← Home ← Back to /e/

Thread 2996522

88 posts 50 images /e/
Anonymous No.2996522 >>2996654
/mmd/ MikuMikuDance #209
Previous thread : >>2980545

>Guides & Resources
Pastebin: https://rentry.org/MMD4Chan

>Videos
https://www.iwara.tv
https://www.nicovideo.jp
http://video.fc2.com

>Models
https://mmda.booru.org
https://bowlroll.net
https://3d.nicovideo.jp
https://seiga.nicovideo.jp
https://rentry.org/masterpost
https://rentry.org/MMDPrem

>Search terms
MMD, mikumikudance, R-18, ็ดณๅฃซใฎ็คพไบคๅ ด, ็ดณๅฃซๅ‘ใ‘
MMDใƒขใƒ‡ใƒซ้…ๅธƒใ‚ใ‚Š, MMDใ‚นใƒ†ใƒผใ‚ธ้…ๅธƒใ‚ใ‚Š , MMDใ‚ขใ‚ฏใ‚ปใ‚ตใƒช้…ๅธƒใ‚ใ‚Š
MMDใƒขใƒผใ‚ทใƒงใƒณ้…ๅธƒใ‚ใ‚Š, MMDใ‚ซใƒกใƒฉ้…ๅธƒใ‚ใ‚Š, MMDใ‚จใƒ•ใ‚งใ‚ฏใƒˆ้…ๅธƒใ‚ใ‚Š

>3DCG
Pastebin & Catalog: https://rentry.org/3DCG4Chan
Anonymous No.2996612 >>2996613 >>2996639 >>2996842 >>2996933
Really sad how dead MMD is. Where did it all go wrong?
Anonymous No.2996613
>>2996612
lots of things
Anonymous No.2996639 >>2996647 >>2997347 >>2997863
>>2996612
Western MMD has been dead since VRC took off
Anonymous No.2996647
>>2996639
>since VRC took off
one reason why i don't care to share models here anymore
Anonymous No.2996654 >>2996690
>>2996522 (OP)
>https://seiga.nicovideo.jp
let me in Let Me In LWT ME IN AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Anonymous No.2996690 >>2996784
>>2996654
Cough cough ..vpn.....
Anonymous No.2996784
>>2996690
free
https://www.vpngate.net/en/
Anonymous No.2996842 >>2997347
>>2996612
no trend lasts forever and mmd is a 100 year old abandonware, it's a miracle it lasted this long
Anonymous No.2996933 >>2996935 >>2996965
>>2996612
Outdated, the JP guy with the source code doesn't give a fuck and the other JP guy with the PMX Editor's source code is the same.
The tech is simply not up to date.
I mean, by now it should be able to support more file extensions, like FBX, VRM etc.
Anonymous No.2996935 >>2996950
>>2996933
The other JP guy does give a fuck, he's just too poor to continue developing the editor on Win11.
https://kkhk22.seesaa.net/article/509186489.html
Anonymous No.2996950 >>2996965
>>2996935
I know that, but he still haven't released the source code.
It would be possible to continue updating the editor.
Also, being poor is just a poor excuse. Two years is enough to save up some money to buy a decent PC.
Anonymous No.2996960 >>2997641
Anyone have this cute and funny model?
https://suyasuyasuya.booth.pm/items/6681319
Anonymous No.2996965 >>2996982
>>2996933
>>2996950
Would it be meaningful to support more formats? I don't know how standardized vrm is, but what MMD does have is a strict set of constraints for models, which allows for portability of: 1. motions and 2. effects. Take those 2 things away and you might as well use blender. Even if the program supported generic formats like gltf2 or fbx, much work would have to go into a particular random model in order to make it work with premade motions and effects, to the point where you might as well directly port it to pmx. If you want a generic animation program that can work with anything, there are professional DCCs available, blender included - which has the ability to import MMD models and work with them.
Updating pmxeditor would also be largely meaningless because the primary MMD clients (MMM and MMD) are largely abandonware and won't support the new features. I mean, the .pmx format already supports up to 4 additional vertex data slots and at least 2(I can't recall offhand, flip and impulse I think, they're intended to be physics morphs, I don't remember exactly if there are unsupported uv morphs) "new" morph types, unsupported anywhere. I think MMM supports QDEF, but MMD doesn't, as well. Any new pmx features would go down the drain without an updated client to go with. But that huge project also would have limitations. MMD is built for directx9, and only supports up to shader model 3. Anything newer would break effects because the effects framework itself was removed in directx10 and up. Meaning they outright don't support .fx files and the unified system of "effects". Shaders in vanilla dx10/11 use separate vertex/fragment/compute ones. There IS a thing called effects11, a port of the effects framework for newer dx, but it lacks the automatic state management of samplers, textures and offscreen render targets - meaning that the code would have to manually iterate over the declarations of those and set those up manually. All in all it's a lot of work.
Anonymous No.2996982 >>2997020
>>2996965
>Would it be meaningful to support more formats?
It would be a minor convenience to not need conversion tools, I don't think anyone would want to edit FBX or VRM using pxmeditor for the purpose of keeping them in that format, you'd just use Blender... the only purpose of PMXE is to make MMD-compatible models after all.

