>>105969890 (OP)The use case for the Apple Vision Pro is almost entirely fulfilled by laptops for cheaper and with less theatrics. VR is useful for immersive/active gaming experiences and some more niche use cases. If I want to edit on Photoshop, I want to have that entire environment laying in my hands, so-to-speak, which is what having the entire interface laid out right in front of me feels like. Ironically, having this tool in more compact form factor makes it feel more like an engaging tool (like a wrench) than physically being transported inside the wrench. You would think it would make PC-type experiences better, but for most it seems excesssive. Besides, the "immersive" element of VR-assisted PC use is literally just the screen simulated at a roughly equivalent distance from your face as an actual screen, but usually lower resolution and with maybe lower FPS. Just a downgrade being used to try and justify this product which is almost inherently made for different experiences (again, like VR games).
Perhaps the market will pick up when smart glasses fulfill similar experiences andgoals.