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Thread 7722176

93 posts 58 images /ic/
Anonymous No.7722176 >>7722180 >>7722262 >>7722653 >>7723209 >>7724907 >>7725500 >>7725618
/sqtddtot/ - Stupid Question Thread
For stupid questions and questions that don't deserve their own thread.
Post here if you don't expect your thread to reach 100+ replies.
Anonymous No.7722180 >>7723721 >>7723738
>>7722176 (OP)
I’ve been studying 3D sculpting around 2023–2024 but my results have been abysmal and I’ve felt demotivated since November last year. I never had any reason to learn other than to have a normal hobby outside of video games, but i don't wanna complain about childhood and regrets, i have a question:

Do you need to learn to draw to do 3d sculpting? I've been struggling alot with anatomy and stylized shapes, when i did the picasso exercise for symbol drawing in school back when i was underage, i was so frustrated i felt like i was being trolled, i've never had help from anyone and never expected one in my friend circle so i kept trying until i gave up during covid and learned 3d blender instead, but i still struggle with similar issues in sculpting form.
Anonymous No.7722216 >>7724462 >>7724562
How am I supposed to have fun with drawing when I have to draw backgrounds? Drawing a tile floor in perspective is just not very fun, ok?
Anonymous No.7722251 >>7722254 >>7722255
The "just blind copy bridgman twice" thing is just a meme, right? I'm doing it now as an ultra beg and I'm fucking up everything. There has to be a step I'm missing, right?
Anonymous No.7722254
>>7722251
It is a meme, but it kind of works. Some people suggest doing the second round of copying by memory, but I've never tried that so I don't know how effective it is. The truth is drawing/copying anything for long periods of time will be effective to various degrees, so you'll probably get something out of it
Anonymous No.7722255
>>7722251
It's a meme yeah. You won't get much from studying anatomy as a "ultra beg". Plus Bridgman is bit harder to learn from since his sketches are quite loose and the instruction is a bit lacking. I would only recommend it once you are decent at figure drawing and have at least basic anatomy knowledge.
Anonymous No.7722262 >>7722271
>>7722176 (OP)
How am I supposed to transition from learning perspective to actually drawing figures and characters in perspective? I can draw either things separately, but I'm completely unable to combine them
Anonymous No.7722271
>>7722262
Try to draw it freehand/intuitively but place the horizon line at least to keep vanishing points in mind. If things go wrong, then break it down analytically, using the perspective knowledge that you have learned. If there's knowledge or techniques you are missing, look in books or video courses for them. When you are looking for specific answers, it's easier to find the knowledge you need.
Specifically for drawing figures in perspective, drawing the ground plane they are standing on is useful. And wrapping lines around their forms to see how their limbs are in perspective. And drawing a box around them too see where they sit in space.
Tools like perspective grids or 3D mock ups in Blender can help too.
Anonymous No.7722313 >>7722317
How the hell do I draw characters accurately. I make sure to use references and even draw over said ref but it never turns out right.
Anonymous No.7722317
>>7722313
You use the refs to draw the character you want accurately in your style. Your goal is not to draw them 1:1 in the og artist's style. Pic related is famous anime characters drawn in Simspons' style.
Anonymous No.7722653 >>7722886 >>7724562
>>7722176 (OP)
Is there any guide explaining how jiggle physics should move relative to each motion? Especially when you factor in stuff like feet touching the ground
Anonymous No.7722683
someone give me a rundown on what the fuck is wrong with /dtg/
Anonymous No.7722708 >>7722790 >>7722821 >>7723034 >>7723066
What should my workflow be?
Anonymous No.7722790
>>7722708
Sketching whenever, lineart in the morning/day before you exhaust yourself and coloring and rendering whenever
Anonymous No.7722810
Any tips for maintaining symmetry in faces? I know it doesn't need to be 1:1 but I feel like I spend way too much time flipping back and forth trying to make them somewhat even.
Anonymous No.7722821
>>7722708
That's something you figure out on your own buddy boi. It's like a nen user asking "What should my Hatsu be?" we don't even know what kind of art you make! watch other people and look at their workflow

My ideal one is
>Thumbnails (finding basic composition)
>sketching
>Finding the value hierarchy
>Finding the color hierarchy
>line art
>flat colors
>rendering

All while checking if what I want to communicate is still there. But I get undisciplined sometimes and want to rock and roll so I make a sketch paint from there and spend more time trying to correct mistakes I made from rushing the beginning more than anything.
The Council No.7722886 >>7722933
>>7722653
Gross.
Anonymous No.7722933 >>7723019
>>7722886
added to the filters
Anonymous No.7723019
>>7722933
This isn’t your blog, faggot.
Anonymous No.7723034
>>7722708
1. make a finished picture by any means necessary while writing down your steps
2. Think if any steps could be simplified
3. Ask for critique and add steps that would allow you to avoid mistakes you've made
4. Go back to step 1 while keeping in mind what you've learned in steps 2 and 3

