Welcome to /INT/ - Intermediate Draw!
Please post in this thread if you're above /beg/ beginner but not yet ready for the big boys' club in the advanced draw thread.
Try to reflect upon your art and what you could improve upon. Be self-critical!
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the Dunning-Kruger Effect:
Dunning-Kruger effect, in psychology, is a cognitive bias whereby people with limited knowledge or competence in a given intellectual or social domain greatly overestimate their own knowledge or competence in that domain relative to objective criteria or to the performance of their peers or of people in general.
Essentially, the Dunning Kruger effect explains why incompetent people are unable to see that theyโre incompetent.
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>dA /ic/ group :http://4chan-ic.deviantart.com
>/ic/ Resources/Reference/Downloads/Links:>General resources :http://sites.google.com/site/4chanic/
http://sites.google.com/site/artandwhatnot/
http://characterdesigns.com/
http://crimsondaggers.com/forum/thread-3.html
http://finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
>fellowBro's books :http://mediafire.com/?i44dwzkf9j9n8
>Figure Drawing Tool:http://pixelovely.com/gesture/figuredrawing.php
http://posemaniacs.com
Previous Thread:
>>7578388
>>7619879 (OP)>the advanced draw threadWhat thread???
There is not advanced thread, this is all there is.
>>7619912If peeps weren't afraid to post outside of /beg/ we should have boff an /adv/ thread and a /pro/ thread.
>>7619927What are you saying, no one there is advanced or pro.
Looking for criticism and advice
>>7619924Welcome to /int/ pal.
>>7619930You don't know that.
>>7619951Actually I do.
t. /beg/ denizen
>>7619934>criticismyou pillow shade
>advicestop doing that
>>7619956I see, thanks anos
When I look at the references, they always seem sofrer than Harder, what am I supposed to be looking at to get the shadows to be more defined?
don't understand the point of this thread when beg & int already exists
>>7619934Eyes are looking the wrong way
Add more detail. Right now everything has a medium amount. You want a variety of high contrast high detail areas and smooth calm areas of rest. Also your art is sloppy in a bad way, like little uncolored corners of pixels. When people make rough art in a painterly way it isn't also rendered out like yours. Since you've gone the rendered path keep things on separate layers
>>7619961Nah the one you're pointing out is just the /beg/ thread. Nobody in there puts the effort to finish a piece just to keep it /beg/ enough and have the circlejerk going.
>>7619961u post ur polished turd here.
>>7619985making a finished piece doesn't make you int, technical skill and comprehension make you int
>>7619972Thank you! Noted all of it
>>7619924Looks good.
Show something finished
>post in beg asking for advice
>no one replies
happens every time. gonna try here. cant figure out the lower parts of the body so if someone could help that'd be great
/alt/ already exists, have you tried it.
>>7620432No one asked ya about /mid/
Soooo, where are the "INT's" at..?
>>7620456Same place they have always been. Alt/ and draw/
>>7620432isnt that for alternative shit? idk if theyre gonna dislike me for posting anime shit in there
How much do I need to draw on a daily basis if I want to get to higher intermediate stage quickly (around 2 years) and start living off my artwork? Should I keep neeting?
I'm already networking online so for this aspect I don't have to worry about
So, where do I go from here?
>>7621121Where did I go wrong?
I think we should normalize this.
I don't like arguing if people are beg or not, but if you're at least mid to high beg, being here is fine
>>7619924Yes
>>7619934So stiff, and muddy. Proportions look fine, except of the hands
>>7622171>at least mid to high begthat defeats the whole point of this thread
>>7619951>>7622174Nice
>>7620086Gotta wait till i have time. Also dont wanna polish a turd so lots of short practice first.
>separating /beg/ threads from /int/
>last thread lasted a fucking month
Wow. this board is actually dead. I remember when /ic/ peaked between 2014-2020, now no one uses it.
>>7619924>>7622447reffed or imagination?
>>7622451Ref, packs from artstation. Hope to be able to do quick stuff like that from imagination soon, but I'm not there yet.
then again I haven't tried. Maybe tonight.
>>7619961People in /beg/ are too far below my skill level to give me any good feedback
>>7620384You need some wrinkle lines like what you have with the torso, or just anything to show detail in general
>>7622478thanks. ill try next time. already finished it and just cropped the legs. cba to spend more time on it
>>7622476>>7619961Are there even main /draw/ threads anymore? Some of the stuff that gets called /int/:
>>7620384>>7622242>>7622447Not amazing but in the upper 30% of what I've ever seen posted on /ic/, and I've been here forever. It's not like there's actual pros posting here like there were in the days when the conceptart forums were still a thing.
>>7622501>upper 30%That's weird cuz I've only been drawing since september. You sure it's in the top 30%? I can't wrap my head around that. If you're comparing it to everything you've seen posted here (including pro's back in the day) that's quite hard to believe.
I've not been on /ic/ specifically long so I can't comment on the quality of the drawings posted but I assumed people just move on from /ic/ once they get to mid /int/ level. The only few good drawers don't post much and just lurk and occasionally throw a redline, also there's a few /pro/'s on some general's discord servers here and there but doubt they actually still browse the board
>>7622501>It's not like there's actual pros posting here like there were in the daysThere are, but nobody posts anything related to their WIP or finished work. The risk is too high and the reward is nonexistent. Quality work takes time, so why waste that effort here instead of publishing it somewhere you might at least gain a little something?
