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Thread 281421126

102 posts 24 images /a/
Anonymous No.281421126 >>281421286 >>281421383 >>281421495 >>281422099 >>281422188 >>281422230 >>281422487 >>281422954 >>281423021 >>281423186 >>281423366 >>281425268 >>281425561 >>281425878 >>281425934 >>281425965 >>281426121 >>281427047 >>281429296 >>281431394 >>281433074 >>281436364 >>281436662 >>281442532 >>281444533 >>281444931 >>281453087 >>281454533 >>281456323
Why are so many visual novel dev doing gacha games?
Type moon - Fgo

Key - Heaven burn red

August -Iris Mysteria! ~The Secret of a Girl's Dreams

Alicesoft - Best War Escalation Heroine

Black Lilith -Multiple Taimanin gacha

Eushully - Himegari Imperial Meister (EOS)

Minato Soft - Wagahime Gacha (EOS)

Nitroplus/Origin/Chiral - Touken Ranbu,Tokyo Necro Suicide Mission(EOS),Arsnotoria (EOS)

Frontwing - Two grisaia gacha game(EOS),Makai Tenshi Djibril 6 (EOS)

Tenco - Eiyuu Senki WWX (EOS)

Heliodor - Ryuusei World Actor Strange World (EOS)

BaseSon - Multiple gacha games for Koihime series , Sengoku Kohime(ongoing) and Suzuki Karin(ongoing)

Leaf - Utawarerumono Lost Flag ,ToHeart Heartful Party! (EOS)

age - Four muv luv gacha games (All EOS)

Giga - Baldr Ace (EOS)

Dieselmine - Midnight Girls

lune - Aku no Onna Kanbu ~ Perigee New Moon

Nameless - DeepOne Tonofura

waffle - Edensritter Grenze , Kyonyuu Fantasy burst

Lillian - Twinkle Crusaders

Madosoft's and SAGAPLANETS's - Heroine Memories (EOS)

NEXTON - Girls Book Maker (EOS)

softhouse-seal GRANDEE Zettai Junshu Pakopako Carnivale (EOS)

Sprite - Aokana gacha (EOS)

GIGA's and CIRCUS's - Girls Cross Chronicle (EOS)

Miscellaneous Category: Takahiro (Majikoi scenario writer) is writing for the Atelier gacha.

Maruto Fumiaki(White album 2 scenario writer) wrote for Black Stella, which EOS'd

DMM - Doukyuusei -Another World-,Dragon Knights (EOS)

Ou Jackson known for (Oretsuba,Tsuriotsu scenario writer) writing for Princess Connect

Kazutaka Kodaka (Danganronpa scenario writer) writing for Tribe Nine

Higurashi Mei was developed by Mynet games who used the original draft written by Ryuukishi07
Anonymous No.281421151 >>281421173 >>281421205 >>281458223
Money
/thread
Anonymous No.281421171 >>281421331 >>281421436 >>281423391 >>281424801 >>281425328 >>281425825
>>>/v/
>>>/jp/
But it's mostly because TM/Nasu (one of the most successful VN creators) started doing it first.

Then Nasu stopped writing because Mahoyo was high effort low reward. Meanwhile just half assing FGO meant TONS of otakubucks so Nasu can just throw money at JKs fuck snorting cocaine.

Also many TRY to go into gatcha shit moba games, but a minority succeed.
Anonymous No.281421173 >>281421319
>>281421151
This is the only explanation. Kids these days don't have the attention span for a VN so they don't sell
Anonymous No.281421205 >>281426181 >>281430971
>>281421151
you can't /thread your own post retard
Anonymous No.281421276 >>281421343
Why are people so shocked at discovering companies only ever care about money?
Anonymous No.281421286 >>281424909
>>281421126 (OP)
why make good product when you can make bad product with deceptive patterns
Anonymous No.281421319 >>281421345 >>281422509 >>281425899
>>281421173
>Kids these days don't have the attention span for a VN
this doesn't make sense when trash bottom of the barrel YA novels still sell like hot cake last I checked
Anonymous No.281421331 >>281421425
>>281421171
Is nasu really fucking jks
Anonymous No.281421343
>>281421276
they still haven't outgrown the notion that corporations are good by default and only do malicious practices when something has gone wrong
Anonymous No.281421345
>>281421319
Speedreaders
Anonymous No.281421383
>>281421126 (OP)
VNs are a dead genre
Anonymous No.281421425 >>281421455 >>281422032 >>281424853 >>281431213
>>281421331
>live in jp
>be literally rich
>don't fuck jks while doing coke
You do understand that FGO's revenue is in the BILLION mark per year right?
That's 1 stupid gatcha game making as much as ALL of Crunchyroll.
Anonymous No.281421436
>>281421171
That pic reminded me - was there ever mention of far side remake or it's another "Mahoyo Trilogy" situation?
I'm not even mentioning Girl's Work
Anonymous No.281421455 >>281421494 >>281427490 >>281431070
>>281421425
why fuck underdeveloped schoolkids when you can fuck big titty adult women with huge asses? that's like going for a can of warm diet coke instead of a bottle of good Champaign
Anonymous No.281421494 >>281421516
>>281421455
Cause japs have jap taste.

