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Thread 7578410

306 posts 222 images /ic/
Anonymous No.7578410 >>7578681 >>7578699 >>7583759 >>7587252 >>7588318 >>7588463 >>7595477 >>7595966
/plg/ - Power Level General
It's once a month, it's powerleveltime!
And it happens once a month.
It's once a month, it's powerleveltime!
When we hear about how /plg/ only comes
Once a month.
Anonymous No.7578431 >>7578494 >>7578502 >>7578565 >>7578688 >>7578929 >>7579705 >>7579716
pls no hate just likes
Anonymous No.7578494 >>7578556
>>7578431
Shit/10
KYS
Anonymous No.7578502 >>7578556
>>7578431
It's way more kino that it should be.
It's clearly beg, but it looks good.

belongs-on-the-fridge/10
Anonymous No.7578556
>>7578494
oh come on bro
>>7578502
thanks I guess, I'll tell my mum if we can hang it on the fridge
Anonymous No.7578565
>>7578431
I really like the way you draw fire.
Anonymous No.7578573 >>7578583 >>7578613 >>7578688 >>7578722 >>7599129
Day 33 learning, im really fucking trying now, does she even look like aurora aksnes?
Anonymous No.7578583 >>7578607
>>7578573
I don't know who that is but if this is you
>>7576082 you're gonna make it.
High beg minimum, with the potential for mogging 90% of this board in the near future
Anonymous No.7578607 >>7578613 >>7578663
>>7578583
Huh i tought nobody saw that one, thanks here is the reference i used, i have some problems with eyes.
Anonymous No.7578613 >>7578732
>>7578607
>>7578573
YES i finally fixed the eyes
Anonymous No.7578628 >>7578665 >>7578688 >>7587437 >>7599129
This is everything i've drawn in the last month, what's my powerlevel? please don't be mean
Anonymous No.7578633 >>7578644 >>7578665 >>7578688 >>7579003
I like lil goobers
Anonymous No.7578644
>>7578633
Kino
Anonymous No.7578663
>>7578607
Let it be a lesson learned, not everything seen get's a (You). But my excuse is that I just got unbanned, otherwise I was going to comment on that post.
Anonymous No.7578665 >>7578672 >>7578676
>>7578628
Cute. Ranges from mid to high beg.
>>7578633
No cat?
Anonymous No.7578672 >>7578675 >>7578721
>>7578665
Im not that anon but here some cats and a dog
Anonymous No.7578675
>>7578672
And i thought my proportions were bad...
Anonymous No.7578676 >>7578682 >>7578929
>>7578665
Working on smol books atm. Cats will come back again eventually
Anonymous No.7578680 >>7578688 >>7578706 >>7578713 >>7578875 >>7578903 >>7578929 >>7579425 >>7583484 >>7587437 >>7587476 >>7590541 >>7599129
Anonymous No.7578681 >>7578875 >>7578929
>>7578410 (OP)
Last time I did one of these, I was told I was prebeg. Am I still prebeg?
Anonymous No.7578682 >>7578685
>>7578676
What inspired you to make this? Your work reminds me of another anon that also makes card like drawings.
Anonymous No.7578685 >>7578695
>>7578682
Card like drawings? Post! (or link)
>What inspired you to make this?
I got these tiny frames from a dollar store and made tiny drawings for them! I used some very old idea sketches for these which had never been good enough to draw at a larger skale
Anonymous No.7578688
>>7578431
comfy/beg/
>>7578573
copy/beg/
>>7578628
void/beg/
>>7578633
whatevenisthis/beg/
>>7578680
kino/beg/
Anonymous No.7578695
>>7578685
Im sorry i cant find the image but i remember he made some cards with ninja turtles, joker and some pokemons.
Anonymous No.7578697 >>7578706 >>7578875 >>7578929 >>7599129
Anonymous No.7578699 >>7578704 >>7578706 >>7578875 >>7578929 >>7599129
>>7578410 (OP)
First time here.
Anonymous No.7578704
>>7578699
I'm sorry, anon, but that thumbnail is hilarious. It looks like she has a horse snout.
Anonymous No.7578706
>>7578680
Reminds me of that movie Wizards.
Also I already rated you last thread, you have not gone up a level since.
>>7578697
Kind of all over the place. You can be a jack of all styles, but you won't get to pro like that.
That being said, you can def get to int someday.
High Beg. A lot of these look unfinished.
>>7578699
Low beg, good line control
Anonymous No.7578713 >>7578737 >>7578744 >>7578776
>>7578680
What is this guy even supposed to improve? This looks adv to me.
Anonymous No.7578721
>>7578672
the cat on the right is particularly good. mid beg?
Anonymous No.7578722 >>7578741
>>7578573
You've drawn the female impersonator version of whoever this is.

Beg
Anonymous No.7578732 >>7578739 >>7578793
>>7578613
Your shading is really good, to me at least. There are few minor differences from your reference (like lower lip and nose tip), but it can be overlooked. The eyes are the biggest issue with it really. They look too droopy. To me you're low int.
Anonymous No.7578737 >>7578747 >>7578754
>>7578713
Good hatching, but he isn't great at clothing, and he's definitely not adv. I still think he's good, but your rating is retarded.
Anonymous No.7578739
>>7578732
Or maybe it's the eyebrow that's too high, you could try tweaking both.
Anonymous No.7578741
>>7578722
Thats actually pretty good im improving.
Anonymous No.7578744
>>7578713
His drawing skill.
Anonymous No.7578747 >>7578750
>>7578737
Now i see what an adv art piece looks like, i get why you called me a retard.
Anonymous No.7578750
>>7578747
If you were retarded you wouldn't see the error of your ways, I simply said your rating was. We are all learning here
Anonymous No.7578754 >>7578768
>>7578737
I don't get it. You said his clothes were bad, fine, I could see that. But in your pic you can't even tell what's going on with the clothing. How can you tell the artist just didn't wing it?
Anonymous No.7578768
>>7578754
>How can you tell the artist just didn't wing it?
There is nothing wrong with winging it, and I didnt say they were bad, just not great. Here is another Coll.
Compare the folds and the form.

The first image I showed was because they both had baggy clothing.
Anonymous No.7578776
>>7578713
>This looks adv to me.
You didn't believe the dumb/beg who rated this at kino/beg did you?
Anonymous No.7578793
>>7578732
Yeah i know the eyebrow is kind of high and not wide enough, same with the eyes but this is pretty much the best of me, i need to draw her face in another angle to learn more, how should i use reference with face drawings? Should i try to copy as much as i can or what else im suposed to do? I do know loomis but if im honest i can only get so far with it i need to know more faces to make them look more unique.
Anonymous No.7578832 >>7578875 >>7578990 >>7599129
>*Sigh* Well... here we go.
Anonymous No.7578875 >>7599143
>>7578832
pre/beg/
>>7578699
low/int/
>>7578697
mid/int/
>>7578681
high/beg/
>>7578680
low/adv/
Anonymous No.7578882 >>7578929 >>7578934 >>7578972 >>7578990 >>7587445 >>7599129
i dont finish enough drawings
Anonymous No.7578903 >>7579315
>>7578680
This is a good litmus test. /beg/s think it's /adv/, everyone else sees /int/.
Anonymous No.7578929 >>7578954 >>7578972 >>7578990 >>7579286 >>7581547 >>7585104 >>7599129
>>7578431
/based/

>>7578676
/\./\
0.0

>>7578680
/mid/

>>7578681
Actually pretty good color

>>7578697
Best in thread

>>7578699
Best thumbnail

>>7578882
Agreed
Anonymous No.7578934 >>7578954
>>7578882
i like your bodies man, what did you use to learn that anatomy?
Anonymous No.7578951 >>7578972 >>7578990 >>7579286 >>7581044 >>7585104 >>7599129
Anonymous No.7578954 >>7578967
>>7578929
i just can't figure out a rendering style i enjoy that meshes with how i draw

