>>106010468>Are you blind? You can see the phosphor decay in all the dark background images.And? It's still infinitely better than what OLED can offer.
>Wrong,That's what it looks like to human eyes. I have a CRT in front of me right now.
>that's just because your camera's frame rate is too slow.What the fuck does it matter what a high speed camera sees?
> If you have a high frame rate camera and run the test you will see it's not actually smearing,Do you understand sample&hold motion blur at all? It doesn't matter what it actually is, in motion it looks like a continuous blur, due to exactly the same effect as sample&hold blur.
>from being certain that the camera was stationary to now making up random shit that you know nothing about.>Anyone who knows anything about displays would immediately realize that the OP pic can't be from a stationary camera.A camera with a high shutter speed is indistinguishable from a stationary camera. And both are invalid to use in this test, as they do not simulate human perception.
Either way, that test is objectively invalid.
>so be prepared to ACK then when your last cope is gone.Literally no games I play run even at 200fps, let alone 500fps or 1000fps. Most of my games are 60hz locked. This is all completely irrelevant "bigger number better" goyslop marketing garbage, shit that will never replace a CRT.
>You only "need" to strobe the display when there are no new frames. Otherwise you can flash the entire new frame at once and then start strobing. I don't really understand what the hell you're talking about here, but just know, repeatedly strobing the same frame will cause motion blur. If your content is 60fps, you cannot strobe at anything above 60hz.