This is why /int/ fails, the other reason is because no one gives advice. At least in /beg/, you can give good advice and reinforce it with a low effort suggestion.
>>7622611>/beg/ is better than /int/ because all they do is post endless half-assed WIPs and sketches so somebody will interact with them. Yeah no thx. Even if nobody here gives advice, posting art with at least some effort nets you better results for your art than what /beg/ has to offer.
>>7622850>Even if posting art with at least some effort nets you better results>nobody gives advice>better resultsBetter how?
>>7623171Surrounding yourself with /beg/s is a self-crab.
Getting critique from someone who isn't highly proficient in the thing, is basically worthless tail-chasing. It's fine to have /beg/s list out things they think are wrong, but please god do not let them give you suggestions on how to fix it. They are wrong about it, always, with zero exceptions. Even if they give a technically correct answer, it's for the wrong reasons, wrong application, wrong context. Do not listen to /beg/s. Not even once.
>>7623184Except as a beg tourself, how can you discern what is correct or incorrect? How are you able to determine whether one's motives for offering advice are wrong? It all just seems like cope on your part.
>>7623195You say 'pyw'
And if they don't, or don't post something relevantly impressive, they're not worth listening to.
>>7623206Good job, you did it. You'll beat /beg/ yet.
Where do I go from here on out?
>>7622850I see random ints giving advice in beg from time to time. I have literally never seen an int give advice in here or the previous thread
>>7623209>>7623201As a /beg/, how do I identify and critique something "relevantly impressive"?
>>7623270Study the old masters and get back to /int/
>>7623223It's easy to give begs advice because their mistakes are much more obvious and you can justify it through the fundamentals. It's much hard to offer ints advice because their work is about refinement and personal taste. Both are subjective in nature. Like what advice would you give this
>>7623209 that would improve it? Maybe add a background? Add highlights? Change how certain parts are rendered? Then its no longer their artistic vision but yours instead.
In any case as an int you should have solid fudamentals that will carry you through any drawing. You should be focused on adding details and your own personal flare. There are refs and artworks you can look up to help you. The only thing that matters here milleage. So the best advice for ints is draw, draw with effort and draw a fuck ton if you wish to improve.
>>7623270If someone can't do the exact thing they're telling you about. Like perfectly, on demand, every time, and make it look good. They don't know what they're talking about. They're guessing or relaying someone else's advice, and hoping you don't notice. It's not enough that your critique comes from someone who is better than you. Your critique needs to come from someone with mastery. A better /beg/ is still a /beg/
>>7623422>Your critique needs to come from someone with mastery.this is moronic, a better /int/ is still a /int/
>>7623422by that logic, no one here is good enough to give crit
>>7623422I have literally never seen anyone post here with mastery in the past few months
>>7622501Not even in the upper 30% of /beg/ (on days where schizos aren't spamming)
>>7622575Don't worry about it. your figures look like what I expect after half a year. You are not a prodigy, but also not Deviantart-tier stuck.
The upper 30% thing is plain wrong. Check out /beg/ to see for yourself (not today, though. Pre/beg/s are spamming).
>>7623428But an /beg/ is not an /int/
That's all that matters.
Also, yes, as poster above me pointed out, there really isn't a whole lot to critique true /int/s on that doesn't just devolve into personal preference. So no, /int/s can't really properly critique other /int/s. Critique is just a thing you've either outgrown needing externally, or you can go ask a /pro/ for specific guidance. Find a master class.
>>7623217Where did it all go so wrong
>>7624248It didn't, dadder. Looks tits
>>7624248Could do with smoother shading on the skin
>>7620384Not used to giving feedback so it might be shit. It seems like you're struggling with the perspective of the legs and feet probably cos you need to practice drawing legs more. I've tried to draw an example on my phone of how by figuring out the form of the legs it will help you figure out the perspective of the feet and legs. I think you can also work on defining your calves and thighs a bit more, again use some references to help you. The upper body is really well done, and the legs are a good start, you just seem to be struggling confidently drawing the legs cos you aren't exactly sure how the legs are working beneath the pants. Tried to show how I think the legs are working with my diagram. Again, take all this with a grain of salt since I'm also an intermediate artist.
How the fuck do you use markers digitally? I'm sure can't 100% replicate something like Copic markers digitally, but you can come close right? I'm using the default brushes in Krita if that helps.
What is this strange phenomena called where everything I make suddenly becomes way worse after I go to sleep and how do I make it stop? Even something basic like a style study or figure drawing that I'm happy with at the time become disappointing the moment I wake up.
>>7624974I don't know bout krita but csp can apply textures to your brush tip, and set the blendmodes of individual brushes. Something like multiply on a textured brush could emulate how marker ink interacts
>>7624974Rebelle, itโs usually pretty cheap
>>7624716thanks very much for the suggestion, you are right i am struggling with legs because i dont draw them enough. so i have decided to only draw full body for a while from now. your image is really helpful in understanding how i need to go about it, thank you again
>>7624248shadow on neck that extends beyond neck = beard
>>7625057I used to champion corel painter all the time always shitting on Rebelle, and in some respects, it still is better for now, but Corel stopped updating painter and are presumably going to follow the Adobe model of a monthly sub whenever they release their new model. So, I've been playing with Rebelle, and while it isn't as organic feeling, it's a lot less laggy and its file format is a lot easier to work with. Hopefully it keeps getting better, I got fucking sick of Corel advertising their new software on my desktop
>>7625021You're fixing it right now anon, now you are aware that your drawing doesn't look the way you want it to. Figure out what went wrong.