And yeah, new features need to be in MMD/MMM first. MMD is a lost cause probably, MMM could be modded since it's .Net and can be decompiled, although getting it into a useful state would be a lot of tedious work... maybe there's an AI for this?

Would be nice to remove its weird dependencies and make it work on Wine for future-proofing.
Anonymous No.2997020 >>2997092
>>2996982
Doesn't MMM use some weird proprietary UX library? Making the interface work is like a third of the program's functionality, I mean it is essentially a tool for editing keyframes. Replacing it would be difficult and it may be easier to make a new client from the ground up. There's also the issue of MMM's weird ass GPU skinning that I'm unsure is even faster than plain cpu skinning given that it essentially splits the model into a zillion drawcalls with small sets of bone matrices, because you can't push 500 float4x4s into a single call (well ok, the model is split into materials for separate drawcalls so it's never ALL of the bones, but still). The most optimal setup for a new client would be to use a thread pool for CPU skinning.
Also I don't know about working with wine, because directx is a dependency you can't get rid of. Last time I used linux was almost 20 years ago, but doesn't it not play well with directx? A multiplatform MMD would need to use either vulkan or opengl, but that would invalidate MMD effects.
I've actually experimented with AI for coding. I wouldn't trust it with anything complex for literally copypasting code, because at least chatGPT does make significant mistakes. But it does reason around the general "software architecture" part decently well. So it's definitely helpful, but I don't think you should expect it to spit out a complex working program alone.
Anonymous No.2997042
it'd be nice though to at least have something like mmd but for fbx because blender is still an unintuitive pain in the faggot ass
Anonymous No.2997092
>>2997020
>Doesn't MMM use some weird proprietary UX library?
Yeah, that also makes it incompatible with wine because the library cannot initialize it due missing a printer driver that wine can't provide. Which is bullshit and one reason to eliminate that library... but yeah, rewriting the UI would be a major task.

>A multiplatform MMD would need to use either vulkan or opengl, but that would invalidate MMD effects.
Well MMD on wine uses opengl and that works well enough to edit keyframes and render videos, with some minor UI quirks and limitations on video encoding engines (e.g. no utvideo). Still as long as opengl is available, MMD should keep working even when MS kills Directx9 in the not-to-distant future.

So perhaps a way forward would be to decouple the keyframe editing UI, and the DX9 rendering engine somehow. The former could use some newer technologies, although it would still need DX9 to process the existing effects, without which nobody would use it.
Anonymous No.2997106
Does anyone have this model?
https://bowlroll.net/file/128137
Anonymous No.2997157 >>2997165
>"if u want this mmd model come to my discord and get approve!! desu"
>guess that it's a female because that's a loser girl thing to do
>look at profile
>it's a female
such is the life of lame dance animation shit
Anonymous No.2997165 >>2997195
Hello? If someone still has the PD Secret Garden Miku model made by Mamama (the one from the pic) please share her, I've looking for that specific one for ages

>>2997157
And most of the time it's just to get a tda edited model or some parts that you can still get in other places like bowlroll... (like faces, textures..., etc)
Anonymous No.2997195 >>2997205
>>2997165
This seems the same?

https://www.deviantart.com/vanilla-cocoflake/art/Secret-Garden-Miku-Download-838243442
Anonymous No.2997205 >>2997228 >>2997263
>>2997195
No it isn't

Her iconic black and red hair ribbons are missing, and the arms of that model are broken and the original which is the one I'm looking for didn't wear glasses (obviously the model from your link is an edited version, and even if it's not the one I'm looking for, I still appreciate your reply)