>>7578934
Life drawing class that taught The Natural Way to Draw. I've heard it's hard to follow without a teacher though.
Recommend life drawing regardless, there's a lot to gain through drawing 3d vs 2d.
Anonymous No.7578967 >>7579002
>>7578954
What you have is probably fine, just up the contrast a bit. You're going too flat with your colors to be able to get a good background in there.
Anonymous No.7578972 >>7585104
>>7578951
mid /beg/

>>7578929
not too shabby, probably /int/ level

>>7578882
low /int/ once you get an actual workflow going, probably
Anonymous No.7578990 >>7579013 >>7579313 >>7599143
>>7578832
Colors look great, very stylish.
I'd argue you aren't low beg anymore, and are sitting comfortably in mid now.
>>7578882
low int
>>7578929
mid int. Not too easy to tell from this image alone, but I've seen you're other stuff. Easily mid int.
>>7578951
low beg effort, mid beg talent
Anonymous No.7579002 >>7579010
>>7578967
Threw this together quick as like a proof of concept but nah i despise cell shading so i need to figure out how to push painting further. My fav artists tend to be ones that can pull off lower contrast so I wanna figure out how to do it myself.
Anonymous No.7579003
>>7578633
pressure reference
Anonymous No.7579010 >>7579012 >>7579050 >>7579286
>>7579002
You'd be surprised how much value 'low contrast' actually has.

Someone like Yuming Li actually uses a lot more contrast than it looks like they do. Even just on the character here, the values on the robe shadows are almost twice as dark as yours, and the highlights are about 20% brighter.
Anonymous No.7579012
>>7579010
damn ok thank you for letting me know!
Anonymous No.7579013 >>7579017 >>7579021 >>7579050
>>7578990
Giving the anon with all the nude bodies a low/int/ but the guy bellow him a mid/int/ when in every subject matter, like rendering, colors, gesture, line weight, polish, values, shape design, gesture and understanding of perspective and depth of his is superior in my opinion, I would place him in a high/int/ if there were no references involved in a few of those. What is the parameters being used here? why the guy bellow him higher in skill on your opinion?
Anonymous No.7579017
>>7579013
trolling copege
Anonymous No.7579019 >>7579024 >>7579025 >>7599129
how am I doing? Got called an "ego booster" in /beg/ which is nice I guess but desu I dont feel like Im at INT yet.
Anonymous No.7579021 >>7579044
>>7579013
>if there were no references involved
I'd agree with you there.

The reason I placed him higher, despite that picture he posted being arguably not that great, I've seen his other stuff.
It's creative, it's original, and he great rendering and color choices. I'm not even a fan of anime style, but his stuff intrigues me. The image posted here doesn't do him justice.
Come to think of it, he's also one of the few people I've seen here I consider mid int, and it's for that reason of creativity.
Anonymous No.7579024 >>7579027
>>7579019
Yeah, it's a little wonky if you're looking for it. Maybe mid/high-beg and you got lucky.

/beg/ is mostly just permabegs that think anything beyond a black and white doodle is unfathomable masterwork.
Anonymous No.7579025 >>7579027
>>7579019
Hard for me personally to tell with just headshots.
I don't like the ears, the chin, and the hair.
I do like the eyes, spectacles, and most off all the values. That's where you shine here.
Would have to see a full body piece to give a real rating.
Anonymous No.7579027 >>7579028 >>7579030 >>7579053 >>7579286 >>7599127
>>7579024
duly noted, thanks senpai
>>7579025
I struggle with values and shading a lot actually. Here is an older piece I did earlier this month
Anonymous No.7579028
>>7579027
Oh yeah def past beg, easy low int.
Looks good anon
Anonymous No.7579030 >>7579036
>>7579027
Eh, I'm still saying mid/high-beg

Your shading is good in places, but you've got that AI thing going on (not saying it is) where individual parts look alright, but the more you look at it as a whole, the less it makes sense.

Spend some more time on your basic figure construction, it feels like you're either not doing it, or not understanding how to rotate things in perspective.
Anonymous No.7579036
>>7579030
I'm not a fan of the face, but I think his render looks great, and the clothing does as well. I'm also a fan of those sharper edges in clothing though.
Anonymous No.7579044 >>7579069
>>7579021
Okay, I understand, is more a subjective thing. Part of me agrees, drawing naked ladies is far from being the most inspired type of artwork. independent of the style, you can do some fun stuff even if all you draw is anime girls. And I'm not familiar with the second anon work enough to judge, but from the small sample he really seems to try to go beyond just "anime girl in void" and that is also something I value highly, I'm not sure I would put that as skill to judge him as /int/. /beg/ or /adv/, tho. Since is a skill level, but he is a more interesting artist, that is true.
Anonymous No.7579050
>>7579010
i got lost in the sauce and ended up polishing a turd but i can see how bumping the value range adds a lot of room for playing with colour so ty, i have some studies to do

>>7579013
no refs on the anime ones, but despite the time i've allocated into studying the body the below anon has me beat on creating a complete and appealing image.
Anonymous No.7579053
>>7579027
i think you're definitely on the borderline but there's some wonkiness you need to sort out before i'd consider you int. I don't think you really know how clothing folds work and you need to spend more time getting your construction right before moving on towards a finished sketch. Ex. the ears on your first image aren't even despite you probably having the skill to do so.
Anonymous No.7579065 >>7579088 >>7579286
Anonymous No.7579069
>>7579044
I respect it, and I agree with you on most of those points. I hope he posts his other stuff so you can get a feel of what I've seen of his. I like the discussions of ratings here, don't see that too much.
Anonymous No.7579088
>>7579065
high int
Anonymous No.7579286
>>7579065
low/beg/
>>7579027
low/adv/
>>7579010
low/int
>>7578951
high/beg/
>>7578929
low/adv/
Anonymous No.7579313
>>7578990
7578832 and 7578951 are very clearly not the same skill level bruh
Anonymous No.7579315
>>7578903
yeah, it looks very detailed and impressive at a surface level but the actual shading and composition don't describe much
Anonymous No.7579321 >>7579333 >>7579572 >>7579665 >>7587437 >>7599127
Anonymous No.7579323 >>7579333 >>7579572 >>7599127
Never posted in one of these before. Curious to hear what you think
Anonymous No.7579333 >>7579432
>>7579321
mid beg, solid grasp of form but your anatomy sucks, i think you're trying to break the rules but you're not breaking them in a way that works

>>7579323
low beg assuming this is from reference, otherwise between low and mid, your fundies just aren't there
Anonymous No.7579347 >>7579572 >>7587437 >>7599127
Tried to nail down the anatomy of a catgirl character I have for my worldbuilding project. Her face still kind of gives me issues at times due to the slight "snout" she is supposed to have.
Anonymous No.7579425
>>7578680
Beg.
Anonymous No.7579432 >>7579499
>>7579333
How would you make it more appealing while keeping the stylized anatomy?
Anonymous No.7579499
>>7579432
nta, but work on faces, and your line control.
Anonymous No.7579572 >>7579575 >>7579588
>>7579321
mid/int/
>>7579323
low/int/
>>7579347
true/int/
Anonymous No.7579575
>>7579572
Anonymous No.7579588
>>7579572
Just missing chaotic/int/ and lawful /int/.
Anonymous No.7579665
>>7579321
i'm in no place to rate but looks cool keep it up :-)
Anonymous No.7579698 >>7580060 >>7580063 >>7580066 >>7580770 >>7599127
Something I made while unmedicated
Anonymous No.7579705
>>7578431
Like the other anon said, you draw fire very nicely. I’d say mid-beg. Learn some perspective/forms to make this look more 3dimensional + draw from life to make the grass look more lifelike and random
Anonymous No.7579716 >>7579721 >>7580709 >>7580730
>>7578431
It's funny how people don't even recognize the artwork anymore. /ic/ is nothing but zoomers
Anonymous No.7579717 >>7580031 >>7580066 >>7580709 >>7599125
2 hours sketch I did while bored at work
Anonymous No.7579721
>>7579716
wdym everyone recognized that it was a study of the original charmander tcg art its just not relevant
Anonymous No.7580031
>>7579717
high beg at the least
Anonymous No.7580060
>>7579698
My god...
Anonymous No.7580063 >>7595471
>>7579698
I don't how to rate this anon, but it looks cool as fuck.
Anonymous No.7580066
>>7579717
low/int/
>>7579698
high/int/
Anonymous No.7580523 >>7580709 >>7580769 >>7599125
Anonymous No.7580709 >>7580769 >>7599125
>>7579716
Zoomers have the neuro placiticty to learn
>>7579717
Low-int
>>7580523
High-beg
Anonymous No.7580730
>>7579716
i was thinking chris chan but that's way too good to be chris chan
Anonymous No.7580762 >>7580769 >>7581363 >>7599125
whats mine ;o