>>7625462I think your biggest issue is that you keep drawing with lines, when that really just doesn't not work with realism.
>>7625462Where did it all go wrong?
>>7626883watch this
https://www.youtube.com/watch?v=NoYl6sFd0Qc
>>7626887That was a fun watch, thanks!
>>7628252All went absolutely wrong
>>7629446at this point, what are you even doing? all the things you posted went wrong, but you continue to keep going without changing up the process at all
>>7623397Certainly, both the image and what you say correspond with the path that I followed and continue to follow.
>>7622501omg, I started art in 2018 and this year I started lurking around here, damn it.
>>7619879 (OP)How can I improve my life drawings?
>>7629963>>7625628Looks fine to me, right one is just bit too close to the nose
>>7619879 (OP)game idea concept art kinda?? just drawing things down. I have a snippet of the plot if anyone is interested.
(I didnt make the 3d models i just drew over them lol)
idk
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Slowly working my way through this monstrosity.
>>7630449Start learning tone instead of just line.
>>7629764Like I told before it's not a painting, I can't draw without any outlines.
>>7630452>I can't draw without any outlines.You are supposed to use both outline and tone, but right now you're way too focused on lines. Also, are your color choices intentional or do you only have the kindergarten crayola set of colored pencils? Either way they look very unappealing. I think for now you should stick to black n white and do more value studies. This video might help: https://www.youtube.com/watch?v=RFQtsXktc9g
>>7630544Is it supposed to look like a skull/face from the thumbnail? It looks super sick
>>7630759it's cthulu anon, i don't see much of cthulu, i just drew this piece at cafeteria
>>7625462>>7628252you need to start drawing flowers. Get some flowers or go into park, draw flowers, do life drawing, copying flowers from photograph will not work as well as life drawing. Good luck, may the gods and muses guide you to mastery of shapes.
>>7630449Where did I go wrong?
>>7630759Thanks, I'll keep it mind the next time I work with graphite.
>>7630790Okay I will.
>>7631614Whenever you decided to do like gains goblin and repeat the same mistakes over and over without trying to do something differently and expecting that things would change just because.
>>7630452then erase the lines after dumb ass
Any tips on shading hair and not have it look like its made with a gradient tool.
>>7631749Stagger the gradient in clumps
>>7631754What do you mean.
>>7630213The tail looks like a penis. It's all smooth and then fluffy at the end.
>>7631767>The tail looks like a penis.whats wrong with that?
What do you guys think? Master or lackluster?
>>7631831Arms too skinny, look at Edward Elric for ideas, even the metal references the muscles
>>7631888That looks very heavy and impractical. But of cos in terms of fantasy, it looks cool af. You think if i give her chonky arms it will look better?
>>7631667I agree but, I think you're wrong. I always try new stuff sometimes pans out well enough and sometimes looks like shit like the HR lady.
Anyhow that doesn't stop me from drawing daily.
>>7631826Lol just something I noticed. Its a good penis tail.
>>7619879 (OP)I know i dont belong here yet, but can a more skilled anon help me with this foot?
Ive tried like 3 iterations and they all look wrong. Ive even tried a 3D model to help too but im still struggling. Id really like help and to learn.
>>7632901Youโre in the right place anon, donโt doubt yourself. This looks great. I think the problem with the foot is that it points backwards when someone is running and you have it pointing forward. Notice the angle of his back foot and compare it to your drawing
>>7632714Where did I go wrong?
thank god this autist doesn't use the real threads
thank god i'm not a pre/beg/ anymore
>>7633894Have you tried drawing, say, a motorcycle or a car? In my experience radically switching subject matter shows exactly where you are fucking up. For now it seems like you don't actually understand what you are drawing and just copying it. It can be seen in minor drift of facial features and lacking underlying structure.
>>7633894You need to do bargue plates
>>7632921Hey dipshit, this is an /int/ thread. We'll let you know when we want the /pro/s
>>7634169I do but it feels like a chore. I don't have any fun drawing perspectives and vanishing points.
>>7634186Quick rundown?
b
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A sketch of mine
wdyt?
>>7635240>I do but it feels like a chore. I don't have any fun drawing perspectives and vanishing points.That's kinda the point. You draw them now so that you can eyeball them later on.
That's why people always suggest to do some warm up exercises and studying first and then switch to drawing what you like.
>>7635269hand is backwards
>>7619960i think the softness also comes from the broader shadows. like i brushed with a huge soft brush over the face, to simulate a soft light lightening just the center of her face.
for me i learn edges the best when i just experiment. some paintings ill draw with a soft brush and only carve out edges here and there. and then you learn how edges change the feel of a face.
or exchange edges to try something out. for example if i change the edges of the nose to soft on the outside and hard on the inside, how does it change the look?
and sometimes edges feel hard when they are actually not that hard and vice versa.
>>7635239>Where do I go from this?Going for a Judge Holden homage? Finish the job.
>>7635239>Where do I go from this?Going for a Judge Holden homage?
>>7635239Where did it all go so wrong
>>7635339I already push myself enough by drawing shitty quality references and soulless celebrities. If it was up to me, I would only draw animals and Avril Lavigne.
