Thread 105936784 - /g/ [Archived: 180 hours ago]

Anonymous
7/17/2025, 4:32:55 PM No.105936784
mafia 1
mafia 1
md5: 515cc509e5a50e2656926312d10dcfc0๐Ÿ”
Why do modern devs sacrifice hundreds of FPS and tons of CPU bandwidth just to render dynamic lighting and eliminate LOD pop-in? Old games looked just fine with static lighting, vertex shading, pre-rendered shadows on textures, zero photogrammetry, no hair follicles, and all.

Why should games require 100x as much storage and 100000x as much computation as they used to while being barely any bigger or mechanically more complex gameplay wise? Can't my 9800X3D be used for destructible environment (maybe voxel) and thousands of enemies/NPCs in view instead of handling a trillion light probes and naniteslop?
Replies: >>105936897 >>105936956 >>105937015 >>105937416 >>105938565 >>105939133 >>105939298 >>105939560 >>105939683 >>105939691 >>105940153 >>105941572 >>105942439 >>105942529 >>105945090 >>105945216 >>105945236 >>105946155 >>105946222 >>105947990 >>105949053 >>105949264 >>105949279 >>105949965
Anonymous
7/17/2025, 4:33:42 PM No.105936789
nvidia shareholders
Anonymous
7/17/2025, 4:46:01 PM No.105936897
>>105936784 (OP)
Games were more advanced and innovative in the late 90's and early 2000's then they are now. Soldier of Fortune let you shoot enemies limbs off, Deus Ex enemies had a morale system where they'd run away if they took too much damage, leave blood trails and bleed out. I wish games kept pushing that kind of thing further rather just slightly more detailed graphics every generation.
Replies: >>105937014 >>105937015 >>105937296 >>105937416 >>105938384 >>105940385 >>105941814 >>105942407 >>105945090 >>105948739 >>105949722
Anonymous
7/17/2025, 4:51:27 PM No.105936956
>>105936784 (OP)
https://www.youtube.com/watch?v=WOQbEBcQ0bo
Replies: >>105937041 >>105937243 >>105938462 >>105938642 >>105939078 >>105939727 >>105939853 >>105941795
Anonymous
7/17/2025, 4:57:28 PM No.105937014
>>105936897
The one thing I was disappointed that Jedi survivor/jedi fallen order didnโ€™t have that Jedi outcast did, was the blade sizzle when rain would hit the lightsaber. That shit blew my mind
Anonymous
7/17/2025, 4:57:30 PM No.105937015
>>105936897
>>105936784 (OP)
It's a disgrace, honestly.
Computers are more powerful than ever before, even some junkbox with few cores is almost like a supercomputer of the past.
Replies: >>105949943
Anonymous
7/17/2025, 5:00:46 PM No.105937041
>>105936956
It's ironic that it's a modern video demonstrating the minor details of old games that were taken for granted at the time. It's like you're saying companies aren't making games with the intent for them to be appreciated 20 years later anymore. Which is true but is also like yeah why were they ever doing that in the first place?
Replies: >>105937243 >>105939936
Anonymous
7/17/2025, 5:24:28 PM No.105937243
>>105936956
>lost technology
Faggot doesn't know shit about game development. The technology isn't "lost", it only takes longer to implement all those details and modern devs choose to focus that programming time and efforts on cinematic and photorealism shit instead. And there's a reason those old games with reflection aren't set in a sprawling open world with a million dynamic light sources, or why games with car deformation and destruction physics aren't sponsored by car companies.
>"you don't need to upgrade to play Crysis"
KEK