my biggest issue is that i never take actual good time on a drawing
Anonymous No.7580769
>>7580523
pro/beg/
>>7580709
low/int/
>>7580762
High/beg
Anonymous No.7580770 >>7581011
>>7579698
unmedicated you makes fine stuff
Anonymous No.7581011 >>7581350
>>7580770
Most importantly, what meds does he take?
Anonymous No.7581021 >>7581534 >>7581545 >>7581691 >>7599125
I have zero idea where I am on the scale
Anonymous No.7581044 >>7585104
>>7578951
appeal autists will never understand how high tier this is
Anonymous No.7581350
>>7581011
my hyphotesis is that they need pills for migraines and that the pic is a depiction of intense pain
Anonymous No.7581363 >>7581373 >>7581534 >>7581547 >>7581850 >>7599125
I tend to rate my skill too highly or too harshly in accordance to my mood so I need someone's else opinion
>>7580762
I don't think I'm skilled enough to have the right to rate you, having said that
>my biggest issue is that i never take actual good time on a drawing
I have that exact same issue it's so fucking frustrating

Does any anon ITT know how to cure this?
Anonymous No.7581373 >>7581383 >>7581391
>>7581363
Need more to give a proper rating, this just looks like a doodle so it's hard to tell your grasp on the fundamentals. Just based on this though, low-beg in general but the folds on the clothing and her left hand kinda give mid-beg. You're pillow shading btw.
Anonymous No.7581383 >>7581400
>>7581373
I havent been on this board since around 2017, what's pillow shading?
Anonymous No.7581391 >>7581400
>>7581373
You're not qualified to be judging other people's art
Anonymous No.7581400 >>7581406 >>7581447
>>7581383
err not exactly pillow shading but on her right arm you're shading not based on the form but just following the contour of the top and bottom of the arm.

>>7581391
I could break it down but im not doing that unless anon requests it. Appeal is there, fundies are not.
Anonymous No.7581406 >>7581446
>>7581400
Im the anon I would enjoy a breakdown. In the end, the point is to get better.
Anonymous No.7581420 >>7581429 >>7582954 >>7599125
Here's everything I drew this month this far sans studies

I also made a comic

https://files.catbox.moe/5zeiuq.png
https://files.catbox.moe/jxts2j.png
https://files.catbox.moe/tvycoz.png
https://files.catbox.moe/fwj9wc.png
Anonymous No.7581429
>>7581420
yeah, it's /beg/
about mid/beg/ but on the lower end
keep at it though
Anonymous No.7581446
>>7581406
-There's a lack of understanding of how to construct the body, around the collar + neck area especially. Neck isn't connecting to the head or the body correctly and is also too long. Breasts are drawn like they're connected to the shoulders. Arms are kinda wonky, lower body has no glaring issues. Construction of the head is good for the style but the horns aren't placed evenly. Hands are find but her right arm has no wrist, dunno if stylistic choice or not.
- t-shirt shows a decent attempt at clothing folds but there's a lack of understanding of how sleeves would drape off of the shoulders and stretch around the breasts.
-shading gives off a knowledge of directional light and cast shadows but a lack of understanding of how they actually function.

Not much to say about other fundamentals, the pose has good balance and a nice C curve to it, the arm coming in from the corner of the screen leads the eye and is good compositionally, also a bit of triangle composition going on as well which is good.

Again I recognize it's just a sketch, also the appeal is there, it's a cute drawing. But if we're judging based on fundies there's a lack of understanding.
Anonymous No.7581447 >>7581463
>>7581400
>contour of the top and bottom of the arm
That's called an outline bud. This thing is barely shaded let alone pillow shaded. Nor is pillow shading 'bad'.
Anonymous No.7581463 >>7581481
>>7581447
I'm not talking about the outline, im talking about the shadow and highlight on the arm giving an embossed look. It just looks bad and doesn't ahdere to the form of the arm nor does it bend the rules in a way that is appealing. It would look better without the shading there at all. Pillow shading is bad when used without understanding why you're using it, irrelevant to this though since i just used the wrong term.
Anonymous No.7581481 >>7581506 >>7581509
>>7581463
You know, critique is also bad if you don't understand why you're doing it. Especially if you're just kinda wrong on a lot of your points.

I get that if /beg/s didn't critique the /beg/s, no one would ever get critiques, but it's best to stick to your wheelhouse and not try to show off.
Anonymous No.7581506 >>7581509 >>7581547
>>7581481
alright how are they wrong, educate me
Anonymous No.7581509 >>7581540 >>7581547
>>7581481
>>7581506
Things would be resolved much quicker if you both pyw desu.
Anonymous No.7581534
>>7581021
Not my cup of tea but I dare you to find 3 people in this board capable of doing that much detail. I rate a high/int/.
>>7581363
pre/beg/
Anonymous No.7581540 >>7581547
>>7581509
you're so right but I'm not associating my work with this I'm embarrassed enough arguing over a beg doodle
Anonymous No.7581545
>>7581021
hideous style but looks like high beg. why are you posting here? you'd do better on twitter
Anonymous No.7581547 >>7581560
>>7581509
Here:
>>7578929
>>7581058

>>7581506
You're not wrong about a lot of the anatomy stuff (except the breasts, they literally sit on top of one of the muscles that moves the shoulder, but maybe you didn't mean it like that, whatever) The sleeves are way too blurry to actually tell what's going on there, and same with the shading.

I know that seems like a bit of a cop-out, but all that stuff is completely irrelevant if anon isn't comfortable with form in general, and using a brush the size of the moon for lineart. Which are the actual fixable issues with the work. Fixing those two things cascades into fixing everything else, otherwise you just end up playing wack-a-mole with bad anatomy forever. If you ask a guy what 2+2 is and he answers 6, the solution isn't to tell him the answer is 4, it's to show him how to add. That's where lack of understanding comes from, with anything, rote memorization. Anatomy and stylization aren't really fundamentals, they're applied subjects, it doesn't really make sense to do in depth critique on them at this stage.

What you're actually completely wrong about, though, is the composition stuff. There is no 'C curve' in that pose, that is not a triangular composition. The arm cutting off in the corner is a pretty bad thing because it's creating an ambiguity between the edges of the canvas. It's technically considered a 'tangent', and acts much the same way any other tangent would. Apart from that, clipping an object on the most detailed part of that object (hand) is generally a bad move and has tangent-like effects.

None of that to shit on original anon, btw.
>>7581363
Lower your brush size to about 1/3 that or less, axe the texture, unironically draw a couple cubes and a still life or two. Anatomy is pretty advanced stuff, it'll be confusing until you have the tools to deal with it. Draw it for fun if you want, but put your study points into something lower level like perspective and form.

>>7581540
Coward
Anonymous No.7581560
>>7581547
LOL I'll take the L, gg.
I disagree with the C curve though, with the curve of the tummy + the angle of the neck and torso I'd describe the movement of the figure as a slight C. Composition would be kinda akin to triangle if the canvas were expanded to the right, but it isn't really one you're right, I took a leap there trying to find things to compliment on but I see that it's not helpful. I was taught about lead lines but not about what you said about the arm so thank you for explaining.