Whichever is the discord server you were thinking of going in, I wish you good luck and to be careful, most of the people around these sites are very... weird (and by weird I mean literally stalkers or drama kids who have no life outside internet, whatever is for a game rip model or a shitty tda yansim model edit with long legs but lots of bugs)
Anonymous No.2997219
dang missed this week's upload deadline ;_;, but i am very close to finishing so next weekend for sure, like 99% unless i get ran over by a bus
Anonymous No.2997228 >>2997279
>>2997205
Does your religion prohibit you from opening PMXe and removing the glasses (I wouldn't be surprised if they are included with the original model, though), then adding the ribbons from a model that has them? I bet the arms can also be fixed there.
Anonymous No.2997263
>>2997205
>Whichever is the discord server you were thinking of going in
i am definitely not thinking of going into any dumbass groomass discord server
Anonymous No.2997279 >>2997302
>>2997228
I tried to add to that model the pair of hair ribbons I took from Vanilla-Cocoflakeยดs Mamama PD Default Miku, but everytime I tried the fucking model would end like in the picture, so if you know how to correctly do it, could you please help me? Iยดm sending you a .zip file with both Vanilla-Cocoflakeยดs Mamama PD Secret Garden Miku with the hair ribbons in a separate file, just help me with this please: https://www.mediafire.com/file/s4bcuw2vza0oxgk/Miku+Secret+Garden+++separate+hair+ribbons.zip/file
Anonymous No.2997302 >>2998036
>>2997279
https://files.catbox.moe/5cy9ym.rar
Read this for future reference:
https://learnmmd.com/http:/learnmmd.com/category/bb-fixing-broken-models/
The glasses are a non-issue, there is a morph to remove them. Should you wish to invert the default state, use https://bowlroll.net/file/195157 and then remove 2 from the morph's name.
Anonymous No.2997343 >>2997364
Does anybody have a model of Karin from Street Fighter V in her nostalgic outfit? I could have sworn Mukojin did it years ago but I can't find it.
Anonymous No.2997347 >>2997359 >>2997553
>>2996639
>>2996842
a good deal of the westerm mmd thrived with edits of popular models, using a deprecated mtl'd program to cut and paste stuff to make their own character, is no brainer that the majority jumped to vrstudio since is way easier compared to fiddling with pmxeditor, or porting stuff from ancient h-games like 3d custom girl to create your own OC (regardless of the results being better looking or not). the same with the ones who were more proficient with modeling that they went to blender or other 3d programs since there's more documentation and are constantly updated.
that said, i still found mmd to be a decent program to pick up, load a model and pose it around and take pics.
Anonymous No.2997359
>>2997347
>a good deal of the westerm mmd thrived with edits of popular models, using a deprecated mtl'd program to cut and paste stuff to make their own character
couldn't have mocked western mmd culture better myself
Anonymous No.2997364 >>2997371 >>2997466
>>2997343
Does anybody have this model of Meiko from Project DiVA VOCALOiD in her SSR outfit? I could have sworn some kid on dA did it years ago but I can't find it.
Anonymous No.2997371
>>2997364
the fuck is this bratz ass shit i'm looking at
Anonymous No.2997466 >>2997641
>>2997364
Ignore that.
Does anyone have this model?
Anonymous No.2997553 >>2997559
>>2997347
yeah, people who go into mmd do so because it's easier to use and learn and faster to output quick slop than say blender, those people simply went for the easier tool available and in the current year the easiest tool is not mmd, it's AI video generations, that means almost no new people will be entering mmd anymore , so it's in a death spiral
Anonymous No.2997559
>>2997553
it doesn't help that it doesn't have access to as wide of an array of characters as anything else where a lot of it, as natural to its name, a bunch of mikus
and just a lot of dancing, which is more of a girl's interest and why many dance videos of irl people are female attention whores
and when production of things is usually dominated by males, you lose a lot of them when it comes down to those two things on top of blender outputting more (((realistic))) stuff for them to goon to

just because it's called mikumikudance doesn't mean anything you make has to be about dancing or about miku, but some people resign to that and then wonder why noone gives a fuck
Anonymous No.2997641
>>2996960
>>2997466
both on ripperstore forums
Anonymous No.2997673 >>2998001
Is there a way of rendering in higher than 8-bit color depth in MMD? Aren't DX9 shaders float anyway?
Anonymous No.2997743 >>2997777 >>2998083 >>2998083
Does anyone have this pack of models?
Anonymous No.2997770 >>2997856
Anonymous No.2997777 >>2997787
>>2997743
Did you mean a Project Diva rip with TDA head transplants?
https://store.steampowered.com/app/1761390/Hatsune_Miku_Project_DIVA_Mega_Mix/
Buy it for $25 before the sale ends
Anonymous No.2997787 >>2997840
>>2997777
Why would I buy the game when the pack was free to begin with?
Anonymous No.2997840
>>2997787
Anonymous No.2997856 >>2997879 >>2998070
>>2997770
huh
Anonymous No.2997863 >>2997895
>>2996639
Isn't VRC just a bunch of trannies circlejerking in private lobbies? How the hell did that replace mmd porn and iwara
Anonymous No.2997879 >>2997893 >>2998031
>>2997856
this may shock you, but this is an image board where we are expected to post pictures related to the content of the thread
Anonymous No.2997893
>>2997879
>this may shock you, but this is an image board where we are expected to post pictures related to the content of the thread


