>>151179292
Absolutely true.
The average person lacks both the technical insight and the theoretical framework to actually design game mechanics, let alone communicate them effectively.
They just notice a thing is vaguely off, but cannot really say why beyond the blatantly obvious.
Designing a game to be rewarding and offer a sense of challenge as well as progression is HARD.
The less abstract, the harder it is.
And the more interlocking mechanical systems, the harder it becomes to tweak without breaking everything.
That's why EU5 is a triumph of a game. It's so complex as to dwarf its direct predecessor, offers fully customizable automation of various aspects and somehow, between managing the opinions and lifestyle of individual farmers in your provinces, keeping your court in order and conquering land that will take centuries to fully integrate into your empire, the game is fun (for the people who want to play it, certainly not much of a mass appeal).
Many AAA games cannot manage to make functioning core gameplay loop that is any good, for a shooter.