I'm already being nice and giving Nasu the benefit of the doubt, but reality is most japs prefer JCs or JKs.
Have you seen Prism Illya?!?!
Anonymous No.281421495
>>281421126 (OP)
It sells and people are retarded so they fall for it.
Anonymous No.281421516
>>281421494
most japs aren't fans of prisma illya. less than 1% of the population watched that anime
Anonymous No.281421582
Gacha with Plot replaced Visual Novels.
Production costs were getting too high due to professionalization. It wasn't 5 college students making a VN in their free time anymore. All the art and voicework and fancy shit they began to do, and having a game release flop was a big blow to the studio's finances.
Anonymous No.281421636
I tried playing gacha but I can't get over my disgust for their trying to get one emotionally attached to animu girls so that you'll eventually spend money on the most ridiculous shit including but not limited to the gacha itself. Shit should be b& along with sports gambling.
Anonymous No.281422032
>>281421425
>You do understand that FGO's revenue is in the BILLION mark per year right?
It's not and hasn't been for years now
Anonymous No.281422099
>>281421126 (OP)
Because there's no money in VN's, but there's a fuckton of money in gacha's, and gacha work is just VN work + gacha bullshit, so all the labor a VN company uses as-is has use in a gacha.
Anonymous No.281422188
>>281421126 (OP)
Isn't Ash immune to Pikachu's thunderbolt?
Anonymous No.281422202
I hate gachaslop so much.
Anonymous No.281422230
>>281421126 (OP)
Because it's easy. And it makes a lot of money.
Anonymous No.281422241
money
Anonymous No.281422487
>>281421126 (OP)
not anime
take it to /v/ or wherever visual novel discussions go
Anonymous No.281422509 >>281425587
>>281421319
Different audience, YA is booming thanks to female readers. Female readers have been outpacing male readers for almost three decades now.
Anonymous No.281422954
>>281421126 (OP)
Visual novels you buy once while in Gacha you constantly pay for digital girls
Anonymous No.281423021
>>281421126 (OP)
moon types
Anonymous No.281423186 >>281425254 >>281449541
>>281421126 (OP)
âge are onto their FIFTH gacha game now - Muv Luv Girl's Garden. Because if at first you don't succeed in making your own F/GO, try, try and try again until the IP is a skeleton.
Anonymous No.281423366 >>281424490 >>281424553
>>281421126 (OP)
Welcome to capitalism, where entrepreneurs all seek the path of least resistance and most profit.
Anonymous No.281423391
>>281421171
>Nasu stopped writing
Anonymous No.281424490 >>281442604
>>281423366
Based capitalism elevated the popularity of their work and medium to be enjoyed by more people.
Anonymous No.281424553
>>281423366
Exactly comrade,the government should force companies to make VNs that normally leave them on the verge of bankruptcy, and then given them to me for free.
Retard.
Anonymous No.281424801
>>281421171
>r07 still produces VNs
Anonymous No.281424853
>>281421425
crunchyroll's ui is so dog shit, man, they'd earn more if they actually did anything about usability
Anonymous No.281424909
>>281421286
What happened with Carpe Fulgur anyways? Recettear was kind of a big deal.
Anonymous No.281425254 >>281425860
>>281423186
>https://youtu.be/zqpJrcdS27U?si=FUUXvveDHJ0hDAHo
Pic rel was my honest reaction
Anonymous No.281425268 >>281426471
>>281421126 (OP)
Neither are real games
Anonymous No.281425322
The gacha industry makes tens of billions of dollars.
Will likely hit 12 figures eventually, but I doubt it's there yet.
VNs make...millions in a best case scenario?
FGO has made billions for example. So, I mean...
Anonymous No.281425328
>>281421171
>kills own franchise with pseud ending
I kneel
Anonymous No.281425561
>>281421126 (OP)
I doubt "premium" vn niche still exists, another victim of transition to digital distribution
Anonymous No.281425587 >>281425662
>>281422509
What about otome games then?
Anonymous No.281425593
What I wouldn't give for an Another Eden adaptation, specifically one of either Part 1 or Wings of Lost Paradise.
Anonymous No.281425662
>>281425587
NTA but itd be funny and very sad if there were more men than women reading that, like how Asian horror was more a woman thing than a mans in 80s japan
Anonymous No.281425825
>>281421171
it's funny because Ryu got way worse than fucking nasu working on gatcha