Literally that simple.
Anonymous No.7723066
>>7722708
Here's one recommended by Peter Han in his Dynamic Sketching course.
Anonymous No.7723106
How do you draw/render a good back when everyone's back seems to look wildly different IRL? When trying to look at real-world reference photos I can barely tell muscles apart from each other when they're small, it looks like everyone had noticeably different should blade shapes and definition, and it seems like when the back gets muscular enough it just hides everything that has to do with the shoulder blades entirely, and there's a bunch of overlap between groups
Anonymous No.7723209 >>7723443 >>7723811
>>7722176 (OP)
Is using X/Twitter even matter nowadays?
I'm a beginner comic artist doing R-18 doujin and sell them on DLsite & Melonbooks.
I've made 1 ero-doujin so far, it's sold 500 downloads in 3 months.
Not much.
I'm thinking of opening a Xitter account for marketing purpose and building interests for my next works.
My plan is posting teasers of my current doujin I'm working on, writing things like "Frieren goblin gangbang doujinβ€”release date: Jan 2025." to rack up exposure.
Would have social media in 2025 as a new artist just spin my wheels?
Anonymous No.7723281
/ic/ sisters, new political art just dropped. Personally, I like it.
Anonymous No.7723284 >>7723379
How do you start a figure drawing
Anonymous No.7723379
>>7723284
I always start with the head
Anonymous No.7723443
>>7723209
Use the sites where potential audience are. You can use many sites. Different peope use different sites.
Anonymous No.7723464
How should the death of Charlie Kirk affect how I draw?
Anonymous No.7723719 >>7726381 >>7726381
how do I make perfect graphic symbols like this?
Anonymous No.7723720 >>7723800
I'm a self taught gamedev and I need an advice on software picking for 2D stuff.
I used to draw with Krita a few years ago and got back to drawing recently with pencils and paper but now I want to try digital painting and since (as a gamedev) I'm planning on doing texture work/photo editing and stuff like that (for textures), I was wondering if I was better off learning Photoshop right now or stick to Krita?
Anonymous No.7723721
>>7722180
It’s not REQUIRED for 3D modeling, but knowing how to draw does help a lot.
Anonymous No.7723738
>>7722180
Absolutely yes. Anatomy for example is mandatory for you to learn as well as shape blocking if you want your sculpts to look good.
Anonymous No.7723800
>>7723720
Personally I don't want to depend on anything that is paid and also Adobe may or may not be training AI with your art, so my advice is to stick to Krita and/or Inkscape
Anonymous No.7723811
How do I make money off of english porn manga? What about original oneshots? Reading >>7723209, I'll check out DLsite and Melonbooks but aren't these just for japanese text?
Anonymous No.7723824
where can I get on action poses? figure drawing packs are so uncanny with their pose selection and can rarely do anything with them that looks cool
Anonymous No.7723850 >>7724562
Best way to mask my artstyle? My friends browse 4chan but I want to draw weird porn on /d/ without them knowing it's me.
Anonymous No.7723899 >>7723905
does anyone know the name of this artist who used to post on /ic/?
they got really really good at figures, and mostly paint portraits, primarily of pretty white females with fantasy/galaxy themes, and iridescent sheen to everything. they're popular on tumblr/social media now I believe.

I could be completely wrong but I think their name started with something like sydney or samantha.
Anonymous No.7723905
>>7723899
nevermind, remembered their name
syd mills / vetyr / vetyyr
Anonymous No.7724447 >>7724475 >>7726600
Are coomers self-aware as to how ridiculous their porn looks?
Anonymous No.7724452
i've tried taking figure drawing classes at my local junior college and most of the class is very short speed-draws of a live figure, sometimes with weird challenges like continuous line or blind drawing. it feels very backwards to me, shouldn't i be focusing on how the human body works rather than these weird challenges? or is learning to draw on hard mode first the whole point of drawing? i'm a very technical-minded person so the looseness of figure drawing is hard for me to get. i think i'll stick with 3DCG.
Anonymous No.7724462
>>7722216
Simplify backgrounds when they're not the focus. For example, just draw the tiles fully under the character's feet and imply the rest. If you look at many modern artists' backgrounds they are no more than carefully placed blobs of paint.

