>>106286760
Dieses und jenes.
Casual Counter-Strike (GO) used to be playable on a potato, but CS2 kinda put a dent in that.
I still haven't played more than a handful of all the big and great titles from the decade of the 2010s.
2022 I had replayed Warcraft III for its twentieth anniveray, and that had "cost me a month."
Games could've known they were fucked around... the time Core2Duo was released.
Before that, you could always justify newer game with better tech, but with C2D, the bottleneck fell back to the developer.
Think of it like this: If you're in the 80's, making a game is a bunch of code, but you're ultimately limited by the user's hardware.
You cannot fit more than this many levels, sounds, whatever, 1.44MB floppy is limit (luxury in the 80s).
Today, there are no more "artificial" limits set by the hardware, and these limits helped shape creativity, but also were a legtimate reason to rerelease next version for new platform, because you had actual technical reasons too.
Bill Gates with "not more than 256K RAM" was maybe not entirely wrong, just wrong with the number.
There's also a limit to pixel/detail density, i.e. there exists an upper limit to usable resolutions, beyond which there's no point going much further (hint: there's a reason we're "stuck" at 1080p, it's not too far away now).