>do some warm up exercisesI sometimes warm up doing the animes they told me to copy at the anime thread.
>>7635443kek
>>7635445l-lets hope not
>>7623397Like what advice would you give this
>>7623209 that would improve it?
Fix the feet, look up references for shoes and see how it follows the form. Make the arm furthest away from us more readable, perhaps push the forms of the skull a bit to emphasize the curvature. still it's pretty good.
Im a Hobbyist. Am I/int/? Comment and critique
Trying out a different style pretty proud of this one
>>7619879 (OP)>someone tries to make a dedicated /int/ thread>look inside>super giga-perma-pre-/beg/ threadEvery time.
Longtime howie here. Id like to stop being stupid and start working on getting good.
What do?
In broad categories or specific courses.
The task ahead just seems p overwhelming without any specific guidelines
>>7637787Post a drawing you made today and I'll help you.
>>7619879 (OP)my friends OC i drew for him, i like this one a lot. havent drawn a full piece in a while, any tips/thoughts? :))
>>7637562keep drawing unfinished sketches in a void, you'll get in here eventually.
>>7637787if you want specific guidelines, you need specific goals.
>>7638309I want to get good at drawing people, dynamic poses and enviroments.
Also composition.
>>7630759>120x125 Why even post a picture bro. The bigger one is nice though.
>>7638324I think I figured it out this time around
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>>7624248lines are great, i feel like you need a better color palette, she's pale but like a corpse with make up, try warm tones or something ? idk.
>>7624974textured brush with multiply blendmode is what I personally use
i feel like this is such a polished turd. i want to refine it further and fix issues i see but feel as though itโs just pointless at this point. Is it worth it? or should i just move on..
Not a single actual int has posted ITT. Dunning kruger general... Just come back to beg you're embarrassing yourselves by posting here
STOP SPLITTING THE GENERAL YOU RETARDS
>>7638324Hey, have you tried drawing on neutral paper? I can see you now draw in the darker values, and identify and outline the lightest values. If you were to use gray or tan paper, a black pencil, and a white pencil, you could attack the value range from both ends, perhaps with less outlines. You may find this suits the approach you already have very well.
If you don't have neutral paper on hand, you can use a brown-paper supermarket bag or the inner face of a cereal box. Not all whit pencils are created equal, though. Many of them won't lay down enough pigment to be satisfying. White prismacolors are nice, though you'll find they need sharpening often if you draw many fine lines.
In any case, I enjoy your work.
>/int/ thread
>it's just another /beg/ thread
bros..?
>>7641229Prebeg really needs to be spread out to fill the /beg/ ranks and /int/ be what /beg/ is now. It's really how people seem to rank eachother anyway. The ranks aren't granular enough to cover the full spectrum of being bad at art.
I love the Sopranos so much bros
i don't know marie practice-??
>>7641275Your values are much better this time around. I'm sure it'll work out this time.
>>7641229Resorting to avatar posting says a lot about your drawing ability and don't get me started about your talent.
>>7640849>Hey, have you tried drawing on neutral paper?Not really, but I've seen works in that medium. I just work with what I have at my disposal (shitty office paper), I'll keep in mind your suggestion though.
If the black and whites look unfinished is because they are, I don't really intend them to finish them in black in white or graphite because I color them and it kind of defeat its pvrpose, feel like it's like doing unnecessary extra work.
But I do graphite once in a while, here's an example.
I love for you to assess it even though it's from a long time ago.
>I enjoy your work.I love you too Indi, send me a DM on /dad/ so we can exchange socials.
funger style study
howโd i do?
>>7619961>>7619879 (OP)There were many reasons int and beg were merged. One, beg was full of begs, rarely would anyone above beg go there and give sound advice. Two, int and beg were both slowing down. Three, crabs would gatekeep int by bullying people into going to beg, you can already see this happening again with this shitty thread. So you'd have ints in beg anyways.
A retard made this thread for one purpose only, to stir up drama. This thread is a complete failure. Don't split int and beg again, its pointless.
Now that dust has settled, should I "just draw"? Or will it cause permanent damage to my art by reinforcing bad practices and mistakes?
>>7641378no one who says "just draw" means it in the most literal way possible; they wouldn't say, for instance, that you can just draw an individual circle for 10 years and you'd magically be able to draw your waifu with 100% accuracy. but it's still a rather vague piece of advice. assuming they were giving it in earnest, they would probably give you some number of exercises to follow, something of a mindset to have. the main thing it emphasizes is getting mileage. but they would still say you should draw with intention, do proper exercises, and not just mindlessly doodle or something.
sr25
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>>7641426How should I be improving. Going to try and dedicate tomorrow to heavy paint. But every time I try to draw digital the white canvas is just so boring and blank. Wtf
>>7641275I'm so glad this happened
file
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>>7622224its not thaaat bad.
>>7644235You need to learn to show form with tones only and stop relying on lines so much. Try it on a still life or a picture of some simple forms like cube, ball, cone, etc. Then come back and only do lines you want instead of needing them all the time.
You ever read JD Hillberry's book on pencil drawing? Artbook thread usually has it, I'd recommend you take a look at it.
>>7641315This one is marvelous. Your outlines stand out in a curious way, particularly the curve underneath the nose, but effect is excellent. I wouldn't change a thing.
>>7644319I feel like a lot of that is just troll threads.
