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Thread 106477007

84 posts 22 images /g/
Anonymous No.106477007 >>106477051 >>106477059 >>106477076 >>106477096 >>106477105 >>106477121 >>106477129 >>106477180 >>106477270 >>106477354 >>106477539 >>106477686 >>106477762 >>106477778 >>106477806 >>106478046 >>106478070 >>106478263 >>106478276 >>106478290 >>106478452 >>106478456 >>106478523 >>106478551 >>106478993 >>106479028 >>106479320 >>106479461 >>106479687 >>106479886 >>106479920 >>106479952 >>106480047 >>106480050 >>106480416 >>106480602 >>106482156 >>106482717
/g/bros is this true?
Anonymous No.106477018
maybe but for some reason everyone thinks programming is impossibly hard and tries to teach programmers to do new things while refusing to learn programming
Anonymous No.106477029 >>106477051 >>106480139
>irrelevant time wasting question
Anonymous No.106477051
>>106477029
>lust provoking image????
>>106477007 (OP)
i think yes but only by a small measure bc its all about creativity anyways
BUT one could make a pretty slideshow based on a classical work and still get a moderate success
Anonymous No.106477059
>>106477007 (OP)
yes I think so
programming can be brute forced. shit code can still be functionally correct. it is more easily done than "soulful" art. the problem is to make sure you don't go too far and stop yourself before the code grows too large
Anonymous No.106477062 >>106477101
toby fox doesnt know how to code and he made a multi million seller twice.
Anonymous No.106477076
>>106477007 (OP)
AI fucks this equation all up.
Anonymous No.106477096 >>106477135 >>106479782
>>106477007 (OP)
no, look at factorio or rimworld
Anonymous No.106477101 >>106477183 >>106479618
>>106477062
He knows "enough", but from what I've heard the codebase is a giant plate of spaghetti.
Anonymous No.106477105 >>106477120
>>106477007 (OP)
Both of them are just going to use AI.
Anonymous No.106477120
>>106477105
good morning sir
Anonymous No.106477121
>>106477007 (OP)
Yes.
Anonymous No.106477124
A game needs a story, an art style, a soundtrack and a game system (ruleset), software glues them together.
Someone who's used to playing games and understands what makes them engaging or fun will have a better chance than someone who doesn't understand games, this is the same as any other market.

However a software dev can go work at a bank, artists can't.
Anonymous No.106477129 >>106477248 >>106479786
>>106477007 (OP)
minecraft is proof programmers (high iq) > artists (low iq) are better in videogame creativity
Anonymous No.106477135
>>106477096
We're talking solo devs here
Anonymous No.106477180
>>106477007 (OP)
Game dev is barely programming, mostly game design
Anonymous No.106477183
>>106477101
the original undertale was made in gamemaker studio. he basically did the whole game like in a blueprint system. you dont need to know how to code to use blueprints. once he made money off the game he hired actual programmers to port the game.
Anonymous No.106477242 >>106479819
yes, because programming the game is just an implementation detail, the shitty scaffolding that renders your art assets as the designer intended
Programmers are famously uncreative, just look at how techbros reinivent things that already exist except as an online app platform where they take a huge fuck you cut just because.
Anonymous No.106477248
>>106477129
>notch
>high iq
Anonymous No.106477270
>>106477007 (OP)
no. the tools to give you serious programming understanding make you a mathematical god at creating digital art. but getting programming understanding will exhaust you.
Anonymous No.106477354 >>106477565
>>106477007 (OP)
How the fuck would we know? You think /g/ ran a fucking research experiment about this?
Anonymous No.106477539
>>106477007 (OP)
No, 0 == 0, none is > to the other.
Anonymous No.106477565
>>106477354
Yes the failure known as gedg
Anonymous No.106477686
>>106477007 (OP)
Yes, absolutely.
Programming is just something that is necessary, not something that adds a lot of SOVL in indie game development. Art, music, story, and direction are all that give a game SOVL. That's the hard part. Anyone can do the programming, and as long as the program does what is required, it doesn't matter what the code looks like.
Anonymous No.106477762
>>106477007 (OP)
As a programmer, yes I'd say it's true.
An artist's codebase is almost guaranteed to be worse (= buggier, harder to maintain, slower) than if an experienced programmer had wrote it, but if it exists and it works and people enjoy playing the game then code quality doesn't seem to be very important in the end.
Anonymous No.106477778
>>106477007 (OP)
both of them have a better chance than someone who sits on /g/ replying to garbage threads all day
Anonymous No.106477806
>>106477007 (OP)
yes because the hard programming has already been done and is available in the from of engines
Anonymous No.106478046
>>106477007 (OP)
Well it really depends on the game. Making a large engine is difficult, but frankly many indie dev projects are defined more by their soft features like art assets and story.
Anonymous No.106478070
>>106477007 (OP)
This is true
Anonymous No.106478263
>>106477007 (OP)
sure, art can be a big part of a game
Anonymous No.106478276
>>106477007 (OP)
Sure. Which is why I don't care about video game programming.
Anonymous No.106478290 >>106480444
>>106477007 (OP)
Just use AI. True successes understand business.
Anonymous No.106478307 >>106478474
>Best selling game of all time
>Made by some swede dicking around with Java.
>Second best selling game of all time
>A bunch of commie nerds making a game about stacking blocks.
Neither are made by an artist.
Anonymous No.106478452 >>106478572
>>106477007 (OP)
Yes. people meme on artists as being lazy but many of then have insane work ethic. It takes dedication to spend 100 hours on a fucking painting that won't sell for a 100 bucks.

