>>7612489cont.
Oh, and
>what even counts as "faux anime" and why does it not count when we're talking about non-cal art stylesI really am butting my head against a wall here. Did you think we were talking exclusively about the calarts style? My position is that animation had become homogeneous in look, not that it was still explicitly following the "calarts" style.
What's the point of animation, if every cartoon looks so samey? It's as if there's list a list of art styles that are the one size fits all for every genre.
Doing an adult comedy? Do something that looks like family guy.
Doing mature action? Faux anime.
Doing a children's cartoon? Eh, just mash Gravity falls and Adventure Time together.
It all just looks so samey, and it's rare anything outside of indie animation for me to go "Whoah, that look interesting" when speaking of animation visuals these days - like a Moonbeam City, or Occasionally LD&R,
Or even just go, "huh, that's distinct" - Like a Home Movies, or Archer (which has lost it's unique look), or South Park (which is still very unique visually), or more recently Common Side Effects (ugly, yes, but unique).
I'm not so blind to animation's requirements that I think a studio should create a new style for every show (or move on from their own distinct style), but they should be distinct from their competitors. The lack of care for the visuals, the main draw of animation, is just confounding.
And speaking of the "faux anime" style; that was one of the titles given to that overused 'serious' adult animation style that you find in Masters of the Universe: Revelation, or series by Adi Shankar Animation, etc.
For someone who is touting himself as being very into animation (unlike the regular casual animation fan plebs with opinions, such as myself), you don't seem to be too aware of the discussions and critique surrounding it.