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Thread 7695782

24 posts 14 images /ic/
Anonymous No.7695782 >>7695804 >>7695863 >>7695989 >>7695993 >>7695997 >>7696249 >>7696778 >>7697365 >>7702564 >>7703465
Blender as a 2d art program?
I do all of my art in blender and have found that after getting used to it I dislike Photoshop and Krita, I just really like the sculpt tool, stroke based selections, 3d sculpting and blocking, perspective with the camera, etc.. However, blender's painting capability is practically non existent past flat colors, which is highly problematic and forces me back to krita every time. Any thoughts? I'd love to see them add some painting features rather than lineart and flats only.
Anonymous No.7695804 >>7695989
>>7695782 (OP)
Grease pencil is such a cool feature but yeah the coloring abilities of blender suck ass
Anonymous No.7695863 >>7702761
>>7695782 (OP)
>no blender chads
For shame /ic/
Anonymous No.7695866 >>7695989
i only use blender to play with dolls
Anonymous No.7695883
I used blender quite a bit but for isometric assets. Typically Id use them for things like statues and the like with a 27.5 isometric plug in.
It's very good if you want to do perspective stuff and can box model reasonably well.

I will say my biggest gripe with it is the lack of a true 2 point perspective set up that SketchUp has but that is very minimal. I've since gone back to old school grids (think FZD environment drawing tier autism) but that's simply because I really enjoy it.

For painting I don't see why you wouldn't simply do a true paint over. It would be much much faster than effectively creating a bunch of hand painted textures and UVs
Anonymous No.7695989 >>7696559
>>7695782 (OP)
post your work please OP, here's my mouse
>>7695804
need vr sculpting/painting tools for blender tablet controls just aren't enough
>>7695866
her face values are dark and almost creepy, and the subsurface scattering in her right hand makes it seem as if it's next to a lightbulb. try some of these presets and see if there's one you like https://open3dlab.com/project/b3bb516f-dad3-44b6-9b4b-2b2548fae4e7/
Anonymous No.7695991
forgotten to show the mouse
Anonymous No.7695993
>>7695782 (OP)
ucupaint is the missing set of layers / masks / blending mode tools that blender needs to be useful for painting imo
Anonymous No.7695997
>>7695782 (OP)
telepurte did it i think? for animating. seemed okay.
Anonymous No.7696249 >>7696559
>>7695782 (OP)
>However, blender's painting capability is practically non existent past flat colors
I had always thought that blender would be an interesting program to integrate into a workflow, but this was the reason I'd not done so. It looks like it's less flexible (in making 2D art) than most vector programs.

You can do some cool shit to your art using blender, but I think making the image directly in blender is kneecapping yourself. Though I do want to see an example of your blender drawings OP, just so I can see it's similar to what I'm imagining.
Who knows? Maybe your art will completely change my perception of grease pencil as an art tool?
Anonymous No.7696559 >>7696562 >>7696569
>>7696249
>>7695989
I personally use it for sketching and blocking for the most part, nothing really special, but I find the way sculpt works is much nicer than liquify, you can scale things with or without scaling the stroke thickness, you can randomise and fix line weight without redrawing (if you want to). I would personally like to try recreating some of Sophie Jantak's work: https://www.youtube.com/@SophieJantak/videos

I also use it to store loads of drawings in one file, I use mainly the keyframes to do that, just go to the next frame to start drawing the next thing.
Anonymous No.7696560
Gesture drawings, etc.
Anonymous No.7696562 >>7702761
>>7696559
Sophie has some cool methods for painting in blender, I don't really like the way it's done but I want to give it a go sometime.

Here's a really good example, showing a bit of the process and picrel: https://www.artstation.com/artwork/29x3oJ

Wouldn't've known this was possible in Blender if it weren't for her doing it, not sure who else paints like this in Blender too.
Anonymous No.7696569
>>7696559
I used to have many differnt blender files too for each different event I joined in, so for example I had 2 seperate inktober .blends with all my drawings for it in there. I've also used grease pencil for adding visual effects and touch ups to 3d pieces, but it isn't the focus there. Having everything in one place is really great, being able to mix between everything is just so convenient. Also, blender even has a compositor, which I like more than other post processing tools as well, because generally it feels less destructive, you want to get rid of a node you made at the very beginning? Just mute it. Unfortunately I lost a lot of my files last year so I'm not working with much to show here.
Anonymous No.7696778 >>7696951 >>7702530 >>7702564
>>7695782 (OP)
Krita is pixels and Blender is vectors. Learn the difference, it could save your life.
Anonymous No.7696951
>>7696778
Of course, I mean practically though. Blender being vector doesn't mean it's really anything like most othe vector programs. It ends up being very similar in use to a bitmap program, except in some nuances.
Anonymous No.7697329
bump
Anonymous No.7697365
>>7695782 (OP)
i use camera mapping for my layers. importing your layers is the obvious thing to do and i pretty much only use the camera and shaders node system.
Anonymous No.7702530 >>7702550
>>7696778
>Blender for vectors
Why not inkscape for vectors? I think one can draw there too, slightly improved with latest update i think
Anonymous No.7702550 >>7703457
>>7702530
it crashes every five minutes, anon
Anonymous No.7702564
>>7695782 (OP)
Yeah, it'd be cool to see Blender compete a little in the painting space.
That's a lot, though, so I don't blame them for sticking with their current loadout. Like you'd need clone stamping, adjustment layers, photobashing, clip masks, and I'm sure like half of that is in there and I just haven't messed with Greasepencil that much. Or at all.

And I'd prefer it if they concentrated on making weight painting less painful for now. But sure, I'd be open to Blender being good at yet another thing.

>>7696778
Is it? Their texture painting is raster, I didn't know Greasepencil was purely vector.
Anonymous No.7702761
>>7695863
>blender chads
Here. I'm good at painting and good at blender. It's not a program for painting, it just doesn't have good tools for it (would be cool if it did). GP is pretty amazing for animation, but not for painting.

>>7696562
This is really impressive & top-tier GP use, but the result kinda sucks compared to what that effort would give you in krita. Different story if she animates it, but it's too detailed for that.
Anonymous No.7703457
>>7702550
>it crashes every five minutes
Have you tried not using a Gateway from 1998? Like, fucking how? what are you doing to make this happen?
Anonymous No.7703465
>>7695782 (OP)
If you're interested in blender/greasepencil because of its node capabilties, there's been two fairly recent foss program released, pixieditor and graphite - both look like fairly interesting programs with a lot of possibilities, but they may be unresponsive messes (as many foss programs are) so I haven't given them a whirl myself.