>>7644319That chart just shows the trend that literally every other chart has shown. An increase during covid then a return to normalcy. I will say however, that demoralizing and trolling has been that much easier now that there isn't some tangible goal you can work towards. I wasn't here, but I heard that threads were a lot more focused on grinding fundies to get an industry job since it was much more within reach back then. Nowadays seems the most accessible path is artfluencer but even that is chopped up because of AI.
>>7644235So, this happened.
>>7644329>You ever read JD Hillberry's book on pencil drawing?No, but thank you I'll take a look.
>>7645068I can only hope I can peak like this again, maybe in 6 months if I can keep this up.
>>7640775Why? You should be pyw. You're calling everyone a permabeg here, back it up then
>>7641338The only drama I see here are people probably from /beg/ coming here to start something. Idk what your beef is and idc. I like this thread. It's comfy and people are drawing. I take one peek inside /beg+int/ I see mentions of crabbing, AI, tracing, drama. Please dont bring those things here.
>>7645143Something big happened in 2024. Its not back to pre-pandemic levels. It was for a bit but dropped again.
>>7645390>Why? You should be pyw. You're calling everyone a permabeg here, back it up thenPYW crab is just mad he got mogged yesterday. He doesn't even draw. Ignore him.
Holy fuck it's Red Lobster up in here.
>>7646029But enough about your silly sally comebacks, woman.
>>7642690Did his heart medication make him so red?
>>7632901Is this you?
Apparently I saved this in mid 2023, and your work just reminded me of it for some reason
Okay so this is it for today
>>7646575It's a mixture between the scenery of Tatooine and the sheer sight of Finn DeTrolio.
>>7647415You're improving. Try to place tone or hatching around... along with the forms of the face, not flat like this. Imagine you're almost drawing on someones face. Feel the form. Does it make sense?
>>7647415But it's okay I managed to get through
>>7647446>Does it make sense?Not really, I don't put much input of myself intentionally, but I'll try to play around with the contrast settings to get more values.
>>7619879 (OP)What Bridgman book should I start with? I'm someone that's drawn a long while but just as a hobby growing up. I've not studied anything properly yet.
I need a check. Is my anatomy alright, guys?
>>7648955Womenโs faces need less detail and your lines are too harsh friend. Use a stomp or half tone paper with white
>>7648955no highlight in the pupils?
>>7649013You could just use Complete Guide to Drawing from Life since it's a compilation of most of his stuff, but that's probably too much to jump right into if you haven't studied any anatomy yet. So Constructive Anatomy would probably be more digestible, but Bridgman in general is more advanced, you should probably study from Michael Hampton, Steve Huston, Morpho, Vilppu or Loomis first.
>>7649090Thank you so much for the thoughtful response! I appreciate it.
>LoomisI like his heads.
>MorphoI enjoy those books as well!
>VilppuI've heard a lot about him.
One more silly question if you don't mind. Study is to just go through page by page and learn, to commit to memory, correct?
>>7649102Basically studying is just learning. The point of studying is to increase your knowledge and improve your drawing skills. Everyone learns a bit differently so you'll need to experience it yourself to find what works for you. It's a method that you will develop over time. When you're first starting out, it's fine to experiment with a lot of different instructors to see what who you like and if you prefer videos, books or in-person instruction. What you personally want to draw will determine what you should study too, so try and set a clear goal to work towards so you are not spinning your wheels studying stuff you won't use. Be specific, like what medium, subject matter and genre you want to draw. This helps you to differentiate between what resources will be more useful to you. Going through page by page to commit to memory is one way you could study. Pretty useful when studying things you want to remember, like anatomy. Redrawing from memory or imagination is a great way to test what you learned.
Here's a nice video that explains studying.
https://www.youtube.com/watch?v=8kfK46nruKM
And one for redrawing stuff from memory.
https://www.youtube.com/watch?v=Xj0lSGVgH3w
>>7649169Thank you so much! You're the best.
I really appreciate you taking the time and even providing videos etc. Thank you anon.
My main goal is to overall polish anatomy so it always feels solid and comfortable. That my heads have the right amount of space for everything needed in them. There is a sense of satisfaction I feel from a head that's done just right. And I'd like to do that purposefully every time rather than accidentally slip into it, or whittle it out over time.
Also I know I do a ton of symbol drawing, so I need to break that habit.
Thank you again! Hope you have a great day.
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>>7629446At this point I think you've reached the limit of your material. You pencils dont allow you a good range of values. You should study how to use shitty pencils better or upgrade to artist grade. It would also look better if you erased your pencil lines a bit before coloring, you're sacrificing contrast when you leave the black lines
tldr: Your darks are not dark enough, and your lights are dirty
recent-ish stuff plus a couple old sketches, how am I doing?
>>7649071She's dead, Jim!
>>7648955>>7645239what is/are your end goal(s) in art? are you just interested in celebrity portraits, or what other subjects do you (plan to) branch off into?
This is what I feel, int is just a more high effort beg. They made more effort.
>>7649533Good but you need to way more than that.
>>7649906These are just finished(ish) pieces that I like, not the totality of my output
>>7650114Do more finished (for realsies) pieces
>>7649421>tldr: Your darks are not dark enough, and your lights are dirtyHit the nail on the head. Every picture posted has this problem.
>>7650119trvke, I'll work on that
>>7644235>>7641275Personally anon I think these look much much better non-colored. What are you coloring them with?
