Thread 106141124 - /g/ [Archived: 373 hours ago]

Anonymous
8/4/2025, 9:14:34 PM No.106141124
1754334868340
1754334868340
md5: 505bcd99014c684759bd88ec9f8a988c๐Ÿ”
The Meta Quest 4 may not arrive until 2027, but for now, we may have seen a sneak peek of what the next VR headset is heading towards โ€” and it comes with a mighty field of view (FOV).

Researchers at Meta Reality Labs have revealed VR and MR headset prototypes offering an ultra-wide horizontal FOV of 180 degrees, with a goggle-like design that hangs over the user's face. This is a huge leap over the Meta Quest 3, which offers around a 100-degree FOV.

In the report, the researchers demonstrate the VR and MR prototype headsets, comparing the views in virtual and mixed reality to those of a Meta Quest 3.
The VR prototype uses "high-curvature reflective polarizers" in a custom optical design to achieve its ultra-wide field of view, while the MR headset also offers the same FOV but uses 80MP cameras at 60 frames per second (FPS).

A video showcases the difference in view between virtual and mixed reality, and there's a clear distinction in what is visible. Notably, the Quest 3 is shown with a circular view of an office, with the prototype's FOV offering a wider horizontal view โ€” now with a person in sight.

You can see the difference in views in both VR and MR below.
"We [developed] a pair of wide field-of-view headsets, each achieving a horizontal FOV of 180 degrees with resolution and form factor comparable to current consumer devices," the research report states. "Our prototype headsets establish a new state-of-the-art in immersive virtual and mixed reality experiences, pointing to the user benefits of wider FOVs for entertainment and telepresence applications."
As the report points out, humans have a horizontal field of view of around 200 degrees, so these headsets aim to bring our sight closer to what's seen in VR and MR. It also notes that other consumer VR devices offer a wide field of view, like the Pimax Crystal Super with its 140 FOV (as Road to VR points out), but "come at the cost of larger form factors, limiting physical comfort and social acceptance."
Replies: >>106142096 >>106142422 >>106142444 >>106143845 >>106144167 >>106150236 >>106152089
Anonymous
8/4/2025, 9:18:10 PM No.106141158
ogey
Anonymous
8/4/2025, 9:19:23 PM No.106141167
I can watch porn just fine on my Q3
Anonymous
8/4/2025, 9:19:47 PM No.106141169
No-one cares though
VR is failed technology
Replies: >>106141233
Anonymous
8/4/2025, 9:26:38 PM No.106141233
>>106141169
>ehm, this technology is dead because uh...erm...EHM
Replies: >>106141372 >>106151216 >>106152149
Anonymous
8/4/2025, 9:39:00 PM No.106141372
>>106141233
okay when's the last time you played a vr game
Replies: >>106141424 >>106141462 >>106141937 >>106143365 >>106143747 >>106146966
Anonymous
8/4/2025, 9:43:12 PM No.106141424
>>106141372
the fact you narrow it to only games speaks volumes. we're just ignore archviz, CAD, medical training, any fucking training? it's absurdly valuable. the air force uses it all the time. race car drivers use it all the time. idk what to tell you. just cuz you got bored of cooming after 5 minutes doesn't make the tech useless. that's on you, not the industry.
Replies: >>106142550
Anonymous
8/4/2025, 9:46:10 PM No.106141462
>>106141372
Yesterday, and probably today after work again.
Why do you ask?
Replies: >>106141842
Anonymous
8/4/2025, 10:19:46 PM No.106141842
>>106141462
that's cool what do you usually play
I usually play the racing sim games, works great in vr with a wheel
Anonymous
8/4/2025, 10:29:58 PM No.106141937
>>106141372
I watched a billion dollar company have their annual town hall, where they played a video of their design team using quest headsets for product prototyping, where someone in NYC could hop in with their Tokyo team and bash product design together. You're not using your imagination, AR ultimately will trump VR but there are plenty of applications that companies valued at billions are using them for.
As for gaming however, I am one of the testers of the VR Tarkov mod, and it's the greatest gaming experience I've ever had
Replies: >>106143468
Anonymous
8/4/2025, 10:42:45 PM No.106142096
167383673443
167383673443
md5: ccab0f6a1df1c63c3fffaf8b0319f2d5๐Ÿ”
>>106141124 (OP)
but wont it mean vr porn videos wont be wide enough?
Anonymous
8/4/2025, 11:14:22 PM No.106142422
>>106141124 (OP)
I haven't used any modern VR sets, but is that what it really looks like? I thought it would at least have the same coverage as wearing glasses or something
Replies: >>106143723 >>106144212 >>106146862
Anonymous
8/4/2025, 11:16:25 PM No.106142444
>>106141124 (OP)
none of this matters if i need a fucking meta account to use the damn thing
Replies: >>106142599 >>106143733 >>106144568
Anonymous
8/4/2025, 11:18:20 PM No.106142467
Screenshot_20231113-135707_Chrome
Screenshot_20231113-135707_Chrome
md5: 641f487bf27a9560c2a8347b2893744e๐Ÿ”
Anonymous
8/4/2025, 11:27:36 PM No.106142550
>>106141424
If any of that was true then you would have seen a lot more interest in the Vision Pro. No one gives a shit except for hobbyist simmers and games. The Air Force only uses it because they want to recruit zoomers.
Replies: >>106142600
Anonymous
8/4/2025, 11:33:08 PM No.106142599
>>106142444
this
when the fuck will Valve release the Index 2?
Replies: >>106144035
Anonymous
8/4/2025, 11:33:08 PM No.106142600
>>106142550
delusional. there are way better options, like the Varjo XR-4. vision pro needs way more work done to it to catch up since it's trying to be an integrated apple product first.
Replies: >>106142711 >>106148104
Anonymous
8/4/2025, 11:43:02 PM No.106142711
>>106142600
what's delusional is thinking spec sheets like the Varjo has is "better" when anyone that has actually used the fucking thing will tell you how terrible it is to actually use
Replies: >>106142749
Anonymous
8/4/2025, 11:46:34 PM No.106142749
>>106142711
it has nothing to do with spec sheets, it's about software compatibility. the list is way deeper than what apple offers with the vision pro.

