>>279732733No, but tentacles are a pretty interesting concept since you mention them. I thought of the game idea while watching a gameplay video of a weird Mario 64 mod. The main point of the game would be to try to capture that sort of endless exploration feeling that has been so hyped in recent times around Mario 64. My game itself wouldn't be low poly though because I feel like that would be tacky.
The girl would be human looking, but canonically a vampire alien, I also image her with pink hair a lot. The game would take place in her spaceship (that she calls her castle and sort of resembles one). An exposition at the beginning would make it clear that her main goal is to search for a human. Her castle would act as a hub like the peach castle in Mario 64, with you able to enter levels of sorts at different points throughout it like the paintings.
The way it'd be special and not just another indie like a hat in time, would be through its main draw however. The spaceship would be pretty much endless. I'd just have the game occasionally updated adding even more (sometimes secret) rooms that wind on and on with some new levels dispersed throughout. If needed, it'd be justified by the vampalien not remembering too well. I also thought potentially of a concept where she randomly receives the ship as a gift, maybe even from a human, where the gifter doesn't show up.
I'd also have a mechanic where she can change outfits perhaps some unlockable. If the game just went on with random stuff like yume nikki, I could even have a lot of fun and maybe she could randomly stumble upon a bath tub she can use or something. As for the tentacles, they could solve an issue I was thinking of which was how she would attack enemies. Would be funny if she could summon a tentacle out of her skirt to attack enemies under her.
Such a game would be cute and intriguing, and would also probably sell pretty well since it would appeal to the "liminal" craze too. Is this a bad idea?