>>7649893Wait till you find out pro and adv is just a high high effort int.
>>7649893Ehhh, not really.
A beg draws a certain way because it's the best they can manage. An int draws a certain way because they choose to. The leeway in having more skill than what you want to draw requires makes all the difference.
How is it looking from here?
>>7649041>Womenโs facesWhat?
>>7649071Scanner didn't pick it up, turns out purple is a bad color for a background, messes up the composition and the highlights.
>>7649421>Your darks are not dark enoughScanner didn't pick up the values.
>>7649883Just draw, I have fun doing these.
>>7650181>I think these look much much better non-colored.I always finish what I what I start whether the outcome is good or bad unless it's practice.
For me, I get a better sense of satisfaction when I finish a piece, glad you like them non-colored though.
>What are you coloring them with?Color pencils.
>>7650294>>7650296thank you for the answer
>>7650296>Scanner didn't pick it upHello! I'm not any of the anons you have been speaking with but I do colour pencil too (water colour as well etc.) and I find my work is best shown taking the piece outside or to a window with natural light cast on it. Picks up all the colour and detail without washing it out.
Maybe try that!
Also I'm not sure what colour pencils you're using but I'm very fond of verithins and they treat me well. Maybe treat yourself to some new art supplies?
Good luck with your art anon.
>>7650296>Scanner didn't pick up the values.Edit your scans so they look like the real piece
>>7650714This is really nice anon. Any sketches of ladies?
>>7650689bro needs to hit chest more...
maybe the arm in the back could be a tad shorter and hand a tad smaller? looks cool so far anon
>>7650714lovely
>>7651624>>7651488thanks!
Yes, but more stylized/bimbofied. I drew this because there was a thread a few days ago with people raging about westoid "anus lips" and it made me want to draw them
>>7652068Oof in relation to, "westoid anus lips" and bimbofying. Not the art itself.
Would have been nice to see something pretty or classy of a woman instead. Just disappointed is all from the initial portraits shown.
>>7652076Here, these are old but probably more to your liking
>>7652087lovely as well, thank you for sharing anon
>>7650286So yeah, this is how it went.
>>7650312>taking the piece outside But I'm an incel I don't go outside, and I draw at night.
>new art suppliesI refuse; I will continue to use shitty paper and shitty pencils. Most people on this board who stack up on art supplies can't even draw. Supplies are the least of my worries.
>Good luck with your art anon.Cheers, thank you for your suggestions I'll keep them in mind.
>>7650333>Edit your scansI play with the values here and there but that's it. My efforts go into drawing not into software editing.
>>7652306I'm a shut in myself, I just do it when it's sunset or sunrise in the backgarden. Window is fine as well.
If you're set on going through these pencils first, I'd just do more layering then to build up colour. To make it richer.
And of course!
>>7652292You gotta blend more friend. All the harsh textures and lines take away from the pretty face you chose
I would almost say try again and focus solely on blending . Maybe with half tone paper
>>7651624thanks, anon. yeah i think arms a bit big, but i check proportion quite carefully tho. wrist is the same level at pubic, same with elbow, right arm i think have to be hidden. but this is just rough sketch so.. i leave it be
>>7623179Stick to the other thread. Your line confidence and proportions aren't there yet.
>>7641426>>7641427Nope. You lack the knowledge to give your figures the proper depth. Study perspective for another year or so.
>>7652526ye, I think it's just because the one closest to us feels/seems smaller than the one furthest away. proportion wise, i think it's great. just a little thicker all over
either way good luck! i'm sure it's going to look sick when done
So anyway, this is it for today
Calling All /INT/ Artists! This is a global announcement, LOOM Army is recruiting. Your talent is required. Your canvas is the battlefield, your art is the weapon. Draw and Create for the future!
>>7647642
>>7653705So, here's what happened.
>>7655108this is beg tier
7
md5: c5c94d389a1af79eda3265d16868488b
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tear it apart
>>7655318what the hell lmao
>>7652630What exactly does that mean can you give example or pyw
>>7656968It means exactly what I said. Doing a redline or specifically analyzing and breaking down these drawings wouldn't help you improve in general. You just need more practice.
>>7649892
>>7656978Sounds like literally nothing lmao. Ok. Got it. digital art with 5 sketches underneath, cool, useful.
>>7656968>What exactly does that meanChild, you don't know what perspective is?
>>7657008Do you? Lmao. That digital sketch isnโt good because of โperspectiveโ itโs good because of anatomy and line weight and composition. Etc. Saying: โstudy PERSPECTIVE to learn DEPTHโ doesnโt mean anything when depth doesnโt just mean literal perspective foreshortening and space. Youโre saying study STICKS to learn WOOD. Doesnโt mean anything lol. Itโs whatever.
>>7657011I think the original anon meant you need to study forms. It's all flat shape people. Formless. No perspective no foreshortening no depth.
Probably a smoothbrain that doesn't know how to say it, but they weren't wrong.
>>7657006>>7657011Can you really not tell?
>>7657023>>7657027Iโm not clocking it
Took 2 hrs to paint this portrait
How is it
>>7657137really beautiful
i love how soft her face, forehead, nose shape and lips look
pretty colours, nice lighting
>>7657137I love it, especially the visible brush strokes and the lost edges. What resolution do you paint at?
