Anonymous
7/17/2025, 4:32:55 PM No.105936784
Why do modern devs sacrifice hundreds of FPS and tons of CPU bandwidth just to render dynamic lighting and eliminate LOD pop-in? Old games looked just fine with static lighting, vertex shading, pre-rendered shadows on textures, zero photogrammetry, no hair follicles, and all.
Why should games require 100x as much storage and 100000x as much computation as they used to while being barely any bigger or mechanically more complex gameplay wise? Can't my 9800X3D be used for destructible environment (maybe voxel) and thousands of enemies/NPCs in view instead of handling a trillion light probes and naniteslop?
Why should games require 100x as much storage and 100000x as much computation as they used to while being barely any bigger or mechanically more complex gameplay wise? Can't my 9800X3D be used for destructible environment (maybe voxel) and thousands of enemies/NPCs in view instead of handling a trillion light probes and naniteslop?
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