)
>>1021522
The numbers are
-1.0710868620e+0 1.1281895290e+0
1.1607358130e-2 7.7286533160e-1
-1.8191748270e+0 -5.7402784800e-2
7.3669664980e-1 -4.7747881350e-1
-6.3010047230e-1 -7.9250346940e-1