>>105937041
>were taken for granted at the time
Correct. Few people cared for those details, unfortunately. It didn't move sales. Hence they stopped doing it.
>why were they ever doing that in the first place?
Because devs were always chasing graphical fidelity and realism. The difference is back then they couldn't use 4K textures, infinite LOD, RTGI, RT, and so on. So they opted for more visceral environmental details. Just like today, it was something they did to impress the board of directors. But unlike in the past, the board isn't impressed by those details anymore.
Replies: >>105938583 >>105939936
Anonymous
7/17/2025, 5:30:50 PM No.105937296
>>105936897
various graphics effects have downsides. like having nice baked lighting means the environment has to be static, otherwise the baked lighting stops working
Anonymous
7/17/2025, 5:34:15 PM No.105937336
This is why I still like older games such as l4d2 and tf2. Yeah, the lighting had to be compiled and baked into the map which increased the development time at the time but those games run relatively well because I'm not calculating lighting on the fucking fly
Anonymous
7/17/2025, 5:45:25 PM No.105937416
>>105936897
>>105936784 (OP)
the problem is that most devs use third party tools, try using their demos sometime there's so much overhead and garbage built right in that they struggle to get even basic shit working at 60 fps, after that the only thing left to them is making it shinier and prettier, and of course the try hard faggots who never even played games back when they were good will only play a game cause 'muh graphics'
the only studios who actually build their own engines have to follow like the fucking pied piper to the graphics tune or no one buys shit
I for one am grateful for the sheer amount of low-res indie stuff coming out these days
Anonymous
7/17/2025, 7:20:17 PM No.105938384
>>105936897
>Deus Ex enemies had a morale system where they'd run away if they took too much damage
It's not just Deus Ex, lots of games in the 2000s had similar combat morale systems. For exemplo, sentient enemies in TES Oblivion also had it. I really miss this shit in modern games.
Replies: >>105938728 >>105940233
Anonymous
7/17/2025, 7:27:01 PM No.105938462
>>105936956
honestly this is more of a sovl vs sovlless thing.
Anonymous
7/17/2025, 7:36:02 PM No.105938565
>>105936784 (OP)
Because the average consumer is not going to play a game that looks like it came out in 2008. It literally does not matter if the game is the best game you've ever played, the people actually spending money on games will go: Why does this shit look like ASS in CURRENT YEAR?

Play indie games, or accept the slop. Those are your options.
Replies: >>105938869 >>105939148
Anonymous
7/17/2025, 7:38:05 PM No.105938583
>>105937243
>>"you don't need to upgrade to play Crysis"
>KEK
it's a pretty open-ended statement, but had gotten quite mid-range hardware in 2006, an athlon 64 3500+, 7600GT, and 512M of ram (because i had only so much money, i cheaped out on ram) and crysis (the demo) ran well enough on that. not maxed out, but not low either
Replies: >>105938836
Anonymous
7/17/2025, 7:43:50 PM No.105938642
tumblr_m81a6tEaDV1r5cmqwo1_400-4006710471
tumblr_m81a6tEaDV1r5cmqwo1_400-4006710471
md5: adc4b5eef386e0e3c94bc073b63a3a0c๐Ÿ”
>>105936956
the lack of destructible environments in modern games boils my piss. nothing is less satisfying than launching a rocket at a building and it does fucking nothing to it
i'm replaying red faction: guerilla atm because i just want to blow some shit up
Replies: >>105945178
Anonymous
7/17/2025, 7:51:35 PM No.105938728
>>105938384
Yeah, there are a ton. I also forgot GoldenEye where you could shoot guns out of the enemy's hands or shoot them in the foot and they'd start hopping around in pain. Modern games don't do any of that.
Anonymous
7/17/2025, 8:02:35 PM No.105938836
>>105938583
It's only a 1 year old hardware back then and it only got like 30 fps on the game. That video compared it to Starfield which gets a stable 30+ fps in the most crowded location on GTX 1060, it was a 7 year old mid range GPU. Crysis on 1GHz Pentium III and geforce 256 would've been unplayable.
Replies: >>105938901
Anonymous
7/17/2025, 8:04:55 PM No.105938869
wow vs bananza
wow vs bananza
md5: 0651f03fd98d22eb5f94e0b66eaed693๐Ÿ”
>>105938565
>Because the average consumer is not going to play a game that looks like it came out in 2008.
Have you seen a nintendo game?
Replies: >>105939176 >>105949655
Anonymous
7/17/2025, 8:08:17 PM No.105938901
Screenshot 2025-07-18 837x645
Screenshot 2025-07-18 837x645
md5: f5b98ce3b137ffbab878e5540fe01c1e๐Ÿ”
>>105938836
yea, but it's not a 1:1 comparison, back then hardware was advancing at a much faster rate than it is now
things really tapered off in the 2010's compared to previous decades. crysis was a pretty heavy game so i wouldn't personally have said what he did, but at the same time, you didn't need high end 2007 hardware to run it, like there's a massive difference between my 7600GT and an 8800GTX which was the high end when crysis came out
Replies: >>105942139
Anonymous
7/17/2025, 8:26:02 PM No.105939078
>>105936956
it's actual realism vs. photorealism. like newer games are technically more advanced, but they lack any actual realism
they spend all their time making individual assets look good but don't pay any attention to how you interact with them
Anonymous
7/17/2025, 8:30:48 PM No.105939133
jsF+DP
jsF+DP
md5: 254730be8c87441c88cd9e77c88f162c๐Ÿ”
>>105936784 (OP)
Far Cry in 2004 was the last time I cared about graphics. After 2004 was when incremental improvements started. Everything before 2004 was radical improvements.
Not sure exactly when the 10000x computation started but I haven't been paying attention.
Anonymous
7/17/2025, 8:31:35 PM No.105939148
>>105938565
>Because the average consumer is not going to play a game that looks like it came out in 2008
get someone who's only played recent games to load up crysis and shoot down a tree. if that doesn't piss them off idk what will
they're /video games/, you're supposed to be able to /do more/ in newer games
Anonymous
7/17/2025, 8:34:58 PM No.105939176
>>105938869
nintendo gamers are the exception not the rule. If you put the name Zelda or Mario on a literal piece of shit they will buy it and say "It just makes me happy :)" which I can respect honestly.
Anonymous
7/17/2025, 8:39:31 PM No.105939233
Expensive graphical effects aren't meant to improve the gameplay experience, they're meant to look good in screenshots and trailers. This is how we end up with ray tracing gradually becoming mandatory but even worse anti-aliasing than we had 20 years ago.
Anonymous
7/17/2025, 8:45:05 PM No.105939298
>>105936784 (OP)
>"devs should spend less time on graphics and more time on gameplay!!!1!"
>devs reduce time spent on graphics by offloading computation to the consumer, now that hardware is better, freeing up time to work on e.g. gameplay
>"Noooooo, not like that"
Can you make up your minds?
I'll take a performance hit if it simplifies development
Replies: >>105939324 >>105942810
Anonymous
7/17/2025, 8:47:42 PM No.105939324
>>105939298
i haven't cared about graphical improvements in at least 15 years, i don't notice that shit anymore. i DO notice when i drive a car into a wall and it just stops dead with not even a scratch on it
Anonymous
7/17/2025, 9:00:58 PM No.105939477
UE5 has literally, /literally/ become a film production engine. like it's actually used in film and tv vfx. they aren't even trying to make games anymore, they're just movies you can turn the camera around in
Replies: >>105939611
Anonymous
7/17/2025, 9:08:46 PM No.105939560
>>105936784 (OP)
>Old games looked just fine with static lighting, vertex shading, pre-rendered shadows on textures, zero photogrammetry, no hair follicles, and all.