Furthermore, they don't succumb to analysis paralysis and premature optimization because they don't analyze or optimize, they just vibe and do whatever they feel like at the moment. Programmers get stuck in the prototyping stage trying to create the perfect AI logic or the most optimized shader. Artist game devs are more likely to ship a product.
Anonymous No.106478456
>>106477007 (OP)
doesn't matter, both are replaced by ai
Anonymous No.106478474 >>106478541
>>106478307
Low hanging fruit, got lucky by being the early release. Next tell me FPS would not have progressed technologically if HL2 hadn't been released, because people speak of it as if it were fundamental rather than just a good product.
Anonymous No.106478523
>>106477007 (OP)
It's 100% true and it's why I love AI
Anonymous No.106478541
>>106478474
HL2 was 100% the result of programmers being superior to artists. There wasn't enough compute power back then when you can just bullshit your way through spaghetti code and shitty generic game engines like unity.
Anonymous No.106478551
>>106477007 (OP)
It's true because 90% of a games charm comes from the art and music, the rest is gameplay, and nowadays you don't need to be a good programmer because there are effectively no hardware limits. If you wanted to make a SNES or a Sega Genesis game then the programmers skill set would be a bigger deal since good code there allows you to do effects not otherwise possible.
Anonymous No.106478558
Sometimes this applies way more generally than game dev. There's a dude in a React group in my country that made a gymbro app totally vibecoded and managed to conjure 5k roided monsterbros and wannabes all in one place. The thing is so fucking amateur that he's receiving payments on his own bank personal account. The dude popped over there desperate because there was backend issues he had no idea how to solve. Everything was left speechless, but yeah, sometimes it happens. Maybe more than we wish to believe.
Anonymous No.106478566
Art is a route to failure.
A programmer have better changes to succeed as, idk, electrical engineer or metalworker than as artist
Anonymous No.106478572
>>106478452
>Furthermore, they don't succumb to analysis paralysis and premature optimization because they don't analyze or optimize, they just vibe and do whatever they feel like at the moment.
Exactly this. Some of us just don't know how to "let go", leave the annoying and small impediments to later and focus on the bigger picture. It's like the dude who spends days reading about the best auth method for his apps when the people signing people literally give zero fucks to that.
Anonymous No.106478787
As an indie dev its true. Notch just won a lottery. An artist isn't going to make mario galaxy but neither is an indie programmer. Worrying about the shader pipeline or whatever the fuck when making a game is fucking stupid. And guess what. An artist might also be more like to do custom shading anyways because theyll just seat and watch a youtube tutorial.
Anonymous No.106478993 >>106479602
>>106477007 (OP)
>quality
No, not really. Artistcucks can be just as dull as normiegroid programmers, while programmer autists (NOT paygrammers) still hold onto their sovl. Terry > slop maker.
Also gayplay creation requires neither artistic nor programming skill, it merely benefits from them (good representation, good implementation). Gayplay requires you first and foremost to know what kind of gayplay's engaging to humans, that's psychology unironically and personal gayming experience.
>money
Yeah sure slop makers can deal with visual representation ez while tech stack's heavily covered by gamedev engines. Can't do reverse for coooders, their tech experience is heavily covered by existing tools while ai doesn't yet give cohesive output consistent to the whole game project.
Anonymous No.106479028
>>106477007 (OP)
I'd agree with this.
Mainly because you don't need that much skill in game design unless you're building your own engine. And fuck doing that.
Anonymous No.106479256
Yes because game engines like Unity do a lot of the hard work for you
Anonymous No.106479320
>>106477007 (OP)
Programmer art is peak SOVL
Anonymous No.106479461
>>106477007 (OP)
There are more jobs for programmers than for artists.
Anonymous No.106479602 >>106479616
>>106478993
You need to be older than 18 to post on 4chan.
Anonymous No.106479616
>>106479602
What's your deal kiddo?
Anonymous No.106479618
>>106477101
>the codebase is a giant plate of spaghetti
oh no that sucks
how does he sleep at night
Anonymous No.106479687 >>106479749
>>106477007 (OP)
A thousand indieshit games come out every day, your chances are pretty slim either way. Doesn't make a difference if it's marginally better one way or another as it's mostly down to luck.
Fairy Queen No.106479749
>>106479687
Guess the simple answer is to take the Fourier transform of trends in Good Games as expressed through the lens of how many small players use those same ideas in their personal projects
Anonymous No.106479765 >>106479860
weed and lsd will make you an exceptional artist while exceptional programmer has to be born as one
Anonymous No.106479782 >>106480440
>>106477096
Factorio has great art. You're not creating those kind of 360 renders as a non-experienced fartist.
Anonymous No.106479786 >>106479963 >>106480769
>>106477129
Yeah, that’s one example and from almost two decades ago when the indie scene was fresh. Besides Minecraft is not a solo dev game, Notch just made Infiniminer clone with RPG mechanics, the rest of the game was made by Jeb and is still being made. Jeb is the reason Minecraft got its success rather then Notch, he was the one adding weird features since before the official release, and has been the true game director since then until very recently.
Anonymous No.106479819
>>106477242
I can program, draw and make music but when it comes to story and gameplay, I have zero creativity.
Anonymous No.106479860
>>106479765
exceptional programmers hold no value, you're being replaced by indians.
Anonymous No.106479886 >>106479908
>>106477007 (OP)
It is technically true. It'll be a shit fucking game, but it will be talked about, that's the way indie game politics work. It's way, way more pozzed and faggoty than you can imagine. Autistic programmer heroes can't do shit, it's an industry that like all others requires dicksucking and people skills. If you just want to be a hobbyist for the game's sake, that's fine, but you can't just expect to make a living out of it on your own.
Anonymous No.106479908 >>106479919
>>106479886
>It'll be a shit fucking game, but it will be talked about, that's the way indie game politics work
Stardew Valley is a great game and it was made by someone who couldn't code before he started. I think he has said afterwards his least favorite part of making the game was the programming part while his favorite was the music.
Anonymous No.106479919 >>106479926 >>106480173
>>106479908
>what are exceptions
ok now do the 50,000 indie darling shitty art games that sell millions to normie retards

