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Thread 106220161

72 posts 32 images /g/
Anonymous No.106220161 >>106220183 >>106220534 >>106221332 >>106221333 >>106222498 >>106223577 >>106225295 >>106225642
please give me $800,000 to complain about games
please
Anonymous No.106220167 >>106220198 >>106220205 >>106220243 >>106220740 >>106223457 >>106223470 >>106225047 >>106226280
He is right about Unreal though. Temporal smoothing is fucking disgusting.
Anonymous No.106220174
Best I can offer is to use your sexy twink mouth as a toilet.
Anonymous No.106220176
White men are perfection. How are there girls who prefer black men?

t. indian
Anonymous No.106220183 >>106220218
>>106220161 (OP)
Is he a virgin?
Anonymous No.106220198 >>106220227 >>106220272 >>106220579 >>106220622 >>106221311
>>106220167
>Temporal smoothing is fucking disgusting.
Just turn it off then
Anonymous No.106220205 >>106220212 >>106220227 >>106220245 >>106220270 >>106221364 >>106223730
>>106220167
he is right about that, but the autistic speed talking and focusing on 0.2ms differences and how raytraced foliage looks when reflected in a puddle is just a larp
Anonymous No.106220212
>>106220205
She's ugly as fuck I bet.
Anonymous No.106220218
>>106220183
Are you offering to change that?
Anonymous No.106220227 >>106220278 >>106220596
>>106220198
tne entire engine is dogshit, it does not matter if you can turn off one or two dogshit features because the remaining dogshit features are still dogshit features.
dogshit.
>>106220205
>but the autistic speed talking and focusing on 0.2ms differences and how raytraced foliage looks when reflected in a puddle is just a larp
that's what matter though, performance is the number one feature for every single software/service on the planet and you can't prove me wrong, see https://wpostats.com/
Anonymous No.106220243 >>106220264 >>106220307 >>106220643 >>106226280
This guy is like the anti PirateSoftware, where he's also a huge asshole but everything he said about computer graphics is mostly right. I'm a graphics dev

>>106220167
It depends on the implementation but I'm not a fan in general. I prefer FXAA
Anonymous No.106220245 >>106220270
>>106220205
true. its easy to throw shade on engines if you're not an engine designer. somewhere performance has to be reclaimed, even if dishonestly so other assets can have a higher budget. if you are doing everything faithfully you're not ever going to finish an engine.
Anonymous No.106220264 >>106220274
>>106220243
iM a gRaPhiCs dEv

GO BACK TO YOUR STUPID ASS FUCKING VISUAL STUDIO CMAKE BLOATED FUCKING DX12 HLSL SHIT HOLE AND BLOAT OUT OUR "BUILD PIPELINES" AND "RUNTIMES" SOME MORE YOU FUCKING MOUTH BREATHING MIDWIT FAGGOT!!!!
Anonymous No.106220270 >>106220297
>>106220245
I watched a few of his videos and his critiques are primarily graphics based

>>106220205
>0.2ms differences
I know that doesn't sound like a lot but you only have 16.6 ms per frame to render a result if you want to hit 60fps, for high refresh rate monitors like 144hz you have just 6.9ms. We really do measure shit in microseconds when we care about making sure the game isn't a stuttery garbage mess.

But yes he is an offputting autistic cunt so I get why people dismiss what he says.
Anonymous No.106220272 >>106220596
>>106220198
Rendering pipelines in UE4/UE5 AAA slop are entirely reliant on TAA being turned on by design, to hide all the deferred rendering artifacts. If you turn it off everything falls apart and the visuals become a complete mess
Anonymous No.106220274 >>106220285
>>106220264
i use vulkan, slang, c++, clang and clion baby
Anonymous No.106220278 >>106220305
>>106220227
hey look we found him! yes please tell me all about how important it is to save 0.2ms in my 16ms frame budget when in reality getting reliable timings from a properly pipelined gpu application is anything but straightforward and you should simply go by look and feel instead
Anonymous No.106220285
>>106220274
only one of those things is the correct thing to use, and saying c++ and slang only further proves my point
Anonymous No.106220297 >>106220312 >>106220839
>>106220270
god damn you people are fucking retarded
"measuring in microseconds"
good luck getting accurate times from a GPU, where any pixel can be operated on at any time by any shader, accessing any resource
Anonymous No.106220305 >>106220313
>>106220278
>hey look we found him! yes please tell me all about how important it is to save 0.2ms
you're obivously too retarded to understand how improvements add up...
kys
Anonymous No.106220307
>>106220243
>I prefer FXAA
FXAA barely works as an AA, everything remains jagged. SMAA is way better and it was merged into UEs 5.7 official branch.
Anonymous No.106220312 >>106220327
>>106220297
In Vulkan we have timestamp queries, so you would set one up and wrap the Vertex+Shader or a specific compute shader stage, the timings are not exact but they're very fucking accurate and measurements on the order of microseconds isn't unrealistic. Renderdoc (GPU debugger) can give you approximate times that are good enough for initial profiling. There's also Tracy which claims nanosecond accuracy but I've only used it for microseconds.