I agree the critique is bad and that's why I don't wanna attach my work to it, it was more of an explanation as to why I said beg vs a helpful critique, but you're right that it can be summarized and also be more useful by saying that anon doesn't understand form.
Anonymous No.7581591 >>7581703 >>7581960 >>7581984 >>7582544 >>7583279
Recent rendered drawing, trying to spend more time on my art.
Anonymous No.7581691
>>7581021
bit harder to say with stylized stuff but i'd call this one high /beg/
but the other pic you posted in /draw/ is at least low /int/
Anonymous No.7581703
>>7581591
hiding hands sorry sirs its low /beg/
Anonymous No.7581761 >>7581764 >>7581984 >>7595311
Teach me how to dougie
Anonymous No.7581764
>>7581761
clean your desk and keyboard tier
Anonymous No.7581850 >>7581863 >>7581885 >>7582697 >>7588223
>>7581363
I'm sorry but this board makes me feel like I'm taking crazy pills. People are calling this beg but I don't see anything beg about it? If you're calling it beg because it's unfinished than that is just stupid. Clothes looks fine, face looks fine, hands are cartoonish but to me it just reads like stylistic choice rather than lack of skill. If this anon were to finish this he *might* end up showing his begness, but he also might not. I really think that certain critiques should come with a redraw or a redline, because it's hard to take them seriously.
Anonymous No.7581863
>>7581850
Okay, now I noticed the neck looks terribly out of place. But everythingnelse still looks fine.
Anonymous No.7581872 >>7581984 >>7582954
Not a serious illust
More like a coloured doodle
Anonymous No.7581885 >>7581894
>>7581850
Dude what? Anything looks good if it's this sketchy. What can be seen is that they have some mileage, they can doodle somewhat appealing shapes but there is no defined form or anything yet. It's also not a not /beg/ doodle in the sense that there aren't any out standing qualities like line confidence etc. It's a beg doodle through and through. Also if they have nothing more complete to post then chances not in their favor
Anonymous No.7581894
>>7581885
>Anything looks good if it's this sketchy
No. My sketches look like shit, so I know very well that a real beg doesn't draw like that.
Anonymous No.7581960
>>7581591
This is solid /int IMO, good rendering with high appeal.
Anonymous No.7581984 >>7582052
>>7581591
really conflicted by this, the rendering looks great, but I feel like the anime character ruins the beautiful composition of the landscape and the roses.
i'll give you a pre/int/.
>>7581761
high/int/
>>7581872
chaotic/beg/
Anonymous No.7582052 >>7582467
>>7581984
>high/int/
...So he's one level below adv?

I think we need a new scale. The average should be a 5, and according to this scale, 5 is low int....and thats not the average.
Anonymous No.7582467 >>7582476
>>7582052
It's most realistic piece in the whole thread; the scale is fine.
Anonymous No.7582476 >>7582635
>>7582467
>muh realism
Oh no, you're retarded.
Not even a beg would say this, you're just straight up dumb.
Anonymous No.7582544 >>7582657 >>7582673
>>7581591
I'ma give you a mid-/beg/

It's very ambitious, and that's great, but a lot of it isn't really that well executed.

Face is good for the most part :thumbsup: Her head is a little tall and egg shaped, but whatever.

Your lines are very undefined, don't try to make these big complex shapes in one go. Break it down into straight lines and simple circular arcs. Changing direction mid-stroke is just asking for things to go wrong. If you can't draw your curve precisely, you're either making it too complex, or really need to practice your pen control. The weight is all over the place, I think you went a bit too ham with the liquefy tools and blurred a lot of it. Don't be afraid to just erase things and redo them if it starts to look messy.

Take a deeper look at your lighting skills. Most of your rating comes down to this. It doesn't seem like you understand what's going on here at all. It really seems like you're either blindly copying from a reference or just completely lost and just guessing. A lot of what's here feels purely symbolic, and it doesn't really fit correctly, so you're trying your hardest to grind your square peg into a circle so it fits in the hole. Put down the soft brush, crank the hardness up to 100% and do some simple lighting studies. If you can't get the lighting nearly 1:1 on a simple still life, that's a very big problem that needs to be solved, even if you just want to draw anime titties. Especially if you just want to draw anime titties. A good tit is a well lit tit.
Anonymous No.7582635
>>7582476
>a beg wouldn't say this
I agree, a pre/beg/ like yourself doesn't have a grasp of how much skill, understand and study does it take to make a composition like that one.
Anonymous No.7582657
>>7582544
Thank you so much for your critique. This is actually my first time ever getting critiqued on my art and I’m thankful you were honest.
Yeah, the proportions were fucked up and I didn’t realize until later in the art piece so I used a bunch of the liquify tool to make it right instead of redrawing. I’m surprised people can see that.
Anonymous No.7582673 >>7582720
>>7582544
For clarification, for the undefined lines, are you talking about areas like the hair?
(Picrel)
Anonymous No.7582676 >>7582694
Btw at which tier do you barely need to be at if you want to get an online audience doing either SFW or NSFW art without worries of not having art up to the standard? Low/mid /int/ at the very least?
Anonymous No.7582694
>>7582676
if you have appeal, midbeg
if you dont have appeal, low int
Anonymous No.7582697
>>7581850
looks like a loose, unfinished sketch. not much point in rating it. but the hands and the neck make it mid /beg/ at best
Anonymous No.7582716 >>7582793 >>7582954 >>7583029
I guess I'd like a second pair of eyes. Right ones are more serious attempts recently to actually do lineart, which I never really did before.
Anonymous No.7582720
>>7582673
I think some of it is just the liquify holocaust coming back to haunt you, but a lot of your lines, particularly in the splitting and merging of hair, lack a sense of flow, which makes them feel more like just random lines rather than a physical 3D object. Crumpled random lines hold a lot of tension, they look uncomfortable, basically anything with some amount of elasticity wants to turn into either a straight line or a circle. The same thing is happening in parts of the arms and cleavage, where rather than being a nice smooth curve there's a lot of wobbliness making the shape feel much less round and physical. The shading is also not helping much.

If you have trouble making really smooth lines, make your brush a bit bigger and add some opacity to the pen pressure. Those super thin lines look really bad unless you get them perfect, don't be afraid to just step back and use something a bit messier to 'imply' roundness rather than just draw it outright. Pixel perfect lines are pretty hard to do right unless you really know what you're drawing, save it for later.
Anonymous No.7582782 >>7582954 >>7583029
shoot
Anonymous No.7582793
>>7582716
Keep going, clean up the lines, add values, check adherence to perspective. Everything could use improvement, it's gains galore no matter what you do
Anonymous No.7582954 >>7583029 >>7583067 >>7583073
Curious to see if I went up since last time, thanks anons

>>7581420
mid beg

>>7581872
high beg

>>7582716
I love the top right I'd give high beg, maybe low int

>>7582782
absolutely sick, mid int from me
Anonymous No.7583029 >>7583303
>>7582716
/beg/core/
>>7582782
depends on the medium
trad high/int/
digital high/beg/
>>7582954
low/int/
Anonymous No.7583065 >>7583484 >>7583797 >>7587437 >>7587476
ouuugh rate
Anonymous No.7583067 >>7583303
>>7582954
left looks like a quick sketch of an int but the anatomy and proportions on the right one are beggish
Anonymous No.7583073 >>7583303
>>7582954
study neck and shoulder area anon
Anonymous No.7583279
>>7581591
fyi that other anon had good crit but the head size is a nitpick, I prefer yours. just make sure you understand how big you want the skull to be underneath the hair
Anonymous No.7583303 >>7583346
>>7583029
>>7583067
>>7583073