Also your drawing software probably has a perspective guide tool.
Anonymous No.7724475
>>7724447
i doubt they care about the viewers like you who are not their target audience
Anonymous No.7724562
>>7722216
It becomes more fun the better you get at it
>>7722653
Just by looking at the gif it moves the same way as her body/acessories, down when touching the ground, up when in the air.
>>7723850
Learn a wildly different one
Anonymous No.7724907 >>7725333
>>7722176 (OP)
How do I know when I'm ready for comms?
Anonymous No.7725187
was this made in watercolors or colored pencils?
Anonymous No.7725270 >>7725271
How do I make a effect similar to this in Photoshop?
Anonymous No.7725271 >>7725275
>>7725270
To what?
Anonymous No.7725275 >>7725278
>>7725271
To normal images with flat backgrounds. I'm trying to come up with a minimalist design for a mat and I'm trying to achieve a monotone or duotone like this.
Anonymous No.7725278
>>7725275
You draw it with one color?
Anonymous No.7725333 >>7725385
>>7724907
When you have confidence to open your comms. You might not get comms right away, but once your audience grows and your works start to resonate, potential commissioners want to see if you are available for comms and what your prices are. In Twitter make sure your name shows whether your comms are open "Name" "COMMS OPEN", in DA and Pixiv your nickname shows if you are available for in-site comms. Have your price list pinned and have the price list also show in your profile as the first thing. The most important thing is to show you are available.

Also you can fake traction by drawing something for yourself of popular characters and just post it and say it's anonymous comm. When people see you already do comm works, they relate you with successful artist who's also currently available
Anonymous No.7725347 >>7725366 >>7725367
I'm trying to draw a particular expression, something that conveys 'shy and nervous' but it keeps coming out more 'smug'. could someone do a quick sketch of the former? just some eyes and eyebrows to give me an idea, not a detailed drawing.
Anonymous No.7725366 >>7725372
>>7725347
Did you google the expression and used them as reference. Did you google how other artists do it?
Anonymous No.7725367
>>7725347
Show us.
Anonymous No.7725372 >>7725376
>>7725366
I was trying to imagine it myself first.

in context, a girl is just to the right whispering sweet nothings into his ear and he's looking away in embarrassment.
Anonymous No.7725376 >>7725379
>>7725372
>I was trying to imagine it myself first.
Stop that. Use references. The more you use references, the larger your mental library and own understanding grows. It's easier to draw from imagination AFTER you have saved the crucial info into your memory.
Anonymous No.7725379
>>7725376
alright.
Anonymous No.7725385
>>7725333
>fake traction by drawing something for yourself of popular characters and just post it and say it's anonymous comm
Cringe.
Anonymous No.7725387 >>7725390 >>7725397
What's the etiquette for using other people's clothing designs in fanart? How do you give "credit" properly if that makes sense?
>see cool clothes design in fanart of character
>want to draw her in the same clothes
>don't want people to think I created the design
Is the simple fact of me being later and drawing the same character already imply a sort of "tradition" and paying honor to the previous art that's clear without words?
Anonymous No.7725390 >>7725398
>>7725387
You can mention the source of the design.
Anonymous No.7725397 >>7725399
>>7725387
Don't bother
Everyone is copying eachother, no one actually gives a shit about credits (unless it's AI for some reason, I guess). Don't guilt yourself into thinking you need to be a good boy, because you're just shooting yourself in the foot for no reason.
Anonymous No.7725398 >>7725402 >>7725460
>>7725390
How do you do this without being annoying/cringe or trying to generate false engagement? It's a Japanese artist, I can speak in JP but don't want to bother them if it makes sense.
Anonymous No.7725399
>>7725397
I think the Western conception of IP/credit is overrated and a lot of inspiration/copying is organic and clear but it feels wrong to just copy something I specifically liked so much and people think I created it.
Anonymous No.7725402 >>7725542
>>7725398
Stop creating problems in your heads. No artist is going to be mad for being credited for their design other artist was inspired to use.

You don't have to mention them if you are such a socially anxious retard. It's in good manners to give credit where it's due but if you feel your mental prison is stronger and more valid than doing the morally right thing, suit yourself.

You have options: Mention the og artist, tag the og artist or don't mention nor tag them at all.
Anonymous No.7725460 >>7725542
>>7725398
>How do you do this without being annoying/cringe or trying to generate false engagement?
What in God's name are you talking about? Maybe you'd feel better if you simply didn't post it.
Anonymous No.7725500
>>7722176 (OP)
How do you draw a cube in 3d space? Like how do you decide the length and angles, plane of edgelines? I can't imagine 3d cubes in my head like i can but they are not precisely 3d. They seem like enigma to me i don't know the mental process of it
Anonymous No.7725533
how do I draw like this?
Anonymous No.7725542 >>7725566 >>7726602
>>7725402
>No artist is going to be mad for being credited for their design other artist was inspired to use.
That does make sense, I've gotten replies before for complimenting similarly sized accounts that follow each other and draw the same characters. Tagging the artist and saying that I liked the design seems to be the best play.
>>7725460
I don't want to annoy Japanese people for no reason as a sign of respect for their culture. Isn't that normal?
Anonymous No.7725566
>>7725542
Japanese artists love baka gaijin artists giving them attention. They go all tsundere.
Anonymous No.7725618
>>7722176 (OP)
where is that thread where one draws and re-animate someone elses drawing?
Anonymous No.7725801 >>7725803 >>7726261
Will saying
>I only accept payment through Crypto
Just kill any chances of me getting commissions?
Anonymous No.7725803
>>7725801
If you're based enough and people care about the art they will find a way. If I want to support Patreon or something I ask the creator if he accepts crypto directly if I can.