and . . .
Anonymous No.2997895
>>2997863
>trannies
take a guess
Anonymous No.2998001
>>2997673
If you mean the screen, the swap chain buffers (ie the screen) should match the format of your display device, but I don't know if there even are display devices that output to not-8bit. If by "rendering" you mean to the video encoder, not sure how MMD handles passing a rendered frame to the encoder under the hood, but you're probably limited to 8bit. If you mean rendering in general, sure you can. Just specify string Format = "A32B32G32R32F"; in the annotation for the texture (in the <> brackets) to get a full 4 byte float per color channel. More formats here:
https://learn.microsoft.com/en-us/previous-versions/windows/desktop/bb153349(v=vs.85)

Note that one of the formats, I forget which, crashes MMM (but works fine in MMD) with a weird error message. An equivalent format but with the channels rearranged works, so if that happens to you try looking for that one.
Anonymous No.2998031
>>2997879
Anonymous No.2998036
>>2997302
Thanks a lot anon!
Anonymous No.2998070
>>2997856
are you reacting like that because it's not a dancing picture
i don't really like to make dancing pics
also aura's model downloads was trending
Anonymous No.2998083
>>2997743
>>2997743
Still looking for this pack if someone has it. Don't know what the other faggot's issue is. But does anyone have it?
Anonymous No.2998201 >>2998269
Did Mister Pink ever release a St.Louis model? I can't seem to find it in archives. This one on one of kuronekorin video's credits Mister Pink.
Anonymous No.2998269
>>2998201
never seen this but interest is piqued
Anonymous No.2998307
someone with Muubu Miku Orange Blossom?
Anonymous No.2998411
Anyone have the camera motion for this banger? Its not on the usual sites.
OP says to contact him on discord for it but blocks his DMs lmao.

https://www.youtube.com/watch?v=GidTN5AVBMY
Anonymous No.2998761 >>2999046
Does anyone have a version of the "Kagamine Rin 10th Anniv - YYB - R18 Mr.Pink" file that includes the material map?
Anonymous No.2999041 >>2999170
Anyone have this model that can share?

https://booth.pm/en/items/7021626
Anonymous No.2999046 >>2999063 >>2999071
>>2998761
This one?
https://tstorage.info/7fj2m29e8yd4
Anonymous No.2999063
>>2999046
thank you so much
Anonymous No.2999071
>>2999046
But there is no material map
Anonymous No.2999170 >>2999194
>>2999041
here, hope you show what you make with her.
https://workupload.com/file/jgWfqpyFM5k
Anonymous No.2999194 >>2999301
>>2999170
that would be a nice Rule instead of all the bullshit rules we're seeing... IF you download a model, you HAVE to make a video and post it
Anonymous No.2999200
even a few pictures at the very least word be nice.
the only reason i share is so i can get something back. but i've dropped stuff a few times and it's like smoke in the wind
Anonymous No.2999290 >>2999297 >>2999360
Why do some motions make the model outlines thicker?
Anonymous No.2999297 >>2999310
>>2999290
they're probably activating a morph for this
Anonymous No.2999301 >>2999325 >>2999400
>>2999194
unfortunately I'm pretty sure that most of the model begging is by people with a pathological collection disorder, with no intention to or even idea how to actually use them, instead consumed by their need to grow the collection at any cost
Anonymous No.2999310 >>2999360
>>2999297
Just to test, I deleted all morphs for this model and the outline thickening keeps happening.
I tried select all facial frame and delete, did not help.

I think it might be a glitch? I deleted every single one of the registered frames and the thick outlines only showed when moving the model far away from 0,0 by using the center or groove bone. For example, at -80 on X the outlines look fat. When moving her with the root bone this does not happen. Does anyone know how to fix?
Anonymous No.2999325 >>2999349
>>2999301
I only ask for models to grab the outfits.Just like I'm only a hobbyist who does this for my own entertainment. I don't produce anything that would even be worth posting aside when I occasionally find an old video of mine I did. Then I throw it up on Iwara because at least I know it will be available if I end up losing another drive.