Thanks for the rates and tips, does anything else look weird or off at first glance?
Anonymous No.7583346 >>7583425
>>7583303
neck on the right one is too wide and the head placement is too centered on the neck for the head's angle. also the torso seems very short
style is cool doe, very appealing. keep it up!
Anonymous No.7583425
>>7583346
That was actually very helpful really appreciated! I’ll keep it in mind for next one
Anonymous No.7583484
>>7583065
You can't fool me you already posted this >>7578680
Anonymous No.7583533 >>7583602 >>7583797 >>7587437 >>7588230
I'd like to think I'm mid int, but still only getting there
Anonymous No.7583602 >>7583823
>>7583533
I bet you would like to think that.
And since there are so many idiots here that seem to call anything int, nigga you might as well be pro.
Anonymous No.7583759 >>7583797 >>7583858 >>7587437 >>7588259
>>7578410 (OP)
so..what is it?
Anonymous No.7583797
>>7583065
Mid beg
>>7583533
low beg
>>7583759
high beg getting into low int
Anonymous No.7583823
>>7583602
>since there are so many idiots here that seem to call anything int
It's the opposite actually. /ic/ fags are allergic to anything above low int and will call everyone a beg.
Anonymous No.7583858
>>7583759
looks low-mid /int/ to me. bit loose/sketchy/unfinished, easily higher if you can clean it up and do backgrounds.
Anonymous No.7583948 >>7584094 >>7584189
Let's try this again
Anonymous No.7584094 >>7584097
>>7583948
Beg
Anonymous No.7584097 >>7584207
>>7584094
Be specific anon
Anonymous No.7584189 >>7584202
>>7583948
There's something about the relation between the height of the eyes and those little shades that simulate the cheek bones that make it seem like they both have blank staring eyes.
Anonymous No.7584202 >>7584209
>>7584189
You're the sdsecond person to say that already...
> those little shades that simulate the cheek bones
These are supposed to be a blush... I amde some changes now. It's use no use though since I already posted the early version everywhere.
Anonymous No.7584207
>>7584097
Sorry, it's the power level thread, not /beg/
Anonymous No.7584209
>>7584202
Ah yes, much better thank you for fixing.
Anonymous No.7584287 >>7584306 >>7584319 >>7608490
Sirs, roast me... Specially on the painted ones, been some days since I learned how to use the laso tool and layer opacity control for painting, aiming for an AI skin style, I know it still needs a detail here and there but the hundreds of AI samples I have tells me I'm near, maybe some brushwork here and there, more edges, etc. btw the back is unfinished 'cause lack of knowledge but 2-3 days working on it should fix some major problems
Anonymous No.7584289
delete_4 and delete_5 are older by days, paints there were made with a different technique
Anonymous No.7584290
Anonymous No.7584306 >>7584319 >>7584381
>>7584287
Mid to high /int/. Your faces are still a bit shaky but if you could carry the quality of your sketches through to the final drawing, particularly with the rendering of this leg, you could be leaning into /adv/ territory.
Anonymous No.7584319 >>7584381
>>7584287
agree with >>7584306
you're definitely int, skills overall are high int but your faces are low to mid. I think your final rating would depend on how well your able to transition this into a finished piece.
Anonymous No.7584381 >>7584411
>>7584306
>>7584319
I see what you mean, the final result will tell then. I got some comments about the face also but I'm not fully understanding where should I fix them, btw I will leave some faces examples, they are older ones by a month or so, actually I don't draw faces since some time maybe a week or so idk but that could be the case for face quality, to clarify REIQ is my artist of reference I like his style and the way he renders but started to be difficult to achieve similar results and while surfing DevianArt I got hooked by the AI generated images, you know those that steal artists style and decided to try and achieve a similar result, it's working out pretty well, in the way I learned a thing or two that before I didn't know.

Let me apologize for the sample text everywhere but its a work in progress.
Anonymous No.7584384 >>7584418 >>7608652
Anonymous No.7584385 >>7584845 >>7588463
Anonymous No.7584411 >>7584428
>>7584381
Faces are definitely your weak point. I think you're thinking about them too stylistically. Try to take a step back and view the head in general as a three dimensional object the way you're doing with other body parts.
Anonymous No.7584418 >>7584428
>>7584384
i think the nose to chin area is too long on yours, making it less appealing. Your shapes are good just need to learn the proportions.
Anonymous No.7584428
>>7584411
gotcha, I will work more on them then.
>>7584418
haha, you spotted it, I forgot to clarify it but that one was the first attemp to copy the style
Anonymous No.7584666 >>7584705 >>7588463
Onegai bros
Anonymous No.7584684 >>7584705 >>7585122 >>7588463 >>7590545
Anonymous No.7584705
>>7584684
Low int
>>7584666
Beg
more in next post, gettin spam filtered rn
Anonymous No.7584744 >>7584745
Anonymous No.7584745 >>7584749 >>7587368
>>7584744
Anonymous No.7584749 >>7584751 >>7584887 >>7587368
>>7584745
Anonymous No.7584751 >>7587368 >>7587437
>>7584749
Anonymous No.7584845
>>7584385
i'd rate you [SAMPLE]
work on your [SAMPLE] and you could be [SAMPLE]
Anonymous No.7584887 >>7585498
>>7584749
I wish I looked and behaved like that. Peak.
Anonymous No.7585095 >>7585103 >>7588463
Anonymous No.7585103
>>7585095
low/beg/, face and proportions need a lot of work
Anonymous No.7585104
>>7581044
this
>>7578972
>put >>7578929 above >>7578951
no taste at all
Anonymous No.7585122
>>7584684
looks cool do u have anything colored or rendered
Anonymous No.7585498 >>7585548
>>7584887
Who, the king, the servants, the flesh-shredded nobleman or the prostitute?
Anonymous No.7585548
>>7585498
The king, of course.
Anonymous No.7586011 >>7587368
Drawing for too long affects my cognitive capacities it seems
Three attempts, each around a month apart
>>7535818
>>7550346
>>7585850
Anonymous No.7586148 >>7587368 >>7590670
Anonymous No.7586861 >>7587368
How's my form?

this is the best I can do free hand out of my head
Anonymous No.7587252 >>7587368
>>7578410 (OP)
How many years until mid int bros?
Anonymous No.7587368 >>7587395 >>7587461 >>7588463
Damn, nobody rating anymore?

>>7584749
>>7584751
Those two are sick. If it was the king alone, I'd say low-/int/ easily. But if I consider everything, especially the woman and >>7584745 I think your anatomy is just way too weak. Overall probably mid-high /beg/, but I think if you really study anatomy for a bit, it can easily catch up to the rest of your abilities.
>>7586011
low /beg/. Your newest one is definitely the best and the face is cute. I think you'd level up quickly if you drew more than once a month
>>7586148
Could be low /int/, but probably high /beg/
>>7586861
mid-/beg/. There aren't really any forms here, just shapes, but they look good
>>7587252
low /beg/, nice hand though. Gonna take a while until int, there's not really a way to give a specific number of years, but if you keep drawing and practicing, you'll get there
Anonymous No.7587395 >>7588629
>>7587368
Nice, to get past pre-beg and get a footing in art was my goal for a year of drawing, so ahead of schedule. I've actually drawn a lot more than that. Here are some in order since march
https://files.catbox.moe/s963nb.png
And >picrel is how i started with some traces or copies since October of last year
Anonymous No.7587437 >>7588463 >>7588629
>>7583065
>>7578680
>>7583759
>>7583533
>>7584751
>>7578628
>>7579321
>>7579347
I like these. They appeal to me.
Anonymous No.7587445 >>7587633
>>7578882
you need to study the anatomy of feet and knees
Anonymous No.7587446 >>7588629
Anonymous No.7587461 >>7588629
>>7587368
>Damn, nobody rating anymore?
Most of us are begs. Idn if a beg knows enough to rate.
Anonymous No.7587476
>>7583065
>>7578680
Damn this is kino, bro. Can you recommend anything about hatching and how to improve it?
Anonymous No.7587633
>>7587445
Yeah, I need to study all the joints honestly. Knees, ankles, elbows, wrists and then also feet. Always struggle with them. Thanks for saying so, I'll aim my next studies towards this.
Anonymous No.7588223
>>7581850
Unfinished work is a symptom of /beg/. To be high /beg/ you need to be able to finish work.
This could only be mid /beg/ at best
Anonymous No.7588230
>>7583533
Low /beg/ approaching mid /beg/.
Anonymous No.7588259
>>7583759
You are advanced if you render this one anon. Don't listen to the other crabs. You have excellent shape language. Your perspective is also good. Your sillouette is very appealling. The textures save or kill this one. I really like it. It's one of the few examples of good work I have seen here in a while.
Anonymous No.7588318 >>7588329 >>7588463 >>7588629
>>7578410 (OP)
Made exclusive in ms paint with a mouse.
Anonymous No.7588329
>>7588318
prebeg, pick up csp and a tablet
Anonymous No.7588463 >>7588629 >>7590687
>>7578410 (OP)
>Error: Our system thinks your post is spam. Please reformat and try again.