>any pixel can be operated on at any time by any shader
sure but there are discrete programs (shaders) that run in stages that you can measure the time of, and those programs modify the fragments. He wasn't describing how long it takes to write to a single pixel in the videos, he's talking about the speed of the pass overall.

why do people on this website talk out of their ass about things they don't understand
Anonymous No.106220313 >>106220324
>>106220305
and you are too retarded to understand that capturing a frame from a retail game with renderdoc does not give you nearly as accurate of timings as you believe it does

AND you are too retarded to realize understand what local minima are, and that entire stages of the pipeline should be thrown away rather than "optimized"
Anonymous No.106220324
>>106220313
>and you are too retarded to understand that capturing a frame from a retail game with renderdoc does not give you nearly as accurate of timings as you believe it does
no fucking shit
>AND you are too retarded to realize understand what local minima are, and that entire stages of the pipeline should be thrown away rather than "optimized"
removing code IS optimization lmao
Anonymous No.106220327 >>106220411 >>106220576
>>106220312
no fucking shit i know what a timestamp query is, hes profiling the retail game with renderdoc, not with timestamp queries

you would gain a lot more by completely revamping the pipeline to not be dogshit instead of trying to "LE OPTIMIZE" 0.2ms by changing instructions around and profiling individual shaders
Anonymous No.106220411 >>106224020
>>106220327
you're hairsplitting, the timings aren't accurate using rdoc but you can show the general slow / fast parts of the frame with a renderdoc capture. I do it all the time

0.2ms by itself is nothing, 0.2ms 20 times is a ton

and changing the pipeline entirely to be faster and optimizing parts of a pipeline are not mutually exclusive, not sure what point you're trying to make we already know that, the more interesting conversation is that we know nanite is kind of shit but Unreal has so much industry control that it's become unstoppable
Anonymous No.106220534
>>106220161 (OP)
this guy phoneposts on /gedg/ for sure
Anonymous No.106220576
>>106220327
>completely revamping the pipeline
No idea what you are suggesting.
When your performance is bad because you throw shit at the GPU, doing a frame analysis will show it. Nobody cares whether an operation was 1.002ms or 1.001ms, what matters is that it takes longer than it should take.
Even if you want to "completely revamp the pipeline" you first have to understand what your problems in the current one are, or otherwise you might repeat them.
Anonymous No.106220579 >>106220596
>>106220198
>fireflies and shimmering from specular reflections everywhere
>alpha tested foliage/hair shimmering everywhere
games look like shit without it and with it. unless you can run at 4k, but then you get 30 fps with a goytx 6090
Anonymous No.106220596 >>106220638 >>106220645 >>106220839 >>106223517
>>106220227
>>106220272
>>106220579
>TAA is shit
>but things are even worse when you turn it off
you guys have anti-aliased brains
Anonymous No.106220622
>>106220198
I got a 4k monitor for almost 15 years now and pic related is the performance of a 3000 $ GPU that released in 2025 when you run that resolution natively.
Anonymous No.106220638
>>106220596
We all know that you aren't really as stupid as you claim you are.
Lying isn't going to make you win your internet argument.
Anonymous No.106220643 >>106223493
>>106220243
>everything he said about computer graphics is mostly right
Is he right about the part of raising money to fix things? Will that money be put to good use?
Anonymous No.106220645
>>106220596
So. Retard or intelectually dishonest faggot being paid to astroturf for Epic/Nvidia?
Anonymous No.106220646 >>106220760 >>106220839
This guy has some good points, but is an utter sperg. Go look at just posting on the Unreal Forums and you’ll realise the reason nobody on the Unreal side gives a shit about him is because he cannot admit he might be wrong on some things. He’s also said nobody should use an engine other than Unreal cause Unreal is the one the big boys use, and it’s not worth investing any time into anything else cause people only use Unreal.

