>>106126297Yes, I built for Linux on Linux, then installed windows and built there for windows.
>What kind of hurdlesNot many but spent more time to fix it than expected.
For unknown reasons UE works slowly if you move many components. Luckily they were similar so I used batch rendering and it became fast again.
I wanted to use finger tracking from valve index controllers and wanted to make hand mesh myself, rigging it was quite hard, had to "cheat" with printing joint positions and rotations log at first. Joint rotations that controllers reported were wrong, rotated to 90 degrees or something like that, also in local frame, not global. Don't remember exactly what was it but it was a hustle to setup a proper skeleton in blender.
Had some problems with registering in steam as publisher, the tax checks are made slowly, and they don't tell you what they don't like, had to guess. The problem was that I translated some legal terms incorrectly.
The guys who check the game before allowing you to publish just told me that it doesn't launch and didn't tell me exactly what was the problem and didn't give me the logs, had to guess again and fix blindly because it "worked on my machine".