>>106584516
What if you could just press a button, and it just werks? Why do you *need* baked lighting in a linear, single player game when everything could be dynamic? Why do you *need* traditional LOD meshes when you can just turn on Nanite?
Unreal Engine 5 has a lot of flashy features that are a godsend for devs, but since Forkknife, Epic is focusing all on "muh dynamic world" so even games that could run well or even be pre-calculated just waste a bunch of processing power. A good example is Wukong, that game was made with 3d scanning real objects, looks good for the most part, and I don't think it could have been made without UE5; technically, it's the equivalent of throw millions of triangles at the screen and GI calculations all the time and let UE sort it out. In the past optimization would have been part of the development process, but since it's mostly just "throw in the scans and turn on GI" nowadays, optimization is gone. SEE: Wukong, SH2, MGS3