Realistically, modern games look like shit because the devs don’t care, not solely because of TAA.
Anonymous No.106220740
>>106220167
most of his gripes can be avoided entirely by using forward rendering and good materials or are obscure micro optimisations that won't make any real world difference
he's not wrong but he makes mountains out of mole hills
Anonymous No.106220760
>>106220646
>because he cannot admit he might be wrong on some things
Got an example of such a thing?
Anonymous No.106220839
>>106220646
It is the opposite.
Nanite cuckolds are angry at him, because they are unable to find anything he is wrong about. They look for the smallest thing to latch on, but can't find any.

Just look at this retard:
>>106220297
>oh yes, chud? Your frame analysis is WORTHLESS because the timing isn't accurate, it could be 0.001% wrong!
or this disingenuous idiot:
>>106220596

If they would find anything he is wrong about, they would feast on it like vultures and post about it for years to come.
Anonymous No.106221311
>>106220198
90 % of the time it is on and you can't disable it.
The developer built the game with TAA on all the time since the very beginning, so the reference image quality is getting destroyed even before the game has finished development.
Anonymous No.106221332
>>106220161 (OP)
Where are all these cute computer nerds hiding out? Oh that's right, their rooms.
>t. faggot
Anonymous No.106221333 >>106221590
>>106220161 (OP)
Who?
Anonymous No.106221364
>>106220205
>It's autistic to talk about game engines and game optimization
No way, no fucking way.
It's almost why people like him because he breaks down autistic ideas that only few understand to everyone.
Anonymous No.106221590 >>106224119
>>106221333
Fuck I wanted to be the first to ask. Also checked.
Anonymous No.106221603
Durante demasiado tiempo hemos sufrido bajo su reinado, su reinado de tiranía. Una tiranía de rendimiento abismal y dirección artística terrible. Hemos soportado durante tanto tiempo, pero ¿para qué? ¿Para conseguir cuadros aún peores y juegos con un aspecto aún peor? Y su "soluciones" de presupuestos se presentan en forma de cuadros falsos y resoluciones falsas. Pero, ¿con qué fin? Cuando aumenten el precio no solo de los juegos sino también del hardware, ¿quién podrá jugar a sus terribles videojuegos? ¿Las masas estúpidas a las que no les importa lo que compran? ¿Las cosas que arruinan? ¿Emplearán a más trabajadores de DEI de chinos y jeeets para su cadena de montaje de basura? ¿QUIÉN es el culpable de todo este lío? ¡
Judíos", judíos, judíos!
¿O tal vez también miente a quienes consumen su basura con tanta renuencia? Cuando no nos espera nada más que miseria, ¿quién nos salvará? ¿Quién asumirá el manto de la optimización y denunciará a esos empleados descerebrados y mal pagados que contratan a personas diversas, a sus jefes y a todos aquellos que consumen su trabajo? Yo les digo: síganme, síganme a la batalla, una batalla que, aunque pueda parecer inútil a sus ojos, nuestros corazones hablarán y nuestro trabajo, a diferencia del de ellos, ¡resultará vencedora! ¡A la batalla! ¡A la victoria!


¡¡¡Adelante!!!
¡¡¡Adelante!!!
¡¡¡Adelante!!!
Anonymous No.106221670 >>106223395 >>106223513
Talking about optimization he's right, games look very meh and are very slow these days. UE makes that worse.

He is silly about his TAA/upscaling fixation though. Clearly he is using a low resolution display himself, so he doesn't get the point. Forcing it is bad, but it does look better than the alternatives (minimum settings, or basic scaling). He even suggested to play "integer scaled" 1080p on 4k displays, that's something only people that don't have a proper 4k display think is decent.
Anonymous No.106222498
>>106220161 (OP)
he's a dimwitted grifter and that's the favourite sort of e-celeb for 4tranners
Anonymous No.106223317
>This guy unironically thinks ordered dithering looks good
Holy cringe. This isn't the 90's anymore.
Anonymous No.106223395
>>106221670
TAA is garbage though, it makes your monitor look broken. Motion smearing exists for cheap office monitors not anything decent. Motion smearing is communism bringing down all devices to the level of the lowest $80 Dell cubicle unit
Anonymous No.106223457
>>106220167
> cries about unrealslop being slop
Anonymous No.106223470
>>106220167
when your entire existence is complaining about taa
Anonymous No.106223493
>>106220643
its a grift, im expecting in 2-3 years he gets cancelled for wasting money on his own personal projects.
Anonymous No.106223513 >>106223660
>>106221670
I happily accept having lesser details in a water puddle, if it means that i can play 4k native. Then there is no need to talk about anti-aliasing in the first place either.
Smearing is horrendous.

