>>150920053
If someone tried comparing their ideas to the work of someone else's i'd just tell them to stop talking.
I say for someone to compare their projects to something else harms it more than to not compare it. Such a itch only works for corporate executives looking to try to find a quick cash grab, we see it a lot in gaming for example.
>"Our game is like Super Smash Bros but with our own characters!"
Game bombs because why would anyone play their game when they already have Smash Bros.
"Our game is like Fortnite but our own style!"
Game bombs because why would anyone play their game when they already have Fortnite.
Etc, etc, etc.
Same works with shows too. If someone says their show is like Pokemon, then people will wonder why they should watch it when they already have Pokemon.
And for those who do end up playing those games and watching those shows based on such comparisons, they'll be going into them with the expectation of having the same experience of what they're playing/watching is being compared to, and then when they start comparing for themselves they end up getting disappointed and start to unfairly judge based on unjust pretenses and not based on how the game/show stands on its own merits.
At the end of the day people want originality, not what they have already seen before, and this goes double for the indie scene, where people go to get away from the unoriginality of big corporations. The best way to market an idea is t make it look as original as possible, no matter how many times it has been done already, because people want new and they get tired of old.
The only people who buy into such comparison pitches are, like i said, corporate executives wanting a quick cash grab, and the people who eat it up are a minority who will buy anything they recognize or feel familiar to them, and even then those types of people are becoming fewer and fewer.
The only exception to this that i can think of is Palworld, maybe Terraria if we wanna be generous.