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Thread 106507311

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Anonymous No.106507311 >>106507434 >>106507498 >>106507628 >>106507825 >>106507855 >>106507911 >>106509583 >>106509604 >>106510119 >>106510317 >>106512289
Why did Japanese consoles have weird architectures?
Anonymous No.106507434
>>106507311 (OP)
Why not? At that point in time they still had worthwhile domestic shit.
Also, I remember someone in the Saturn team who said something like "skill issue" when confronted with the difficult to work with CPU.
Anonymous No.106507498
>>106507311 (OP)
The GameCube used a PowerPC CPU from IBM.
Anonymous No.106507628
>>106507311 (OP)
It's all about consumer preference despite what vgh sovl retards will tell you, sometimes american preferences, sometimes japanese domestic
gamecube for example is an example of catering to people who have friends and wanna carry it to their house to play with them, the average japanese bug had friends 25 years ago, tough to believe
Anonymous No.106507825 >>106510237
>>106507311 (OP)
They weren't 'weird' at the time. X86 didn't make it into mainstream consoles until the Xbox. Earlier stuff (in Japan and everywhere else) used a mix of various RISC architectures.
Anonymous No.106507855
>>106507311 (OP)
Bad example, this was the generation when they started to use already existing architectures.
The N64, the Saturn, the SuperNES, the NES, the Master System, had weird architectures.
Anonymous No.106507911
>>106507311 (OP)
Cost/benefit.
The dreamcast was the absolute undisputed king of "cost benefit with off the shelf components".
The PowerVR2 chip was an absolute beast at dealing with cheap shit RAM and delivering great performance due it's tile cache.
The SH4 was a CPU that had a pretty strong floating point unit made for "multimedia", that also happened to be great at T&L math, and both were cheap as dirt.
Anonymous No.106508446 >>106510265
Like the Xbox Series seX is any better. The fridge.
Anonymous No.106509583
>>106507311 (OP)
Until relatively recently all consoles had weird architectures.
Anonymous No.106509604
>>106507311 (OP)
>implying non-japanese consoles were being sold
Anonymous No.106510119
>>106507311 (OP)
Those are both Japanese consoles.
Anonymous No.106510237
>>106507825
>X86 didn't make it into mainstream consoles until the Xbox
and at the time that was seen as weird
Anonymous No.106510265
>>106508446
That's not what "architecture" means in this context.
Anonymous No.106510302 >>106510416
>weird
What? What the fuck is weird about PowerVR2?

If you want to talk about weird architecture, at least post the Saturn. Now that was a mangled beast.
Anonymous No.106510317
>>106507311 (OP)
arcade compatibility
same reason the dreamcast had native vga video and used powervr for its graphics
by also running risc the home consoles retained compatibility with arcade game titles so their libraries could be ported
Anonymous No.106510416
>>106510302
OP probably thinks anything other than x86 and ARM is weird.
Probably thinks the Cell is still relevant today and filtered all the PS3 developers, too.
Anonymous No.106512289
>>106507311 (OP)
Super Hitachi might be odd but Radeon+PowerPC was not