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Thread 7718946

12 posts 4 images /ic/
Anonymous No.7718946 >>7719119 >>7719137 >>7720008
What does /ic/ think of concept art?

I mean the whole stuff of using 3D renders, photos, textures and paint over them to archieve those pictures.
Anonymous No.7719065
Obsolete technique now that we have A.I.
Anonymous No.7719119 >>7719196 >>7719567
>>7718946 (OP)
photobashing made me stop wanting to be a concept artist desu
Anonymous No.7719137
>>7718946 (OP)
pic unrelated?
Anonymous No.7719139
It's called photobashing, and it's an industry standard skill. If you're a concept artist you're expected to be able to do it, or your output/quality will suffer compared to your competition.

It's remarkable that even today there are normies who have no idea what photobashing is, and assumes every picture is constructed/painted from imagination/reference. With AI now, photobashing is about to enter an age of steroids. The competition for work and commissions is going to drastically increase. Artists are going to experience what car manufacturing plant workers experienced in the 80s.
Anonymous No.7719196 >>7719567
>>7719119
Same, concept art got really lame really fast.
Anonymous No.7719506 >>7719596
It's weird that they're still called "concept artists" nowadays when most of them just recycle the same generic sci-fi and fantasy stuff.
Anonymous No.7719567 >>7719839
>>7719119
>>7719196

yup same. was a huge fan in the early 2000s-2010, then boom, the art of it was gone. I still do it myself for my own projects but not interested in working in the field.
Anonymous No.7719596
>>7719506
> recycle the same generic sci-fi and fantasy stuff

It kind of suck because they do that in order to show that they can do it to get hired. No one really wants to push the envelope when they make it and I think it's because making strong consistent art is such a rigid process that it changes you.
Anonymous No.7719839 >>7720003
>>7719567
>the art of it was gone
Speak on this
Anonymous No.7720003
>>7719839
peoples individual mark was gone, photobashing/3dkitbashing etc resulted in a homogenization, all using the same kinds of photos and 3d packs that would be the first hit on google.
Anonymous No.7720008
>>7718946 (OP)
A lot of it honestly just looks stiff and stale, and like it lacks passion.
I get its purpose, and that it's there to help directors and hands in the art departments do their thing, but somehow having something so passionless as a starting point feels like it would effect the final outcome.

Meanwhile you look at the concept art for the early final fantasies, and they're quite different from the final product due to technical limitations, but they're just so full of character and (seemingly) passion.

I think it's better to just draw your own scenes and worlds, and if a director finds your work and likes it, you'll (hopefully) get hired. Entering as a concept artist seems to snuff the flames of creativity - to me anyway.