>>7584385
>/low int/
good lines and shapes but the face looks flat. I think the eyes are too close to the ears or something, the face should jut out forward a bit more
>>7584666
>/beg/
light and shadow values are too close. satan trips
>>7584684
>/high beg/ close to /int/
sexy effortless lines
>>7585095
>/beg/
anatomy needs work, face is flat, shading lacks direction and the light seems to be coming from everywhere
>>7587368
>/high beg/ close to /int/
good values and overall rendering but bad eyes, stiff pose (mostly shoulders and left hand/wrist) and bad composition with too much empty space
>>7587437
>/beg/
mostly anatomy issues (overly small cranium, trapezius looks wrong on the left guy; hand, face, torso on the right guy)
>>7588318
>/beg/
even disregarding the precision of the lines due to the mouse, there are clear issues with the proportions
Anonymous No.7588629 >>7590687
>>7587395
>I've actually drawn a lot more than that
Nice man, that's good to hear. You're making steady progress as well, keep at it
>>7587461
>Idn if a beg knows enough to rate.
Who cares, go off of vibes if you must. Not like everyone agrees on rates anyway
>>7588463
>/high beg/ close to /int/
Awesome to hear. Thanks for the rate and the feedback.
I'm gonna try to rate in return as well
I'd say somewhere around mid /int/ if your coloring and backgrounds are on the same level as the rest. Only real thing that looks a bit off to me is that her left shoulder looks to be higher than her right, and when I do that pose, the more natural pose is for the arm that has the hand on the bottom to be lower.
>>7587437
high /beg/. Mostly basing this on your other stuff though, I don't think this is your best showing. The shoulder on our right on the big one for example just looks off.
>>7587446
mid /beg/. Pretty ambitious scene, I admire that. It just also clearly shows where you're still lacking in stuff like perspective, anatomy/proportion and stuff. Pushing yourself like this is great though, gmi
>>7588318
Low /beg/, but hey, already some good progress with stuff like the hands in half a month. Nice going
Anonymous No.7590541
>>7578680
High /int/
Anonymous No.7590545
>>7584684
Adv
Anonymous No.7590609 >>7597541
one rateburger please
Anonymous No.7590670
>>7586148
Mid /int/.
Anonymous No.7590687
>>7588463
>>7588629
Thanks friends. I'll take another pass at it and look at the issues you've highlighted.
Anonymous No.7591190 >>7597541 >>7597839 >>7599335
Here is mine
Anonymous No.7595248 >>7595254 >>7595496 >>7597541
Anonymous No.7595254
>>7595248
the face looks a lot better if you tilt your head and I don't know why
Anonymous No.7595258 >>7595294 >>7595325 >>7597541
Anonymous No.7595294 >>7595316 >>7595325
>>7595258
Mid /int at the least, just need to work on hands and you would easily reach high /int
Anonymous No.7595311
>>7581761
>post more art
>rating drops
Anonymous No.7595316 >>7595498
>>7595294
fair, I grinded Hands a lot, In this i actually gave up rendering as i was growing tired so i wasn't able to render hands more (and fix some mistakes while rendering
i will practice more, thank you

(i struggle with not finishing illust)
Anonymous No.7595325 >>7597541
>>7595294
>>7595258
another illust of my oc, this one is more "finished" than other.
Anonymous No.7595471 >>7597541
>>7580063
Powerlevel me
Anonymous No.7595477
>>7578410 (OP)
what is the point of op image if everyone just say beg but not what type of beg
Anonymous No.7595496
>>7595248
Things are ussually much darker or lighter then what you see in your minds eye.

If pure white is 100% brightness. And pitch black is 0%, the gray in between is 50%


If there IS NO secondary light like light bouncing off objects mirrors, the blue sky and shit. Shadows will always be pitch black. Pitch black like you would find in a deep cave. 0% brightness.

secondery light allows you to have non pitch black shadows.10,20,30 even 60% brightness. Depending on secondery (and primary) lightsource.

Ofc references will help you get the finer points across. Like when is it acceptable to have 30% brightness in light and shit like that (light can be intensive, weak , a diffuse like a cloudy sky that hides the sun, or strong and focused like a floodlight or something and a milion combos....all round.

!!!Studying !!!References help a ton
> TLDR a Vid that helped me get a lil bit bettah

https://youtu.be/6vapw6n6FyU?si=dzjtfDilUH8UzQ4o

Understanding the vid

Combine that with studying references will help ypu get much better.

>How to study references

See picture. Analyse where the light is comingfrom (primary and secondery)

Open your art program: Guess the brightness in greyscale.

Check the original image by using some editing (or art program) and turn it to greyscale.

Correct your study

Repeat.

Studyes do not have to be hyperdetailed or filled with forms.


Ofc there are otter nuances having to deal with color and shit. But a half decent understanding of the basics down first
Anonymous No.7595498
>>7595316
You will struggle less as you get better, the mental strain will be lessened with understanding of theory and practice of that theory (having 1 but not the other is not very helpfull, the exact ratio is norlt that important , but you do need a lil bit of both.),

Ss the mental strain decreases , you will get sick of drawing/painting further down the line. Getting sick of working on your art is a quick way to fuck it up by not paying attention and taking shortcuts that fuck you up in the now or further down the line.

That being said, fucking up is a part of the process of learning, and developing understanding, so dont worry too much if you do screw the pooch.
Anonymous No.7595577 >>7597541
Anonymous No.7595966 >>7597541
>>7578410 (OP)
21x14cm anatomy study
Anonymous No.7597519 >>7597716
My art is all over the place, man, idk anymore.
Anonymous No.7597541 >>7597654 >>7597755
>>7590609
high /beg/, your composition and level of detail suck, stop polishing and overdetailing
>>7591190
high /beg/ to /int/, your figure doesn't make sense in the space she's in, the whole enviro's perspective is off to a noticeable amount
>>7595248
high /beg/, i guess. you're getting somewhere. don't overrender the drapery without any regards to the lines you've drawn
>>7595258
/int/, like the other anon said your hands suck. be careful of that water splash perspective as well; the environment works but the waves would be a more foreshortened ellipse in that perspective
>>7595325
same issue with perspective I feel, too tilted for a character that upright.
>>7595471
mid /beg/. stop pillow shading and do some form studies
>>7595577
low /beg/ but you'll get somewhere eventually probably
>>7595966
perhaps high /beg/, it's a decent geometrisation
but there's very little flow, and a lot of the overlaps or lines don't make a lot of sense (where is her right sternocleidomastoid going? why are her clavicles off-centre?). you're acquiring the skills, though, and it looks passable at a glance. this is about the level you'd expect people finishing art highschool here to have, I would say
Anonymous No.7597654 >>7597675
>>7597541
>pillow shading
Explain
Anonymous No.7597675 >>7597713
>>7597654
you're adding highlights randomly based on what seem to be some form changes. as a result it looks like there's a dozen different incompatible light sources. this is usually called pillow shading or formless shading. pick one lightsource and stick with it. forms that are facing that lightsource catch light, forms facing away from it are in the shadow. her thigh implies there's a lightsource from above, but her left breast is lit from below, and her crotch is catching light from below as well, while her abdomen is catching light from the front.
Anonymous No.7597713
>>7597675
Ahhhhhh
Okay I study light
Anonymous No.7597716 >>7597838
>>7597519
high /beg/ moving to /int/ but i hate you
Anonymous No.7597755 >>7597803
>>7597541
Thank you anon for giving crit.
I have a couple of questions.
Perspective is off/ figure doesn't fit?
Could you elaborate a bit.