Sotsu/gou is probably the worst idea everyone ever had
Anonymous No.281425827
How did 9-nine manage to get popular in this era of VN decline? In videos of Japan I've seen it repeatedly on posters or shelves.There's an anime adaption this very season.
Anonymous No.281425860
>>281425254
Jesus christ, just stop already
Anonymous No.281425863
ADHD zoomers
Anonymous No.281425878
>>281421126 (OP)
>Kazutaka Kodaka (Danganronpa scenario writer) writing for Tribe Nine

kodaka only gave the overall concept, it was written by someone else at least according to his twits. It went EOS already btw
Anonymous No.281425899 >>281426078
>>281421319
Light novels are typically 50,000 words
Clannad is over 1 million words in length
Anonymous No.281425934 >>281425945 >>281427304
>>281421126 (OP)
Heaven burn red is kino
Anonymous No.281425945
>>281425934
I hate Maeda, and I heard they almost killed their game last month by making a new tier of SSR and nerfing every other unit
Anonymous No.281425965 >>281435879
>>281421126 (OP)
It wouldn't bother me if they didn't start introducing all these hot new characters right when they stop making VNs
Anonymuos No.281426078 >>281429137
>>281425899
50,000 words is a novel
most light novels are only 15-30,000 words
Anonymous No.281426121 >>281426128
>>281421126 (OP)
>age
except its not even them. IP was bought out
Anonymuos No.281426128 >>281426139
>>281426121
and who provided that money?
Anonymous No.281426139
>>281426128
what do you even mean
Anonymous No.281426181
>>281421205
he just did
/thread
Anonymous No.281426471
>>281425268
I recommend throwing some cash on visual novels otherwise you are going to be bombarded with gacha games and your favourite devs are going to make gacha games too by the next decade
Anonymous No.281427047 >>281442402
>>281421126 (OP)
Because gacha are ongoing visual novels with extra steps and long money making options
Anonymous No.281427304
>>281425934
The main story is, at least
And it's the only gacha game that pretends it's a JRPG and makes you grind instead of letting you curbstomp the main story with a shoddily equipped F2P party
Anonymous No.281427490
>>281421455
>with huge asses
Amerimutt detected
Japanese aren't brown
Anonymous No.281429137
>>281426078
most lns also have 10+ volumes.
Anonymous No.281429262
>reddit repost thread
Anonymous No.281429296
>>281421126 (OP)
At least Masada is still writing Shinza Bansho despite Light going bankrupt
Anonymous No.281430446
anime is dead
Anonymous No.281430971
>>281421205
true, only I can
/thread
Anonymous No.281431070
>>281421455
just say you want to fuck your mom, kid
Anonymous No.281431213
>>281421425
>You do understand that FGO's revenue is in the BILLION mark per year right?
>That's 1 stupid gatcha game making as much as ALL of Crunchyroll.
I'm more surprised to hear CR hits a billion in revenue.
Anonymous No.281431394
>>281421126 (OP)
Visual novels make little money and gachas make lots of money. It's as shrimple as that
Anonymous No.281433074 >>281453438
>>281421126 (OP)
There's no reason to choose quality over quantity when pure quantity makes more money. Gachas pump out new girl after new girl constantly for years, while a visual novel is a one and done story that focuses on routes for a handful of girls. Ironically, the former appeals more to the average waifufag, who has no sense of loyalty and thus has no problem with the gacha cycle. Even if their favorite girls banner ends and they become promptly forgotten by the devs, it's no problem since the gachafag will also forget and get excited for the shiny new girl the devs shill and tell them to eat up. Plus, with the large character roster of gacha games, you can make a wider variety of girls, hitting more major character archetypes and thus maximizing the amount of audiences you appeal to. Lastly, since gacha games are live service games they're always staying relevant in the mind of social media platforms. The lack of a definitive ending, despite being story driven, isn't actually a problem for them because the greater goal is to keep the money train going as long as possible.
Anonymous No.281435879
>>281425965
cool art
Anonymous No.281436192
Visual novels were popular in the first place because they were low-effort to make. They were literally just story, some stock poses, some backgrounds, music, a few original drawings for important moments, and a few SFX. Later they started getting more competitive and trying to one-up each other, which started destroying their cost-to-profit ratio and killed the medium.