if a game looks old the first thing that gets shit on is the graphics

Just look at this video
https://youtu.be/HGQ_evDIkHQ
all the comments are shitting absolutely shitting on the explosion effect that looks old and dated
several are saying the game itself just looks like shit and old
Replies: >>105939589 >>105939634 >>105942822
Anonymous
7/17/2025, 9:11:40 PM No.105939589
>>105939560 it just gets uncanny too look at such stark difference ( 3 pixel explosion vs 3000 pixel lamp )
Anonymous
7/17/2025, 9:12:53 PM No.105939611
>>105939477
>film production engine
explains why every UE5 game is a complete downgrade from UE4
idk how the fuck it happened.
Replies: >>105939641
Anonymous
7/17/2025, 9:14:17 PM No.105939634
>>105939560
>this is the best novideo can do
pathetic.
Anonymous
7/17/2025, 9:14:44 PM No.105939641
>>105939611
at a technical level the graphics have just gotten so good that it can be used for professional vfx work. and that's great for vfx artists i'm sure, but it's not really a game engine anymore
Anonymous
7/17/2025, 9:17:32 PM No.105939683
>>105936784 (OP)
It can absolutely be done but not with the AAA aesthetic that people have come to expect when paying $70 for a game. The real question is why aren't indie enginedevs doing it?
Anonymous
7/17/2025, 9:18:18 PM No.105939691
>>105936784 (OP)
>waaaa it's graphics that killed games
>b-b-b-but can it run crisis xdddddd
I am so fucking tired of you niggers in particular it's unreal. Chasing better graphics didn't kill innovation in games, mobile gaming did. Why bother putting in any effort at all when a few PNGs and a glorified webui pulls in billions as long as you put tits on it.
There is NO economical incentive to make anything other than absolute drivel as long as people spend more money on that than anything else. Look at Ubisoft et al struggling vs Chink studios shitting out two dozen successful gacha games daily.
Replies: >>105939736 >>105939865
Anonymous
7/17/2025, 9:21:43 PM No.105939727
>>105936956
holy shit
Anonymous
7/17/2025, 9:22:46 PM No.105939736
>>105939691
Eh that's not really how capitalism works, just because there's high demand for mobile games doesn't mean traditional gaming demand has declined. You could make the argument for a few games that support mobile like fortnite and genshin impact but the majority of PC/Console games don't get mobile releases and still make good money
Replies: >>105939944
Anonymous
7/17/2025, 9:33:11 PM No.105939853
>>105936956
/thread
Anonymous
7/17/2025, 9:34:15 PM No.105939865
>>105939691
ever considered that you might be talking to multiple people and that the one who said A isn't the same who said B on that other occasion a month ago, you retarded schizo?
Replies: >>105939944
Anonymous
7/17/2025, 9:41:05 PM No.105939936
>>105937041
>>105937243
>were taken for granted at the time
I don't know in which universe you grew up with, or how young you are, but the destructive environment was THE selling point of the Bad Company games.
And it was a massive one, since it had to make up for the smaller maps and the lower amount of players per game and the focus on consoles.
And the fancy PhysX usage of Mirrors Edge, with bullets ripping fabrics apart, was their selling point, it was a vibe-game, it didn't have any huge challenges and wasn't deep, it was a game to play to get comfy, and those physics helped massively. If it wouldn't have done that, nobody would remember Mirrors Edge, it would have been some 5 $ PSN store game that nobody buys.