I don't get why it bothers you so much when /h/ has a good thread of people posting content over there. But some of us just want to do our own thing;regardless of if it pleases someone else or not.
Anonymous No.2999349 >>2999355 >>2999400
>>2999325
>when /h/ has a good thread of people posting content over there.
yeah but you just said it
they fucking post content over there
here, it's just request request request
me and maybe a couple others are really the only ones who make pictures for this place
i don't really care to share models anymore because everyone just takes shit and runs off
Anonymous No.2999355 >>2999361
>>2999349
There's a reason people post things over there though. /e/ is more restrictive on what you can share. It was ridiculous in my eyes once they made ecchi where it's posting female only and banning people if images contained hetero couples. It's why /h/ is better forposting things. But then again, it's been years since I've actually been over to that board. So they may have gone as autismo as the faggots who run this board did.Frankly, splitting up boards the way they did over time was a fucking mistake.

Still, while I can't force you to do anything you're unwilling to. I will still say that any models you do drop here in the future if you ever decide to do so again is at least appreciated by me. Goodness knows there are many I've actually be able to get ahold of thanks to anons like you being willing to share what was otherwise unobtainable. So thank you for that.
Anonymous No.2999360 >>2999396
>>2999290
>>2999310
It's not a glitch, more of an undocumented feature. MMD takes the length of the difference between the first bone on the list (index 0) and the second bone on the list (index 1) and uses that as the multiplier for edge scale. Either that, or two of the farthest bones apart, I forget. But I think it's bone #0 and #1. I had that problem all the time myself because I used an eye IK bone, which blender positioned as the second bone on the list by default (before I discovered how to manipulate MMD bone order within blender), and eye IK tends to point far away, so I got thick outlines in those cases.
Anonymous No.2999361
>>2999355
they lit have /s/ and /hc/ and people still post on /s/ because some people just enjoy the bitches without the cocks or selfinserting or cuckold porn involved
Anonymous No.2999375 >>2999395
Does anyone have misterpink rin model including material?
Anonymous No.2999395 >>2999397
>>2999375
https://www.mediafire.com/file/w1id3mgxue2brz5/Rin_Dosukebe1.3_%255B095FC8EF%255D.7z/file

link from archive, check em urself
Anonymous No.2999396 >>2999421
>>2999360
Ahh shit, how can I fix it?
Miku append has first bone view cnt second bone root, both of which are at 0,0
I think it's more the second option you gave, the furthest bones apart
Anonymous No.2999397
>>2999395
I'll make content with this someday. Thank you.
Anonymous No.2999400 >>2999451
>>2999301
>>2999349
Not everyone is the same. I use to post stuff her a fair bit years ago, but now I just make stuff for myself. Also I do more sfw things than nsfw things.Even if I posted again, I don't know if there would be a desire for that type of content here.
Anonymous No.2999421 >>2999707
>>2999396
Just tested it, I still think the second bone (index 1, also regardless of transform order, just the index counts) is what affects it.
I just took a model with this problem (where the distance of the eye IK bone, index 1, makes the outlines shrink/fatten), inserted a dummy bone into bone index 1 and parented it to bone 0. The eye IK bone no longer affected the outlines. However, moving the center bone (not the main parent) far away, at this point, made the outlines super thick. Moving the dummy bone to where the center bone then was, restored the outlines to normal size.
First I naively tried making the dummy bone like this: bone index 1, main bone parent, transform order 10, inherit rot+/move+ from the center bone. This made displacing the center bone away from 0,0,0 not affect the outlines. But displacing the groove still made it affect the outlines.
Then I made it like this: bone index 1, upper body (ไธŠๅŠ่บซ) parent, tranform order 10. Nothing else. Now moving any bone away - center or groove did not affect outlines. So I'm not sure how it works, maybe it passes the average distance per affected bone during vertex weighting or something. But try that last setup.
Anonymous No.2999451
>>2999400
>Not everyone is the same.
idgaf
>but now I just make stuff for myself.
then there are people here more generous than i am
>Also I do more sfw things than nsfw things.
we also have /c/ and other related boards
Anonymous No.2999640 >>2999724
>tarara making a nude kisaki model when there's already a perfectly fine nude kisaki model
God damn it man make BA characters that don't already have models for the love of Christ
Anonymous No.2999707
>>2999421
Thanks for testing it, I'll try that :)
Anonymous No.2999724 >>2999730 >>3000087
>>2999640
or even switch to azurlane and give us a nice st louie
(sic on the e)
or reneg that refusal to give me a rikka takarada
Anonymous No.2999730 >>2999732
>>2999724
https://3d.nicovideo.jp/works/td91274
Anonymous No.2999732
>>2999730
i already have that one but nice try
Anonymous No.2999848
Is anybody have HUNTR/X - Golden motion by Natsumi san ?
https://www.youtube.com/watch?v=u7967LCQEVI
Anonymous No.3000087
>>2999724
Aa--aah, is that Homyu's Miyu model?