But you don't have that option.
Cyberpunk 77 on a GTX 5090 runs on 30 fps on 4k native. And if you turn down settings, to not do path tracing, it still doesn't even reach 60 fps.
Anonymous No.106223517 >>106223616 >>106223686
>>106220596
But isn't a rough brain actually a good thing?
Anonymous No.106223577
>>106220161 (OP)
Will you faggots stop posting random ecelebs as if I'm supposed to know who they are?

From reverse image search:
https://www.youtube.com/@ThreatInteractive/videos
Anonymous No.106223616
>>106223517
Much like it is with skin, a wrinkled brain is a sign of aging. You don't want an old, withered down, decaying brain.
Anonymous No.106223660
>>106223513
Play at 1440p then, or use DLSS.
>b-but my details~!
Who cares. 1080p is already good enough. It's all diminishing returns after that.
Anonymous No.106223686
>>106223517
well yeah, but AA makes it smoother
Anonymous No.106223730 >>106224020
>>106220205
whos that hoe
Anonymous No.106224020
>>106223730
aerith, a cod mobile streamer. shes gotten fat recently

>>106220411
go research the michael abrash quote "the fastest optimizer is between your ears". back in the day, optimization used to mean "lowering the number of instructions/cycles used". but even back then in the days of yore, it still wasn't a straight forward calculation because even though some programs had less cycles on paper, they still took longer to run because of how the cpu pipelined (aka fetched and ordered) the instructions themselves. thus abrash posited that we should spend almost all of our time thinking of entirely new algorithmic approaches, and new, more compact ways of representing the data, rather than hand optimizing individual instructions in place based on the current algorithm, which is almost certainly a local minima

fast forward to today, we have the same situation, but much worse. first of all, even if you are getting extremely accurate timings from your gpu, you would be better off testing bulk invocations of shader(s) rather than one invocation. that will smooth out the jitter and noise, and you will no longer need to measure in microseconds.

second of all, you should be searching for ways to either A) completely avoid doing any work on effects that are visually worse AND slower, or B) acceptably approximate an effect while being very clearly faster, such as double or etc. a good example of this would be an LOD system, only drawing nearby lights through some kind of sectoring system, shading large boring objects with extremely cheap materials, making certain dynamic objects and dynamic lights cast shadows while the rest dont, turning path tracing into a "many lights" problem and using traditional hardware instead...
Anonymous No.106224119 >>106224145
>>106221590
We didn't even get an answer kek
Anonymous No.106224145
>>106224119
threat interactive is the youtube channel. he is rapidly becoming a lolcow that is right in spirit but very autistic in presentation
Anonymous No.106224995
Grifter bullshitter
Anonymous No.106225047
>>106220167
disable TAA and play in 8K or 12K if its still flickering
Anonymous No.106225085 >>106225261
>nooooooooooo you can't just analyze the games, engines and ports, you never even shipped a game
Okay where's the digital foundry game then? Any gamer nexus games? Any hardware unboxed games?
Anonymous No.106225261 >>106225441 >>106225670
>>106225085
Does Digital Foundry have a vague goal of raising 900k to save gaming by modifying Unreal Engine.
Usually you have to show some bona fides to raise money, not just angry rants.
Is he a programmer? Does he know some programmers he can hire? How does he know that 900k is sufficient? What's his project plan?
Anonymous No.106225295 >>106225408
>>106220161 (OP)
>$800,000
Actually, he's asking 900K.
Anonymous No.106225408
>>106225295
I'll make the logo.
Anonymous No.106225441
>>106225261
>Usually you have to show some bona fides to raise money
Are you new to raising capital or something? Stories and people sell, not paperwork. The money will come when there's a good team doing something important, and at that point you can refine for further profitablity
Anonymous No.106225642
>>106220161 (OP)
Quit the cringe purity testing, nobody will be 100% perfect, in general what he says is based and it'd be better for the industry if devs prioritized game optimization and clarity over appealing to the current status quo of what's considered a technologically succesful or supreme product based off of digital foundry criteria which is just felating and worshipping UE, TAA, RT and DLSS while practically ignoring everything else, especially issues that these implementations have.
Anonymous No.106225670
>>106225261
>Does he know some programmers he can hire?
Kek what kind of argument is this? Don't know any programmers? Guess you can't start a company!
Dilate
Anonymous No.106225859
He's Jewish
Anonymous No.106226280
>>106220167
>>106220243
He's not right. He doesn't know enough to have the ability to be right. Is this your new tactic after jannies finally started doing their jobs and banning the advertisement threads with the donation link in them?