So your argument actually has to be the opposite:
They were gimmick games, selling you new technology that makes you go wooooowwww.
...and even that wouldn't be true.
Replies: >>105940012 >>105940022
Anonymous
7/17/2025, 9:41:53 PM No.105939944
>>105939736
>doesn't mean traditional gaming demand has declined
>and still make good money
Both true statements and yet completely and utterly irrelevant.
Almost all big game developers and all the relevant publishers are publicly listed companies. The shareholders see Chink devs pull in the same or more amount of money but with a fraction of the development cost/risk and they start demanding you do the same shit.
Chink devs and Gacha are also just the current leading example of this economic reality. This entire trend in the games industry started well over 15 years ago.
>>105939865
If you feel called out but got nothing to say just shut the fuck up.
Replies: >>105939960 >>105941599
Anonymous
7/17/2025, 9:43:16 PM No.105939960
>>105939944
>you are feeling called out
no, i am just telling you that you are a schizo on a mental break down
Anonymous
7/17/2025, 9:48:09 PM No.105940012
>>105939936
you are such a fucking nigger, nobody remembers game because of that, literally noone, when i think of it i think about running and cool clean design
you are
NIGGER
Replies: >>105940216
Anonymous
7/17/2025, 9:49:20 PM No.105940022
>>105939936
>And the fancy PhysX usage of Mirrors Edge, with bullets ripping fabrics apart, was their selling point
i don't remember any physics stuff in mirrors edge, for me it was the first person parkour and gorgeous lighting
Replies: >>105940216
Anonymous
7/17/2025, 10:02:23 PM No.105940153
>>105936784 (OP)
Mafia has so much hidden depths in it. One of my favorite missions in the game is The Whore. It mostly takes place in a hotel where you are given 3 goals: kill the hotel manager, kill the whore and place dynamite in the manager's office.

When you arrive at the hotel it's bustling with life, small conversations, unique NPC's scripted to behave in various ways. It feels alive. You can choose the order that you approach these 3 goals, and it will change how the scenario plays out. One detail I love is that there is a sailor in the crowd. Once you start shooting and hell breaks loose, NPCs start screaming, running and cowering in fear while mafia thugs start shooting at you. The Sailor will try to play hero and shoot you in the back. The whole damn hotel and surrounding area comes alive as you shoot it out through the hotel and ultimately onto the rooftops.

The whole thing felt so alive and so immersive. I miss when games had "scenarios" full of simple scripted events that made things feel hand made.

It seems like today games go for either highly linear tightly controlled games like Last of Us or God of War, where everything plays out meticulously designed in a straight path. All of the game's big surprises or twists are outside of player control: they occur in cutscenes or highly controlled ways. Versus more systemic games like Minecraft or GTA 5 where NPCs have predictable logic systems. The player learns these systems and can start to predict the exact outcome of each action.

I miss the middle ground of having a little bit of systemic world blended with those handcrafted scripted moments, that's when video games really shine because as the player things are unpredictable. The game can react to you and change in the moment like a systemic game, but there are scripted oddities hidden within to shock you out of feeling like you've got the game figured out. Mafia did this excellently.
Anonymous
7/17/2025, 10:09:18 PM No.105940216
1724711114454_thumb.jpg
1724711114454_thumb.jpg
md5: c4891efa62ab1459d147647fa30bf633๐Ÿ”
>>105940022
>>105940012
yeah, the "gorgeous lightning" and the parkour stuff.
Mirrors edge sold you an environment.