>anyone that has actually used the fucking thing will tell you how terrible it is to actually use

you mean all the people in the several industries i brought up? yeah i don't think so. even if you wanted to try and dismiss the massive performance difference in both the passthrough, foveated rendering, or autofocusing, it's straight up more flexible to use. i'm not gonna bother arguing with you if all you got is "these people don't like it"
Replies: >>106142822
Anonymous
8/4/2025, 11:54:01 PM No.106142822
>>106142749
opposed to just trust me bro everyone across all these industries love it yeah sure bro

also i'm not saying the vision pro is good either but at least it works for what it is
Replies: >>106143468
Anonymous
8/5/2025, 12:45:25 AM No.106143365
>>106141372
I played Gorn, Phasmophobia, and Assetto Corsa about 2 weeks back. Haven't gamed in about 10 days because I've been busy
Anonymous
8/5/2025, 12:55:22 AM No.106143468
>>106142822
See
>>106141937
The same company also showed off their custom trained Stable Diffusion model that their artists use to speedrun prototypes. Luddites don't understand all this shit is being scrutinized and implemented to a surgical degree
Anonymous
8/5/2025, 1:19:46 AM No.106143723
Zenni_Optical
Zenni_Optical
md5: 9db298eb0109496b38e55951ed9604a0๐Ÿ”
>>106142422
You're looking at a 2d image it's not really representative of the actual thing up close to your eye.
Looking through the quest 3 lenses feels like Harry Potter glasses.
Anonymous
8/5/2025, 1:20:54 AM No.106143733
>>106142444
You don't wtf are you talking about
Anonymous
8/5/2025, 1:22:44 AM No.106143747
>>106141372
Today.
Anonymous
8/5/2025, 1:31:32 AM No.106143845
>>106141124 (OP)
why wouldn't you just make the above big enough to encompass the bottom fov? valve index does that, and has adjustable depth/width/height
Replies: >>106144102
Anonymous
8/5/2025, 1:51:39 AM No.106144035
>>106142599
according to
>https://isvalvedeckardout.com/
>Deckard is currently expected to launch in November 2025
Anonymous
8/5/2025, 2:00:19 AM No.106144102
>>106143845
Wat
Anonymous
8/5/2025, 2:04:57 AM No.106144146
>vr will be good this time. pinky promise.
Replies: >>106146309
Anonymous
8/5/2025, 2:07:31 AM No.106144167
1753324378495310
1753324378495310
md5: 962df77c060fc7a96c64290c11ad6a80๐Ÿ”
>>106141124 (OP)
the only valid use for VR googles is porn
Anonymous
8/5/2025, 2:11:56 AM No.106144212
>>106142422
Nah it's absolute ass. Most modern headsets still have ~105 FoV, which is terrible for immersion on top of wearing that bulky thing on your head. At least with smaller form factor headsets it's somewhat justifiable but still ass, and they cost too much.
Definitely won't be buying another headset until they solve FoV, and despite OP's bullshit, it's unlikely that Quest 4 will actually implement that.
Anonymous
8/5/2025, 2:57:03 AM No.106144568
I picked up a Quest 2 about a year ago, and I can confidently say it's one of the worst pieces of tech I have ever fucking used. Even ignoring what >>106142444 said, the whole design is flawed from the ground up. Even simple things like the amount of RAM and the cooling system are garbage. No joke, I have seen images online of people drilling holes into the top or the front of the damn thing because it doesn't have any ventilation. And that is completely ignoring that the damn thing is an overglorified smartphone.