Then they were making a shitty cashgrab Fate gacha game and Kinoko Nasu went "...so what's stopping us from just putting these same components into THIS game?" It turned out the way to get people invested in visual novels again was to serialize the story and attach it to a "genre" that was known for making a LOT of money but generally not having much in the way of plot.

Post-FGO gacha are an evolution of visual novels, not people jumping ship.
Anonymous No.281436364
>>281421126 (OP)
VN was already a dying gerne before FGO was a thing. Hell I can't think of the most recent VN that came out in late 2010s.
Anonymous No.281436662 >>281439525
>>281421126 (OP)
Because that's just where the industry moved onto to. Raw visual novels (the kind with little to no interactivity beyond choices) were already on their last legs by mid 00's, Majikoi, Umineko and Steins;Gate were basically the last hurrah for that era. These companies are desperately trying to stay afloat now that their original bread and butter has mostly fallen out of fashion with the general public in Japan. Wagahime basically completely bombed and as much as he talks about the war in Ukraine, Ryukishi was already airing his concerns about how hard it would be to sell a game like Ciconia in the modern day given his usual format.
Anonymous No.281439525 >>281440603
>>281436662
>Wagahime basically completely bombed and as much as he talks about the war in Ukraine, Ryukishi was already airing his concerns about how hard it would be to sell a game like Ciconia in the modern day given his usual format.

context?
Anonymous No.281439604
Type moon breaks my heart the most, even when we get a new VN there is no hentai. Just write manga at that point.
Anonymous No.281440603
>>281439525
Wagahime was Minato-Soft's (Takahiro) newest visual novel. It was about a fantasy world with 3 main factions and elves and demons and sex blah blah, the usual. It was poised to be the next Majikoi but it came out to almost no fanfare.

Ryukishi released the first episode of Ciconia back in 2019 and has delayed it since with his reasoning being that the story too closely resembles current wars and doesn't want to be insensitive.
Anonymous No.281442402
>>281427047
Yes, all gacha in my experience are basically on a spectrum where it's like:
VN ------ (insert game genre)
And the range can be quite wide, and the game genres quite diverse as well.
Whether it's good or bad really comes down to the specific game.
I think some games can be decent. But it's very easy for a company to blow it, and it's ultra competitive now.
Anonymous No.281442532 >>281443051
>>281421126 (OP)
Because why cater to 100% of the industry when 10% of those people will pay exorbitant amounts of money to feed their gambling addiction?
Anonymous No.281442604 >>281443051
>>281424490
>more people
Less people. More gambling addicts.
Anonymous No.281443051 >>281443081
>>281442532
>>281442604
More people, even discounting the gambling addicts.

