>>106571652
I'm a no coder so take it with a grain of salt, but they weren't cpus in the conventional sense. You can do cpu rendered ray tracing from what I've seen that's performant.
They had specialized coprocessors that were good at specific workloads, vector based work here, instead of having a general processor that handles multiple things.
You had a master processor and the coprocessors underneath it. Operations were local to their own cache for the coprocessors unless the master was used to do memory access to other regions and the master handles other more general CPU tasks.
I'm not programmer, but I don't think game developers at the time were ready to write programs with heavy multi threading, or handling deep memory management. I don't think it had any caching system in the HW either for the coprocessor so you'd have to write something yourself as well.
IDK why sony expected studios to be able to deal with such esoteric technology in a consumer space without giving the industry primers on it and training before the PS3 launched.