>>149289060Yeah, with basic backgrounds (sometimes no background), with 2 characters on screen max (often the only animated things on screen), low res and minimal/no colors, like most cartoons back then. You can't do that shit anymore.
If you're looking for an extreme example, then in the case of Disney they basically had a harem of women to do all the inking for them, and nobody had good working conditions.
>>149287868 (OP)Too many drawbacks, not enough positives, especially now, in an age of digital art.
Just because digital art allows laziness and soullessness, doesn't mean it inherently is bad and soulless.
Pros for cels in 202X compared to digital:
>automatic sovl with very little effort>has to be done by hand, meaning it's more likely to have personal touches>there are very few viable shortcuts you can get away with in 1080p, so it's more likely to have personal touches>can do some weird stuff with the backlights>can auction/sell the cels after the show's overCons for cels in 202X compared to digital:
>requires a fuckload of specialized equipment and tools (some huge and/or expensive)>requires a lot of skills that most people don't have anymore, or skills people can't be assed to do>has to be done by hand, meaning it's slow and expensive>there are very few viable shortcuts you can get away with in 1080p, so it's slow and expensive>higher risk of damage/loss, both minor and major>it's hard/impossible to back up physical media, you can't just photocopy it and upload it to a server>have to buy/restock all the paints, paper, pencils, pens and such, and pray your preferred options never run out (see: claymation)>no "undo" if you fuck up other than hoping you can scrape it off, erase it, or paint over it>expensive as fuck to do any decent framerate>requires the artists to be in-house unless you know/have a second studio somewhere else>1080p requires a lot of extra detail work>digital can replicate/emulate most effects (if the artists choose to)etc.