At least stating it's an option is going to be good for visibility.
Anonymous No.7726252 >>7726262
HOW do I reduce the chances of getting reuploaded to PINTEREST?
Anonymous No.7726261
>>7725801
The more hoops you make the client jump through to get to commission you, the less comms you will get. The best bet is use the site's insite commission system (DA and Pixiv) or established payment system majority use (PayPal). If person can use PayPal, they can use DA and Pixiv insite commission systems.
Anonymous No.7726262
>>7726252
Your goal is not to reduce chances of someone uploading your stuff to Pinterest. Your goal is to have other people amplify your art's reach.
Anonymous No.7726276 >>7726278
how the christ do you even thumbnail out how to get this level of movement
Anonymous No.7726278
>>7726276
https://archive.org/details/HowToDrawComicsTheMarvelWay

Always go for extreme and exaggarated.
Anonymous No.7726381
>>7723719
>>7723719
symmetry or mandala ruler
Anonymous No.7726529 >>7726539 >>7726644 >>7726769
What makes pepe the frog such a likeable, versatile character?
Anonymous No.7726539
>>7726529
my impression is that he's cute while also being ugly and kind of pathetic which is relatable to us. he's not polished and beautiful or anything
Anonymous No.7726558 >>7726632
how do you tell if a nib is too worn out already? does this one look normal?
Anonymous No.7726575 >>7726639
Am I gay if I become aroused when studying penis?
Anonymous No.7726600
>>7724447
yes, that's what makes it hot
Anonymous No.7726602
>>7725542
>annoy Japanese people for no reason as a sign of respect for their culture
i dont think ignoring someone (or placing them on a pedestal) is particularly respectful, artists love acknowledgement and praise, as long as you dont genuinely spam them w mentions multiple times a week you'll be fine
Anonymous No.7726632
>>7726558
>how do you tell if a nib is too worn out already?
1. The side of the pen makes contact before the nib
2. The nib is becoming too short to remove

>does this one look normal?
Yes. It does not need to be changed.
Anonymous No.7726639
>>7726575
That's completely normal for women, ma'am.
Anonymous No.7726644
>>7726529
The same reason people self-insert themselves to Donal Duck in Donald Duck stories while Mickey Mouse is more of idealistic hero arch type. We are drawn in to characters with vices we identify with. Donald and Pepe are not perfect, they have their own shortcomings and they are universal. Same with Goofy, same with Watson compared to Sherlock Holmes. We don't self-insert as Superman or Batman, they are the heroes and they are too perfect. We do however self-insert to early Simpsons' Homer, Garfield any other Average Joe stereotype because they feel more real, more imperfect.
Anonymous No.7726682 >>7726694 >>7726834
I'm doing the proko basics course

Should I be concerned about my line quality, or am I just playing on hard mode by using mostly an HB on slightly rough sketch paper?

I experimented with colored pencils and also with a legal pad (very smooth) one day and realized my lines looked way better than they do in say pic related
Anonymous No.7726694
>>7726682
it doesn't really matter what pencil or paper you use. use what you like the most.
Anonymous No.7726769
>>7726529
He is cute but imperfect. A vulnerable and sincere little guy. It's hard to not love him.
Anonymous No.7726819
Thoughts about Monteverde Impressa for a fountain pen for drawing? I'm thinking about figure drawing and sketches, I've been looking into FP for a while but there's so many options and price ranges that I'm not sure what to look for. I'm mainly looking for something that can keep with my speed when sketching/doing figures. Also any other recomendations would be appreciated.
Anonymous No.7726834 >>7726837
>>7726682
I see you around a couple of threads, I was wondering why your lines look so shitty. Are you scanning these? In the age of quality phone cameras?
Anonymous No.7726837
>>7726834
I scanned with adobe scan on my phone. So my lines look shitty because of my paper / pencil choice?
Anonymous No.7726935
Has anyone done any experiments into implimenting AI into their workflow? It's not very good for reference, but I know a guy who's been developing a system to help with inking his drawings.