>>7657162Thank you anon
For this painting the resolution was 900ร1200px
Looking for advice on composition and background.
Before I added the spaceship I liked the image better. Maybe it needs to be higher or further to left. I keep thinking there should be more robots and more mechanical debris. I couldn't decide on a background and I don't know how to even make one so I just put the pink gradient and it looked ok. But I would prefer if it was more detailed like buildings or trees or something.
Or I thought it might be cool to have shenron in the background blurry with red eyes, but I couldn't find a way to make it look good.
The edges around the characters are rough. I'll fix all that stuff but before I do I want to fix the composition and background.
>>7657256This is how it looked before the ship and background but I couldn't leave it with a plain gray background.
Welp shit forgot to upload lol
>>7657011I didn't post that sketch to show you my perspective knowledge. I posted it because you asked me to post my work.
You need to study and internalize perspective in order to be better at conveying foreshortening in your figures. This is exactly what perspective is all about when it comes to figure drawing. Also, there's more types of perspective, not just geometrical. You also have atmospheric perspective. In stylized work, where you base your drawing on lines instead of forms, you translate that into thinner or thicker, lighter or darker lines. This is how you emphasize depth in a drawing.
There's also other things that help in that regard, for example building your characters using construction from the inside out instead of relying on your outlines, which does the opposite.
This drawing you posted is better than the previous ones imo, but they lack all of the things I mentioned.
You are on the right path, all you need is more experience and mileage.
>>7657011I didn't post that sketch to show you my perspective knowledge. I posted it because you asked me to post my work.
You need to study and internalize perspective in order to be better at conveying foreshortening in your figures. This is exactly what perspective is all about when it comes to figure drawing. Also, there's more types of perspective, not just geometrical. You also have atmospheric perspective. In stylized work, where you base your drawing on lines instead of forms, you translate that into thinner or thicker, lighter or darker lines. This is how you emphasize depth in a drawing.
There's also other things that help in that regard, for example building your characters using construction from the inside out instead of relying on your outlines, which does the opposite.
This drawing you posted is better than the previous ones imo, but they lack all of the things I mentioned.
You are on the right path, all you need is more experience and mileage.
Also, what are you trying to imply by saying I draw digitally? That I cheated with some kind of tracing method or something? This one was drawn completely from imagination without any references whatsoever.
I can draw traditionally just fine.
Stop acting like an offended snowflake, cmon.
>>7657267Imagine posting a wall of text just because somebody told you to post your work. Lmao.
>>7657461I told him why I'm stressing the importance of perspective. Stop being a retard or a baiting troll, either way you're wasting your own time.
>>7657461>wall of textthis place is full of low IQ ADHD drivelled idiots.
>>7657461>>7657011>Guys am i /int/>Gets told no, and told what to work on>>Gets mad and starts spamming pyw level garbageanon why ask if you're scared of the answers?The fact that you think fundamentals are isolated and don't intermix shows why you're still thinking like a beginner
Well I have been drawing for nearly 2 years (and my skills have grown astronomically compared to how bad they were back in 2023, but still not great), but for the past few months I neglected to study, so I decided for a little while I'll study and then go back to just drawing whatever for a little longer before I go back to doing much deeper and longer studies.
So I drew a hand, I tried to get it to look as similar to the reference as possible, but still struggled quite a bit, constructing the fingers didn't involve any 3D blockouts, just kinda copied the general shape (but did have cylindrical ellipses in between the joints)
Did attempt some crude shading, but I was tired today since I'm still recovering from a recent long heatwave.
Is this /beg/ or /int/? It's okay, I am fine with the criticism just as long as it's constructive.
Well I have been drawing for nearly 2 years (and my skills have grown astronomically compared to how bad they were back in 2023, but still not great), but for the past few months I neglected to study, so I decided for a little while I'll study and then go back to just drawing whatever for a little longer before I go back to doing much deeper and longer studies.
So I drew a hand, I tried to get it to look as similar to the reference as possible, but still struggled quite a bit, constructing the fingers didn't involve any 3D blockouts, just kinda copied the general shape (but did have cylindrical ellipses in between the joints)
Did attempt some crude shading, but I was tired today since I'm still recovering from a recent long heatwave.
Is this /beg/ or /int/? It's okay, I am fine with the criticism just as long as it's constructive. (and any good guides on drawing hands is also appreciated!)
moving from the beg thread to here, I compromised my sleep schedule to improve the face/mouth, still don't know the palette I will use on the tonge so i'm experimenting a little bit
to do list:
-better belly rendering
-the top
-hair
>>7657148of course, i look forward to seeing more of your stuff!
>>7657558it's stiff, but i suppose that's to be expected
why not use a real hand as ref? other work?
>>7658340i think if you took some time to sort out her anatomy and whatnot it'd be a boon for your piece
the rendering on her cleavage is nice!
brb
md5: 643fcbeef0f9a89bf379c12249566871
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Took me 1 hour to paint this
How is it
>>7658426this rly rocks. especially around the eye/beak/nostril detail. couple more hours and it will be seriously dope.i admire your patience
>>7658426This is as far as I'm going to push this painting but thank you anon for your kind words
>>7658457This is as far as I'm going to push this painting but thank you for your kind words ,i really appreciate it
>>7630213This is the only /int/ in the thread
I tried asking /beg/&int but no one cared to reply since their too busy artificially pushing some namefag drama
Please tell me if something here stands out as bad or subpar (relatively) since I think it looks good so it would really help if you could point out the things I am not seeing
https://files.catbox.moe/p2rgon.png
>>7658426looks great! love your stuff
>>7658493The atmospheric vibe it's giving is really cool , love the saturated red in a pretty desaturated piece
>>7658426Feels like your value range isn't really there on this one.