Should she be a tad bit higher up? By... about half her foot height? Or at least her beck leg should be a tad bit higher?
And perspective is a bit off because (i think) the convergence point is not centered.


Or is it something else?
Anonymous No.7597803 >>7597828
>>7597755
there are three vanishing points for some reason, and the architecture doesn't conform to a logical perspective. it seems you're freehanding it without thought (fine) or intuition (bad because you need intuition to compensate for lack of thought)
assuming the archway converges to somewhere roughly on the black line and gives us our horizon, we're looking at a very low view angle looking up at the figure from below, but she's facing us like as if we were at eye level with her. if we WERE at eye level (assuming an eye level of 180cm) she'd be >3.5 meters (>11 feet) tall, yet she's still minuscule compared to the archway (barely two and some blocks tall, which means the archway would be ~8m/26' tall). the corpse on the staircase, though, looks like it's conforming to our archway-based eye level in that perspective, which makes the figure look gigantic again

with B i wanted to indicate that the base of the walls follows a different perspective from the light, whereas C is meant to draw attention to the fact that the archway is completely broken relative to the perspective clues we're given.

if you're going to make a scene like this, id suggest first drawing it in perspective using boxes to limit characters, and then only drawing into those boxes. figures must also conform to perspective otherwise things look subtly wrong/off in ways that are hard to get if you're not already thinking in terms of underchin/curvature of the belt/etc
Anonymous No.7597828 >>7597841
>>7597803
Thank you for taking the time to look it over

Yup I crewed the pooch on the archway and the character. probably because the idea of light was being built Up as I drew ( i did not like previous resoulkts or found them lacking ) and then had to cram shit in there to fit later down the line, Which i why i started winging it and ended up with 2 vanishing points.

However the observer is not standing full height. The observer is either very short or crouching. Of that im sure of and that was intentional. Weather or not it made much of an improvement i cannot say at this point


Welp good practice, I think i got a much better chance of catching shit like this early on-

I should prolly attempt to remake this at some point
Anonymous No.7597834
Anonymous No.7597838 >>7597843
>>7597716
Thank you? Why do you hate me?
Anonymous No.7597839 >>7597853
>>7591190
You have good ambition but the way you draw makes me think you don't look at other art very much. I'd try to find pieces you like and dissect how they work more
Anonymous No.7597841 >>7597856
>>7597828
> The observer is either very short or crouching. Of that im sure of and that was intentional. Weather or not it made much of an improvement i cannot say at this point

if you really wanna drive the point home that it's intentional, put a hand or arm reaching out to defend itself, kind of like picrel
Anonymous No.7597843 >>7597848
>>7597838
i hate rat furries
Anonymous No.7597848 >>7597849
>>7597843
I see. What about scarecrows?
Anonymous No.7597849 >>7597852
>>7597848
excellent, redeemed
put these creatures in situations don't have them just float aimlessly
Anonymous No.7597852
>>7597849
I've been working on just that, actually, but as it turns out writing interesting stories and learning backgrounds is taking me longer than I thought.
I also got a grind then fundies.
Anonymous No.7597853 >>7597855
>>7597839
You are apsolutely right. I barely look at other art. I mostly work, and draw, mostly for practice, sometimes for jokes. leaving very little time to do much else.(i do hang out with frens im not that obsessive).
I have avoided master studyes, and life drawing for far too long. Thats it. Im going out into the world to get some covfefe. Cigarette in mouth , sketchbook in hand. Also i make a solemn vow to scroll more twitter
Anonymous No.7597855 >>7597860
>>7597853
Anonymous No.7597856
>>7597841
I would never dare to raise my hand against an elf.
My thalmor handlers forbit it.
Anonymous No.7597860 >>7597862
>>7597855
Yea.
Preatty much.
You even got the yugofolkmusic down
Anonymous No.7597862 >>7597863
>>7597860
ovo ps u apsolutely te je odalo niko drugi tak ne piΕ‘e
Anonymous No.7597863
>>7597862
Anonymous No.7599042 >>7599049 >>7599070
worm car
Anonymous No.7599049
>>7599042
peak
Anonymous No.7599070
>>7599042
/adv/
Anonymous No.7599125
>>7581420
prebeg

>>7581363
beg

>>7581021
cannot be rated: too stylized

>>7580762
early beg

>>7580709
mid-high beg

>>7580523
high beg, soon int

>>7579717
mid-high beg, possibly high beg
Anonymous No.7599127
>>7579698
mid-high int, probably even high int if not adv assuming this isn't a finished piece

>>7579347
high beg

>>7579323
early mid beg

>>7579321
late mid beg

>>7579027
high int.
For me high int means you make no (anatomy, perspective, ...) mistakes, know your tools, and you know your floating anime girls like your pocket. Lineart and good colors, shadows.
Yours has a few mistakes, but I think you are high int, nevertheless. Very soon adv, if not already there. You've already made it, in my opinion.
Anonymous No.7599129 >>7599143
>>7579019
/adv/

>>7578951
not trying is the clearest symptom of being a /beg/

>>7578882
my instinct was /adv/, on clearer inspection there's lot's of /beg/ in there. Really all over the place, which cannot be higher than mid /int/

>>7578929
early to mid int

>>7578832
early /beg/

>>7578699
leaving pre/beg/

>>7578697
high /beg/, cool stuff. I see loads of potential.

>>7578680
early mid beg

>>7578628
mid beg

>>7578573
late pre/beg/
Anonymous No.7599143 >>7599147
>>7578875
>pre/beg/

>>7578990
>Colors look great, very stylish.
>I'd argue you aren't low beg anymore, and are sitting comfortably in mid now.


>>7599129
>early /beg/

What's going on here? I know I'm a beg, but I was expecting to get a high beg at least. What's so low beg about my drawing? I know the background looks unpolished and what not but I thought at least the girl and the gun would win me a higher rating.
Anonymous No.7599147 >>7599165
>>7599143
i wouldnt say prebeg but theres very little about her that isn't symbol-drawn. the shading makes her look like she's made of rubber, no edge control, the anatomy doesn't work (there's no making sense of the left forearm transitioning into the wrist without any overlaps there; there's none of the musculature of the back that you'd see normally from a shot like this), the lighting's weird (somehow her ass is in shadow but her thumb isn't? if you're working off a ref, show it; otherwise that looks beyond unnatural). lots of tiny stuff. the background is what it is, you can already tell that so there's no need to poke at it
Anonymous No.7599165 >>7599169
>>7599147
I see...
>the shading makes her look like she's made of rubber
I was trying imitate that 80s artstyle seen in posters. But I guess I messed up somewhere.
>the lighting's weird
I used no reference for it and had a hard time imagining how the shadows would look like, so I just winged it. The Sun was meant to be to her left side and above her. Well, thanks for the feedback. I get it now.
Anonymous No.7599169 >>7599182
>>7599165
>I was trying imitate that 80s artstyle seen in posters. But I guess I messed up somewhere
look how softer the skin is on your style ref. all the highlights have very soft edges and are basically airbrushed in, and hard shadows are used very sparingly. you are also shading with black, resulting in skin looking yellow (e.g. her inner right arm) but your ref is shading with brown and the shadows are warmer in hue and not just darker in value

>so I just winged it
don't wing it if you don't know how to, that's what refs are for. lots of photos of women's asses on the beach (or you could just spin up a quick scene in blender and see)
Anonymous No.7599182 >>7599191
>>7599169
>look how softer the skin is on your style ref. all the highlights have very soft edges and are basically airbrushed in
I honestly don't see much difference between theirs and mine asides from their colors being warmer.

>lots of photos of women's asses on the beach (or you could just spin up a quick scene in blender and see)
I couldn't find a reference with the exact pose and lighting and I also don't even know how to use blender.