If you can't see that it's a gimmick game, idk what is... and that is why we didn't get a proper successor (you knew that there was a Mirrors Edge 2?). If you take that game and make it in current year Unreal Engine, nobody would buy that.
Replies: >>105940790 >>105941010
Anonymous
7/17/2025, 10:11:02 PM No.105940233
>>105938384
A lot of times games simply donโ€™t tell you that these things exist, or give you indication. Like in Star Wars: Outlaws, Iโ€™m pretty sure there is a morale system (enemies trying to escape) because Iโ€™ve witnessed it multiple times, but I donโ€™t think it was ever explained to the player.
Anonymous
7/17/2025, 10:24:13 PM No.105940385
>>105936897
A lot of the most interesting and experimental features in games came out in the late 90s early 2000s, never to be seen again.
>Thief: the Dark Project with realistically simulated sound allowing the player to create a mental map of enemies just by listening.
>Gothic: full simulated world of NPCs with daily routines and random chances to stop and chat with each other, who react to the player sneaking into their property and even the ability to bully, harass the player and even beat him and rob him.
>F.E.A.R. Goal Oriented Action Planning AI system that allowed enemies to react to the player and their team to coordinate highly realistic combat strategies
>Daggerfall: utilized procedural generation to create massive cities full of NPCs and a huge world
>Mount & Blade: fully simulated directional melee combat with directional blocking. Nobody has done it since for melee combat in a single player game!

The problem is that all of these games sold relatively poorly compared to the Marios and the Goldeneyes and the CODs that have dominated the gaming space without requiring such complex coding problems.

One thing to note: people don't give Assassins Creed games enough credit for being the technological marvels they are. Smoothest animations, world loading, climbing and player movement you'll find in a game. Impressive stuff.
Replies: >>105940605 >>105940750 >>105940803 >>105945167 >>105948738 >>105948739
Anonymous
7/17/2025, 10:43:25 PM No.105940605
>>105940385
>Marios and the Goldeneyes and the CODs
When i learned 3d modelling years ago, and checked out references, i was surprised how COD managed to deliver visually the same quality in their models as others, for only a fraction of the tri count. How many times did you hear someone complain about COD being laggy?
Those games are very well optimized.
Or at least they were when i checked years ago. And i think this was crucial for their success as well.
Replies: >>105944166
Anonymous
7/17/2025, 10:57:49 PM No.105940750
>>105940385
GoldenEye was innovative though. But otherwise yes. I forgot how good Thief 1 and 2 were.
Anonymous
7/17/2025, 11:00:37 PM No.105940790
>>105940216
>Mirror's Edge
One of those games I can barely remember a single thing about despite having owned and played it.
Anonymous
7/17/2025, 11:02:25 PM No.105940803
>>105940385
Daggerfall was a shallow gimmick. Honestly the game would have been more fun with 1/100 the size and some actual world-building. Otherwise I agree.
Replies: >>105940888
Anonymous
7/17/2025, 11:11:44 PM No.105940888
>>105940803
A lot of shallow gimmicks make the difference when they work. The morale system someone brought up earlier is one of the stupidest and easiest things to code, it's just a variable that tracks some numerical representation of bravery or fear and is impacted by damage received.

Shooting the fish tanks in Splinter Cell and watching the water realistically pour out of the hole and then stop is a shallow gimmick, but blew people's minds!

Enemy AI in Metal Gear Solid 2 is nothing but shallow gimmicks, but it makes it so damn fun because they're so creative!

The reality is that shallow gimmicks are the human element and we need devs to be more willing to embrace the gimmicks and creative experimentation of the genre and spend less time figuring out how to more realistically portray the simulated roughness variance on 1 million polygon rock meshes.
Anonymous
7/17/2025, 11:25:32 PM No.105941010
>>105940216

I'll grant you it's a gimmick game, in that its scope is fairly limited. But within its own scope, its mostly excellent. And even if it is a physics based gimmick, then it simply asks the question: why cant smaller scale but well-realised gimmicks be made?
Anonymous
7/18/2025, 12:30:50 AM No.105941572
>>105936784 (OP)
damn did mafia really look like this?
Replies: >>105949485
Anonymous
7/18/2025, 12:34:53 AM No.105941599
>>105939944
china is an incel factory with a giant male surplus, and their medium term survival depends on their government moving their asses to revert it as soon as possible. if the world had a 3:1 female to male ratio there wouldn't be any incels and coomers would be the 0.1%
Replies: >>105941780
Anonymous
7/18/2025, 12:55:35 AM No.105941780
>>105941599
> He doesn't know that canada has a larger male surplus than China
Lmao
Replies: >>105941857
Anonymous
7/18/2025, 12:57:55 AM No.105941795
>>105936956
Terrible video. No point can be made when your examples cover the full range from valid to absolutely disingenuous.
Crysis, FC2, or FEAR weren't "average" in terms of tech, and there's a reason they're still brought up to this day. And the most egregious one is comparing shooting lights out in fucking Splinter Cell vs some generic FPS.
You can't really make every small detail "standard" and just have it be there without having to actually implement it. The only way is to straight up building new games on top of old ones. Which is what Bethesda has been doing and what would kill that "interactables" comparison had he done it with Starfield instead.