>>7658493I think the composition is weighed really heavily toward the tree. Obviously you want the creature approaching through the thick, winter air and obscured, so making IT dark won't work. Maybe try adding some of the red blood TO the creature.
Here's some tweaks I made to it. Trying to remember everything I did ...
I lowered the horizon line, kind of lined everything up to the rule of thirds and brought the guy + tree closer to the beast, added some red to the beast (connecting it to the man's blood leading our eye), and used some spatter as snow flurries to help guide the eye to certain spots.
I'm half asleep so don't think I'm trying to tell you yours sucks and you gotta make all these changes. Just felt like playing around with what you had, that's all.
>>7657262Alright this it /mid/
>>7658564>>7657262You should try and do one with no outlining/lining at all. Just colour pencil.
>>7658565Never. But thanks for the feedback.
>>7658426Good! I think in your next painting you should try to utilize some different brushes, both texture-wise and size AND also try experimenting with choosing where to put areas of detail and areas without so our eyes can rest. Very sleepy this may not make any sense. Here, I experimented with your painting.
>>7658565There's no use to giving this dude any sort of critique, he's using these threads as a personal gallery and refuses to try anything new.
>>7658514Thanks anon
>>7658553Appreciate the feedback
>>7658577Thanks for the tips anon
Your style looks cool
>>7658583Ok fair, thank you for the heads up.
>>7658478Giving trivial arbitrary ratings to people is pointless.
Just say you like this one the most and stop pretending to be some kind of beacon of truth.
>>7658563yours is easier on the eyes I didn't notice mine being hard to follow because of the tree
>>7658567Why? Because it's harder to hide the fact that you're tracing photos?
In case you aren't, then my suggestion would be to make the guidelines for your shading much less aggressive. Because of the heavy linework all your coloring becomes muddy.
>>7657508Is there a gas leak? I know what my weaknesses are and what to do about them. But vague retarded โgit gudโ about shit not even slightly parallel to trad drawing doesnโt mean anything
>>7658615NTA but you asked if you were /int/ now. That's all.
Then someone went out of their way or (multiple people) did to give you advice as to what you need to work on.
Rather than be so defensive, just grind. It's only going to help you. Your fundamentals are going to be the same, so just focus on that rather than making excuses.
>>7658615>But vague retarded โgit gudโ about shit not even slightly parallel to trad drawing doesnโt mean anythingWait. How is "focus on perspective" vague? Also, how is perspective, a fundamental of drawing that's been around for centuries "slightly parallel to trad drawing"?
I can give you your frustrations for me not addressing the particular drawings you posted with a redline or a more in depth breakdown, but there's a reason I didn't do that.
I think what you are missing the most is experience in general. Your lines show a lack of confidence. This isn't something you can learn from 1 critique of 1 drawing.
I wasn't trying to be dismissive of you, I was just being bluntly honest.
>>7658622From all his responses, he sounds like a shitposter. He could just be ESL and genuinely confused/unable to understand what you're saying as well though.
>>7645143Most of 4chan is actually even lower than pre-covid. /fit/ for example is now twice smaller than it was during 2013.
This site is just dying across the board.
>>7658623You might be right. My explanations come across as confusing, because I'm talking about more advanced concepts that aren't exactly something beginners and less experienced artists really deal with yet. I'm also ESL, which definitely doesn't help.
>>7658638Yeah, it's probably just too "abstract" feeling when in reality it's just something that can't be grasped just yet.
Like you said it's an experience and time thing. Which will come with experience and time as long as he keeps learning and growing.
Can anyone rec good guides or courses on rendering with a hard round brush? Getting smooth gradients that dont look like a choppy mess is difficult.
>>7658601>Why?Would mess up my workflow, plus you can't sketch with colored pencils since it's hard to erase them.
>your coloring becomes muddy.Scanner settings, it's the way I like it.
>>7658583>refuses to try anything new.Study my work and get back to me. You keep talking to me as if I was doing a painting or if I was a digital artist painting over a photo with brushes with no outline.
I tried different stuff but I'm sorry that you missed them.
>>7658563I tried tweaking it it a bit
https://files.catbox.moe/kp55c9.png
>>7619879 (OP)ART NOT MINE.
>S4AARDO NOT REDEEM THE /INT/
file
md5: c9a7c195ab076d837048cc2acc1ab235
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is the arm too long? and feel free to point out other mistakes
I put the reference if that helps
file
md5: 8cbd55d8b9797752e5a2136640e4eeef
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>>7659451I made the legs thinner which I think is an improvement
>>7659451Why are you doing this on a grey background?
>>7659693Easier on the eyes
and when working with brighter colors it easier to see what you're doing
Okay but where do I go from here?
>>7658926I sketch with colour pencil. You just do it lightly. Then build your colour up on top.
>>7660078He's clearly not here for critique. He said he likes muddy values. Let him be a tracing schizo dunning kruger. Every general has to have one.
>>7660255You're right. I'll stop trying.
>>7658641>>7658638both of you are retarded midwits sorry