>We bought Oculus and stole all of their unfinished designs and rushed them into the consumer market to make a quick buck. But we then realized that what we rushed out into the market was being reverse-engineered by the hobbyist market. We promptly shit ourselves and then spent all our efforts on a higher FOV as soon as possible, just so that maybe we can make a quick buck off the consumer VR market again, because this has been Zuck's dream since the 80s.
Replies: >>106144682 >>106151400
Anonymous
8/5/2025, 3:13:27 AM No.106144682
tLZnA8CJoci4E8olpDPuKX5Hfz8xwZ6RAbMpt0hh8kY
tLZnA8CJoci4E8olpDPuKX5Hfz8xwZ6RAbMpt0hh8kY
md5: a5122cac945709eadb78fa3d3f3d3458๐Ÿ”
>>106144568
>stole all of their unfinished designs

From Valve
Anonymous
8/5/2025, 7:10:01 AM No.106146309
>>106144146
whats your experience with vr? i would say it already is good
Anonymous
8/5/2025, 8:51:52 AM No.106146862
>>106142422
No, not at all. The image isn't representative at all since your viewing angle is projected from a sphere and they're just slapping it on a 2D plane
Anonymous
8/5/2025, 9:09:37 AM No.106146966
>>106141372
I don't play games in general. I use VR for CAD
Replies: >>106147031 >>106147937
Anonymous
8/5/2025, 9:21:06 AM No.106147031
>>106146966
Is CAD easier to use with VR? Would you recommend it to someone starting out?
Anonymous
8/5/2025, 11:57:55 AM No.106147937
>>106146966
How does that work?
Anonymous
8/5/2025, 12:30:19 PM No.106148104
>>106142600
Vision pro is just a hedge against possible future when AR replaces phones and/or laptops. It doesnโ€™t matter if fagbook hardware is slightly better when you have an entire ecosystem (with unified ui since 2025-09! ) everybody is already familiar with and all the apps you want already work on it
Doubtlessly fapple wanted it to sell better but I donโ€™t think theyโ€™re too bothered by low sales.
Anonymous
8/5/2025, 12:38:27 PM No.106148156
>quest 3 sales declining year on year
>rayban glasses only thing showing growth and stopping the department from being shuttered
it's time to admit that vr is dead
Anonymous
8/5/2025, 1:34:22 PM No.106148551
they should just figure out how mirrors work and then use mirror-based tech to make glassesless 3d monitors
Replies: >>106149277
Anonymous
8/5/2025, 3:13:22 PM No.106149277
>>106148551
Glasses weren't the reason nobody actually wanted 3D monitors. They're just not all that exciting, even less so than current VR.
Replies: >>106149415
Anonymous
8/5/2025, 3:26:41 PM No.106149415
>>106149277
It was part of the reason. Depth perception just isn't that interesting to justify the added inconvenience. VR is just 3D monitor + being isolated from the rest of the world in a heavy and very uncomfortable headset, it's just not worth the massive inconvenience that it adds. I don't think it is even possible with the current and near future technology to create a VR headset comfortable enough to make it worth using.
Replies: >>106149579
Anonymous
8/5/2025, 3:43:33 PM No.106149579
>>106149415
>VR is just 3D monitor +
head tracking and motion controls. It's completely different.
>I don't think it is even possible with the current and near future technology to create a VR headset comfortable enough to make it worth using.
Yeah I think I agree.
Replies: >>106151183
Anonymous
8/5/2025, 4:48:07 PM No.106150236
>>106141124 (OP)
I'm gonna buy a meta quest 4 and a battery pack and some cyberpunk looking wear and walk around the street like a transhuman
Replies: >>106151223
Anonymous
8/5/2025, 6:16:35 PM No.106151183
>>106149579
I don't have much of an issue with it really, but there's always an initial few minutes where I'm trying to get it to settle right.
I hear having the battery pack on the back helps balance the headset.
Replies: >>106151800
Anonymous
8/5/2025, 6:20:00 PM No.106151216
>>106141233
Because it is. Apart from hardcore sim autists, I've haven't encountered anyone using or talking about VR in years. Even apple's AR slop died.
Replies: >>106151843
Anonymous
8/5/2025, 6:21:00 PM No.106151223
>>106150236
>walk around the street like a trans
Replies: >>106151333
Anonymous
8/5/2025, 6:29:19 PM No.106151333
>>106151223
transHUMAN, not a troon
anyway I shouldn't walk, I should use a segway or something. Even more tech.
Anonymous
8/5/2025, 6:33:20 PM No.106151400
>>106144568
Name a better stand-alone headset for the same price or cheaper than the Quest 2 or Quest 3.
Anonymous
8/5/2025, 7:03:49 PM No.106151800
>>106151183
It's more of an issue of what you get for the effort put into it. I'd certainly be more willing to deal with the bulk and all that if it had more going for it in general, but the tech still feels as if it never progressed past infancy.
Anonymous
8/5/2025, 7:06:32 PM No.106151843
>>106151216
Consumers sludgechuggers have nothing to do with technology.
Anonymous
8/5/2025, 7:23:09 PM No.106152089
>>106141124 (OP)
cant wait to play VR Chat on it
Anonymous
8/5/2025, 7:27:55 PM No.106152149
>>106141233
speaking about PC VR mostly dead-because multiplayer VR games dont get many people these days.. I remember years ago i played Push maps on PavlovVR every day, every day at least few of them fully populated. Today these days im lucky if there is at least open game with 20 people at saturday.. there are many multiplayer VR games i played before that are mostly dead today... VR Chat is at least always highly populated because you can play it even without VR