>don't wing it if you don't know how to
I thought that was exactly what "winging it" meant?
Anonymous No.7599191 >>7599193
>>7599182
>I honestly don't see much difference between theirs and mine asides from their colors being warmer.
really?
Anonymous No.7599193 >>7599195
>>7599191
Okay. But if you look at pictures of wet women at the beach you'll see I'm not that far off
Anonymous No.7599195 >>7599196 >>7599215
>>7599193
that woman is dry, anon, and there are no hard edged highlights (just some firm edges on the lower back and around the elbow); if you want to do a wet or sweaty or oiled up woman, she's gonna be glistening all over, and not be in this weird semi-matte state with strong highlights on the leg and very few soft transitions

do also note how in both refs the light and shadow follow musculature (and more generally form) and neither of them is backlit

i do commend you for your determination, but honestly take that photo you just showed and do a study based off it trying to match the edge transitions (hard, firm, soft, lost) as closely as possible
Anonymous No.7599196
>>7599195
> very few soft transitions
towards the shadows*, forgot to add
Anonymous No.7599215 >>7599220 >>7599604
>>7599195
>that woman is dry
She's got lotion on (or sweat idk)

>there are no hard edged highlights
Okay I agree. But that's a minor issue. And I drawed it that way because I felt like the highlights weren't showing very well.

>firm edges, soft transitions
I'm not familiar with any of these terms

>do a study
I will do that when I do another rendered piece. I was already going to really, since so many people called me a beg...

But fine, I'll settle for today. Oh and I found this reference that it's pretty close to what I drawed. You are right about the finger being in shadow. But I still think I did well considering I used no ref and this was my first time and etc......
Anonymous No.7599220 >>7599226 >>7599229
>>7599215
>I'm not familiar with any of these terms
https://www.youtube.com/watch?v=zpSlGmbUB08
Anonymous No.7599226
>>7599220
https://www.youtube.com/watch?v=fEjKKiNjvBM
Anonymous No.7599229 >>7599231
>>7599220
Thanks. Are you that anon that does portraits/paintings? I think I recognize the way you write... I'm glad you're in this board. You actually help without being a dick.
Anonymous No.7599231
>>7599229
i'm probably not the anon you're thinking of, i'm the lower left in this week's /draw/ >>7579179, i'm here to give back because /ic/ was what got me to really start pushing myself a few years ago. best of luck, anon
Anonymous No.7599335 >>7599585 >>7605276
>>7591190
Challenged myself to do some improvements on this for fun and I'll share it here as you don't seem to mind critique. It's rough but I'll just outline a couple points I think would help you a ton.
1. Mind the contrast of light and shadow. Imo just a tone curve brightening the light and darkening the darks does wonders already.
2. You're free to do anything in art so use composition in your favor. Notably here I just got rid of the right column of light in favor of the character, made the arch form read better using the left column of light and finally made the dead dude standout by outlining him with the reflected light. That also gets to another point which is that the floor is portrayed very reflective but the harsh light sources you have don't reflect in a believable way.
3. Think of how you can make things more 3d and interesting. You can see me do that with the blood flow and expanding the floor in the archway a bit to not have it look so flat.
Any case, great work, got me inspired xd
Anonymous No.7599585
>>7599335
Thank you for working on it and demoing other possibilityes. m glad you are having fun. And i also get to learn shit.


Cool resoults.

I will look over it when i get home and compare mine and yours to extract more knowledge.
Anonymous No.7599604
>>7599215
Zamn shawty is zesty cute. @?
Anonymous No.7602996 >>7603108 >>7605276
Am I /unt/ yet?
Anonymous No.7603018 >>7603070 >>7605276
Anonymous No.7603070
>>7603018
low/beg/
the face is not looking up or down, but the eyes are misaligned. try to get them working on the same line first
Anonymous No.7603108
>>7602996
you're certainly /unc/ now, unc.
Anonymous No.7604934 >>7605069 >>7605185 >>7605276
rate me
Anonymous No.7605069 >>7605079
>>7604934
if we ignore the middle column then i'd say low/int/, those two in the middle are genuinely pretty bad but the things around them are fine enough
be careful of abusing layers too much while painting, your top right figure looks like it's flat and clearly separates from the environment when it shouldn't do that
Anonymous No.7605079 >>7605879
>>7605069
>i'd say low/int/
or maybe high/beg/, im having my dougts
the chinese kid's feet look godawful
Anonymous No.7605185
>>7604934
easy int, actually love the drawing of the cow but i dont think many people here would be able to appreciate it since it looks messy
Anonymous No.7605243 >>7605276 >>7605902 >>7609435
Anonymous No.7605276
>>7599335
high/beg/
>>7602996
upper high/beg/
>>7603018
pre/beg/
>>7604934
high/int/
>>7605243
post-apocalyptic/int/
Anonymous No.7605465 >>7605906 >>7609435
Anonymous No.7605879 >>7605902
>>7605079
thank you for the comments. how to i fix the character on top right? is it something with the values? the textures?.
the feet of the chinese child is wrapping over a flat vertical surface. i just copied it. they were ugly before the drawing
Anonymous No.7605902 >>7605906
>>7605879
> is it something with the values? the textures?.
the texture is pretty flat but that's not detrimental, IMO the issue is that the values at the very edges flatten it out and don't imply curved forms, meaning her arms for example end up looking like cardboard cutouts (there's a strong shadow behind them, but the very rims are in light without a backlight). i'm looking at it again and yeah i'd say low/int, you need to work on those edge values more because they make your work look digital (derogatory). picrel my not sober enough attempt at fixing up the edge values.
the top right and bottom left paintings are also kind of muddy, which can be fixed by more value contrast and higher saturation in the shadows (those greys on the shelf in the top right make it look very "murky" for lack of a better word) but that's not necessarily awful if you want to make it look a bit chalky

> the feet of the chinese child is wrapping over a flat vertical surface. i just copied it. they were ugly before the drawing
definitely should've simplified or edited them, it looks jarring like this. the photo probably looks better because it has many more values (not to mention probably colour) that you don't have, so the excessive lines between the toes draw attention too much while they look flat.

>>7605243
mid/beg/, it's time to start actually learning how to build up a figure rather than just slapping on symbols and hoping it works out. that forearm on the right is basically symbol-drawn and too short, making the arm look stumpy. if it was an attempt at foreshortening, you gotta learn perspective first for that. sovlfvl vvork nonetheless
Anonymous No.7605906 >>7606286
cont. >>7605902

>>7605465
mmaybe high/beg moving to low/int, you should probably construct LESS unlike prev anon, his left arm (on our right) is way too much of a flat cylinder that not even the clothing wrinkles break that straight line. unlike prev anon, his forearms look too LONG, probably because the hands are too small. put your hand on your forearm and you'll see that it's supposed to be around half to 2/3 of the forearm's length to the wrist; his hands are like a third of his forearm, maybe even less. it's a fine stylistic choice, but you might've overdone it. the your work has good appeal though, i like it
Anonymous No.7606286 >>7608483 >>7609435
>>7605906
agreed
id do have problem with getting loose
which makes some poses really hard to draw
Anonymous No.7608483
>>7606286
mmaybe pre/int/ sliding to high/beg/ but it would be nitpicking a few wrongs over a bunch of things executed very good. It's a coin toss between fundies and personnel taste.
Anonymous No.7608490 >>7608541
>>7584287
Butts are slightly symbol drawn, they’re much too circular. The bodies look good though
Anonymous No.7608541
>>7608490
>symbol drawn
I rate you /prebeg/
Anonymous No.7608652
>>7584384
your faces are so ugly
Anonymous No.7609435
>>7606286
low int. be careful if you take inspiration from gege's art. His covers are nice but his manga art is prebeg
>>7605243
Low beg. very sloppy and unrefined but admitely cute
>>7605465
Maybe low int. probaally closer to high beg would need to see more. The hand and arm holding the paper is extremley stiff but the rest of the pose is good, cool design too.
Anonymous No.7609795
Power my level
Anonymous No.7609804
Fine r8 me too