I don't disagree that the devs of shit with bloated budgets that's made today totally could spend more time on things like that, but I know they just don't care. Most of them are there for the paycheck. Most of the people who play that slop don't care either.
Anonymous
7/18/2025, 1:01:52 AM No.105941814
1748901730068
1748901730068
md5: 1722a77bc492cbacc245bbf039795250๐Ÿ”
>>105936897
Don't forget Die by the Sword, the mouse movements were sword whacks and it cut limbs off. 1998, my zoomers.
Anonymous
7/18/2025, 1:07:18 AM No.105941857
>>105941780
>Canada
>China
Same thing. Especially in the big cities
Anonymous
7/18/2025, 1:42:41 AM No.105942139
>>105938901
>Why don't youtubers promote UserBenchmark?
>Why does UserBenchmark have a bad reputation on reddit?
fucking KEK
Anonymous
7/18/2025, 2:15:26 AM No.105942407
>>105936897
But that takes a lot of programming skill and Sukhdeep ain't having any of that
Anonymous
7/18/2025, 2:21:21 AM No.105942439
2343223
2343223
md5: c542394509371ba1ded20574aaafb1c1๐Ÿ”
>>105936784 (OP)
stop being poor
Replies: >>105942454 >>105946104 >>105946445
Anonymous
7/18/2025, 2:24:27 AM No.105942454
>>105942439
why is it so blurry?
Anonymous
7/18/2025, 2:35:52 AM No.105942529
>>105936784 (OP)
Because most so called """gamers""" actually hate playing games. Everyone just wants mindless button pressing, and they care much more about what's happening on the screen than about the game itself. Just look at how people prefer watching games instead of playing them, and how popular gacha games have become
Also, the picrel is proof that people don't actually want to play a game. They get filtered just by having to press the brake or let go of the throttle when turning and then demand the devs make an easy mode. Even with easy mode, they still complain
Anonymous
7/18/2025, 3:23:52 AM No.105942810
>>105939298
>devs reduce time spent on graphics by offloading computation to the consumer
They aren't. Modern games take longer to make because they're filled will high fidelity non repeating assets. Scenes in older games were much simpler to build.
Anonymous
7/18/2025, 3:26:01 AM No.105942822
>>105939560
If it wasn't a tech demo running on a $4000 GPU they wouldn't shit on it.
Anonymous
7/18/2025, 6:49:25 AM No.105943958
maxresdefault
maxresdefault
md5: a3bcf5dfe788e6b35da6cd2f910a5c3c๐Ÿ”
graphics became "good enough" in the early 2010s. PBR materials just started being used and baked lighting was still being used. everything since then is just minor improvements but with worse performance and TAA+DLSS smearing garbage. battlefront 2015 could come out today and it would look nearly as good while running like 10x better.
Replies: >>105946104
Anonymous
7/18/2025, 7:31:01 AM No.105944166
>>105940605
>years ago
Was it the xbox 360 cods? Those ran at 60fps too
Anonymous
7/18/2025, 7:56:58 AM No.105944267
postal2mirror
postal2mirror
md5: c16ef2d36f52580e35a5ad216252ecd2๐Ÿ”
>modern devs still can't make mirrors that a decade+ old game has with the same clarity

Unreal engine needs to be destroyed, this is an order not a suggestion
Replies: >>105944868
Anonymous
7/18/2025, 9:46:47 AM No.105944868
>>105944267
it's because instead of the fake mirrors in older games where objects are simply ... mirrored beyond the mirror, like there's a flipped second copy behind the mirror plane, new engines do things like ray tracing to make it a 'real' reflection, but making that high quality as well is very expensive
this is why ue5 is more of a film engine than a game engine. when doing film renders it doesn't need to be real time, so you can get both realistic reflection and high quality reflection with minimal effort
Anonymous
7/18/2025, 10:16:48 AM No.105945019
Art direction>graphics engine. Skill crisis in modern game industry is especially apparent when it comqes to art direction.
Anonymous
7/18/2025, 10:29:11 AM No.105945090
>>105936784 (OP)
I remember having Mafia on a really shit Windows XP build a long time ago and it would barely hit 15 FPS in the city but would run at 60+ when I did the countryside levels. Also that racing level, fuck that.

>>105936897
I like the simple AI trickery of FEAR. People used to think the AI was super advanced and the best around, but in reality they just felt that way since they recorded various specific lines of dialog like "he's behind the couch, behind the door, behind the table, behind the box" etc and it gave the illusion of them being intelligent.
Replies: >>105945203
Anonymous
7/18/2025, 10:45:02 AM No.105945167
>>105940385
>Mount & Blade: fully simulated directional melee combat with directional blocking. Nobody has done it since for melee combat in a single player game!


