>>7581509
Here:
>>7578929
>>7581058
>>7581506
You're not wrong about a lot of the anatomy stuff (except the breasts, they literally sit on top of one of the muscles that moves the shoulder, but maybe you didn't mean it like that, whatever) The sleeves are way too blurry to actually tell what's going on there, and same with the shading.
I know that seems like a bit of a cop-out, but all that stuff is completely irrelevant if anon isn't comfortable with form in general, and using a brush the size of the moon for lineart. Which are the actual fixable issues with the work. Fixing those two things cascades into fixing everything else, otherwise you just end up playing wack-a-mole with bad anatomy forever. If you ask a guy what 2+2 is and he answers 6, the solution isn't to tell him the answer is 4, it's to show him how to add. That's where lack of understanding comes from, with anything, rote memorization. Anatomy and stylization aren't really fundamentals, they're applied subjects, it doesn't really make sense to do in depth critique on them at this stage.
What you're actually completely wrong about, though, is the composition stuff. There is no 'C curve' in that pose, that is not a triangular composition. The arm cutting off in the corner is a pretty bad thing because it's creating an ambiguity between the edges of the canvas. It's technically considered a 'tangent', and acts much the same way any other tangent would. Apart from that, clipping an object on the most detailed part of that object (hand) is generally a bad move and has tangent-like effects.
None of that to shit on original anon, btw.
>>7581363
Lower your brush size to about 1/3 that or less, axe the texture, unironically draw a couple cubes and a still life or two. Anatomy is pretty advanced stuff, it'll be confusing until you have the tools to deal with it. Draw it for fun if you want, but put your study points into something lower level like perspective and form.
>>7581540
Coward