>>106509378
that can help organize particularly maze'd projects by offering a helpful visual NavMap that has a functional attribute relative to it's form given-
The different format variations would be a file directory-like system where different nodes of information(like the MMO buffs tracking active xtensions/profiles/etc) are arranged with different logic gate pathing to determine the overall function to be desired when a given state of parameters is met. This can be arranged as- but not necessarily exclusive to- a classic 2d tree branching waterfall graph, or it could be mapped to a more comprehensive 3d shaped design, where different colors, textures, shapes and more can be used to assign variables to( Red Line connecting 2 nodes is a =!, but maybe a 'sawtooth' path connecting 2 nodes could act as a conditional qualifier, like X=>0.
Could set up addons for creating 'debuff zone', where certain apps/settings/features are given residence with some kind of static and/or dynamically updating Warning.Watcher that has an acceptable amount of "ATTENTION: XYZ APPS ARE CURRENTLY ENABLED", as a frame containing the relevant icons associated to their respective xtensions, and maybe have the option to set timer reminders that will visually/audibly alert again in Xminutes(something that might be of particular interest to those who are working with programs that should be 'off' unless explicitly needed to be enabled for the given task.
Really though, I think a lot of mileage could be made by launching artists at the project to help fill up the personal gfx options with preferenced art pieces.
In WoW TalentTrees panels, they fill the background the tree's nodes are placed over with thematically relevant en-chant-ARTe. Maybe you need a profile that is monsterous in scope, but is overall fairly minimally involved as far as complexity goes, where each node is basically a Yes/No bidirectional pathing split, and you just want to remove all the commands/settings EXCEPT for xyz,