WE who are about to die, cool indie game
cool dev
very fun
check it out

you play a gladiator
Anonymous
7/18/2025, 10:46:25 AM No.105945178
>>105938642
The Finals has this, not to the extant and sandboxyness of RF but whatev
Some of the guys that worked on frostbite for the original bad company games are on the team

its fun
Anonymous
7/18/2025, 10:50:19 AM No.105945197
Game physics are worse nowadays and levels are more static than in the 2000s, how did it home to this
Anonymous
7/18/2025, 10:51:31 AM No.105945203
>>105945090
>and it would barely hit 15 FPS
I think I was pushing 5fps lol
and the crack I had for it either couldn't load save games or go beyond a certain mission. I forget.
Replies: >>105945220
Anonymous
7/18/2025, 10:53:48 AM No.105945216
>>105936784 (OP)
That's why I don't bother playing new games.
Anonymous
7/18/2025, 10:54:19 AM No.105945220
>>105945203
Hell, it might've only been 5fps. I remember it as being pretty much a slideshow in city scenes but it would go full speed in the countryside.
I also had a legit copy with 3 or 4 discs to install it. I eventually started playing it on modern gear but it would have bugs like the audio running at chipmunk speed, so luckily I bought it on GOG eventually and I think they put new bug fixes in.

I also tried Crysis on that old rig in absolute potato mode, that was a fucking nightmare. It managed to play GTA III at a decent speed though.
Anonymous
7/18/2025, 10:57:46 AM No.105945236
>>105936784 (OP)
Alien Isolation from 2014 looks better than any game released in the past decade and yet I can run it on an R7 240. Hogwarts legacy was shitting itself on 16 gb of vram and a 12 core cpu with 64 gb of ram.
Anonymous
7/18/2025, 1:43:35 PM No.105946104
>>105943958
>>105942439
How come this 2015 game look a million times better and more photorealistic than that fr*nch UE5 slop yet runs so much better?
Anonymous
7/18/2025, 1:55:16 PM No.105946155
>>105936784 (OP)
>why
profit from sheep
Anonymous
7/18/2025, 2:09:42 PM No.105946222
>>105936784 (OP)
Why is an interactive medium focused on graphical realism instead of INTEACTIVITY?
Anonymous
7/18/2025, 2:52:55 PM No.105946445
>>105942439
which ps3 game is that?
Anonymous
7/18/2025, 2:56:26 PM No.105946472
NOOO I CAN'T BLOW UP THIS RANDOM BRICK WALL NOOO
Replies: >>105948439
Anonymous
7/18/2025, 6:32:40 PM No.105947990
>>105936784 (OP)
>why not prebake everything there's literally zero downside other than the insane time and resources it takes to bake lighting, the fact that you have to bolt everything to the ground, the fact that it prevents you from doing dynamic lighting / time of day, the fact that it looks worse than a real-time solution, AND the fact that I'm a faggot blinded by nostalgia over objectively 7/10 games from 200x
retards like you are swimming against the tide. Thankfully you can scream and whine all you want, we're moving in the right direction regardless.
Replies: >>105948685
Anonymous
7/18/2025, 7:20:17 PM No.105948439
41256
41256
md5: 476518be508c87e9b32e813bf0bc7d14๐Ÿ”
>>105946472
>NOOO I CAN'T BLOW UP THIS RANDOM BRICK WALL NOOO
Anonymous
7/18/2025, 7:41:58 PM No.105948685
>>105947990
>bake lighting
Just use vertex lighting like phong shading. Only use baked lighting when the environment is static.
>the fact that you have to bolt everything to the ground
Not a problem when you only have vertex shading. Not all games need photorealistic shading.
>the fact that it prevents you from doing dynamic lighting / time of day
Morrowind, Ocarina of Time, Outcast, Shenmue, GTA 3/VC/SA, etc didn't have this problem.
>the fact that it looks worse than a real-time solution,
Shenmue looks better than 100% of [current year] games.
>AND the fact that I'm a faggot blinded by nostalgia over objectively 7/10 games from 200x
As opposed to 7/10 games from 202X that assrapes an RTX 5090?
>swimming against the tide
Roblox literally has more players than all Steam games, PS5, and Xbox combined and it looks worse than a 3D amiga game.
Replies: >>105948912
Anonymous
7/18/2025, 7:48:01 PM No.105948738
>>105940385
>realistically simulated sound allowing the player to create a mental map of enemies just by listening.
cap. maybe I never played the game with an EAX capable soundcard, but playing it in 2025 with TFix and OpenAL, it's really all over the place and just reverb as fuck.
Replies: >>105948864
Anonymous
7/18/2025, 7:48:01 PM No.105948739
>>105936897
>>105940385
That's what happens when back then you had small dev teams of a couple dozen people who could easily include cool shit if they felt like it.
Now you have massive dev studios of several hundred people, with two thirds of them being outsourced to india and south east asia, with bloated management structures and using shitty engines where Nvidia is paying your publisher to force you to use their shitty new features.
Anonymous
7/18/2025, 8:02:29 PM No.105948864
>>105948738
it is lost technology, impossible to replicate unless you are using windows xp and a creative soundcard. Creative Alchemy is just emulation and poor emulation at that.
Replies: >>105949107
Anonymous
7/18/2025, 8:08:41 PM No.105948912
1_p3diFQzSpQNHr6hsTPBU8Q
1_p3diFQzSpQNHr6hsTPBU8Q
md5: 15e2238dff6922c97f0743f8fdc1b009๐Ÿ”
>>105948685
>just use phong shading in 2025
fucking lmao
Anonymous
7/18/2025, 8:23:53 PM No.105949053
1734810607486960
1734810607486960
md5: a51aa23d3041747e32524b42cfac1c73๐Ÿ”
>>105936784 (OP)
>Why do modern devs sacrifice hundreds of FPS and tons of CPU bandwidth just to render dynamic lighting and eliminate LOD pop-in?


