Thread 105642771 - /g/ [Archived: 1074 hours ago]

Anonymous
6/19/2025, 8:04:12 PM No.105642771
1690596319021032
1690596319021032
md5: ef8b178cb51d7c6cfc4f81bef54d544b🔍
Am I the only one who cant notice Ray Tracing effects? And the performance cost rarely justifies using it at all in games, so whats the point?
Replies: >>105642848 >>105642888 >>105642938 >>105642939 >>105643066 >>105643473
Anonymous
6/19/2025, 8:04:51 PM No.105642779
okay blindo
Anonymous
6/19/2025, 8:07:27 PM No.105642803
rtx
rtx
md5: 40042d6f3f6be64967b47c7af3c4d8fe🔍
yes op
Replies: >>105643043
Anonymous
6/19/2025, 8:10:41 PM No.105642841
It's noticeable but it's also pointless most of the time unless the game absolutely benefits from it (Cyberpunk)
Anonymous
6/19/2025, 8:11:10 PM No.105642848
Resident-Evil-7-Ray-Tracing
Resident-Evil-7-Ray-Tracing
md5: 0505d28ddf05d07f4706fdb24b3b7700🔍
>>105642771 (OP)
You can see the difference in Resident Evil games
Anonymous
6/19/2025, 8:14:50 PM No.105642888
>>105642771 (OP)
Game developers have gotten so good at faking realistic lighting that ray-tracing isn't much of an improvement. It's only when developers cheap out on the non-ray-traced version that it looks noticeably different.
Replies: >>105643061
Anonymous
6/19/2025, 8:15:56 PM No.105642907
If you want realism, gay tracing is way easier and more consistent to do than traditional lighting. Devs claim that they use it solely because it enhances the player experience, but this is the real reason.
It doesn't help that the GPU market is fucked beyond repair, which gives developers an excuse to assume every PC player has a 5080 minimum.
Anonymous
6/19/2025, 8:16:13 PM No.105642909
There are games where the raytraced effects are more subtle, but "raytracing" is not like some image clarity bullshit. It's sometimes like the difference between a reflection being there and not being there at all. It's in some cases stupidly tangible. Indiana Jones without raytracing looks completely off. There are games that are clearly designed with raytracing in mind and once you disable that shit it's fucked.
Whether it's worth using or not it's a different thing. Performance wise it's not good, of course.
Anonymous
6/19/2025, 8:18:54 PM No.105642938
>>105642771 (OP)
I notice it, but it's really not worth it.
Anonymous
6/19/2025, 8:18:55 PM No.105642939
>>105642771 (OP)
>Am I the only one who cant notice Ray Tracing effects? And the performance cost rarely justifies using it at all in games, so whats the point?
Anon when was the last time you went to the eye doctor?
Anonymous
6/19/2025, 8:26:26 PM No.105643014
real ray tracing you wont notice. Fake ray tracing where they over saturate everything and increase contrast and sharpness you will notice.
Anonymous
6/19/2025, 8:29:30 PM No.105643043
>>105642803
Raytracing/Path tracing is completely overkill and almost useless for stylized games like this.
Anonymous
6/19/2025, 8:30:07 PM No.105643046
Maybe the real rays was the fun you had along the way?
Anonymous
6/19/2025, 8:31:13 PM No.105643061
>>105642888
Exactly. Obviously in some games it's noticable, especially with lots of shiny surfaces, but overall devs had decades to perfetly "fake" it. Especially games that only take place indoors almost don't need raytracing at all.
Anonymous
6/19/2025, 8:31:34 PM No.105643066
>>105642771 (OP)
You would not see big different for a GI scene using voxel cone tracing and path tracing.
Anonymous
6/19/2025, 8:33:54 PM No.105643090
you dont need a fps meter to tell which is rt on or off. rt on is always half the fluidity.
Anonymous
6/19/2025, 9:16:39 PM No.105643473
>>105642771 (OP)
nakaԁashi arisu-chan