https://oneofepisodes.wordpress.com/2017/03/22/translation-4gamer-interview-with-kinoko-nasu-and-yosuke-shiokawa-on-fgo-march-2017-part-1/
>4Gamer: From a previous interview, Nasu and Atsushi mentioned that you would aim for a Fate/ series that would attract 1 million users. How does it feel having achieved that goal?
>Shiokawa: I think that the younger fanbase increased by a whole lot. At first, we expected that only veteran TYPE-MOON fans would be playing the game. But looking at the data, we saw that the majority of players were all in their 20s, and during the real events, most of the audience were quite young.
>Nasu: To be honest, among us in TYPE-MOON, we had a phase where we expected that only 100 thousand core fans would keep playing, and that things would be okay as long as we kept those 100 thousand happy. If I had to put it into words, it was like: “Let us tell the story of some nerds. We’ll be making something fun, and we’ll die together with these 100 thousand people in the TYPE-MOON colony! Garden of Avalon!”
>4Gamer: And FGO changed all of that?
>Nasu: Yes. FGO brought in a lot of youngsters who play games primarily on smartphones, so we felt that we should stop limiting our horizons. It’s not that our style doesn’t appeal to the younger generation anymore, but it was more of the difference between the PC and smartphone environment. Once we pinned that down, we noticed that a lot more people started enjoying the game. It was a huge culture shock for me.
Anonymous No.281443081 >>281443111
>>281443051
>4Gamer: Was there a period where there was a huge influx of new players?
>Shiokawa: Our numbers have constantly been increasing ever since service started. If I had to give periods where the numbers spiked, there was the Fate/Accel Zero Order collaboration event with Fate/Zero, the FGO Summer Festival 2016 ~1st Anniversary~ event, and 2017’s New Year event. Every time there’s an event, we have to keep updating our highest records for Daily Active Users (DAU). The most recent record breaker was the Chocolate Ladies’ Uproar Rerun – Valentine’s 2016 Expanded Edition event.
>4Gamer: Are those new players introduced to Fate/ for the first time through FGO?
>Nasu: I think so. Out of all the players, I’d say that less than 20% of them have actually played Fate/stay night.
>Shiokawa: That’s why we have to keep in mind the preferences and passion of Fate/ fans for the series, while also aiming to producing content that can reach out to the young fans who have yet to experience all the previous works in the franchise.
>4Gamer: To be honest, I was skeptical when I heard the mention of a Fate/ series that would break 1 million users. I still can’t believe that it’s managed to spread this far.
>Nasu: I can only say this with confidence now, but I had a vision: if Fate/stay night – a series that had so much text and was not easy at all to create – could sell that much, maybe we could get a million people to play a smartphone game, if we actually took it as seriously. Of course, it wasn’t that simple, and there were a lot of worries along the way.
>Shiokawa: I can’t give exact numbers, but the current DAU is probably around three times higher compared to when service started. The consistency of users is also pretty high compared to other smartphone games. I have to say that it’s amazing that there are this many people who play the game every single day.
Anonymous No.281443111
>>281443081
>4Gamer: And what about the ARPU (average revenue per user)?
>Shiokawa: I’d say it’s on the low side compared to other titles. I’m pretty sure this is because there are a lot of students and young people among our users. It’s still quite far from the extreme situation of “only a few players spend, but they spend so much that it ends up supporting the entire game” as well.
>4Gamer: Eh? Now that’s unexpected. That’s actually quite healthy isn’t it? I honestly find that hard to believe.
>Nasu: The amount of money spent on the game depends from person to person, but it feels like the younger generation is less resistant to spending money on the game. On the other hand, there are more people who refuse to spend money on the game in their 20s or 30s. Still, there’s a difference in the amount that they can spend, so it all balances out.

2017 was 8 years ago.
Anonymous No.281444533 >>281448145 >>281448962
>>281421126 (OP)
we need more VN adaptions
Anonymous No.281444931
>>281421126 (OP)
Kodaka wasn't even writing for Tribe Nine. He just did wrote the premise and setting.
Anonymous No.281448145
>>281444533
yeah
Anonymous No.281448962 >>281450736
>>281444533
VN Adaptations are a roulette wheel. For every Steins;Gate, there's a Muv Luv Alternative.
Anonymous No.281449541
>>281423186
LORD HAVE MERCY ON ME CUZ WTF OS THIS
Anonymous No.281450736
>>281448962
Steins;Gate isn't even particularly good, it's just a decent adaptation of a mediocre VN.
Anonymous No.281453087
>>281421126 (OP)
the industry is over
Anonymous No.281453438
>>281433074
Wow the parallels to shonen magazines just struck me
Anonymous No.281454533 >>281455661 >>281457068
>>281421126 (OP)
They want to eat.
Anonymous No.281455661
>>281454533
what food
Anonymous No.281456323
>>281421126 (OP)
(You) didn't gateekept hard enough.
Anonymous No.281457068
>>281454533
They're bloated.
Anonymous No.281457211 >>281457336
New VNs, and more importantly for me, translations for them, still come out on a regular basis. I don't give a fuck about washed up hacks like Ryukishi or phone games with intentionally bad gameplay.
Anonymous No.281457336 >>281458235
>>281457211
I'm extremely clueless but now that I think about it, doesn't the problem OP is describing effectively create a situation where smaller indie devs can have the VN market for themselves like in the late 90s? sounds like good news
Anonymous No.281458223
>>281421151
They need a better business model. How about making a free to play VN with paid routes?
Anonymous No.281458235
>>281457336
Yeah, pretty much. Henpri was goat and the studio had only made two VNs beforehand. Yuzusoft sells loads of games and they aren't one of the legacy 90's devs. I've seen similar discussions on /tg/ where tabletop is declared dead even though tons of new releases come out.