Programmers make hobbyist games beloved by a handful of autistic friends, artists and schmoozers make dreck that gets launched to household naming.
Anonymous No.106479920
>>106477007 (OP)
Yes? Video games are mostly art, and only need just barely enough programming to make that art usable. It doesn't matter if they're designed competently because they're allowed to take full advantage of an entire exponentially-improving class of machine. Any dumb inefficient drag-and-drop GUI tool can be used to make a decent game. Game developers haven't needed to be good at programming for decades now.
Anonymous No.106479926 >>106479931
>>106479919
>ok now do the 50,000 indie darling shitty art games that sell millions to normie retards
Name 5 of those 50.000 shit games that sold a million copies
Anonymous No.106479931
>>106479926
Are you literally fucking retarded?
NGRKLLR No.106479952 >>106480191
>>106477007 (OP)
/tv/ here.
There is not a single great movie made by a film school graduate. I'm not sure that translates as I don't play video games but I strongly suspect it does.
Anonymous No.106479963
>>106479786
Minecraft was handed over to Jeb way after it became super successful
Anonymous No.106480047
>>106477007 (OP)
I have studied design and later computer science, I am getting more mails from recruiters than people who did only CS or design.
So yes, this is true
Anonymous No.106480050
>>106477007 (OP)
Indie game bar is pretty low with stuff like unity. You can make good games with pretty bad code.
Anonymous No.106480139
>>106477029
>121x125
Anonymous No.106480173
>>106479919
Trvke, just look at lethal company, peak, etc etc.