Bestselling Video Games 2025
1. Monster Hunter Wilds
2. Oblivion Remastered
3. Assassin's Creed Shadows

All very graphically demanding games

why we lying to each other

who buying these games?

market sets the rules

the people buy what they want

and that's what they want

that's what is selling
Replies: >>105949155 >>105949322 >>105949362
Anonymous
7/18/2025, 8:29:22 PM No.105949107
>>105948864
sad!
Anonymous
7/18/2025, 8:34:19 PM No.105949155
>>105949053
>Assassin's Creed Shadows
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
Anonymous
7/18/2025, 8:45:51 PM No.105949247
>it's 2000, and I'm excited to see a fully working mirror in swat 3
>it's 2025, and I'm somehow excited to see a barely working mirror in Ready or Not
wtf
Anonymous
7/18/2025, 8:47:59 PM No.105949264
>>105936784 (OP)
>Old games looked just fine with static lighting
yeah, compared to very old games maybe
Replies: >>105949380
Anonymous
7/18/2025, 8:50:08 PM No.105949279
>>105936784 (OP)
GO TO THE BATHROOM!
Anonymous
7/18/2025, 8:55:21 PM No.105949322
top grossing games 2025
top grossing games 2025
md5: a677a00c02ffedb2d1fb35f88c12fd8f๐Ÿ”
>>105949053
>Bestselling Video Games 2025
Wrong.
Anonymous
7/18/2025, 8:59:45 PM No.105949362
>>105949053
>that list
jesus fucking christ.
Anonymous
7/18/2025, 9:01:13 PM No.105949380
painkiller og vs rtx
painkiller og vs rtx
md5: 5f311cf2d007a58566b77302ed8f20e4๐Ÿ”
>>105949264
No, compared to very new games.
Anonymous
7/18/2025, 9:15:42 PM No.105949485
1302386558_preview_ghgh
1302386558_preview_ghgh
md5: de523efeb8fa670d7e1d0a535d45b8b8๐Ÿ”
>>105941572
Yes. Modern mods that boost the draw distance and crowd population make it look even better.
Anonymous
7/18/2025, 9:34:29 PM No.105949655
>>105938869
>complain about soulless realistic graphics
>get soulful stylized graphics
>lmao look at those outdated graphics nintoddlers btfo
Replies: >>105949754
Anonymous
7/18/2025, 9:39:54 PM No.105949722
>>105936897
>Games were more advanced and innovative in the late 90's and early 2000's then they are now.
Limitation breeds creativity, my pops worked in the industry in the 90s and got out in the 2000s just in time before it became shit. Advised me to stay away from it and only sell shovels (aka services) to people looking for gold (successes/sold copies) if I wish to enter the space that badly.
Anonymous
7/18/2025, 9:42:18 PM No.105949754
donkey
donkey
md5: 5327603172ec73941bf83c9b51d6759c๐Ÿ”
>>105949655
Here's your soulful stylized graphics saar.
Anonymous
7/18/2025, 10:04:49 PM No.105949943
>>105937015
Studios are filled with retards bread in video game schools. They have nothing to do with the original fags, idea people.
What's left is mouse pushers.
Anonymous
7/18/2025, 10:06:23 PM No.105949965
1739998477078121
1739998477078121
md5: 40648c28798e234b9558abc9788924c9๐Ÿ”
>>105936784 (OP)
You need to kill yourself, gamer

You are a scourge to anyone who can rub two brain cells together

Anything you touch goes to shit because you are a fucking trojan horse wherein corporations reside in