Friendslop that was made in a month or a cpuple made more than stardew valley did relatively in the same timeframe. The effort over years was equal to the same profits but I'd rather take a couple months and 80 million vs 6+ years and 500 million
Anonymous No.106480191
>>106479952
really now. proof?
Anonymous No.106480416
>>106477007 (OP)
Yes. Absolutely.
Becoming a decent programmer takes only a few month.
Becoming decent in most other fields (including art) takes years.

So it's way more viable to study an useful field first, while your learning capacity is high, and studying is the focus of your life.
Programming has always been a tertiary and optional skill.
Anonymous No.106480440
>>106479782
Factorio hired a real artist at some point. The sprites are generated by screenshotting an actual fully-animated 3D model, now.
The original artstyle was terrible.

see https://factorio.com/blog/post/fff-387
section "the foundry"

Factorio is an empyrical proof of OP's point.
The main/OG dev failed at delivering anything of value, and ultimately let an experienced artist step up.
Anonymous No.106480444 >>106482735
>>106478290
No game art generation models are fully free and open source as of now.
Anonymous No.106480602 >>106482115
>>106477007 (OP)
Programmers should be banned from designing anything. To create a solution to any problem, normal person asks:
>Is this solution good enough for 99% of people?
And so, a working solution is created.
But a codeshitter asks:
>AKSHUALLY, what if there is this specific type of retard?!
And behold, an open-source solution is created.
Programmers need to be constantly supervised to make sure they are creating proper solutions usable by normal people, who need their stuff to just work. Designers don't have this problem.
Anonymous No.106480769
>>106479786
retard
Anonymous No.106482115
>>106480602
Yeah, freetards just "doing their own thing" in design always has terrible consequences. It happens so often that Microsoft or Apple or whoever made the industry-standard program for the task already fucking solved the design, but freetards are so autistic they can't see the point and end up half-assing it.
>Programmers need to be constantly supervised to make sure they are creating proper solutions usable by normal people, who need their stuff to just work. Designers don't have this problem.
I completely agree. This goes for games too. It isn't hard to write a program the does things in a certain way (ok it sometimes is but nobody cares). The game designer's responsibility is to think up what should happen. The programmer's responsibility is to make what they're told.
Anonymous No.106482156
>>106477007 (OP)
Wrong. The artist just need to stay artist while having programmers do their bidding. Ex kojimbo.
Anonymous No.106482717
>>106477007 (OP)
AI or basic sketching to prototype
Fiverr for everything else
I did it, I made the game
Anonymous No.106482735
>>106480444
Build it yourself with AI.
Anonymous No.106482778
I wouldnt call myself an artist but I hope I can make a small game with what limited skills I have
I think releasing a game for free is anice goal for me to have in life, since I cant have a family
Anonymous No.106482792 >>106483067
/g/ during European hours is so fucking dumb.
What stupid bullshit thread even is this?
Anonymous No.106483067
>>106482792
>anon fails to understand something
>calls everyone that did understand that something dumb
wow, look at this Einstein gracing us with his presence.
Anonymous No.106483106
I think is because normies don't care about things like optimization, binary size, multithreading, code quality.

At best you get normies complaining their unreal game has low FPS.

Meanwhile all normies care is about the story, the characters, music, the art.